Off_Winters Posted August 20, 2020 Posted August 20, 2020 (edited) Hi All, Revised set of Pilot Model change files (link updated) to work with latest official game update 5.505 4 individual sets to chose from now: 1.) - Pilot RAF 2nd TAF Uniform & Luft Revised Uniform V7 this set does three things, it replaces the USAAF & Russian pilot models with the British pilot model, and it replaces the summer uniform tunic with an army Khaki colored tunic as opposed to RAF blue/grey. This was a common practice in the 2nd Tactical Air Force, as downed pilots ran the risk of friendly fire from ground troop mistaking the RAF tunic for a German uniform, and it also in some instances saved the pilots from angry civilians in Germany that would routinely murder downed airmen. (Terror Flieger's) and lastly it includes revised German pilot uniforms to include historically correct badges and patches. https://www.mediafire.com/file_premium/0xnpjbhjz9fvese/Pilot_RAF_2nd_TAF_and_Desert_Uniform_%26_Luft_Revised_Uniform_V7.rar/file 2.) - Pilot USAAF change to RAF Uniform & Luft Revised Uniform V7 this set replaces the USAAF pilot model with the British pilot model and it includes revised German pilot uniforms to include historically correct badges and patches. This is for people who want to fly as RAF pilots across all allied aircraft in game. https://www.mediafire.com/file_premium/bjkuzjb05zbnwav/Pilot_USAAF_change_to_RAF_Uniform__%26_Luft_Revised_Uniform_V7.rar/file 3.) - Pilot USSR change to RAF Uniform & Luft Revised Uniform V7 this set replaces the Russian pilot model with the British pilot model allowing you to see RAF pilot/gunner models when flying the various lend lease planes included in game. ie when flying the Spitfire Vb, Hurricane, P40, P39, A20 etc you will see a RAF pilot model when flying in Western Europe rather than the Russian pilot. and it includes revised German pilot uniforms to include historically correct badges and patches. https://www.mediafire.com/file_premium/p9330242rgfm4sn/Pilot_USSR_change_to_RAF_Uniform__%26_Luft_Revised_Uniform_V7.rar/file 4.) - Pilot USSR change to USAAF Uniform & Luft Revised Uniform V7 this set replaces the Russian pilot model with the USAAF pilot model allowing you to see USAAF pilot/gunner models when flying the various lend lease planes included in game. ie when flying the Spitfire Vb, Hurricane, P40, P39, A20 etc you will see a USAAF pilot model when flying in Western Europe rather than the Russian pilot. and it includes revised German pilot uniforms to include historically correct badges and patches. https://www.mediafire.com/file_premium/4u56d1fopmk5819/Pilot_USSR_change_to_USAAF_Uniform__%26_Luft_Revised_Uniform_V7.rar/file Some people might ask why bother as the recent game updates have made the pilots country specific based on mission location and airbase selection. whilst this is true it does not apply to all aircraft or all scenario's. There are still instances in QMB and even single player and Multiplayer missions where you will see a Russian pilot model displayed regardless of location or mission type. For me that spoilt the game immersion, I did not want to see Ivan flying my 303 Squadron Hurricane or Spitfire, or to see a USAAF pilot flying a British marked up Mustang. And as I seldom fly the eastern front locations I do not miss the Russian pilot models. But should you wish to fly in Russia then its easy enough to uninstall with jsgme for those occasions. The sets are jsgme ready. ***WARNING*** mostly you will only install one set at a time, the exception to this is set 2.) USAAF to RAF. this set can be installed with sets 3 and 4 with no ill effect. set 1 should never be installed with any other sets. If you have installed any of the previous versions, uninstall with jsgme and delete those folders and then install new sets as required. Special Note: you do not need to install any of these sets if using my Desert Air War MOD as it has its own pilot updates included. regards Rob. Stock - Spitfire MkVb Russian pilot shows in Germany Map After Russian pilots replaced by RAF pilot Mod - Spitfire MkVb RAF pilot shows in Germany map Edited January 10 by Off_Winters updated version to match 5.505 release 4 4 3
E69_julian57 Posted August 20, 2020 Posted August 20, 2020 Hello @Off_Winters I'm asked for access to download.
Off_Winters Posted August 20, 2020 Author Posted August 20, 2020 Hi All, Sorry, link fixed (I hope) should be good to go. regards Rob.
AEthelraedUnraed Posted August 20, 2020 Posted August 20, 2020 (edited) The game already provides this option (since the one before last update, I think):? As you can see, it's even possible to have both pilot models at the same time! Just specify the nationality in the Mission Editor. Quick Missions should pick the pilot model depending on the map (so a Spit Vb on Kuban uses VVS, the same aircraft on Rheinland uses RAF). Edit: I was wrong, in quick missions the pilot model depends on the aircraft so there this mod does have its use. EDIT: From the 4.006 changelog: 24. Battle of Bodenplatte aircraft which have been also lend-leased to USSR (Spitfire-IX, B-25D, P-47D) can have Soviet crews if their country in a mission file is set to the USSR; 25. P-40E (BoM), Spitfire-Vb (BoK) and Spitfire-IXe (BoBp) have American pilots if their country in a mission file is set to the USA; 26. P-40E (BoM), Spitfire-Vb (BoK) and P-51D (BoBp) have British pilots if their country in a mission file is set to the UK; The A-20 also has this ability (but slightly bugged as the tail gunner still uses the Soviet pilot). Only the P-39 can only be flown with a Soviet pilot. Edited August 21, 2020 by AEthelraedUnraed 1 1
E69_julian57 Posted August 21, 2020 Posted August 21, 2020 (edited) Hello @AEthelraedUnraed In the picture you put the mk V spitfire pilot is Russian. As you say through the editor if you can change the pilot. On quick missions that doesn't happen because they're not edited. Edited August 21, 2020 by E69_julian57 1
AEthelraedUnraed Posted August 21, 2020 Posted August 21, 2020 Just now, E69_julian57 said: Hello @AEthelraedUnraed In the picture you put the mk V spitfire pilot is Russian. As you say through the editor if you can change the pilot. On fast missions that doesn't happen because they're not edited. I tried it out and it seems you're right. Taking a Spit Vb for a spin on Rheinland gives me a Soviet pilot. I edited my post accordingly
Blitzen Posted August 21, 2020 Posted August 21, 2020 (edited) Good Show old man! Edited August 21, 2020 by Blitzen 3 1 1
DN308 Posted October 17, 2020 Posted October 17, 2020 In the A-20, only the pilot is in UK outfit. Gunners are in russian’s uniform
Off_Winters Posted October 19, 2020 Author Posted October 19, 2020 (edited) On 10/17/2020 at 11:56 PM, DN308 said: In the A-20, only the pilot is in UK outfit. Gunners are in russian’s uniform Hi DN, you are right the rear gunner in the A20 is still using the Russian model which has been repainted to look similar to RAF tunic, boots etc. however the give away is the parachute harness. currently you should be seeing this for the A20 gunner. I have been playing around more and have the correct RAF model in place but no animations working, not sure if I will be able to get them working either. To that end I took the summer A20 upper and lower gunner models and replaced them with the winter version and then painted the texture to look like RAF boots, pants and leather Irvin flying jacket. The heavy jacket is not out of place in summer maps as a lot of gunners in open gunner positions would wear the heavy jackets to protect against cold. This means I can still have Russian pilots in Russian planes in correct uniform for summer autumn maps and you will see the above in the gunner positions. I'm still tidying up a couple of bits and pieces and then I'll update the set. regards Rob. Edited December 29, 2020 by Off_Winters 2
Off_Winters Posted December 29, 2020 Author Posted December 29, 2020 Hi All, Files updated to work with official game update 4.505. revised link in post 1. regards Rob.
DN308 Posted December 29, 2020 Posted December 29, 2020 On 10/19/2020 at 3:12 PM, Off_Winters said: Hi DN, you are right the rear gunner in the A20 is still using the Russian model which has been repainted to look similar to RAF tunic, boots etc. however the give away is the parachute harness. currently you should be seeing this for the A20 gunner. I have been playing around more and have the correct RAF model in place but no animations working, not sure if I will be able to get them working either. To that end I took the summer A20 upper and lower gunner models and replaced them with the winter version and then painted the texture to look like RAF boots, pants and leather Irvin flying jacket. The heavy jacket is not out of place in summer maps as a lot of gunners in open gunner positions would wear the heavy jackets to protect against cold. This means I can still have Russian pilots in Russian planes in correct uniform for summer autumn maps and you will see the above in the gunner positions. I'm still tidying up a couple of bits and pieces and then I'll update the set. regards Rob. Good job sir!
DetCord12B Posted December 31, 2020 Posted December 31, 2020 Mate, hasn't this been added to the stock game in a previous patch, or am I just confused?
1CGS LukeFF Posted December 31, 2020 1CGS Posted December 31, 2020 2 hours ago, DetCord12B said: Mate, hasn't this been added to the stock game in a previous patch, or am I just confused? Yes, it was just added to 4.505, so there really isn't any need for the mod any more. 1
Off_Winters Posted December 31, 2020 Author Posted December 31, 2020 (edited) 5 hours ago, DetCord12B said: Mate, hasn't this been added to the stock game in a previous patch, or am I just confused? Hi Det, LukeFF, the previous patch put in UK and US pilots if the plane is designated as either RAF or USAAF in a mission. This little mod changes the Russian pilot and gunners models into UK pilot and gunners in QC or missions that do not have the country assigned to UK or USAAF. to test try flying the A20, P40, Spit Vb, Hurricane etc in Quick Combat on one of the Russian maps (or even the German map) and see if you see a Russian pilot. then add the mod and fly the same mission you'll see what it does. regards Rob. Edited December 31, 2020 by Off_Winters 2
DetCord12B Posted December 31, 2020 Posted December 31, 2020 Ah, thanks mate. I was messing about in QM and noticed that they still had Soviet models. Thanks for this! 1
Yankee_One Posted January 5, 2021 Posted January 5, 2021 (edited) Great mod! Thank you Edited January 5, 2021 by Yankee_One 1
Off_Winters Posted January 9, 2021 Author Posted January 9, 2021 Hi All, updated the set to fix an issue with A20 gunners. link in post one revised. Also added a second set that changes the Russian pilots and gunners in to USAAF pilots and gunners. new link for USAAF set in post one. regards Rob. 1 1
E69_julian57 Posted January 30, 2021 Posted January 30, 2021 (edited) Hello @Off_Winters Thank you for your mod But with the mod War in the West the A-20 gunner error reappears. Edited January 30, 2021 by E69_julian57
Cybermat47 Posted January 30, 2021 Posted January 30, 2021 1 hour ago, E69_julian57 said: Hello @Off_Winters Thank you for your mod But with the mod War in the West the A-20 gunner error reappears. Have you tried installing this mod after War in the West?
E69_julian57 Posted January 31, 2021 Posted January 31, 2021 If I put it before and after, and the error still appears.
Off_Winters Posted January 31, 2021 Author Posted January 31, 2021 10 hours ago, E69_julian57 said: If I put it before and after, and the error still appears. Hi Julian, I got the same error as you described, the gunner standing when War in the West was installed. this is perplexing as the files Detcord included do not reference characters other than texture changes. The only difference I could find was the A20 info.txt file has had country 103 (Britain) added to the country ID list for the aircraft. this means the aircraft can call on both Russian and British crews in QC and missions etc.. Whilst I haven't been able to completely work out how this extra country ID interacts with character files I have worked out how to fix the problem of the standing gunner. My pilot sets include the actual British pilot model and other associated files for the British pilot in addition to the new textures. these files are not really needed for my set, its only really the textures for the British pilot that are needed. so to fix it, navigate to the British pilot folder in my Mod. IL-2 Sturmovik Battle of Stalingrad\MODS\Pilot USSR change to RAF & Luft Revised Uniform V5\data\graphics\characters\pilot_brit and delete all the files inside that folder except for the texture folder and its contents. this will fix the issue and still allow the Russian pilots to be swapped out when flying the A20, Spitfire, P39 or P40 etc when flying quick combat and other missions that do not specify British crew for planes that are normally occupied by Russian pilots in game. after doing this I was able to fly with British A20 crews in quick combat, scripted missions, and Detcords War in the West campaign missions and the gunners worked correctly. regards Rob. 1
Stonehouse Posted February 1, 2021 Posted February 1, 2021 Hi Rob, Looks like the same issue is in Kuban Nth Africa after the last hotfix patch - I assume it's the same advice to fix for now?
76IAP-Black Posted February 12, 2021 Posted February 12, 2021 To be honest i think the devs should add a nations select button to the qmb. 3
Off_Winters Posted February 13, 2021 Author Posted February 13, 2021 On 2/1/2021 at 1:02 PM, No457_Stonehouse said: Hi Rob, Looks like the same issue is in Kuban Nth Africa after the last hotfix patch - I assume it's the same advice to fix for now? Hi Stonehouse, yes mate, same solution for the desert mod if people are seeing the issue. I've applied the same fix to the next version of the mod. regards Rob. 11 hours ago, 76IAP-Black said: To be honest i think the devs should add a nations select button to the qmb. That would be ideal. regards Rob.
jollyjack Posted March 23, 2021 Posted March 23, 2021 (edited) Hi Rob. I removed all the pilot-brit from the pilot USSR change as you suggested above, but the gunner persists on standing. Installed this mod last (JSGME); must be doing something wrong. Or i must use a P38 instead of the now crucial a20-b25 flight maybe (a20 as payer). ADDED: FIXED: the brit-pilot files were installed twice, also from the 3.1 hot fix ... Started making a non historical affair using your mod, still looking for a collaborator more expert than me for helping out LoL BTW them trains look great, far better than in the 'original' Il2 set up ... PS I really could use a torpedo mod for an allied plane like LizLemon made for the Ju88 and He111. Might come up with some RAAF skin for these kraut planes otherwise. PS i posted 6 RAAF skins on haluter's, if you want you can use them, but Rap ia a far better skinner than me LoL. Edited March 23, 2021 by jollyjack
Off_Winters Posted March 26, 2021 Author Posted March 26, 2021 On 3/23/2021 at 7:53 PM, jollyjack said: PS I really could use a torpedo mod for an allied plane like LizLemon made for the Ju88 and He111. Might come up with some RAAF skin for these kraut planes otherwise. Glad you got the pilots sorted, and thanks for the RAAF skins. I have a torpedo loadout for some allied planes I have been refining LizLemon's original idea a bit. pity we don't have a slightly shorter torpedo model. Just when I tought I was safe they nailed me, but one torp struck home.
LizLemon Posted March 26, 2021 Posted March 26, 2021 6 minutes ago, Off_Winters said: Glad you got the pilots sorted, and thanks for the RAAF skins. I have a torpedo loadout for some allied planes I have been refining LizLemon's original idea a bit. pity we don't have a slightly shorter torpedo model. Just when I tought I was safe they nailed me, but one torp struck home. How much shorter is needed?
Off_Winters Posted March 26, 2021 Author Posted March 26, 2021 (edited) 1 hour ago, LizLemon said: How much shorter is needed? Hi LizLemon, just a little bit off the front for the P38 it is just intersecting the prop blade area. For the P47 it needs a tad off each end just hits the prop and the fin is just touching the ground when taxiing. for the German side I have the menu showing correct torpedo images and the load out is described correctly as a torpedo. I'm going to try out the Fw190 at some point see if I can get a single torp loadout looking half decent. Edited March 26, 2021 by Off_Winters
LizLemon Posted March 26, 2021 Posted March 26, 2021 48 minutes ago, Off_Winters said: Hi LizLemon, just a little bit off the front for the P38 it is just intersecting the prop blade area. For the P47 it needs a tad off each end just hits the prop and the fin is just touching the ground when taxiing. for the German side I have the menu showing correct torpedo images and the load out is described correctly as a torpedo. I'm going to try out the Fw190 at some point see if I can get a single torp loadout looking half decent. The torp in the mod is already a bit smaller and about the correct dimensions for the F5b. The problem is offsetting the location for the origin/hook used to place the torpedo. I have no idea how to do this and it limits how short a torp can be made without it being placed too far aft.
Off_Winters Posted March 26, 2021 Author Posted March 26, 2021 20 minutes ago, LizLemon said: The torp in the mod is already a bit smaller and about the correct dimensions for the F5b. The problem is offsetting the location for the origin/hook used to place the torpedo. I have no idea how to do this and it limits how short a torp can be made without it being placed too far aft. yep, understand the limitation, your talking about the placement of the node within the max model that lines up adjoining parts. you would require the source file and the plugin to export the file in the .mgm format. when you asked how much shorter I had a fleeting hope that you may have had a way of exporting a revised 3D model.
jollyjack Posted March 26, 2021 Posted March 26, 2021 (edited) class, i hope you two get it sorted out! the he111 torpedo-ing is already a great plus, but blowing up german ships doubles the fun ... PS that mgm editing interests me too, but there seems to be no program or converter able to do that. Genius mentioned some where to convert it from obj to mgm, but i could not find anything useful, like how to get mgm into blender ... Edited March 26, 2021 by jollyjack
LizLemon Posted March 26, 2021 Posted March 26, 2021 Its doing it with hex editing. There are multipliers for object length about each axis. You can also edit some of the shader parameters. Current torp mod length vs short torp Note: rename shorttorp.rar to shorttorpmgm The model multipliers are here. Again stock on left vs short mod on right. Default value of hex 80 = 128 dec. This is no multiply. Values > 80 make longer, values lower than 80 make shorter. Shader values are later. Often model has multiple shaders for different parts. That is like this; You can change texture to easily find which part is which. Values after shader break down like this; 50 50 50 E6 73 73 73 FF FF 7F 93 08 50 50 50 00 04 00 00 00 0B 00 00 00 50,50,50 = diffuse multiplier in RGB - this is different for different models and why color matching aircraft is impossible E6 = spec power or exponent, cant remember which. Also why spec looks different on different aircraft. 73 73 73 = spec color multiplier, no idea why this exists outside of maybe they thought of doing metalness? FF = spec power or exponent, again cant recall which Then there is FF 7F 93, I cant remember the order but its a reflection multiplier, a normal multi(that works like 128 = flat >128=concave <128=convex) and one that does nothing Iirc 93/80 = one of them causes a crash. The 50 50 50 has to do with transparent or double sided polys, cant remember which. You get the idea. shorttorp.rar
Off_Winters Posted March 27, 2021 Author Posted March 27, 2021 (edited) 3 hours ago, No457_Stonehouse said: P38Fs could have a torpedo load out but P47s? Just mucking about, nothing historical for the P47. 10 hours ago, LizLemon said: Its doing it with hex editing. There are multipliers for object length about each axis. You can also edit some of the shader parameters. Iirc 93/80 = one of them causes a crash. The 50 50 50 has to do with transparent or double sided polys, cant remember which. You get the idea. Thanks LizLemon for the detailed breakdown. I'm going to have a play with this and see what comes of it. the attached short torp file you put up does not open, corrupted file or unknown format. I have a licenced copy of winRAR. regards Rob. Edited March 27, 2021 by Off_Winters
Stonehouse Posted March 27, 2021 Posted March 27, 2021 All good. Actually the allied aircraft we have which was used operationally as a torp bomber was the A20. Probably could use the He111 torp too
LizLemon Posted March 27, 2021 Posted March 27, 2021 54 minutes ago, Off_Winters said: Just mucking about, nothing historical for the P47. Thanks LizLemon for the detailed breakdown. I'm going to have a play with this and see what comes of it. the attached short torp file you put up does not open, corrupted file or unknown format. I have a licenced copy of winRAR. regards Rob. rename it to .mgm 1
Off_Winters Posted March 27, 2021 Author Posted March 27, 2021 3 hours ago, LizLemon said: rename it to .mgm Thanks, right click file save as then .mgm took a minute to get my old head working
jollyjack Posted March 27, 2021 Posted March 27, 2021 (edited) Dumbo's Q: the shorttorp file, what additional things apart from remaming are needed to make it work with f.i. a P28? f.i. the he11 torpedo mod has some extra files, like in Torpedo_F5B.txtx ---------------- lod="graphics\Ammo\10_Bomb_SC1000.MGM",50 lod="graphics\Ammo\20_Bomb_SC1000.MGM",25 DefArg=-1,0.0 ------------------------ and should there be a modded dds file in ammo/textures? thnx Edited March 27, 2021 by jollyjack
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