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Jason_Williams

More Spotting Fun

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You are just a glutin for punishment aren't you. Get your helmet on! :ph34r: LOL Good luck with this thread. They all look good to me, but:

#1. Your kick ass graphics remind me of how bad I need to build a new computer and:

#2. We need to talk about that new prop reflection, shadow or what ever you want to call it. That animation or whatever it is called needs to go back where it came from. Please give us the old one or nothing at all would be fine IMHO.

Other than that, those vids look incredible to me.:good:

 

S!Blade<><

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Jason, this definitely looks as a great improvement!

 

Regarding the haze, is this some „absolute“ and arbitary thing that you put on top of the scenery or is it something that corresponds to a humidity in the athmosphere?

 

I mean, it should be altitude dependent. As I understand it, we currently air density and temerature is modelled in our sim. Is humidity also modelled? It has a significant effect on engine power as well.

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Midway confirmed! 😁

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Thanks, Jason. Could be interesting to watch similar video made over forest area.

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Jason, thanks a lot is the least I have to tell on this matter. 

 

Could you please describe the distances to the contacts we see in these videos. It is very important.

Edited by Wolga
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This really does look spot on to me. Best of all, the image still looks completely natural.

It's hard to compare exactly with the old (current) look of the game, but I feel certain there are many planes clearly visible in your video that would be utterly impossible to spot, despite their close range, in the current game.

Edited by [DBS]Browning
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Jason, would you please share your Nvidia settings, I'm not getting such a smooth landscape and clouds with my 1080ti as you do.

And thanks for all your videos and changes the Team is doing, it's interesting to see how how the whole MP scene will change on the more popular servers, when new tactics will be available with the ability to see planes more easily.

Edited by LeLv30_Redwing
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Interesting, The haze certainly does make the lods stand out from further away, contrast and all that.

Much improved.

 

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4 часа назад, Jason_Williams сказал:

(which is set on 5 which is midway)

Battle for Midway confirmed! :lol: (sarcasm).

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3 hours ago, BladeMeister said:

#2. We need to talk about that new prop reflection, shadow or what ever you want to call it. That animation or whatever it is called needs to go back where it came from. Please give us the old one or nothing at all would be fine IMHO.

 

Don't think anything changed with prop reflections.

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Watching those full screen on a 4K TV there is a very clear difference in lighting and contrast compared to my current experience. Look forward to trying it out - hope my old 1080 can cope with this....

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The new spotting system is a really big improvement on the game. Nice to see these videos.

Well done! 👍

 

In the first video I found a scene, where it looks like an invisible aircraft appeared, when it enters the propellar area. I checked the previous frames and there is an aircraft, very hard to see, but not invisible. Could this 'appearance' have been caused by the video compression?

il2-1.jpg

il2-2.jpg

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36 minutes ago, ColoniaLibre said:

In the first video I found a scene, where it looks like an invisible aircraft appeared, when it enters the propellar area. I checked the previous frames and there is an aircraft, very hard to see, but not invisible. Could this 'appearance' have been caused by the video compression?

 

 

 

Of course, we see nothing when you post a tiny compressed image of a video!

The aircraft is reflecting the sun off its wings because it just happens to be at the right angle. This makes it bright and helps it blend in with the bright sky. A few moments after it passes the prop, it rolls enough to stop reflecting the sun so much and appears darker. This makes it easy to see against the bright sky.

 

On my screen, it is easy to see when bright also.

 

Edit: here are some stills from the video of the plane you referenced:

Image4.jpg.1f32eac7965daebfe89eeb49490a5bdd.jpg

 

It's also worth remembering that on occasion a plane will be practically invisible for some time because it just happens to match the brightness of it's background well. This is something that happens in reality and people shouldn't hunt for every instance where a plane is not visible and claim it is a bug or a problem.

Edited by [DBS]Browning
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@[DBS]Browning Ok, that makes sense, reflections and angle of the aircraft. The aircraft is much better to see on your screen than on my screen, even if I watch the video in full screen. Thanks for your reply.

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3 hours ago, 216th_Jordan said:

 

Don't think anything changed with prop reflections.

Sorry, I should have clarified what I was saying. I know this was changed a few updates back and IMHO it looks bad especially when the sun hits it. It looks like early 2000s MCFS prop representation. It is especially annoying in screenshots. 

 

S!Blade<><

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6 hours ago, mincer said:

Nice aim!

 

I confess, I had Aim Assist on. Speeds up my ability to kill things. I'm not a good shot like I was 20 years ago.

 

Jason

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1 hour ago, ColoniaLibre said:

@[DBS]Browning Ok, that makes sense, reflections and angle of the aircraft. The aircraft is much better to see on your screen than on my screen, even if I watch the video in full screen. Thanks for your reply.

Yes guys, use full-screen and 4K quality. Youtube may make some invisible contacts due to resampling ))

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Looks fantastic! The aircraft appear very well defined with great contrast and reflections. In 4K they should and do appear as very sharp specks which are identifiable at longer ranges.

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Thank you, Jason, I just have one grievance, just when I have to start working on my master's thesis. :(

 

 

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9 hours ago, Jason_Williams said:

You will all have this on about 10 days if all goes to plan.

It's earlier than i thought 😃

Thx.

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27 minutes ago, R6ckStar said:

Thank you, Jason, I just have one grievance, just when I have to start working on my master's thesis. :(

 

Remember what your priorities are and ditch the thesis.

22:16.9

Edited by [DBS]Browning
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Nos we are talking about, this is indeed a huge leap over the current one we have, I can't wait to play again.

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The good point is that I will spot the others better. 🙂
The bad point is that they will spot me better. 🤔

I feel that my JU-87 is going to have difficulty coming back from mission. 😨

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7 minutes ago, No_Face said:

I feel that my JU-87 is going to have difficulty coming back from mission.

 

No change for the 87 there then!

 

Things will be harder for bombers in some ways, but easier in others.

Whilst you will be far more likely to be spotted, fighters will not be in as good a position to engage you as before.

  • Fighters are more likely to be staying at significantly higher altitudes than before because the danger of a higher enemy spotting them is increased and also because they will be more likely to spot lower targets.
  • Fighters are less likely to be simply covering the objectives. Covering objectives has never been a good way to stop bombers, as they can almost always drop at least one bomb before they are destroyed. With better spotting, it's likely that fighter's hunting grounds will expand.
  • Fighters are more likely to be engaged with other fighters because they spotted them before they spotted you.
  • Your own escorts will be more likely to spot threats before the bombers get engaged.
  • Your own escorts will be able to fly much higher than the bombers without losing them.
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1 hour ago, R6ckStar said:

Thank you, Jason, I just have one grievance, just when I have to start working on my master's thesis. :(

 

 


If it’s in Liberal Arts don’t bother! Worthless. LOL J/K good luck! 
 

Jason

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10 hours ago, BladeMeister said:

Please give us the old one or nothing at all would be fine IMHO.

I have been wishing for an option for the player to be able  to turn ON or Off the  propeller animation, since in real life 99% of the time you dont see your own propeller or other airplanes propellers, and the 1% is when sun is at low angles and even then looks way different than what we have in game.

Edited by SCG_motoadve
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Looks great!  A question about the haze.  It sounds like there will be multiple levels that can be set in the mission editor.  Is there a way to define the height of the haze?  IRL you often get layers of haze that are very sharply defined and clear above.  It would be cool to be able to set a fairly dense haze layer that only went up to a certain altitude - particularly if you could mix that with other clouds etc.

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This is the best update in a long time, a critical feature finally be adjusted.

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This does look very promising. However, I am withholding my judgement for the final product in 10 days. 🤓

 

What is the in-game gamma value in these videos, seems a bit too dark for me (eyeballing it to 0.8 or 0.7 even)?

 

If you plan on sharing more videos, please showcase the difference between the max zoom in/out of the same scene(s).

 

Thank you for the early taste of what looks to be a drastic gameplay and immersion improvement.

Edited by [DBS]TH0R
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looking much improved. but I would like to understand the distances of some of those far away planes. 

how far away can we see the pixels? 3km, 4km, 5km? half the issues I see are that the planes appear to be distant, but infact are very close and in almost no time at all they are shooting at us. when in reality, we would spot planes from over 7km. 

 

please show us the distances of far away planes. 3, 4, 5, 6, 7, 8, 9 km distances.

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