Avimimus Posted June 12, 2020 Posted June 12, 2020 (edited) Three thoughts: 1) For Normandy - please detail Dieppe... it is important due to Operation Jubilee and the landings that took place there. Very important to us Canadians. 2) It would be neat if the female pilot can appear in some other aircraft too (Lisunov Li-2 someday, and rarely in fighters - as happened with the mixed squadrons). So, I second those voices suggesting this as a goal. It is great to have any female pilots though! So, plenty of reason to be happy with the update anyway! 3) Wow! Everything is exciting! P.S. Could the female pilot be added to a Yak as a Collector's Plane? That could be an interim measure? Edited June 12, 2020 by Avimimus 2
=RS=Stix_09 Posted June 12, 2020 Posted June 12, 2020 (edited) 13 hours ago, pfrances said: Looking forward to the hurricane and even more so the Ferdinand. Always a fan of big badda boom. Please permit me an awkward question. So much attention to detail in pilot models. They are truly fantastic but I'm curious as to why. Am I doing something wrong? I've never seen a pilot in this other than the multi-crew planes. Why is so much excellent work being invested in pilot models when our planes are piloted by ghosts and the adversary is, at most, a torso visible for a split second usually as a lower detail render? Some reasons... During taxi on the ground, muilti crew planes like U2, close formation flying , models are used in tanks (which is where the development was done an ported to planes(Its in dev notes). People that watch replays and make videos ( I do ). Its in the attention to details that the immersion comes in play.... I do like these updates , all great stuff I hope some of the planes in future also get sound updates , and we get some volume control options like in DCS, that would really bump immersion another level. Some planes like the Fw190 are not great in the sound dept. Edited June 12, 2020 by =RS=Stix_09
ITAF_Rani Posted June 12, 2020 Posted June 12, 2020 (edited) 13 hours ago, =FB=VikS said: btw - it would be good to gather information about italian pilots uniforms/equipment and such things, lets say in this form section - so when we will be ready for this - to make all things correct Iteresting many thanks.....hope you could have more attention to italian planes also in the future...I would like see the MC200 in the east front Edited June 12, 2020 by ITAF_Rani 1 2
simfan2015 Posted June 12, 2020 Posted June 12, 2020 27 minutes ago, =RS=Stix_09 said: models are used in tanks (which is where the development was done an ported to planes(Its in dev notes). Indeed, Stix ! To me it has been clear rather obvious that the whol of IL-2 GB would benefit from TC ! I love TC, in fact it makes GB to me feel even more like a truly intergated 'World' than DCS that is in fact still lacking in that way (DCS never fully and further developped that sky-ground-war concept it seems to me). The TC tanks itself are detailed as it should be and indeed, tech developped for TC was supposedly applied in GB as well. Anyway, GB would not have felt as complete as it does to me without it ! 1
I./JG1_Baron Posted June 12, 2020 Posted June 12, 2020 53 minutes ago, ITAF_Rani said: Iteresting many thanks.....hope you could have more attention to italian planes also in the future...I would like see the MC200 in the east front I'd rather see the entire Mediterranean battlefield ? 2 10
2/JG26_rudidlo Posted June 12, 2020 Posted June 12, 2020 7 hours ago, I./JG1_Baron said: I basically agree. It would be nice to put the pilot in the cockpit as an option. Have that option is a good solution for people who fly with helpers enabled and don't need look at gauges. 1 1
unreasonable Posted June 12, 2020 Posted June 12, 2020 "Having finished work on the airframe damage model airframe and control linkages, " the FC forum sulks. The Hurricane looks nice.
Danziger Posted June 12, 2020 Posted June 12, 2020 If I am understanding Jason correctly, I think the female pilot will be tied to the U-2 only for a while at least. This seems like there might be some sort of official campaign coming for it later. I also think it is a move to try and boost U-2 sales which were said to be not as good as hoped. The model looks great though. I wonder who it's modeled after. The face looks familiar. 1
unreasonable Posted June 12, 2020 Posted June 12, 2020 2 minutes ago, Danziger said: If I am understanding Jason correctly, I think the female pilot will be tied to the U-2 only for a while at least. Let's hope she manages to struggle free, bondage has no place here. 4
Cybermat47 Posted June 12, 2020 Posted June 12, 2020 29 minutes ago, unreasonable said: Let's hope she manages to struggle free, bondage has no place here. Don’t kinkshame. 1
Yogiflight Posted June 12, 2020 Posted June 12, 2020 2 hours ago, 1stCL/rudidlo said: Have that option is a good solution for people who fly with helpers enabled and don't need look at gauges. I never fly with any helpers, but use the 'Pilot in Cockpit' mod, as you can see any gauge, important for flying and fighting. I would love to have a pilot animated in the game, with arms moving with the stick/yoke and legs moving with the rudder pedals. And I would still see the gauges in front of me. 5
IckyATLAS Posted June 12, 2020 Posted June 12, 2020 That's all very nice. But please do improve also wind, sea waves and smoke into wind direction for all smokes that are available.
Moderators CLOD Soto_Cinematics Posted June 12, 2020 Moderators CLOD Posted June 12, 2020 It is a dream to finally see the Hurricane come to IL-2 GB, Ive always loved it. Im astounded by this dev team, the work on the new module on top of retro development is just unlike any other. So excited for everything coming with BoN.
Habu Posted June 12, 2020 Posted June 12, 2020 Quote Having finished work on the airframe damage model airframe and control linkages, we smoothly proceed to the development of a more detailed model of fuel systems and their damage. I'm waiting that feature. ? 2
FlyingNutcase Posted June 12, 2020 Posted June 12, 2020 Fuel systems: "Yay" AI: "Yay++" IL2's really cranking forward. 1
71st_AH_Mastiff Posted June 12, 2020 Posted June 12, 2020 I believe this is the first company to ever make a female pilot for a combat sim? 2
2/JG26_rudidlo Posted June 12, 2020 Posted June 12, 2020 11 hours ago, Yogiflight said: I never fly with any helpers, but use the 'Pilot in Cockpit' mod, as you can see any gauge, important for flying and fighting. I would love to have a pilot animated in the game, with arms moving with the stick/yoke and legs moving with the rudder pedals. And I would still see the gauges in front of me. When i'm flying in Ju-88, some gauges are not visible through MG. And when gunner takes the gun in hands and start rotating with it, RPM, ATA and temperature gauges are hardly visible even with TrackIR
Gambit21 Posted June 12, 2020 Posted June 12, 2020 11 hours ago, Yogiflight said: I never fly with any helpers, but use the 'Pilot in Cockpit' mod, as you can see any gauge, important for flying and fighting. I would love to have a pilot animated in the game, with arms moving with the stick/yoke and legs moving with the rudder pedals. And I would still see the gauges in front of me. I've gone over before the process of rigging and baking rigs, and what a huge task this would be especially given all of the aircraft involved.
Yogiflight Posted June 12, 2020 Posted June 12, 2020 52 minutes ago, 1stCL/rudidlo said: When i'm flying in Ju-88, some gauges are not visible through MG. And when gunner takes the gun in hands and start rotating with it, RPM, ATA and temperature gauges are hardly visible even with TrackIR Yes, but this is not because you have a pilot body in your cockpit, but because the front machinegun is not in the correct position during flying. If it was in the correct position, fixed in a loop, that was hanging down from a strut of the canopy and being held at the right side of the cockpit by a hook around the trigger guard, you could see the engine gauges, as the hose for the cartridge cases and the ammo feed would be out of sight. Of course when the observer takes control of the gun and moves it around, best thing you can do is close your eyes and prey.
Uufflakke Posted June 13, 2020 Posted June 13, 2020 9 hours ago, 71st_AH_Mastiff said: I believe this is the first company to ever make a female pilot for a combat sim? I was also thinking that it is really the very first time to see a female pilot in a cfs. At the same time it is good marketing for selling some extra Po-2 biplanes or to joining the game in general for newcomers. (in the background I here some woke people murmuring about exploiting women. )
=621=Samikatz Posted June 13, 2020 Posted June 13, 2020 11 hours ago, 71st_AH_Mastiff said: I believe this is the first company to ever make a female pilot for a combat sim? Falcon 4/BMS lets you pick your voice, including some feminine ones, the pilots in that are basically blocky cubes though But this is the first combat flight sim to represent a real women's regiment though, and that's exciting. I'd totally buy an accompanying scripted campaign 1
ScotsmanFlyingscotsman Posted June 13, 2020 Posted June 13, 2020 So glad you were able to get the Hurricane out of the bin, looks great once is scrubbed up for pictures lol. The 'to do' list of aircraft is amazing, I'm going to be broke, long time.
DN308 Posted June 13, 2020 Posted June 13, 2020 On 6/12/2020 at 6:43 AM, Avimimus said: Three thoughts: 1) For Normandy - please detail Dieppe... it is important due to Operation Jubilee and the landings that took place there. Very important to us Canadians. Very important for everyone. So we need Churchill tanks too. Dieppe and the area is very important for the air war before the invasion, and after too.
Cybermat47 Posted June 13, 2020 Posted June 13, 2020 Just now, DN308 said: Very important for everyone. So we need Churchill tanks too. Dieppe and the area is very important for the air war before the invasion, and after too. They also used Churchills at Prokhorovka.
Leon_Portier Posted June 13, 2020 Posted June 13, 2020 6 minutes ago, [Pb]Cybermat47 said: They also used Churchills at Prokhorovka. I´d like one as collector maybe
DN308 Posted June 13, 2020 Posted June 13, 2020 Regarding the female pilots, I guess someone will make a very special mod to see them in pin-up dress... ? I know what male modders are able to think about
Charlo-VRde Posted June 13, 2020 Posted June 13, 2020 You’re probably right but I really hope not - the IRL women pilots deserve the same respect for their accomplishments we give the male pilots 4
Livai Posted June 13, 2020 Posted June 13, 2020 Just now, 71st_AH_Mastiff said: I believe this is the first company to ever make a female pilot for a combat sim? Maybe in CloD there was a girl cramped in the Spitfire cockpit so Maddox was the first one who started with girls in cockpit, anyway none company did black pilots always white *****. 1
71st_AH_Mastiff Posted June 13, 2020 Posted June 13, 2020 (edited) 9 minutes ago, Livai said: Maybe in CloD there was a girl cramped in the Spitfire cockpit so Maddox was the first one who started with girls in cockpit, anyway none company did black pilots always white *****. off topic** this is for female pilots not up for discussion on race pilots, and yes there is black pilots in DCS. go look in you're mod section; Since you brought it up ask DCS where are the Black pilots for the 332nd Fighter Group and the 477th Bombardment Group? from P40, P47, P51? oh wait there mods for that. Well there was mods for that can't seem to find them now I used one 5 or 6 years ago. Edited June 13, 2020 by 71st_AH_Mastiff
blitze Posted June 13, 2020 Posted June 13, 2020 @Han Question Han, with regards to cockpit development and settings. With the 4.007 release - cockpit default snap view positions were reset. I delved into the snapviews folder and took a look at the svc files in notepad wondering if there was a way to use generic settings to go through my snap view default positions instead of running 2D and tapping away at the INS to PG DN keys to get things sorted for every plane. The initial lines [snap] cvc = -0.000, 0.000, 0.550, 0.080, -0.048, -0.155; with the middle co-ordinates give the x,y,z position information but with some delving - I found that these figures differ per airplane cockpit. x = for / aft position of ones head y = height z = left / right position for instance for me using the same x position for the Spitfire Vb and IXe resulted in different cockpit positions pertaining to for / aft pilot head positioning. Same for y positions across the Yak plane ranges and then the z positions between the Me 109's and the FW190's with the Me's requiring -0.48 to center ones head left to right where as the FW190's required going from 0.48 to 0.00 to get the same centered position. It would be great to have a base position for all aircraft but then the changes in those x, y ,z co-ordinates equate similar changes across the board for aircraft. Be the changes representative of distance units relative to the default views you guys decide on. I hope I am presenting a sort of clear case but for me - a VR (I know curse me for it if you will) user, getting a plane cockpit default view setting sorted and then changing values across the board in text files would be a lot quicker and expedient than trying to dial it in 2D and then going into VR to confirm for each plane and then doing the same all over again for the rest of the planes provided. Also, what has changed between 4.006c and 4.007 in the deferred render that has lead to stepping backwards to pre 4.006 spotting and tracking visual issues? Liking the new cockpits though but hoping to have a easier way for users to dial in default snap views across the board with the increasing plane set you guys are spoiling us with.? Thanks.
Soilworker Posted June 14, 2020 Posted June 14, 2020 (edited) On 6/12/2020 at 12:40 AM, ACG_PanzerV said: Wanted to ask a question on info released in 252 maybe, but perhaps appropriate here. Am a bit confused at P-47 Razorback being first BoN plane out the chute. Great airplane, no mistake, but I am trying to figure out where it will fit in current meta? Can't really use on Ostfront, grossly outclassed for most Combat Box scenarios. Want to fly it, but what are we going to do with it? I would have thought that some of the German a/c that can compete on the '43 Ostfront maps while we await the BoN map would have made more sense. I suppose with the P-38 and Spits we can do some simulated Normandy-esque stuff like CB's Dday scenario. Do we know when in the cycle the map is anticipated? This is easily answered. They aren't releasing planes in an order to fit any meta or anything like that, they're releasing them as they make them so we can try them out before BoN releases. The game is in Early Access, be thankful that you get anything at all. Edited June 14, 2020 by Soilworker Typo 1
cardboard_killer Posted June 14, 2020 Posted June 14, 2020 I wonder if there weren't early buyers what would the modules cost? Present value of premium times number of early release modules sold, but that's a trade secret.
DN308 Posted June 14, 2020 Posted June 14, 2020 (edited) On 6/12/2020 at 12:40 AM, ACG_PanzerV said: Wanted to ask a question on info released in 252 maybe, but perhaps appropriate here. Am a bit confused at P-47 Razorback being first BoN plane out the chute. Great airplane, no mistake, but I am trying to figure out where it will fit in current meta? Can't really use on Ostfront, grossly outclassed for most Combat Box scenarios. Want to fly it, but what are we going to do with it? I would have thought that some of the German a/c that can compete on the '43 Ostfront maps while we await the BoN map would have made more sense. I suppose with the P-38 and Spits we can do some simulated Normandy-esque stuff like CB's Dday scenario. Do we know when in the cycle the map is anticipated? Razorback went all the way to VE Day. So you’ll be able to fly it on the Bodenplatte map. That’s one of the planes which can be flown on two following maps in terms of period. It was even faster than the D22 Some others planes can’t do that. Edited June 14, 2020 by DN308 1
Cybermat47 Posted June 14, 2020 Posted June 14, 2020 14 minutes ago, DN308 said: Razorback went all the way to VE Day. So you’ll be able to fly it on the Bodenplatte map. That’s one of the planes which can be flown on two following maps in terms of period. It was even faster than the D22 Some others planes can’t do that. For those who can’t read the tiny little caption on the bottom right, it says: ”Republic P-47B from the 405th fighter Gp., 511th Sqdn., seen over Germany shortly after V-E Day, May 1945. One of the oldest active Thunderbolts in the ETO, she flew with later model Ds to the end of the war. Pilot was Lt. Walter A. Grabowski, who now lives in Jamestown, New York. (Courtesy W. Grabowski Coll.)” 1
ImaginativeTruth Posted June 14, 2020 Posted June 14, 2020 Cant wait to fly the Tiffie over France on interdiction missions in miserable grey rain and fog. Maybe even shooting up V1 sites. This sim is going in a great direction - DCS is showing us how not to do it at the moment. Flight simmers have never had it so good.
Feathered_IV Posted June 14, 2020 Posted June 14, 2020 It would be great if a couple of the existing Yak or Lagg fighters could be cloned in new slots with the female pilot model to allow mixed regiments.
Legioneod Posted June 14, 2020 Posted June 14, 2020 6 hours ago, [Pb]Cybermat47 said: For those who can’t read the tiny little caption on the bottom right, it says: ”Republic P-47B from the 405th fighter Gp., 511th Sqdn., seen over Germany shortly after V-E Day, May 1945. One of the oldest active Thunderbolts in the ETO, she flew with later model Ds to the end of the war. Pilot was Lt. Walter A. Grabowski, who now lives in Jamestown, New York. (Courtesy W. Grabowski Coll.)” Not trying to start an argument or anything but in all likelihood that's not a B. As far as I know B were never used in combat, they were pretty much only used for training. B also never had wing racks iirc. Strange aircraft really if it is a B. Imo it might be a C that was retrofitted with wing racks (if possible), it also has a Hamilton prop so that must have been retrofitted as well. I can't tell from the picture if it has short cowl flaps or extended flaps, thats one of the easiest ways to tell a P-47C from a P-47D. P-47D P-47C notice the shorter cowl flaps.
DN308 Posted June 15, 2020 Posted June 15, 2020 Well, we don’t start anything and you seem to know much more on the subject than me. On the caption it is written P-47B. Right or wrong it’s on it. I don’t want to say that because it’s written, it’s true, just to point the fact that Razorbacks were usable until the end of the war and that it can be played on both BoN or BoBP maps. So, having this plane is not as useless as I had read.
Cybermat47 Posted June 15, 2020 Posted June 15, 2020 7 hours ago, Legioneod said: Not trying to start an argument or anything but in all likelihood that's not a B. As far as I know B were never used in combat, they were pretty much only used for training. B also never had wing racks iirc. Strange aircraft really if it is a B. Imo it might be a C that was retrofitted with wing racks (if possible), it also has a Hamilton prop so that must have been retrofitted as well. I can't tell from the picture if it has short cowl flaps or extended flaps, thats one of the easiest ways to tell a P-47C from a P-47D. Well, I never said it was a B, honestly don’t know enough about P-47s to know the difference.
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