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Legioneod

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About Legioneod

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  1. I'd have to disagree with this part. It's a skill like anything else. Some people might have to work harder to achieve mastery but at the end of the day anyone can be great if they put in the work.
  2. Thats what I've always read but who knows. You can see it added to the P-51B/C in some photos. Had to have some effect for them to add it. EDIT: Trying to find a wartime photo with one but can't seem to find one.
  3. This is the main problem imo, contacts not rendering or being very small pixels on the screen when they are close range. I've been able to spot contacts at long ranges but as soon as they close in they either render out or become so small that they are impossible to see anyways. Close range rendering definitely needs some adjustment, hopefully they can do it without causing any problems to long range spotting.
  4. Agreed. Only reason I haven't picked it up yet is due to lack of money but I'll be sure to get it when I can. Imo it's pretty cheap considering what we get. 10 aircraft + 2 AI Bombers, a large map, ground units, career mode, etc. $80 is very good price compared to other sims/games out there.
  5. I most certainly don't want to go back to the 10km view bubble but at the same time my close range visibility is worse than it has ever been before. I'm lucky if I can spot targets within 5km of me due to them being so small, sometimes it seems they don't even render or that they're only one little pixel that is impossible to see.
  6. Anyone have any good graphics settings for spotting? Spotting seems to have gotten worse and for the life of me I can't find any solution. This is what I see, my buddy was only a few km in front of me yet I couldn't see him at all. He was for sure within 5km yet I could barley see him, he was right next to that flak.
  7. They'd likely add the turrets as a modification that way it has use in other theaters such as the Pacific.
  8. Tough decision but I'd love to see some pre war aircraft added one day for some what if scenarios. It'd be interesting to fly and fight in these aircraft. So far me it'd be the P-12 If it's ww2 only then I'd choose a P-47M for a fighter or a B-24 as a bomber (the true workhorse of the bombing campaign)
  9. One thing I have noticed is that the P-51 seems to trail smoke no matter what the settings. I have my mixture set to run and power is around max cont. but I constantly see smoke trails for the P-51. I'm not saying it's inaccurate but it does seem like we see smoke trails way too often even under lower settings. I'd expect to see trails at higher powers, I've read combat reports that state as much but lower settings seem to produce too much smoke as well. Maybe it's just that I'm seeing my own smoke trails more than others? I've noticed sometimes where my friends can't see it but I can and vise versa.
  10. 109 or 190 first imo, P-51 and P-47 will come later imo due to different exterior model and cockpit. My hope is for the P-47 first but it's unlikely imo.
  11. I don't think you would/should have gasses in the bloodstream under normal circumstances but I honestly have no idea. The only time I've ever really heard of gasses in the blood stream is with diving for long periods of time or at greater depths/pressures and failing to decompress or not decompressing enough.
  12. I’d never pay for a mission editor, imo it’s something that should be included for free. I would pay for the ability to develop aircraft and vehicles that the devs team doesn’t have time/money or desire to develop. Something like unreal engine or unity but paid would be nice.
  13. If that’s the case then I vote for limiting players to two virtual hand only, that way they can only do so many things at one time instead of being able to do things that weren’t possible with only two hands. The game will never be fair, people have too many different setups/controls for the devs to limit things like this. Imo players should just learn to live with it, it’s really not that much of an advantage.
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