Legioneod Posted August 11, 2020 Posted August 11, 2020 (edited) Just got a Rift S and I'm having some trouble with stuttering or just janky camera movement. It doesn't seem to be smooth at all and makes it very difficult to even play. Any help or tips? Anything I should adjust in the Oculus app as well? like IPD etc? My graphics settings. Any I should lower? Edited August 11, 2020 by Legioneod
dburne Posted August 11, 2020 Posted August 11, 2020 It should be very smooth. What are your system specs? Room well lit? Definitely reduce MSAA to x2.
DD_Arthur Posted August 11, 2020 Posted August 11, 2020 (edited) Turn off v-sync and full screen too. Edited August 11, 2020 by DD_Arthur
Legioneod Posted August 12, 2020 Author Posted August 12, 2020 (edited) 2 hours ago, dburne said: It should be very smooth. What are your system specs? Room well lit? Definitely reduce MSAA to x2. I9-9900k RX 5700XT 32GB ddr4 3200 ASUS ROG Strix Z390-E Win-10 RM850X PSU Room is well lit. 2 hours ago, DD_Arthur said: Turn off v-sync and full screen too. Ok, will try and see if it helps. Thanks. Edit: Well currently the headset doesnt seem to be working at all. It loads the home screen then goes black and the screen is stuck and moves with the headset instead of me being able to look around. Can't look around at all in Il2 but when I take the headset off it seems to be tracking on my moniter, its just stuck in the vr headset for some reason. Gonna try and figure out whats wrong and look for a fix. Any way to fix the double rendering in-game? I'm getting double pictures when I move my head and it gets worse the faster I move it. Also sorry if these are obvious questions, I have no idea what I'm doing. Edited August 12, 2020 by Legioneod
=420=Syphen Posted August 12, 2020 Posted August 12, 2020 Yeah, something is not working right if you have double vision or stuttering. Try reducing the graphics preset to medium or low to see if that changes anything. Are you using SteamVR? OpenComposite? What is your supersampling set to? Do you have OculusTrayTools installed?
[SKY]BigB Posted August 12, 2020 Posted August 12, 2020 (edited) 17 hours ago, Legioneod said: Any way to fix the double rendering in-game? I'm getting double pictures when I move my head and it gets worse the faster I move it. Also sorry if these are obvious questions, I have no idea what I'm doing. I'll bet the double rendering is canopy reflections. They are nauseating in VR in certain planes, particularly the 109s. I'd recommend turning those off. Edited August 12, 2020 by [SKY]BigB
dburne Posted August 12, 2020 Posted August 12, 2020 1 minute ago, [SKY]BigB said: The double rendering is canopy reflections. They are nauseating in VR. I'd recommend turning those off. Can't say I have ever seen these double pictures when moving my head in VR.
Toxin1 Posted August 12, 2020 Posted August 12, 2020 This thread may be helpful. https://forum.il2sturmovik.com/topic/56761-upgraded-my-rig-for-rift-s-now-i-have-more-questions/ Make sure your system is using max power settings in Win10. Try Bitsum Process Lasso.
Legioneod Posted August 12, 2020 Author Posted August 12, 2020 (edited) 14 hours ago, [CPT]HawkeyeP said: Yeah, something is not working right if you have double vision or stuttering. Try reducing the graphics preset to medium or low to see if that changes anything. Are you using SteamVR? OpenComposite? What is your supersampling set to? Do you have OculusTrayTools installed? I run the game through steam and I'm currently using steam vr. How would I go about using OpenComposite instead of steam vr? (if its better) No idea what my SS is set to, I havent messed with anything yet and I don't have OTT yet. 7 hours ago, [SKY]BigB said: I'll bet the double rendering is canopy reflections. They are nauseating in VR in certain planes, particularly the 109s. I'd recommend turning those off. It's more of a ghosting effect, mostly noticible on the wingtips when rolling/maneuvering and on aircraft at certain distances. Not 100% sure what causes it. 5 hours ago, Toxin1 said: This thread may be helpful. https://forum.il2sturmovik.com/topic/56761-upgraded-my-rig-for-rift-s-now-i-have-more-questions/ Make sure your system is using max power settings in Win10. Try Bitsum Process Lasso. Not sure how to do this but I'll look into it. The thread you linked mentions some of the problems I'm having, thanks for the link. EDIT: Also I notice every time I start my pc my headset usb port and somtimes the displayport says it's not connected even though it is. Could this be because I'm not getting enough power to the ports? I have a 850 watt power supply. Edited August 13, 2020 by Legioneod
HunDread Posted August 13, 2020 Posted August 13, 2020 @Legioneod what FPS values do you get when you have the ghosting effect? You can enable the in-game FPS counter with the backspace key.
Alonzo Posted August 13, 2020 Posted August 13, 2020 I suspect your graphics settings are too high for the GPU, causing you to drop into 40 FPS ASW mode. I gave some tips in another thread: Basically don't guess what the problem is, get the computer to tell you. That means enabling the Oculus HUD and looking at the frame times. Info in linked post. Once you know the frame times, you'll know what you need to optimize. With a 9900K I'm going to guess it's the GPU but a lot of people buy a 9900K and assume it's going to run full speed, when most of the time you need to tweak a little to get the best out of it. Enable all-core boost and make sure XMP is enabled for the memory. Then look at the other stuff in the linked post.
Legioneod Posted August 13, 2020 Author Posted August 13, 2020 (edited) 14 hours ago, HunDread said: @Legioneod what FPS values do you get when you have the ghosting effect? You can enable the in-game FPS counter with the backspace key. It was hanging around 40. Got it up to around 80 now and the double image seems to be mostly gone, spotting is very very difficult currently though. 7 hours ago, Alonzo said: I suspect your graphics settings are too high for the GPU, causing you to drop into 40 FPS ASW mode. I gave some tips in another thread: Basically don't guess what the problem is, get the computer to tell you. That means enabling the Oculus HUD and looking at the frame times. Info in linked post. Once you know the frame times, you'll know what you need to optimize. With a 9900K I'm going to guess it's the GPU but a lot of people buy a 9900K and assume it's going to run full speed, when most of the time you need to tweak a little to get the best out of it. Enable all-core boost and make sure XMP is enabled for the memory. Then look at the other stuff in the linked post. Thank for the tips, I'll look into and see what I can do and if I can improve anything. Il2 seems to be very picky with VR, every other VR game I've played runs smooth and the image is really good, Il2 is causing me alot of headache though. Edited August 13, 2020 by Legioneod
HunDread Posted August 14, 2020 Posted August 14, 2020 1 hour ago, Legioneod said: It was hanging around 40. Got it up to around 80 now and the double image seems to be mostly gone, spotting is very very difficult currently though You could try to disable ASW and see how that works out. ASW is too overprotective imo often kicking in unnecessarily. You can do that with Ctrl+Num1 each time you are in the game, or can use Oculus Tray Tool to keep it off.
Legioneod Posted August 14, 2020 Author Posted August 14, 2020 4 hours ago, HunDread said: You could try to disable ASW and see how that works out. ASW is too overprotective imo often kicking in unnecessarily. You can do that with Ctrl+Num1 each time you are in the game, or can use Oculus Tray Tool to keep it off. Seems to have helped a bit. Any way to make the picture a bit more clear? I know the rift s doesn't have the best resolution but contacts wont even render for me unless they are within 5km, past that I can't even see the pixels because it's so blurry. Thanks for all the help, vr is great so far, just takes some tweaking and getting used to.
HunDread Posted August 14, 2020 Posted August 14, 2020 7 hours ago, Legioneod said: Seems to have helped a bit. Any way to make the picture a bit more clear? I know the rift s doesn't have the best resolution but contacts wont even render for me unless they are within 5km, past that I can't even see the pixels because it's so blurry. Thanks for all the help, vr is great so far, just takes some tweaking and getting used to. There's not much to do with that at this point. Spotting is pretty much broken in my opinion since the last big update of moving to deferred shading.
TWC_NINja Posted August 14, 2020 Posted August 14, 2020 11 hours ago, Legioneod said: Seems to have helped a bit. Any way to make the picture a bit more clear? I know the rift s doesn't have the best resolution but contacts wont even render for me unless they are within 5km, past that I can't even see the pixels because it's so blurry. Thanks for all the help, vr is great so far, just takes some tweaking and getting used to. LOL... there's a LOT of tweaking to look forward to... Anyway, I my HP Reverb on an RTX 2080S, and the best way for me to improve spotting/clarity is to turn off antialiasing altogether (drag slider to 0) and just up the supersampling (pixel density in your case) a bit at a time to get a happy medium between performance and eye-candy. I also turned off ASW (reprojection) to get rid of the double image/ghosting. I find it kicks in unnecessarily and gets really annoying. I'm lucky I can run my rig at 60Hz and that gave me a lot of headroom in frametimes to up my settings quite a bit while being very smooth - and things look "pretty" and I can spot contacts up to 10km or so. But ID is another whole kettle of fish... As @Alonzo mentioned, let the "computer tell you" in your initial tweaking stage. Keep an eye on the frametimes as you test out different scenarios. And make sure to test online play as well, because if you only test on single-player (with better performance) you might get a surprise when you fly in online servers.
Legioneod Posted August 14, 2020 Author Posted August 14, 2020 2 hours ago, TWC_NINja said: LOL... there's a LOT of tweaking to look forward to... Anyway, I my HP Reverb on an RTX 2080S, and the best way for me to improve spotting/clarity is to turn off antialiasing altogether (drag slider to 0) and just up the supersampling (pixel density in your case) a bit at a time to get a happy medium between performance and eye-candy. I also turned off ASW (reprojection) to get rid of the double image/ghosting. I find it kicks in unnecessarily and gets really annoying. I'm lucky I can run my rig at 60Hz and that gave me a lot of headroom in frametimes to up my settings quite a bit while being very smooth - and things look "pretty" and I can spot contacts up to 10km or so. But ID is another whole kettle of fish... As @Alonzo mentioned, let the "computer tell you" in your initial tweaking stage. Keep an eye on the frametimes as you test out different scenarios. And make sure to test online play as well, because if you only test on single-player (with better performance) you might get a surprise when you fly in online servers. Thanks for the tips. Currently I'm getting around 50-80 fps with my current settings. I'll try upping my supersampling and see what that does. Not 100% sure how to check frame times, I'm using the oculus tray tool but I don't see anything for it yet. At first I wasn't sure about VR but now that I've played online with it and bought some really cool VR games (Half Life Alyx) I'm hooked, it seems like VR is the way of the future lol, at least it should be.
TWC_NINja Posted August 14, 2020 Posted August 14, 2020 I know, it's hard to go back to pancake after flying VR... and I played a bit of Robo-whatchamacallit while I had my Rift S, and it's SO immersive... Anyway, IIRC Oculus Tray Tool has an overlay that show frametimes... I know Steam VR does for GPU performance. I use that to keep my frametimes below 16ms while I was tweaking settings. I get a couple of spikes above the threshold from time to time, but overall - smooth like butter.
dburne Posted August 14, 2020 Posted August 14, 2020 (edited) 4 hours ago, Legioneod said: Thanks for the tips. Currently I'm getting around 50-80 fps with my current settings. I'll try upping my supersampling and see what that does. Not 100% sure how to check frame times, I'm using the oculus tray tool but I don't see anything for it yet. At first I wasn't sure about VR but now that I've played online with it and bought some really cool VR games (Half Life Alyx) I'm hooked, it seems like VR is the way of the future lol, at least it should be. Half Life Alyx is awesome. Looking forward to having another play through with it when I get the Reverb G2. Of course only when I can manage to tear myself away from IL-2 GB for a bit, which is not often. Edited August 14, 2020 by dburne
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now