super-truite Posted November 23, 2022 Author Posted November 23, 2022 will try to update at least the Villers bocage map 1
super-truite Posted November 23, 2022 Author Posted November 23, 2022 server launched with the Stug in 2 maps 2
Fritz_Faber Posted November 23, 2022 Posted November 23, 2022 Good news, waited so long for it, will try it this evening! Hopefully I will catch the right maps ? Thx s-t 1
[SN]_Reaper_ Posted November 23, 2022 Posted November 23, 2022 (edited) @super-truite can you replace AI panther D with panther G on the Normandy maps? And in general on maps of Western Europe Edited November 23, 2022 by [SN]_Reaper_ 1
super-truite Posted November 23, 2022 Author Posted November 23, 2022 1 hour ago, [SN]_Reaper_ said: @super-truite can you replace AI panther D with panther G on the Normandy maps? And in general on maps of Western Europe yes I will try my best, but I am often far from my gaming computer atm and I have a lot of other tasks ongoing ! 1
[SN]_Reaper_ Posted November 23, 2022 Posted November 23, 2022 1 час назад, LUZITANO сказал: LIVES, LIVES EVERYWHERE!!!! Hey LUZITANO! Hmm, some frail Ferdinand, but fast, yes ? I saw you in the scope, but I hesitated with the shot 1
ickylevel Posted November 26, 2022 Posted November 26, 2022 (edited) I'm thinking of a new type of map: Basically the same layout as the "battle" layout (tessy , etretat) but: The tanks spawns which are located currently at 1600 meters (2 minutes) from the flags, will have a unique limited supply of tanks. There will be a backup spawn with unlimited numbers of tanks, but at 10000 meters (12.5 minutes). Which essentially means any teams that runs out of tanks on their main spawns will loose. Planes will be limited. Main spawns : * pz 3 l x 36 pz 3 g (free) x 14 stug 3 x 36 pz 4 x 36 ferdi x 2 tiger x 4 panther x 14 aa x 24 * aa x 24 su152 x 6 su122 x 6 t34-43 x 72 t34(free) x 14 churchill x 6 sherman x 24 kv1s x 14 Backup spawn: *Unlimited t34, aa *Unlimited pz3,pz4,stug3, aa Edited November 26, 2022 by ickylevel
super-truite Posted November 26, 2022 Author Posted November 26, 2022 I like the idea of limited tanks. Tomorrow, please join us on AAS (or maybe Finish, not sure), we will be a lot of tanks at 7:15 pm CET. Also, if you want to know what is going on and what are the next events, please join discord (you have the events list below the server name). In the future, for simplicity, the registration to event will only be possible on discord: https://discord.gg/haHVZ2ujCf If you do not speak english, do not worry, we are starting to make native language based squads in order to be able to create multi language tank bataillons for events. 1
super-truite Posted November 28, 2022 Author Posted November 28, 2022 stat server finally fixed: http://aas-il2.com/ 3
super-truite Posted November 29, 2022 Author Posted November 29, 2022 new AI vehicles added on the Villers Bocage map 2
spart_sk Posted November 30, 2022 Posted November 30, 2022 I am all for limited tanks. I just quit the game because I was ganged up by ferdi and tiger again and again ? I always come back to tanking after few weeks but after 3 days I quit again as playing gotcha with tigers gets frustrating very soon. Also I am using t34 as a throwaway. Limiting tanks sounds like a good idea. I would compare it to Hell Let Loose vs Post Scriptum. In HLL it is meatgrinder with throwaway life. In PS you value your life more as there is ticketing system. 1
super-truite Posted December 1, 2022 Author Posted December 1, 2022 Tanks are already limited. The issue is that on some maps, like Villers Bocage, the central flag is so hard to defend that it changes side a lot and this resets the Tiger, Panther and Ferdinands numbers to 2, 5, 1 respectively. I think I will just make one Heavy Tank spawn separated from the others
352ndOscar Posted December 1, 2022 Posted December 1, 2022 Villers Bocage was a straight-up Tiger fest against an extremely arrogant and understrength British force. If you play the Allied side, you have to accept that you are going to lose. Now, I do think limiting to a single-spawn and to 6 Tigers, dumping the Ferdi’s and using more of the PzIV’s of the Panzer Lehr would be a closer representation of the Axis force. You “could” introduce two Allied AI arriving columns to represent some more of the 4CLY and 5RHA (more historical) in addition to real players - this would give you a “quantity” versus “quality” scenario and a little better balance. Also, I’m not too keen on the use of static defensives (bunkered tanks and AT guns) for this scenario as they didn’t exist at the time - regardless of the fact that they are being used as static flag (position) defensive positions. The AAS mission is really good, but could be made much better. It’s ok to have this one as an objective-based scenario instead of the normally open-ended nature of most AAS missions and it still be considered a “dogfight”. The goal of this scenario should be the Axis player getting and keeping the Allied player out of Villers Bocage for as long as possible. The challenge is for the Allied player to stay in the battle as long as possible and push the Axis out of Villers Bocage. 1
super-truite Posted December 1, 2022 Author Posted December 1, 2022 We actually played a semi-historical version of this battle, but during a private event and with only one objective (and no AI)! But the AAS mission template is tedious to manipulate so I will rather make new mission than modify this one I am afraid 1
352ndOscar Posted December 1, 2022 Posted December 1, 2022 2 hours ago, super-truite said: We actually played a semi-historical version of this battle, but during a private event and with only one objective (and no AI)! But the AAS mission template is tedious to manipulate so I will rather make new mission than modify this one I am afraid Oh, I’ve looked at the mission. “Tedious” is an understatement! 1
E69_Alberich Posted December 2, 2022 Posted December 2, 2022 (edited) Hello super in the map of kornilova not exit stuG in respanws salute Edited December 2, 2022 by Alberich 1
Deacon352nd Posted December 3, 2022 Posted December 3, 2022 (edited) I’ve looked at the missions in ME also. I’ve seen plates of spaghetti that were less crowded. ?. But the missions are great. Edited December 3, 2022 by Deacon352nd
super-truite Posted December 3, 2022 Author Posted December 3, 2022 5 minutes ago, Deacon352nd said: I’ve looked at the missions in ME also. I’ve seen plates of spaghetti that were less crowded. ?. But the missions are great. yes, the base templates are more organized, but when actually placing the units for a particular missions it gets horrible ...
JV44HeinzBar Posted December 3, 2022 Posted December 3, 2022 (edited) S! Super, I had read about an interesting fight in one of my many books. I thought it might be food for thought concerning any new missions which you might want to make. Unfortunately, the actual location is not located on our current maps, but I'm sure there are locations that might be used to simulate this battle(?). Here are some nice summaries of the battle: https://warfarehistorynetwork.com/article/the-fight-for-singling/ , https://history.army.mil/books/wwii/smallunit/smallunit-singling.htm , and http://www.geocities.ws/darkfyres/singling.html HB Edited December 3, 2022 by JV44HeinzBar
DD_Friar Posted December 3, 2022 Posted December 3, 2022 I would certainly go for fewer Tigers and Panthers and have more Shermans and Churchills v Panzer IV and MkIII's and Stugs. I am also not a fan of AI defending the capture points due the ability having radar and one shot kills through trees if you are trying a stealth approach 1
DD_Friar Posted December 3, 2022 Posted December 3, 2022 I should have added I had a really good time last night (Friday) on the server by the way. Salute to those on the Axis side I fought with and Salute to the Allied players that took me out.....multiple times 1
super-truite Posted December 4, 2022 Author Posted December 4, 2022 16 hours ago, JV44HeinzBar said: S! Super, I had read about an interesting fight in one of my many books. I thought it might be food for thought concerning any new missions which you might want to make. Unfortunately, the actual location is not located on our current maps, but I'm sure there are locations that might be used to simulate this battle(?). Here are some nice summaries of the battle: https://warfarehistorynetwork.com/article/the-fight-for-singling/ , https://history.army.mil/books/wwii/smallunit/smallunit-singling.htm , and http://www.geocities.ws/darkfyres/singling.html HB Hi HB! I think we have still a lot to do in the available maps. It would be nice to do something on the eastern front, because all the previous events were in the Western Front. Btw, I am looking for a database of tank encounters to have inspiration for the next events, but I found only list of big tank battles so far 14 hours ago, DD_Friar said: I would certainly go for fewer Tigers and Panthers and have more Shermans and Churchills v Panzer IV and MkIII's and Stugs. I am also not a fan of AI defending the capture points due the ability having radar and one shot kills through trees if you are trying a stealth approach The defense lines are mainly here to avoid one isolated tank to win the game alone by sneaking behind and taking the flag alone. But I agree the radar vision of AI is a major problem. 13 hours ago, DD_Friar said: I should have added I had a really good time last night (Friday) on the server by the way. Salute to those on the Axis side I fought with and Salute to the Allied players that took me out.....multiple times Today at 7:15 CET there will be a lot of people like last week, so please join us!
ickylevel Posted December 4, 2022 Posted December 4, 2022 I removed the regular AI tigers on Tessy and Etretat, so we shouldn't see tigers everywhere. Also Tessy and Etretat now are on the limited tank (and planes) layout. 1
JV44HeinzBar Posted December 4, 2022 Posted December 4, 2022 6 hours ago, super-truite said: Hi HB! I think we have still a lot to do in the available maps. It would be nice to do something on the eastern front, because all the previous events were in the Western Front. Btw, I am looking for a database of tank encounters to have inspiration for the next events, but I found only list of big tank battles so far S! Super, I've got so many books on tanks, I'll look up some battles and find online references for you to consider. HB
super-truite Posted December 4, 2022 Author Posted December 4, 2022 7 minutes ago, JV44HeinzBar said: S! Super, I've got so many books on tanks, I'll look up some battles and find online references for you to consider. HB me too, but I wish there was a sort of online database with a research function
super-truite Posted December 4, 2022 Author Posted December 4, 2022 (edited) Lots of players on the server in 1 hour, join us ! Edited December 4, 2022 by super-truite
ickylevel Posted December 12, 2022 Posted December 12, 2022 (edited) I know that this is controversial, but I will soon introduce infantry in the new map Vernon that is already on the server. There will be static MGs that will randomly spawn in the map, and waves of infantry. Since there are no german infantry model, the British soldier model will be used for them. Edited December 12, 2022 by ickylevel 2 1
ickylevel Posted December 14, 2022 Posted December 14, 2022 (edited) Infantry 100% confirmed, get ready to configure your periscope controls to use with mouse! No more possible to have the commander out in the open. Edited December 14, 2022 by ickylevel 1 1
[SN]_Reaper_ Posted December 16, 2022 Posted December 16, 2022 14 часов назад, ickylevel сказал: The map si ready for its first test. Great. I think infantry will diversify the missions. It is the infantry that should capture the key points, and the tanks should support their infantry. Actually, that's what they did in a real war, not endless duels with each other.
ickylevel Posted December 17, 2022 Posted December 17, 2022 (edited) Server is live right now with the new map. Edited December 17, 2022 by ickylevel 1 1
Deacon352nd Posted December 20, 2022 Posted December 20, 2022 (edited) What is the title of this mission that has the infantry? And when will it be repeated? Edited December 20, 2022 by Deacon352nd
ickylevel Posted December 20, 2022 Posted December 20, 2022 It's Vernon. I am adding another similar map called Dieppe right now.
super-truite Posted December 20, 2022 Author Posted December 20, 2022 I think it is "B_Vernon". You can check the currrent mission using !info on discord (in the #planner channel) You can check the rotation of missions using !missions 1
[SN]_Reaper_ Posted December 20, 2022 Posted December 20, 2022 59 минут назад, super-truite сказал: I think it is "B_Vernon". You can check the currrent mission using !info on discord (in the #planner channel) You can check the rotation of missions using !missions Oh cool. I'm just getting to grips with discord and this information will come in handy. Only I need to install a translator to read foreign channels
Fritz_Faber Posted December 20, 2022 Posted December 20, 2022 Great ickylevel, that you are experimenting with the infantry, that gives a more realistic feeling of combat. But maybe it's still too much infantry, a bit confusing, MG schooters are everywhere. Everyone shoots back and forth, I constantly have to complain about losses, commander, radio operator, periscope glasses. Sometimes the MG's even penetrate the armor. Because of the identical uniforms for both sides, friend and opponent can hardly be identified. Maybe you could at least reduce the individual MG's a bit?
ickylevel Posted December 21, 2022 Posted December 21, 2022 It's tricky to reduce the ammount of mgs without having them do nothing. I am aware of the sound issues after some time spent on the server. I think it linked to the client rather than the server (restarting il2 might solve the issue). It's obviously a problem so we might scrap the mg concept... Or maybe reduce the map duration.
[SN]_Reaper_ Posted December 27, 2022 Posted December 27, 2022 20.12.2022 в 20:45, Fritz_Faber сказал: Maybe you could at least reduce the individual MG's a bit? I support this proposal. There are too many machine guns. They are everywhere. They're firing in different directions. There doesn't seem to be any system. It's annoying that enemy machine guns come from behind. Why do they even appear in the rear of the attackers? For the second time on the map Dieppe there are problems with the sound. Impossible to play. I have to skip this map. Nothing against the infantry, but with machine guns need to do something. In addition, there are questions about the sets at the reds on the map Dieppe. I'll try to get on this map at the beginning and take screenshots of the composition of forces.
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