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Posted

Did anyone else know that the Resaver ignores LCName/LCDesc/LCText if the Icon or Subtitle is in a Group?

 

I've spent the last last two weeks trying to figure out what I was doing wrong only to stumble on it today  by chance.  I generated a text mission and localization files, if I opened it with the mission editor and saved it everything was fine but if I used the Resaver on either my generated files or the ones saved from the mission editor the localization files were blank except for the first two lines.

 

Once I moved my icons and subtitles out of groups the text showed up in the localization files.

 

Hope this is useful if someone else is stumped by the same problem.

 

 

  • 1 month later...
Posted

Hi Stx_09,

 

No, this relates to the localization files not the list file.

 

 

  • 3 weeks later...
Posted

Seems weird, on Combat Box we use the resaver on every map deploy, and all our stuff is in groups, and we have no issue.

  • 5 months later...
Posted

I have having the same problems.  Resaver.exe (most often?) deletes the localization indexes in the localization files (i.e., "mission.eng").  Is there a fix or good work around?  Is this a known bug to the devs?  What good is this program if it trashes your mission?  

 

On another note, how many mission/campaign editors make use of multiple languages?  Seems this feature is more trouble than it is worth if it is a source of bugs.

Jaegermeister
Posted
13 hours ago, SCG_Limboski said:

I have having the same problems.  Resaver.exe (most often?) deletes the localization indexes in the localization files (i.e., "mission.eng").  Is there a fix or good work around?  Is this a known bug to the devs?  What good is this program if it trashes your mission?  

 

On another note, how many mission/campaign editors make use of multiple languages?  Seems this feature is more trouble than it is worth if it is a source of bugs.

 

I have not had any problems with resaving missions using the ME tool “Resave all missions in folder”. I have recently done at least 50 missions that way to update to 4.504 compatibility, and all of the text was intact. I group all of my icons and subtitles in subgroups in the mission tree. Icons are at least 2 subgroups down. These are mostly single player with a couple of coops and no multiplayer dogfights.

 

All of the mission and campaign builders who are creating official content for the game are having every mission and text file translated and published in 7 languages. That’s quite a few people. It is not optional, we all use the same tools and file structure.

 

If you can document a problem with resaver.exe, post it in the bugs section and then they will know.

 

Posted

Yeah....the mission editor works just fine, of course.  I just wish there was an option in the mission editor to state that you will use only one localization file.

 

I need to use resaver for some additional functionality implemented via scripts that I want to add to my multiplayer server mission.  Alonzo just told me that he regularly uses resaver on his multiplayer missions which use heavy grouping and the localization files are preserved just fine.  However, when I personally tried to use resaver on his missions (after saving them on my machine to get the text .mission file), resaver.exe still trashed them.  So, I'm trying to figure out why he can get resaver to work but not me.

Posted

@super-truite mentioned to me an obvious work around:  Do file/directory juggling so that you use resaver.exe to only create the .msnbin file.  Do not let it ever touch the other files in the main mission directory that players will be downloading.  I am going to give this a try.

Posted (edited)

Okay, I found the definite solution:  use the undocumented "-t" option.  Resaver preserves the localization files doing this. 

 

Also, you must run missionresaver.exe from its home "bin" directory in Windows or the .list file gets trashed.

 

Edited by SCG_Limbo

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