THERION Posted August 8, 2020 Posted August 8, 2020 Hi gents, I would like to know what the new options "FXAA" and "SMAA" actually do and what is the difference of it. Also, it would be really nice to have some more detailed explanation about it, because the manual does only mention these new options, but without going into details. I'd appreciate some info - thank you very much. Cheers
Dukethejuke Posted August 8, 2020 Posted August 8, 2020 Me also plus what to do with disappearing ground objects. Sorry to slide in on your post Therion, forgive me.
1PL-Lucas-1Esk Posted August 8, 2020 Posted August 8, 2020 @THERION I am not a technical guy, but here are the Wiki definitions about both AA modes: FXAA: https://en.wikipedia.org/wiki/Fast_approximate_anti-aliasing SMAA: https://en.wikipedia.org/wiki/Morphological_antialiasing @dukethejuke Do the objects disappear in a close range? As far as I know, the area where the objects are displayed around the plane has been increased (doubled?) compared to the original CLOD: Blitz. 1
Dukethejuke Posted August 8, 2020 Posted August 8, 2020 I notice when I hit a German Panzar camp when I pull away the lighter objects disappear but dark objects remain. I bought a new grafics card my old one was a GTX 1660ti and my new card is a RTX2070 super so I am still trying to figure out things. Thank you for any help. THERION has always been a help to me . 1
FTC_Karaya Posted August 10, 2020 Posted August 10, 2020 (edited) From the 5.0 Changelog: Quote New antialias system using FXAA and SMAA [xoriguer]: FXAA is an more recent version of the current anti-alias, this version supports more modes (3) and quality settings, is relatively lightweight (1 shader pass). SMAA is a more advanced technique (3 shader passes), provides 2 modes (Luma and Color, the second is more expensive) and 4 quality presets. Edited August 10, 2020 by JG4_Karaya 1
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