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Advance And Secure (Planes And Tanks)


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Posted

will try to update at least the Villers bocage map

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Posted

server launched with the Stug in 2 maps 

  • Like 2
Posted

Good news,

waited so long for it, will try it this evening!

Hopefully I will catch the right maps ?

 

Thx s-t 

  • Upvote 1
Posted (edited)

@super-truite can you replace  AI panther D with panther G on the Normandy maps? And in general on maps of Western Europe :cool:

Edited by [SN]_Reaper_
  • Upvote 1
Posted
1 hour ago, [SN]_Reaper_ said:

@super-truite can you replace  AI panther D with panther G on the Normandy maps? And in general on maps of Western Europe :cool:

yes I will try my best, but I am often far from my gaming computer atm and I have a lot of other tasks ongoing !

  • Like 1
Posted

LIVES, LIVES EVERYWHERE!!!!

 

AAS
 

 

  • Like 3
Posted
1 час назад, LUZITANO сказал:

LIVES, LIVES EVERYWHERE!!!!

Hey LUZITANO!

Hmm, some frail Ferdinand, but fast, yes ?

I saw you in the scope, but I hesitated with the shot :salute:

  • Upvote 1
Posted (edited)

I'm thinking of a new type of map:

 

Basically the same layout as the "battle" layout (tessy , etretat) but:

 

The tanks spawns which are located currently at 1600 meters (2 minutes) from the flags, will have a unique limited supply of tanks. There will be a backup spawn with unlimited numbers of tanks, but at 10000 meters (12.5 minutes). Which essentially means any teams that runs out of tanks on their main spawns will loose. Planes will be limited.

 

Main spawns :

 

*

pz 3 l x 36

pz 3 g (free) x 14

stug 3 x 36

pz 4 x 36

ferdi x 2

tiger x 4

panther x 14

aa x 24

 

*

aa x 24

su152 x 6

su122 x 6

t34-43 x 72

t34(free) x 14

churchill x 6

sherman x 24

kv1s x 14

 

Backup spawn:

*Unlimited t34, aa

*Unlimited pz3,pz4,stug3, aa

Edited by ickylevel
Posted

I like the idea of limited tanks.

Tomorrow, please join us on AAS (or maybe Finish, not sure), we will be a lot of tanks at 7:15 pm CET.
Also, if you want to know what is going on and what are the next events, please join discord (you have the events list below the server name).
In the future, for simplicity, the registration to event will only be possible on discord: https://discord.gg/haHVZ2ujCf
If you do not speak english, do not worry, we are starting to make native language based squads in order to be able to create multi language tank bataillons for events.

  • Thanks 1
Posted

new AI vehicles added on the Villers Bocage map

  • Thanks 2
Posted

I am all for limited tanks. I just quit the game because I was ganged up by ferdi and tiger again and again ?

I always come back to tanking after few weeks but after 3 days I quit again as playing gotcha with tigers gets frustrating very soon.

Also I am using t34 as a throwaway.

Limiting tanks sounds like a good idea. I would compare it to Hell Let Loose vs Post Scriptum.

In HLL it is meatgrinder with throwaway life. In PS you value your life more as there is ticketing system.

  • Upvote 1
Posted

Tanks are already limited. The issue is that on some maps, like Villers Bocage, the central flag is so hard to defend that it changes side a lot and this resets the Tiger, Panther and Ferdinands numbers to 2, 5, 1 respectively. I think I will just make one Heavy Tank spawn separated from the others

Posted

Villers Bocage was a straight-up Tiger fest against an extremely arrogant and understrength British force.  If you play the Allied side, you have to accept that you are going to lose.  
 

Now, I do think limiting to a single-spawn and to 6 Tigers, dumping the Ferdi’s and using more of the PzIV’s of the Panzer Lehr would be a closer representation of the Axis force.  You “could” introduce two Allied AI arriving columns to represent some more of the 4CLY and 5RHA (more historical) in addition to real players - this would give you a “quantity” versus “quality” scenario and a little better balance.  Also, I’m not too keen on the use of static defensives (bunkered tanks and AT guns) for this scenario as they didn’t exist at the time - regardless of the fact that they are being used as static flag (position) defensive positions.  The AAS mission is really good, but could be made much better.  It’s ok to have this one as an objective-based scenario instead of the normally open-ended nature of most AAS missions and it still be considered a “dogfight”.  The goal of this scenario should be the Axis player getting and keeping the Allied player out of Villers Bocage for as long as possible.  The challenge is for the Allied player to stay in the battle as long as possible and push the Axis out of Villers Bocage.  

  • Upvote 1
Posted

We actually played a semi-historical version of this battle, but during a private event and with only one objective (and no AI)!
But the AAS mission template is  tedious to manipulate so I will rather make new mission than modify this one I am afraid

  • Upvote 1
Posted
2 hours ago, super-truite said:

We actually played a semi-historical version of this battle, but during a private event and with only one objective (and no AI)!
But the AAS mission template is  tedious to manipulate so I will rather make new mission than modify this one I am afraid


Oh, I’ve looked at the mission.  “Tedious” is an understatement!

  • Haha 1
Posted (edited)

Hello super

in the map of kornilova not exit stuG in respanws

 

salute

Edited by Alberich
  • Upvote 1
Posted (edited)

I’ve looked at the missions in ME also. I’ve seen plates of spaghetti that were less crowded. ?. But the missions are great. 

Edited by Deacon352nd
Posted
5 minutes ago, Deacon352nd said:

I’ve looked at the missions in ME also. I’ve seen plates of spaghetti that were less crowded. ?. But the missions are great. 

yes, the base templates are more organized, but when actually placing the units for a particular missions it gets horrible ... 

Posted (edited)

S! Super,

I had read about an interesting fight in one of my many books. I thought it might be food for thought concerning any new missions which you might want to make. Unfortunately, the actual location is not located on our current maps, but I'm sure there are locations that might be used to simulate this battle(?).

 

Here are some nice summaries of the battle: https://warfarehistorynetwork.com/article/the-fight-for-singling/ , https://history.army.mil/books/wwii/smallunit/smallunit-singling.htm , and http://www.geocities.ws/darkfyres/singling.html

 

HB

Edited by JV44HeinzBar
Posted

I would certainly go for fewer Tigers and Panthers and have more Shermans and Churchills v Panzer IV and MkIII's and Stugs.

 

I am also not a fan of AI defending the capture points due the ability having radar and one shot kills through trees if you are trying a stealth approach

  • Upvote 1
Posted

I should have added I had a really good time last night (Friday) on the server by the way. Salute to those on the Axis side I fought with and Salute to the Allied players that took me out.....multiple times :)

 

  • Upvote 1
Posted
16 hours ago, JV44HeinzBar said:

S! Super,

I had read about an interesting fight in one of my many books. I thought it might be food for thought concerning any new missions which you might want to make. Unfortunately, the actual location is not located on our current maps, but I'm sure there are locations that might be used to simulate this battle(?).

 

Here are some nice summaries of the battle: https://warfarehistorynetwork.com/article/the-fight-for-singling/ , https://history.army.mil/books/wwii/smallunit/smallunit-singling.htm , and http://www.geocities.ws/darkfyres/singling.html

 

HB

Hi HB!
I think we have still a lot to do in the available maps. It would be nice to do something on the eastern front, because all the previous events were in the Western Front.
Btw, I am looking for a database of tank encounters to have inspiration for the next events, but I found only list of big tank battles so far

14 hours ago, DD_Friar said:

I would certainly go for fewer Tigers and Panthers and have more Shermans and Churchills v Panzer IV and MkIII's and Stugs.

 

I am also not a fan of AI defending the capture points due the ability having radar and one shot kills through trees if you are trying a stealth approach

The defense lines are mainly here to avoid one isolated tank to win the game alone by sneaking behind and taking the flag alone. But I agree the radar vision of AI is a major problem. 
 

 

13 hours ago, DD_Friar said:

I should have added I had a really good time last night (Friday) on the server by the way. Salute to those on the Axis side I fought with and Salute to the Allied players that took me out.....multiple times :)

 

Today at 7:15 CET there will be a lot of people like last week, so please join us!

Posted

I removed the regular AI tigers on Tessy and Etretat, so we shouldn't see tigers everywhere.

Also Tessy and Etretat now are on the limited tank (and planes) layout.

  • Thanks 1
Posted
6 hours ago, super-truite said:

Hi HB!
I think we have still a lot to do in the available maps. It would be nice to do something on the eastern front, because all the previous events were in the Western Front.
Btw, I am looking for a database of tank encounters to have inspiration for the next events, but I found only list of big tank battles so far

S! Super,

I've got so many books on tanks, I'll look up some battles and find online references for you to consider.

 

HB

Posted
7 minutes ago, JV44HeinzBar said:

S! Super,

I've got so many books on tanks, I'll look up some battles and find online references for you to consider.

 

HB

me too, but I wish there was a sort of online database with a research function :biggrin:

Posted (edited)

Lots of players on the server in 1 hour, join us !

Edited by super-truite
Posted (edited)

I know that this is controversial, but I will soon introduce infantry in the new map Vernon that is already on the server. There will be static MGs that will randomly spawn in the map, and waves of infantry. Since there are no german infantry model, the British soldier model will be used for them.

Edited by ickylevel
  • Like 2
  • Upvote 1
Posted (edited)

Infantry 100% confirmed, get ready to configure your periscope controls to use with mouse! No more possible to have the commander out in the open.

 

image.thumb.jpeg.7e36746c02601f59bb982f2326ef263d.jpeg

image.thumb.jpeg.d7246979f52a8340a18e820085aacb38.jpeg20221214225049_1.jpg

20221214225552_1.jpg

Edited by ickylevel
  • Like 1
  • Thanks 1
Posted

The map si ready for its first test.image.thumb.jpeg.58e2cbee5d0a96848377417a8f7a66f2.jpeg

  • Upvote 1
Posted
14 часов назад, ickylevel сказал:

The map si ready for its first test.

Great.
I think infantry will diversify the missions.
It is the infantry that should capture the key points, and the tanks should support their infantry.

Actually, that's what they did in a real war, not endless duels with each other.

Posted (edited)

Server is live right now with the new map.

image.thumb.jpeg.db4a081e97d00a8eb55d06321f30c909.jpegimage.thumb.jpeg.45147e82c1b6bcaea092d6032b1f0b14.jpeg20221217152107_1.thumb.jpg.bbd9a0dffce16ca1eaf9ac98db54298e.jpg20221217152115_1.thumb.jpg.91e426b552a0460e451e76dc3140a691.jpg20221217152111_1.thumb.jpg.41cc98ec5493ba4a15e1b94bf71faa05.jpg20221217151224_1.jpg

Edited by ickylevel
  • Like 1
  • Upvote 1
Posted (edited)

What is the title of this mission that has the infantry?  And when will it be repeated?

Edited by Deacon352nd
Posted

It's Vernon. I am adding another similar map called Dieppe right now.

Posted

I think it is "B_Vernon".
You can check the currrent mission using !info on discord (in the #planner channel)
You can check the rotation of missions using !missions

  • Thanks 1
Posted
59 минут назад, super-truite сказал:

I think it is "B_Vernon".
You can check the currrent mission using !info on discord (in the #planner channel)
You can check the rotation of missions using !missions

Oh cool. I'm just getting to grips with discord and this information will come in handy. Only I need to install a translator to read foreign channels :happy::salute:

Posted

Great ickylevel, that you are experimenting with the infantry, that gives a more realistic feeling of combat.

But maybe it's still too much infantry, a bit confusing, MG schooters are everywhere.

Everyone shoots back and forth, I constantly have to complain about losses, commander, radio operator, periscope glasses.

Sometimes the MG's even penetrate the armor.

Because of the identical uniforms for both sides, friend and opponent can hardly be identified.

Maybe you could at least reduce the individual MG's a bit?

Posted

It's tricky to reduce the ammount of mgs without having them do nothing. 

I am aware of the sound issues after some time spent on the server. I think it linked to the client rather than the server (restarting il2 might solve the issue). It's obviously a problem so we might scrap the mg concept... Or maybe reduce the map duration.

Posted
20.12.2022 в 20:45, Fritz_Faber сказал:

Maybe you could at least reduce the individual MG's a bit?

I support this proposal.
There are too many machine guns. They are everywhere. They're firing in different directions. There doesn't seem to be any system. It's annoying that enemy machine guns come from behind. Why do they even appear in the rear of the attackers?

 

For the second time on the map Dieppe there are problems with the sound. Impossible to play. I have to skip this map.

Nothing against the infantry, but with machine guns need to do something.

 

In addition, there are questions about the sets at the reds on the map Dieppe.
I'll try to get on this map at the beginning and take screenshots of the composition of forces.

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