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Yak-9 First Impressions?

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So, what do you think about the Yak-9?

 

So far the one thing I have noticed is that the elevator trim seems much more effective? Handles nicely overall.

 

In terms of shooting, I suck just as bad with this one as I did with the Yak-1/Yak-7. 🤣

 

I did a double-take when I saw the default gunsight...thankful to have the reflector option!

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Salute!  Here's my two cents.  The Yak series of fighters are my favorite fighter aircraft in the Great Battles series.  I like them for their ease to fly and honest handling characteristics.  They're a good gun platform, although with limited ammunition throw weight and load out.  I had high hopes for the Yak-9 in terms of performance and handling.  The first thing I did after installing the update was fly some missions with the Yak-9 Series 1.  Have to say I feel somewhat let down.  In terms of handling and performance it just seems like a Yak-7 (from which the Yak-9 was developed) with one less UB machine gun.  I was hoping for an "uber plane" along the lines of what I recall about the Yak-9 in the old IL-2 1946 game.  The last time I played 1946 was in 2011, but if I recall correctly the Yak-9 in that game was a Yak-9M which had improved performance over the Yak-9 Series 1 we have in Battle of Kuban.  I'm still glad to have the Yak-9 Series 1 in the game for variety and maybe with time I'll get to like it better.  Also, I haven't tried the Yak-9T yet.  It will be good to have a plane like that with a 37mm cannon as I don't do well with the LaGG-3 and P-39, the other VVS fighters mounting a 37mm cannon.  

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Spent most of last night jumping between the new and old Yak variants to get a feel for the differences. I'm a huge fan of Yak fighters and so two more Yak's in the inventory is a great thing from my perspective! I haven't looked at the performance numbers but basically the Yak-9 we have is going to be very familiar to people who liked flying the Yak-7B with the reduction of a machine gun but the addition of crisper roll handling and vastly improved rear visibility.

 

The Yak-9T then takes it a step further by adding a much more powerful cannon to the mix with no discernible loss in handling.

 

I think it's interesting the comparison between the Yak-1B Series 127 and the Yak-9 Series 1 as the two are outwardly similar yet the handling of the Yak-9 is much more (and unsurprisingly) in line with the Yak-7. The 1B feels much lighter which gives me the impression that it can turn more tightly while the Yak-9 seems to be able to zoom and dive more effectively. Much more to check out over time and see if impressions change.

 

13 minutes ago, No105_Swoose said:

I was hoping for an "uber plane" along the lines of what I recall about the Yak-9 in the old IL-2 1946 game.  The last time I played 1946 was in 2011, but if I recall correctly the Yak-9 in that game was a Yak-9M which had improved performance over the Yak-9 Series 1 we have in Battle of Kuban.

 

Flight modeling in IL-2: 1946 was often a little optimistic or limited by the technology. The Yak-9 there was quite the fighter. In IL-2: 1946 we had a long list of Yak-9's including the one we have here, a Yak-9T, Yak-9M, and Yak-9U just to name a few of them. Maybe you spent more time in the Yak-9M?

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test drove 9T in quick mission yesterday. The most apparent change in handling is how it behaves similarly to a 109 when going over 550kmh when trying to pitch up. The stick is fully pulled back but the plane barely pitches, elevator's performance is similar to 109 ... I had to use the stabilizer trim to get a bit more action.. The good thing is without the stabilizer trim the g-locks at that speed are impossible. The bad is that it barely pitches...

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17 minutes ago, No105_Swoose said:

Salute!  Here's my two cents.  The Yak series of fighters are my favorite fighter aircraft in the Great Battles series.  I like them for their ease to fly and honest handling characteristics.  They're a good gun platform, although with limited ammunition throw weight and load out.  I had high hopes for the Yak-9 in terms of performance and handling.  The first thing I did after installing the update was fly some missions with the Yak-9 Series 1.  Have to say I feel somewhat let down.  In terms of handling and performance it just seems like a Yak-7 (from which the Yak-9 was developed) with one less UB machine gun.  I was hoping for an "uber plane" along the lines of what I recall about the Yak-9 in the old IL-2 1946 game.  The last time I played 1946 was in 2011, but if I recall correctly the Yak-9 in that game was a Yak-9M which had improved performance over the Yak-9 Series 1 we have in Battle of Kuban.  I'm still glad to have the Yak-9 Series 1 in the game for variety and maybe with time I'll get to like it better.  Also, I haven't tried the Yak-9T yet.  It will be good to have a plane like that with a 37mm cannon as I don't do well with the LaGG-3 and P-39, the other VVS fighters mounting a 37mm cannon.  

Yak-9 i have no urge to get when i have Yak-1B, in game 9 is slower at all alts. Its as expected, only suprise is low speed at higher alts compared to Yak-1s i expected it to be faster higher, but it isent. It has better climb do and i dont know if it can take more punishment, for me ill get it at 50-75% off sale.

Yak-9T i have as it can stay alive longer in dive so axis cant run, and it has 1 shot kill gun, so mutch better for bnz in 1943-44 missins insted lagg23, and its must have.

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I have yet to get a one shot kill with the Yak-9T. I am going to practice more and report back later.

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Posted (edited)
9 minutes ago, Danziger said:

I have yet to get a one shot kill with the Yak-9T. I am going to practice more and report back later.

I had a pretty cool experience in quick mission builder yesterday I wanted to share.  I was fighting a bunch of 109's and 190's during a scramble and wound up in a turning fight with one of the 190s.  I had been waving the machine gun "noodle" at the ai but not landing more than a shot or two.  Momentarily, the ai leveled out and I had an opportunity to squeeze off a full shot at it.  The resulting explosion was one of the most spectacular I've seen in the sim so far, and there have been many wow moments to reflect on.  S!

Edit sorry I forgot to mention I was in the yak 9t.

Edited by JG51_Beazil

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Yak-9T's gun is a disappointment. Single engine planes eat multiple 37mm rounds. Stuka on average requires at least 3 hits before going down. Yesterday at CB I got a hit from 37mm while flying a Fw-190D9. The only effect I noticed was cracking of the canopy.

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29 minutes ago, Danziger said:

I have yet to get a one shot kill with the Yak-9T. I am going to practice more and report back later.

HE rounds and in QM no problems vs 109s or 190s when you hit at angle, from dead 6 its buged like other 37mms since last DM patch.

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12 minutes ago, JG51_Beazil said:

The resulting explosion was one of the most spectacular I've seen in the sim so far, and there have been many wow moments to reflect on.  S!

Edit sorry I forgot to mention I was in the yak 9t.

 

FWIW - I too have had this experience with the 9T.  Did approx 10 QMs last night, and saw one hit flames and one hit massive explosions on both 190s and 109s with the 37mm.  I saw it do a nice job on some P-47s fuel tank too (was mixing in some non-historical just to get a feel for it). 

 

I agree it isn't always a one shot one kill weapon, but I really enjoyed what I saw last night.  I am the first to admit that I have no idea what the historical ratio of the 37mm round to a kill should be - but on one QM 4x4, I had all 4 kills on 2 109K-4 (ace) and 2 190D (veteran), and still had a few cannon rounds left to take out 3 vehicles.  YMMV, but the for me the 9T is everything I had hoped for since the P-39. 

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Posted (edited)
20 minutes ago, mincer said:

Yak-9T's gun is a disappointment. Single engine planes eat multiple 37mm rounds. Stuka on average requires at least 3 hits before going down. Yesterday at CB I got a hit from 37mm while flying a Fw-190D9. The only effect I noticed was cracking of the canopy.

 

The 37 of Yak9 seems more effective than you think. 

Killed severals AI 109 with QMB: 1 hit was enough most of the time, sometimes 2 needed. Against He111, 2 hits seem enough. 

Did you had HE only?

Edited by JG300_Faucon

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30 minutes ago, mincer said:

Yak-9T's gun is a disappointment. Single engine planes eat multiple 37mm rounds. Stuka on average requires at least 3 hits before going down. Yesterday at CB I got a hit from 37mm while flying a Fw-190D9. The only effect I noticed was cracking of the canopy.

 

I've one shotted several 109s in my tests. Where you hit matters. Also the type of round matters... HE is much more effective against aircraft. You may want a mix if you're going after small ships or vehicles.

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Looks like multiplayer environment severely decreases the 37mm effectiveness sometimes, like this video from Krup shows

All of the planes shown in this video returned to base
 

 

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7 minutes ago, -=PHX=-SuperEtendard said:

Looks like multiplayer environment severely decreases the 37mm effectiveness sometimes, like this video from Krup shows

All of the planes shown in this video returned to base
 

 

 

Could be the infamous "dusting" issue that we've seen in other multiplayer titles with one shot powerful weapons. In a hail of .50cals, a few bullets not getting counted is hardly noticeable but would be very noticeable with a single shot weapon.

 

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Posted (edited)
32 minutes ago, ShamrockOneFive said:

Where you hit matters. Also the type of round matters... HE is much more effective against aircraft.

 

  This!

I forgot which rounds are He and wich are AP and i flew a sortie with AP load for the 37mm. I noticed a lot of sparks, when hitting 190's from dead six, but they always took multiple hits to bring down. This is pretty wrong modeled, since a 37mm AP round,from dead six, should pass through most of the plane and turn the pilot into pink mist. The seat armor on fighters is very optimistically modeled at this point.

  The next sortie i took the HE loadout and it was a lot more easy to kill them. One, maximum two hits and the plane went down. Engine hits with the HE shell will almost always set the plane on fire. I had one insta kaboom, on a 190A5. Very satisfying.

  I shot down six fighters with the cannon alone,  in the first sortie, while missing a lot of shots. The 37mm is a specialist weapon that requires more patience, but can harvest just as much "kill' as planes with much longer trigger time.

Edited by Jaws2002
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37mm seems fine, if you're hitting the rear fuselage don't expect it to go down after the first hit. Get anything with any deflection seems to do the job, 2 hits on any wing seems to be enough to take it off, at least if the enemy decides to try and pull any G's with that damage.

 

I had a few head on tests and it obliterates most things easily. 

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Posted (edited)
34 minutes ago, Jaws2002 said:

pass through most of the plane

I’m not saying it’s modeled correctly but projectiles hardly stay on a uniform path once they hit a solid. 

With all projectiles in this game hitting from dead 6 is probably the worst thing you can do, even a slight angle off seems to help significantly with hit detection

Edited by Hajo_Garlic

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I liked the Yak 9 T. I also like Yak 7.  I think they handle like a manouverable IL 2 on steroids. Very good weapon platform. No bombs mean I aint gonna use it. But damn I liked it

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2 hours ago, -=PHX=-SuperEtendard said:

Looks like multiplayer environment severely decreases the 37mm effectiveness sometimes, like this video from Krup shows

 

All guns in general as we've seen many times (e.g. the current 50cal debate)

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21 minutes ago, 216th_LuseKofte said:

I liked the Yak 9 T. I also like Yak 7.  I think they handle like a manouverable IL 2 on steroids. Very good weapon platform. No bombs mean I aint gonna use it. But damn I liked it

 

...ah, the logic that got us the Yak-9B ...I really shouldn't be attracted to that.

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I like it a lot, very satisfying to fly, however will admit I was a bit surprised to see that there was no accommodation for even a small bomb loadout.  Granted, I didn't know much about the Yak-9 to begin with but seeing how the Yak-7 could at least carry a couple, I guess I expected the same. Especially with that big gun on the 9T,  it seemed like a natural for some strike missions or light tank hunting.

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Posted (edited)
4 minutes ago, =[TIA]=Stoopy said:

I like it a lot, very satisfying to fly, however will admit I was a bit surprised to see that there was no accommodation for even a small bomb loadout.  Granted, I didn't know much about the Yak-9 to begin with but seeing how the Yak-7 could at least carry a couple, I guess I expected the same. Especially with that big gun on the 9T,  it seemed like a natural for some strike missions or light tank hunting.

I think that by the time the Yak-9 was introduced the Soviets had enough dedicated ground attack aircraft that using fighters in that role was unproductive. They needed dedicated fighters to try and contest the Luftwaffe for air superiority and there was little utility in trying to equip light fighters with bombs and/or rockets when you had hordes of Il-2s doing a better job of it.
Contrast this with the USAAF/RAF who had fighters with much higher carrying capacity that could be converted to fighter-bombers very easily once air superiority was attained  in 1944.

The whole idea of the Yak-9T being intended for anti-tank roles appears to be a bit of a myth, even though it appears in the dev's notes. AFAIK the Yak-9Ts were used almost exclusively in the fighter role and were liked by their pilots for the hitting power.

Edited by RedKestrel
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Not bad to fly but no bombs and not enough ammo for a poor shot like me...😬

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3 hours ago, Jaws2002 said:

 

  This!

I forgot which rounds are He and wich are AP and i flew a sortie with AP load for the 37mm. I noticed a lot of sparks, when hitting 190's from dead six, but they always took multiple hits to bring down. This is pretty wrong modeled, since a 37mm AP round,from dead six, should pass through most of the plane and turn the pilot into pink mist. The seat armor on fighters is very optimistically modeled at this point.

  The next sortie i took the HE loadout and it was a lot more easy to kill them. One, maximum two hits and the plane went down. Engine hits with the HE shell will almost always set the plane on fire. I had one insta kaboom, on a 190A5. Very satisfying.

  I shot down six fighters with the cannon alone,  in the first sortie, while missing a lot of shots. The 37mm is a specialist weapon that requires more patience, but can harvest just as much "kill' as planes with much longer trigger time.

For me also how 37mm AP round hitting 109 at dead 6 from 200m does not kill pilot is big mistery , so i just stick to HE as it atleast does more dmg.

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Posted (edited)

I tried the incendiary  HE only loadout and got a positive result.

 

 

Edited by 56RAF_Roblex

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1 minute ago, 56RAF_Roblex said:

I tried the incendiary only loadout and got a positive result.

 

 

 

You mean HE (High Explosive)?

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Just now, ShamrockOneFive said:

 

You mean HE (High Explosive)?

 

Yes.  'Not AP'    Doh!  🙄

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The 9T feels like it needs a bit more rudder correction than the other Yaks. Not as all over the place as the P-51 is, but it certainly has a lot of character!

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I love both the Yak9 and the Yak9T - both very nimble fighters. But in case you want to do some ground attack f.ex. to hunt

some trains, you better trim up your elevator before you make your dive, else you will end as bolt on the ground.

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6 hours ago, CountZero said:

Yak-9 i have no urge to get when i have Yak-1B, in game 9 is slower at all alts. Its as expected, only suprise is low speed at higher alts compared to Yak-1s i expected it to be faster higher, but it isent. It has better climb do and i dont know if it can take more punishment, for me ill get it at 50-75% off sale.

Yak-9T i have as it can stay alive longer in dive so axis cant run, and it has 1 shot kill gun, so mutch better for bnz in 1943-44 missins insted lagg23, and its must have.

That is curious. If you compare the in game specifications the yak9 series 1 is faster, climbs better and better max turn rate on seconds than the 127series. I thought after watching this that yak9 will be kind of a better Yak1B. 

Game advertaises 537Kph on the deck. That is quite good to chase any 109 variant. 

Maybe the real one on the game is different and less optimistic. Waiting your test for the IL2 compare eheheh

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6 hours ago, Danziger said:

I have yet to get a one shot kill with the Yak-9T. I am going to practice more and report back later.

 

I smacked an He-11 with several good shots and he just kept going. The train, however, died a quick and fiery death.

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Posted (edited)

When I first saw the iron sight as standard for the Yak-9, the first thing I thought was, "Badass! This truly is a flying gun.  This is an assassin's gun.  This is a plane for a hardened no-nonsense military that has finally decided to be well and truly sick of the enemies' crap." 

 

That's not to say the reflector sight doesn't have it's uses though.  I just hope the front post of the iron sight isn't a prone to breaking with a single light hit, like the pre-DM update IL-2 '43 was.

 

I can see the Yak-9 as being the air superiority fighter version it's meant to be.  I'm still at a loss as to why the Russians were so skimpy on machine gun armament and ammo load though.

 

The 9T is definitely well-modelled as the ground attacker / sneak up on 6 and blast 'em machine it's meant to be.  I certainly wouldn't want to get into a long lasting turn fight with it.

 

 

Edited by 69th_Mobile_BBQ
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Have spent most of the afternoon in the new yaks on the Finnish server, and they are an absolute dream. They both handle crisply, don't fall apart in dives(!), look freaking awesome and are very capable. I was very worried about the lack of ammo in the - 9T, but the gun is a monster. I just landed a flight in the Finnish server with a (new personal best) score of 4 kills, 1 assist in the 9T, and still had ammo on board. The 9T is definitely an amazing point defence interceptor and bomber killer, and can also snipe tanks. The vanilla 9 is more suited as an escort fighter I think, but both are very impressive. 

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16 minutes ago, E69_geramos109 said:

That is curious. If you compare the in game specifications the yak9 series 1 is faster, climbs better and better max turn rate on seconds than the 127series. I thought after watching this that yak9 will be kind of a better Yak1B. 

 

Having tried both the Yak-1B & Yak-9 series 1 back to back in the same QMB scenario against 190A-5's & 109G-2's, I can say that the Yak-9 was slightly faster than the Yak-1B.

 

I'm enjoying both the new Yaks, I like the ammo counter for the 37mm, it's a good feature. I also like that they added the ring and bead gun-sight, great attention to detail.

 

The skins are beautiful, but there is only one thing that stands out for me that seems incorrect, and it's something that applies to all Soviet aircraft across the board, not just the Yaks. That is the majority of stars on the skins are of the later "Victory star" or "Outline star" type, while the broad white line star is hardly represented. This doesn't tally with the historical record, where the V star was only officially adopted in 1945, although it had been used as early as 43, it wasn't anywhere near as prominent during the GPW as the broad outline star.

 

It's a tiny criticism and I may well be wrong. The reference I have for that is Eric Pilawskii's Soviet Air Force Fighter Colours 1941-1945

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Posted (edited)
1 hour ago, E69_geramos109 said:

That is curious. If you compare the in game specifications the yak9 series 1 is faster, climbs better and better max turn rate on seconds than the 127series. I thought after watching this that yak9 will be kind of a better Yak1B. 

Game advertaises 537Kph on the deck. That is quite good to chase any 109 variant. 

Maybe the real one on the game is different and less optimistic. Waiting your test for the IL2 compare eheheh

Dont plan to get it so i just look at numbers from ai folder:

 

Yak-9:

   ////// MaxAltTAS = <float ALTITUDE>, <float TAS> // Водорадиатор по потоку (1/2), маслорадиатор открыт на 2/3, RPM = 2700, заправка 70%, БК полный
    MaxAltTAS =  0,529
    MaxAltTAS =  1000,552
    MaxAltTAS =  1700,563
    MaxAltTAS =  2000,562
    MaxAltTAS =  3000,574
    MaxAltTAS =  3800,594
    MaxAltTAS =  4000,594
    MaxAltTAS =  5000,590
    MaxAltTAS =  6000,583
    MaxAltTAS =  7000,574
    MaxAltTAS =  8000,561
    MaxAltTAS =  9000,544
    MaxAltTAS = 10000,513

 

And numbers for Yak-1B with 100% fuel:

    ////// MaxAltTAS = <float ALTITUDE>, <float TAS> // Створки по потоку, 100% топлива, RPM = 2700
    MaxAltTAS = 0,526
    MaxAltTAS = 1000,548
    MaxAltTAS = 2000,567
    MaxAltTAS = 3000,573
    MaxAltTAS = 4000,599
    MaxAltTAS = 5000,598
    MaxAltTAS = 6000,594
    MaxAltTAS = 7000,587
    MaxAltTAS = 8000,577

 

And on Yak-1b closing water rad to 0 gives you more speed (was going up to ~540 on deck last time i checked), on Yak-9 thats all what you can get as 50% is best you close it more you lose speed, same rad like on 7b, you can close oil from 33% and get 1-2kmh at best.

 

So for speed i would not get it, it can last more in dive and climb at low alts and thats it from what i see not mutch to make me buy it when i have Yak-1B, i got Yak-9T on the other hand as its big upgrade compared to lagg23 in 1943-44 maps on wol.

 

Regarding early 109s they can match his low alt speed even at combat powers and mid high leve it miles away, nothing new Yak-1B could not do same, but that boost in dive max speed is maybe worth it as they cant easy run away like that.

Edited by CountZero
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To day I had a unexpected test of Yak 9T 37 mm. I had less than 1 second determin I was attacked to I was blown to powder in my JU 52 on Finnish server

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I very rarely dabble online but decided to test out the Yak9/T on the Finnish server, my usual routine is to get up, bumble towards the enemy and then get shot down by someone I didn't see. It feels like a nice stable aircraft to fly, quite forgiving, great visibility even with the cockpit a bit further back and its as easy as previous Yaks to take off and land with. I even managed to get my first online kill (that actually registered on the board, but no name poped up so I guess they managed to bail?), I think it was a Bf109 that was running for home and flying nice and strait, even after a couple of failed attempts by me to hit it, I assume he was all out of ammunition.

 

Pretty much my last burst of the 37mm, and my first hit with it, ripped off nearly half of its port side wing. I was firing at quite a distance as I was planning on expending the last rounds and running away myself.

 

All in all very satisfying, I think I loaded mixed AP/HE, next time I'll take just HE.

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7 hours ago, Jaws2002 said:

This is pretty wrong modeled, since a 37mm AP round,from dead six, should pass through most of the plane and turn the pilot into pink mist. The seat armor on fighters is very optimistically modeled at this point.

This is not how ballistics work. Passing through matter changes the flightpath of the projectile. Snipers hate shooting through glass - and there they usually shoot at nearly 90deg. Passing through the oblique aluminium of a plane tail will have serious impact on the projectile path and also the projectile will be deformed and start to turn around several of its axis - all of which seriously affects penetration. 

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Posted (edited)
53 minutes ago, Eisenfaustus said:

Snipers hate shooting through glass -

 

Please don't compare a ten gram sniper bullet with a 37mm cannon, throwing three quarters of a kilogram shells, at a flimsy aluminium fighter plane. While in general you are correct, the heavier the shell, the harder it is to deviate from it's flight path, by flimsy aluminium spars found in a fighter, and if it does the more damage is done to the structure that deflected the impact.

 

look at this:

http://www.russianammo.org/Russian_Ammunition_Page_37mm.html

"The recoil operated cannon was intended to engage German tanks and armored vehicles, as well as to destroy hostile aircraft with a single hit. The AP shells were belt fed and could penetrate 40mm up to an angle of 45°;" 

  That's a lot of kinetic energy and most importantly momentum, to be deflected by typical ww2 aircraft skin and structure. IF it does, moving that shell out of it's flight path will deform, tear, or rip, the structure it hit, most likely ripping the tail off the plane. 

 

Look at this video to see the damage is done to the structure that deflects the shell, if it manages to deflect it and look what happens when the shell stays on course.

 

 

 

 

53 minutes ago, Eisenfaustus said:

all of which seriously affects penetration. 

 

   That 37mm AP shell has a lot of mass and momentum and would tear the taill off the plane, if some of it's structure managed to deflect it. A tumbling, nearly two pounds shell, 200mm long would tear everything in it's path. 

 

In my opinion, a 37mm AP shell, hitting a fighter from dead six, should be a 90% kill, either by pilot kill, or catastrophic damage in the rear fuselage,....or both.

Edited by Jaws2002
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