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Discussion of GAZ-MM 72-K and Sd.Kfz. 10/5 Flak 38 Vehicle Mounted AAA Pre-Orders


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Posted
23 minutes ago, ACG_Vietkong said:

 

That´s the problem

Well you had some valid points earlier on. But I cannot see any in this. 
If any choose to buy it, there is no problem. Capitalism works that way

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Posted

This was not the announcement I was expecting. ?


However, I think I would buy these trucks. It might be fun to play with

By the way: Do we have to give up the idea of having a flyable B-25 in the game? Or can we still hope ?

Posted
29 minutes ago, ACG_Vietkong said:

 

That´s the problem


It’s not a problem for me.  I think all the talk of show stopping bugs is completely ridiculous.  But if you’re not happy, stop buying things and find something else to do.  Problem solved.

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Posted
2 minutes ago, Ploofy said:

By the way: Do we have to give up the idea of having a flyable B-25 in the game? Or can we still hope ?

 

Of course not but a flyable B-25 is probably more difficult for the developers to pull off.

Posted
13 minutes ago, BraveSirRobin said:


I spent 28 years doing exactly what you say is impossible.  ER programmers worked on ER software.  PHA programmers worked on PHA software.  And so on.  You have no idea what you’re talking about.  And that has been confirmed by the developer of this product.  

 

You have spent 28 years doing or managing the ability to perform 2 complex jobs absolutely simultaneously? You should now own a trillion dollar business, but instead you are a grumpy internet persona. Count me not convinced.

 

As I said above: seawater / air is free, other stuff comes at a cost. You - for instance - just forewent something else by typing. I forewent drinking my beer. These can be big or small, but there remains the cost of one action negating another. Lead to water; make drink I cannot.

 

Conversation now boring, I will let you return to your physics-defying simultaneous performance of several complex tasks without any net degradation. And if you have some spare time, I have a bridge for sale.

 

 

Posted
3 minutes ago, EAF19_Marsh said:

 

You have spent 28 years doing or managing the ability to perform 2 complex jobs absolutely simultaneously?

 

 


It was more like 100 complex jobs.  We provided software for pretty much every department in a hospital.  So of course we did.  Until now I thought that every software company worked that way.  And I wouldn’t be surprised if you’re the only company not working that way.  Making XYZ programmers work on ABC products is ridiculously inefficient.  Making an aeronautical engineer work on trucks would be stupid.  So they’re not doing that.  Confirmed.  The thing I don’t understand now is why you’re so mystified by all this.

Jason_Williams
Posted

Guys,

 

Please take this elsewhere. Has nothing to do with the product.

 

Jason

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Posted
Just now, BraveSirRobin said:


It was more like 100 complex jobs.  We provided software for pretty much every department in a hospital.  So of course we did.  Until now I thought that every software company worked that way.  And I wouldn’t be surprised if you’re the only company not working that way.  Making XYZ programmers work on ABC products is ridiculously inefficient.  Making an aeronautical engineer work on trucks would be stupid.  So they’re not doing that.  Confirmed.  The thing I don’t understand now is why you’re so mystified by all this.

 

Oh God...to quote Edmund Blackadder: The ape creatures of the Indus have mastered this. I'll try to make it simple for you:

- Person A make aircraft

- Person B make truck

- Modules delivered to core team

- Core team have to integrate

- Core team has limited people for integration

- Core team has to decide which to do first

- Opportunity cost

 

So - and I cam typing this slowly in the vain hope it might get past whatever defences your brain has against external thought - aeronautical engineer NOT working on truck. Wholly disingenuous allegory and indicative of one who really does not understand the problem.

 

I hope your hospital survived whatever it was you did for them. BAE, Leonardo, LM, NG, Boeing, KAI, MHI and -  I have forgotten who else -  gave me repeat work and though some of them are not doing so well owing to their being full of half-wits, nothing of that was due to me.

 

Now, I'm off to what we call 'fly' a 'flight sim'. Feel free to amuse yourself.

 

 

 

4 minutes ago, Jason_Williams said:

Guys,

 

Please take this elsewhere. Has nothing to do with the product.

 

Jason

 

Apologies. Congrats on expanding the sim in this direction and hope the Hurricane is going well as I am really looking forward to that

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Posted
1 hour ago, Feathered_IV said:

Will the AA guns carry infinite ammo?

 

Yes if you uncheck the "limit ammo" box in the properties (in the editor)

Posted

Probably not unless the action Gambit presented is taken. 

Posted

Does the GAZ come with a dashcam?

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Posted

There should be options for unlimited if you’re in a static position and limited if you’re moving.  But I’ll be surprised if that is implemented.

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Posted
9 minutes ago, EAF19_Marsh said:

Does the GAZ come with a dashcam?

 

What self respecting GAZ doesn't? :biggrin:

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Posted
50 minutes ago, Thad said:

 

Of course not but a flyable B-25 is probably more difficult for the developers to pull off.

They will have to step up the game. Even if it means more expensive gb packs. No matter how fond you are in fighters. Bombers make the objectives. Gameplay will be better with more modern bombers late war. Overall quality too. 

12 minutes ago, BraveSirRobin said:

There should be options for unlimited if you’re in a static position and limited if you’re moving.  But I’ll be surprised if that is implemented.

I agree. Since nor a plane. Supplies will be available. 

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Mitthrawnuruodo
Posted
9 minutes ago, BraveSirRobin said:

There should be options for unlimited if you’re in a static position and limited if you’re moving.  But I’ll be surprised if that is implemented.

 

It's already possible to do something similar by setting up a rearm point in the mission near the intended static position.

 

It would be interesting to have the towed ammunition trailer with 640 rounds in addition to the 240 on the vehicle.

Posted
4 minutes ago, 216th_LuseKofte said:

 

I agree. Since nor a plane. Supplies will be available. 


It would be cool if they implemented a way to give you unlimited if you’re near a designated supply truck.  But I’ll be shocked if anything like that is done.

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Posted
59 minutes ago, Ploofy said:

By the way: Do we have to give up the idea of having a flyable B-25 in the game?

 

Evidently so... if this weeks "big announcement"... is any indication we're more likely to get machine gun armed German and Soviet rubber dinghy's as the next collector releases over something actually asked for like a B-25 ?

 

 

  • Haha 1
Posted
1 minute ago, BraveSirRobin said:


It would be cool if they implemented a way to give you unlimited if you’re near a designated supply truck.  But I’ll be shocked if anything like that is done.

Well I think sometimes I seen things like this happen

Posted
2 hours ago, BraveSirRobin said:


It would be cool if they implemented a way to give you unlimited if you’re near a designated supply truck.  But I’ll be shocked if anything like that is done.

 

Pretty sure I can easily script that.

It might also be even easier than that (no fancy logic needed)

 

Edit: The more I think about it, I think it will be as simple as you being within the designated radius of the supply vehicle.

Assuming the functionality is enabled in the vehicle itself that is.

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Posted (edited)

@Jason_Williams

What about simple Trucks after this, Just for fun.

When the GAZ is done, we have a nice Truck"FM" ?

Edited by 76IAP-Black
Posted
6 minutes ago, 76IAP-Black said:

@Jason_Williams

What about simple Trucks after this, Just for fun.

When the GAZ is done, we have a nice Truck"FM" ?

 

Not FM - complaints about the contact patch/slip angles on the tires and suspension/bump/rebound/damper values.

?

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Posted

Yea, i imagine the ammo thing can be sorted out by mission makers, just have the player's AA position have a resupply vehicle. 

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Posted (edited)
10 hours ago, Aurora_Stealth said:

 

"You want to hand me that hammer, Jimbo. No, the bigger one, the sledge." - Jack Wade (Joe Don Baker - Goldeneye)

 

...lol, suppose we should just keep one in the back of the truck to be on the safe side ?

 

20190314_102154-1024x465.thumb.jpg.f9ce9e6c5494b95f1f4bdcac338bcb93.jpg

LMAO!!! I literally just watched Golden Eye last night as part of my recent retro movie watching effort. I had forgotten about this scene entirely and here you are quoting it. LMAO!!

ViVa Flak Cannons!!! I can't wait to be part of a Flak Trap in MP!:ph34r:

 

S!Blade<><

Edited by BladeMeister
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Posted

The real question is how well Soviet-era mud* is modelled. Even a GAZ should get bogged down occasionally.

 

*Russian mud was much worse under Stalin's rule. Except of course, that 'being worse' was actually advantageous to the glorious Motherland, since it stopped the advancing Fascist horde. They should probably have given the mud an Order of Lenin. And composed stirring songs praising it for its noble sacrifice as it threw itself bodily in front of the advancing panzers...

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SYN_Luftwaffles
Posted

I just wanted to comment before this thread got locked. 

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Posted
1 hour ago, Gambit21 said:

 

Pretty sure I can easily script that.

It might also be even easier than that (no fancy logic needed)

 

Edit: The more I think about it, I think it will be as simple as you being within the designated radius of the supply vehicle.

Assuming the functionality is enabled in the vehicle itself that is.

 

How about a cargo delivery from a Ju-52 or the one-day-hopefully-flyable C-47 landing or dropping supplies nearby?

Posted
Just now, Tuesday said:

 

How about a cargo delivery from a Ju-52 or the one-day-hopefully-flyable C-47 landing or dropping supplies nearby?

 

Ju-52 cargo delivery and canister drops are already in the sim.

Posted

Consider me interested in the AAA vehicles!
I'm not so sure about the price, but I don't know yet how they'll look in the sim.

The screens sure do look nice tho ?

Posted
1 hour ago, Gambit21 said:

 

Not FM - complaints about the contact patch/slip angles on the tires and suspension/bump/rebound/damper values.

?

 

Not yet.

Posted (edited)
15 minutes ago, Gambit21 said:

 

Ju-52 cargo delivery and canister drops are already in the sim.

 

Yes, I know - what I was asking is if it is possible to script a resupply of the flak trucks via cargo drop/delivery.  I am not well versed in the mission editor nor its mechanics. 

Edited by Tuesday
Posted
3 minutes ago, Tuesday said:

 

Yes, I know - what I was asking is if it is possible to script a resupply of the flak trucks via cargo drop/delivery.  I am not well versed in the mission editor nor its mechanics. 

 

No, doesn’t work like that.

Posted
5 hours ago, Thad said:
5 hours ago, EAF19_Marsh said:

Does the GAZ come with a dashcam?

 

What self respecting GAZ doesn't? 

I hear the radio is crap though...

Posted

These vehicles were promised and will be delivered. Why not simply look at the fact this makes GB even more a true Battlefield experience. We have TC and now also get these... What can be wrong with getting more variety of gameplay!? 

Good call 1C and Jason. 

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Posted
3 minutes ago, simfan2015 said:

These vehicles were promised and will be delivered. Why not simply look at the fact this makes GB even more a true Battlefield experience. We have TC and now also get these... What can be wrong with getting more variety of gameplay!? 

Good call 1C and Jason. 

And here is to hoping they one day integrate infantry, even in small numbers, as Steel Fury 1942 has. They are non playable yet they up the immersion on the ground 100%. There was some whisperings that this was being talked about on the Russian IL2 forum. Lets hope it happens some day.;)

 

S!Blade<><

Posted
4 hours ago, Gambit21 said:

 

Pretty sure I can easily script that.

It might also be even easier than that (no fancy logic needed)

 

Edit: The more I think about it, I think it will be as simple as you being within the designated radius of the supply vehicle.

Assuming the functionality is enabled in the vehicle itself that is.


Can you do it without also enabling the repair feature?

Posted
2 minutes ago, BraveSirRobin said:


Can you do it without also enabling the repair feature?

 

Let me pull in Jay @Jaegermeister since he has a ton of time with tanks etc and off the top of my head I’m not sure about their rearm/refuel functionianality.

 

My method without using rearm would be place an Opel truck next to you, and uncheck “limit ammo” in the vehicle properties. A work-around but no rearm necessary.

 

Assuming rearm is possible, I can also script the logic to only function with the truck/not aircraft.

Posted
6 minutes ago, Gambit21 said:

 

Let me pull in Jay @Jaegermeister since he has a ton of time with tanks etc and off the top of my head I’m not sure about their rearm/refuel functionianality.

 

My method without using rearm would be place an Opel truck next to you, and uncheck “limit ammo” in the vehicle properties. A work-around but no rearm necessary.

 

Assuming rearm is possible, I can also script the logic to only function with the truck/not aircraft.


How would having a truck next to you with unlimited ammo give a AA vehicle unlimited ammo?  Or are you giving the AA gun unlimited ammo if there is a specific truck nearby?


Can you also get the “ammo truck” to follow the AA vehicle around?  In both SP and MP?

Posted (edited)
23 minutes ago, BraveSirRobin said:


How would having a truck next to you with unlimited ammo give a AA vehicle unlimited ammo?  Or are you giving the AA gun unlimited ammo if there is a specific truck nearby?

 

Yeah - just a cheat/justification for the unlimited ammo.

 

 

Quote


Can you also get the “ammo truck” to follow the AA vehicle around?  In both SP and MP?

 

I haven’t tested to see if ‘simple’ vehicles obey the player/formation logic. They should at least follow you in trail and  if so, yes.

Jaeger will know for sure.

Edited by Gambit21
Posted (edited)
14 minutes ago, Gambit21 said:

 

Yeah - just a cheat/justification for the unlimited ammo.

 

 

 

I haven’t tested to see if ‘simple’ vehicles obey the formation logic. If so, yes.

Jaeger will know.


Are you actually able to turn that “cheat” off when the “ammo truck” is destroyed or out of range?  And then the ammo supply goes back to whatever the default is?  Then let’s assume that the AA truck goes back into range of the ammo truck, does the ammo supply go back to infinite?  If that is actually possible, this mission editor  is even more flexible than I thought possible.


How about this, when I spawn into an MP mission, can you get an ammo truck to spawn in next to me?

Edited by BraveSirRobin
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