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Posted

have using many weeks trying to find the sweet spot for graphic setting my hp reverb on cpu i 9900 5 ghz. gpu 2080 super, after 5 days not starting il2 up, i figured out.

first there was a update for steam vr mixed reallity, i choose 150 ss for main setting and minus 82% for the il 2 setting, advance super sampling ON. in steam vr software.

in il2 settings, shadows for medium, visibility 40, blurry, no grass, cloud high, preset high, hdr on, bloom off in cfg. no sharpening, 4k, msaa 2, no other settings here.

nvidia settings default, except for 4 in virtuel reality settings, and 60 hz in vmr, so glad for flying with vr now. 

 

  • Upvote 1
NiiranenVR
Posted

About the sweet spot .....- my pc is very similar to yours , and I have tried many things too 

So in the end I don't know wether it makes it better or bad'er 

But after problem with windows , new harddisk / new fresh win 10 install ..... And - special after the new update in game that cleared many of the things I want to do I allso think I have one of the ' perfect settings ' 

Long time ago i tried the 60 Hz too , but my picture got twistet so no way for me .... But maybe now after new updates 

In cfg I have bloom off and gamma 0,6 

 

935BA3AC-E180-4C17-97A1-B59391C1AD1D.jpeg

493F3E85-8CF1-4DD5-821F-1AD6E462C1EC.jpeg

Posted

Tak for det, glemte at skrive en masse andet teknisk bla. nvidia opsætningen hvor latency mode er ultra, det er sgu lidt besværligt på engelsk, hav en god dag/aften

  • Haha 1
SCG_Fenris_Wolf
Posted

60Hz is fixed now and performance improved generally. You can get it via the WMR patch. It's not rolled out to everyone via windows update. 

 

You can check for it, I have provided a link in my stickied thread, first post, WMR section

1./KG4_OXO123
Posted
1 hour ago, SCG_Fenris_Wolf said:

60Hz is fixed now and performance improved generally. You can get it via the WMR patch. It's not rolled out to everyone via windows update. 

 

You can check for it, I have provided a link in my stickied thread, first post, WMR section

can you re post the link please , I cannot find it lol  ?

Posted

I've tested my Reverb with 60Hz, much smoother.  However, I get a slight flickering, especially emitted by light sources such as the sun... hardly noticeable but still visually disturbing.  Best I can compare it to is the flickering you get with florescent lighting. @SCG_Fenris_Wolf is this to be expected, can it be mitigated in any way? 

 

I wont be so upset if this is just a step in cleaning up the latest update.  However, if this is the 'new normal' i'll be gutted.  Do you think the devs have the ability to fix this so we can go back to 90Hz without stuttering, like we had a few weeks ago?  

 

I screen shotted my VR performance on CB training server. 

 

60Hz

60hz.thumb.JPG.d1a33175ffa6c6d1c77c9d5a7a21f3b7.JPG

 

90Hz

90hz.thumb.JPG.48c78482d21b0884cb6f9fbb04b6f000.JPG

 

Reverb/1080Ti/i7 8700/32 RAM

Spoiler

3dhud = 0
    adapter = 0
    bloom_enable = 1
    canopy_ref = 0
    desktop_center = 1
    detail_rt_res = 1024
    draw_distance = 0.27400
    far_blocks = 0
    fps_counter = 1
    fps_limit = 50
    full_height = 480
    full_width = 640
    fullscreen = 0
    gamma = 0.80000
    grass_distance = 0.00000
    hdr_enable = 1
    land_anisotropy = 1
    land_tex_lods = 0
    max_cache_res = 1
    max_clouds_quality = 2
    mgpu_compatible = 0
    mirrors = 1
    msaa = 1
    multisampling = 1
    or_ca = 0.00243
    or_dummy = 0
    or_enable = 1
    or_height = 2168
    or_hud_rad = 1.50000
    or_hud_size = 0.75000
    or_ipd = 0.06489
    or_sipdc = 0.00000
    or_width = 2220
    post_sharpen = 1
    preset = 1
    prop_blur_max_rpm_for_vr = 155
    rescale_target = 1.00000
    shadows_quality = 1
    ssao_enable = 0
    stereo_dof = 5.00000
    vsync = 1
    win_height = 480
    win_width = 640

 

  • Upvote 1
WheelwrightPL
Posted

Sorry to bring bad news but flickering with 60Hz is unavoidable, that's why 60Hz is called "low quality" mode, if it was just as flicker-free as 90Hz what's the point of the latter ? I think the only way to run 90Hz without reprojection at high settings is to wait for the upcoming $2000 RTX3080Ti. That's my opinion anyway, I would be happy to be proven wrong, because I am in a bind myself.

Posted
2 hours ago, WheelwrightPL said:

Sorry to bring bad news but flickering with 60Hz is unavoidable, that's why 60Hz is called "low quality" mode, if it was just as flicker-free as 90Hz what's the point of the latter ? I think the only way to run 90Hz without reprojection at high settings is to wait for the upcoming $2000 RTX3080Ti. That's my opinion anyway, I would be happy to be proven wrong, because I am in a bind myself.

Understood regarding 60Hz, thought this might be the case.

 

Under normal circumstances I would agree.  But the fact that my system was running a relatively smooth 60odd FPS at 90Hz with no juddering only 3 weeks ago, means my hardware shouldn't suddenly become obsolete.

  • Upvote 1
NiiranenVR
Posted
8 hours ago, SCG_Fenris_Wolf said:

 

60Hz is fixed now

 

Yes , thank you .... Maybe I'll try , but mine is running fine with my 90hz ... 

Image a very good water cooler ...maybe that's have something to say ..but I don't notice some flickering or other .... 

Well, maybe I do notice something but I don't bother and can live with it 

J5_HellCat_
Posted

I've been having stuttering issues since the patch too.

airsheep_VR
Posted
18 hours ago, J5_HellCat_ said:

I've been having stuttering issues since the patch too.

Me too. 

My Reverb is on 60hz mode, balanced settings, everything is off or low and I hardly get 45-50 fps -and the game looks shitty too. Besides stuttering everywhere. 

Before the patch I was able to run the game in high-ultra settings without stuttering in 90hz.

And one more important thing, contacts disappear  often when zooming in.

I hope the next patch will improve the vr performance because now it is almost unplayable to me.

  • Like 1
  • Upvote 1
J5_HellCat_
Posted (edited)

@airsheep_VR Did you try SCG_Fenris_Wolf's settings? 

 

Quote

KEY = graphics]
    3dhud = 0
    adapter = 0
    bloom_enable = 0
    canopy_ref = 0
    desktop_center = 1
    detail_rt_res = 1024
    draw_distance = 0.27400
    far_blocks = 1
    fps_counter = 0
    fps_limit = 0
    full_height = 1080
    full_width = 2560
    fullscreen = 0
    gamma = 0.70000
    grass_distance = 0.00000
    hdr_enable = 1
    land_anisotropy = 2
    land_tex_lods = 3
    max_cache_res = 1
    max_clouds_quality = 2
    mgpu_compatible = 0
    mirrors = 2
    msaa = 1
    multisampling = 1
    or_ca = 0.00011
    or_dummy = 0
    or_enable = 1
    or_height = 2164
    or_hud_rad = 0.85000
    or_hud_size = 0.85000
    or_ipd = 0.06599
    or_sipdc = 0.00000
    or_width = 2216
    post_sharpen = 0
    preset = 2
    prop_blur_max_rpm_for_vr = 155
    rescale_target = 1.00000
    shadows_quality = 4
    ssao_enable = 0
    stereo_dof = 5.00000
    vsync = 0
    win_height = 1080
    win_width = 1920
[END]

Note: The Reverb doesn't need the sharpening function anymore, its picture is sharp enough to read all gauges easily with a dash of MSAA. Spotting at range gets easier without the sharpening function in this case.

 

Edited by J5_HellCat_
Posted (edited)
5 hours ago, airsheep_VR said:

Me too. 

My Reverb is on 60hz mode, balanced settings, everything is off or low and I hardly get 45-50 fps -and the game looks shitty too. Besides stuttering everywhere. 

Before the patch I was able to run the game in high-ultra settings without stuttering in 90hz.

And one more important thing, contacts disappear  often when zooming in.

I hope the next patch will improve the vr performance because now it is almost unplayable to me.

My exact experience. 

 

feel we're going to be filed under 'there's only a few of them, they don't matter' :(

Edited by ACG_Orb
  • Sad 1
Posted

I'm confused. How do you enable or disable reprojecton for Reverb?

 

In Steam Vr I can find motion smoothing under Video tab in program specific settings. I tried setting it for Windows mixed reality but I don't see any effect. Il-2 is not listed here since I don't have the Steam version. One of the options for motion smoothing is "use global setting" but I can't find this global setting anywhere.

 

Or have I misunderstood how reprojection works? With my prevoius Rift it was 90 or 45 fps with ASW. With ASW disabled fps could be anything up to 90.

With my Reverb  it doesn't go 45 when it goes below 90fps. 

airsheep_VR
Posted (edited)
6 hours ago, Remontti said:

I'm confused. How do you enable or disable reprojecton for Reverb?

 

In Steam Vr I can find motion smoothing under Video tab in program specific settings. I tried setting it for Windows mixed reality but I don't see any effect. Il-2 is not listed here since I don't have the Steam version. One of the options for motion smoothing is "use global setting" but I can't find this global setting anywhere.

 

Or have I misunderstood how reprojection works? With my prevoius Rift it was 90 or 45 fps with ASW. With ASW disabled fps could be anything up to 90.

With my Reverb  it doesn't go 45 when it goes below 90fps. 

Rift uses a different method than steamvr. 

If you want to turn it on, go to \STEAM\steamapps\common\MixedRealityVRDriver\resources\settings\, and open the "default" file with notepad. 

There are the motion reprojection settings. 

"driver_Holographic_Experimental": {
        // Motion reprojection doubles framerate through motion vector extrapolation 
        //     motionvector = force application to always run at half framerate with motion vector reprojection
        //     auto         = automatically use motion reprojection when the application can not maintain native framerate
        //     disabled     = turn off motion reprojection
        //
        // Comment out or remove this line to use the SteamVR settings for controlling motion reprojection
        "motionReprojectionMode" : "disabled",

 

Change  "disabled"  to "auto" and save.

Edited by airsheep_VR
  • Thanks 1
  • Upvote 1
Posted

So far I've found any amount of Anti-Aliasing whether it is FXAA or MSAA causes what feels like dropped frames when the plane is maneuvering/rolling quickly. Just blurs and judders and is very uncomfortable. However.. running like I used to, with no AA and higher supersampling has better performance than previously and looks better than it used to. I do wish I could get away with MSAA without the blur/stutter issue. 

Posted

Has there been a pattern in those suffering with the stuttering?  I does seem to be a high proportion of Reverb users. 

airsheep_VR
Posted (edited)
11 hours ago, ACG_Orb said:

Has there been a pattern in those suffering with the stuttering?  I does seem to be a high proportion of Reverb users. 

I spent some days to figure out the best setting for my reverb, and finally I managed to have stable 60fps and acceptable graphics. 

To be honest before the update I was able to run this game close to max graphics settings, but now I have to degrade it.

My rig is 9700k ~5ghz, 1080ti, 16gb ram, ssd. I used fpsvr to monitor my pc' performance.

So here are my settings:


Reverb on 60hz mode, steamvr ss=100%

overall graphics is balanced

grass off

canopy reflections off

mirrors off

antialliasing off

sharpening off

bloom off

far buildings on

hdr on

ssao on

shadows medium

distant landscape x2

horizon draw 70km

clouds high

4k textures on

 

By using these setting I have stable 60fps and smooth online gameplay, and the game looks acceptable, however I remember it was much more eye-candy before the patch. I could use mirrors, grass, higher landscape details, etc. When I tried to increase any of these settings my fps decreased, at ultra settings I had only ~25-35 fps.

And one more important thing, my cpu workload is 20~30% and my gpu workload is 100%. It means my gpu is the weak point and I have to keep its workload just under 100% to avoid stuttering. With these setting its workload is about ~97% on a popular online server. 

I hope we will get some vr permormance upgrade in the following updates.

Edited by airsheep_VR
  • Thanks 1
Posted
17 minutes ago, airsheep_VR said:

I spent some days to figure out the best setting for my reverb, and finally I managed to have stable 60fps and acceptable graphics. 

To be honest before the update I was able to run this game close to max graphics settings, but now I have to degrade it.

My rig is 9700k ~5ghz, 1080ti, 16gb ram, ssd. I used fpsvr to monitor my pc' performance.

So here are my settings:


Reverb on 60hz mode, steamvr ss=100%

overall graphics is balanced

grass off

canopy reflections off

mirrors off

antialliasing off

sharpening off

bloom off

far buildings on

hdr on

ssao on

shadows medium

distant landscape x2

horizon draw 70km

clouds high

4k textures on

 

By using these setting I have stable 60fps and smooth online gameplay, and the game looks acceptable, however I remember it was much more eye-candy before the patch. I could use mirrors, grass, higher landscape details, etc. When I tried to increase any of these settings my fps decreased, at ultra settings I had only ~25-35 fps.

And one more important thing, my cpu workload is 20~30% and my gpu workload is 100%. It means my gpu is the weak point and I have to keep its workload just under 100% to avoid stuttering. With these setting its workload is about ~97% on a popular online server. 

I hope we will get some vr permormance upgrade in the following updates.

 

How do clouds look like in the Revereb on Balanced? On the CV1 they are shimmering, flickering, pixelating very badly on anything lower than High Preset / High Clouds

Posted
3 hours ago, airsheep_VR said:

I spent some days to figure out the best setting for my reverb, and finally I managed to have stable 60fps and acceptable graphics. 

To be honest before the update I was able to run this game close to max graphics settings, but now I have to degrade it.

My rig is 9700k ~5ghz, 1080ti, 16gb ram, ssd. I used fpsvr to monitor my pc' performance.

So here are my settings:


Reverb on 60hz mode, steamvr ss=100%

overall graphics is balanced

grass off

canopy reflections off

mirrors off

antialliasing off

sharpening off

bloom off

far buildings on

hdr on

ssao on

shadows medium

distant landscape x2

horizon draw 70km

clouds high

4k textures on

 

By using these setting I have stable 60fps and smooth online gameplay, and the game looks acceptable, however I remember it was much more eye-candy before the patch. I could use mirrors, grass, higher landscape details, etc. When I tried to increase any of these settings my fps decreased, at ultra settings I had only ~25-35 fps.

And one more important thing, my cpu workload is 20~30% and my gpu workload is 100%. It means my gpu is the weak point and I have to keep its workload just under 100% to avoid stuttering. With these setting its workload is about ~97% on a popular online server. 

I hope we will get some vr permormance upgrade in the following updates.

 

Thanks for this. My hardware and settings aren't that different.... I have an i7 8700 but 32gb ram. This must be a coding thing as I don't believe our hardware has become obsolete overnight!

Phil_Ciborowski
Posted
On 6/7/2020 at 2:56 PM, airsheep_VR said:

Me too. 

My Reverb is on 60hz mode, balanced settings, everything is off or low and I hardly get 45-50 fps -and the game looks shitty too. Besides stuttering everywhere. 

Before the patch I was able to run the game in high-ultra settings without stuttering in 90hz.

And one more important thing, contacts disappear  often when zooming in.

I hope the next patch will improve the vr performance because now it is almost unplayable to me.

Oh good I thought it was just me - I was beginning to lose my mind trying to figure out what (if any) settings I messed up to kill my FPS...  Went as far as a full, clean install of Steam VR, and the game...

 

Ugh.

 

airsheep_VR
Posted
6 hours ago, HunDread said:

 

How do clouds look like in the Revereb on Balanced? On the CV1 they are shimmering, flickering, pixelating very badly on anything lower than High Preset / High Clouds

As I see there is not much difference on balanced or high overall settings regarding the clouds. I would say what matter is the clouds setting: high is nice, medium is a bit flickering and simple, low looks bad. And there is another bug, planes inside columns are visible from far distance on every settings.

Posted

I followed these instructions, for the most part, as I have a reverb and similar pc specs and my sim now looks amazing! if I had one complaint I would say the cockpits are a lil dark but I just turn the lights on and all good... looks awesome... thanks very much for the tips!

 

Phil_Ciborowski
Posted

Which instructions specifically? 

 

My WMR and Steam VR resolutions are by default (for some reason)  2696x2640, which works to 150% . Same for when I check the resolution in the video tab. Im pretty sure that this isnt right, but if I lower this number, this and any other game look - well ...crappy.

 

 

 

unlikely_spider
Posted
On 6/6/2020 at 3:12 PM, SCG_Fenris_Wolf said:

I'm not sure I understand these instructions - does this mean I should start the WMR software, then Steam from within VR, then IL2? Because if I simply open Steam on my desktop, and start IL2 in VR mode, it opens up all these for me automatically and is easy. The settings are different depending on what order these are opened?

Posted

I tried 60hz and it looks like dookie on my HP Reverb Pro. Maybe I have a bad set or very sensitive eyes - not sure which but I can't deal with the image on 60hz. 

  • Like 1
Posted
59 minutes ago, QB.Creep said:

I tried 60hz and it looks like dookie on my HP Reverb Pro. Maybe I have a bad set or very sensitive eyes - not sure which but I can't deal with the image on 60hz. 

 

60 Hz is pretty low. I would really not want to go much lower than 72 Hz, which is what my Quest is.

Posted

have change my il 2 setting now to high and 100km distance, and most important, cleared my direct x shader every time i made a change in il2 setting, it really helps to getting much better eye candy and smoother flying.

right click on C drive (win 10 system harddrive) choose disk cleaning, choose direct x shadercache, clean up in system files, reboot, start il2, change graphic settings, restart il2, it helped me with slow dull graphic.

  • Confused 1
Ala13_UnopaUno_VR
Posted
10 hours ago, Wolfred said:

he cambiado mi configuración de il 2 ahora a una distancia alta y de 100 km, y lo más importante, borró mi sombreador x directo cada vez que hice un cambio en la configuración de il2, realmente ayuda a obtener mucho mejor los ojos dulces y un vuelo más suave.

haga clic con el botón derecho en la unidad C (disco duro del sistema win 10) elija la limpieza del disco, elija Direct x Shadercache, limpie en los archivos del sistema, reinicie, inicie il2, cambie la configuración gráfica, reinicie il2, me ayudó con un gráfico lento y aburrido.

Repeat process ? I dont understand you

Posted (edited)

Guess its this one , just done it - not been in game yet - so do'no wether help or not 

4A2DD89E-429D-4A7A-A1F6-14BBE64A35F2.jpeg

AC1E6061-FD90-4CBA-A779-9A004EBDE46B.jpeg

Edited by Niiranen-VR
SCG_Fenris_Wolf
Posted
On 6/11/2020 at 10:39 PM, unlikely_spider said:

I'm not sure I understand these instructions - does this mean I should start the WMR software, then Steam from within VR, then IL2? Because if I simply open Steam on my desktop, and start IL2 in VR mode, it opens up all these for me automatically and is easy. The settings are different depending on what order these are opened?

 

What is there not to understand. It's perfectly clear. Even labeled in steps. I even linked to the App you need. 

 

Yes, the settings are different depending on how you start OpenVR. It also sounds like you are simply starting IL-2 and then SteamVR gets called - that is false. You need to start Windows Mixed Reality for SteamVR. The link is even there! Then afterwards IL-2.

  • Confused 1
=SFG=capt_nasties
Posted

has anyone been able to correct the washed out / saturated look?  Gamma at .8 is better but I would like to get it lower....perhaps editing the ini file? 

I am still testing settings but it seems that for me, FSAA runs MUCH better than MSAA.  

Posted (edited)
2 hours ago, =SFG=capt_nasties said:

has anyone been able to correct the washed out / saturated look?  Gamma at .8 is better but I would like to get it lower....perhaps editing the ini file? 

I am still testing settings but it seems that for me, FSAA runs MUCH better than MSAA.  

 

FXAA is indeed better for performance than MSAA. For me I prefer MSAA for the image, but only run x2.

It is good we now have the choice.

Edited by dburne

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