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About E69_geramos109

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    Krakow. Poland

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  1. Another thing that is showing that the landing fm is not really good is that it is almost imposible to make a two point landing without bouncing. You can do it but you need to trim full nose down and touch with a lot of speed.
  2. Do you remember when we had a Mig 3 that was really difficult to land? They made it easyer I guess because people complaining that was so difficult so I do not expect them to make really difficult handling on the ground for some planes.
  3. Looks like finally they change it. No idea why they are not mentioning this on the patch notes.
  4. The spitfire Mk IX with the M61 and M63 engine would be a really nice adition in to the game. The thing is that there were no such a plane called G6 late. The G6 was the name of the plane and the rest was improvements and modifications that were coming and that were mixed. That is why they named the G14 trying to standarice all the mods. So to include the new G6 late mods that could be done with our current G6. New tail and new cockpit are minimum 3D changes and the Mw50 mod and AS mod would be the engine mod options. I can undestand they want to shell the G6AS as separate plane with all the modifications on that. This way we have a different plane on the family also fitting on the map but We did not need another G6 that if you put all mods is a G14. Is like if you sell twice the spit with cliped wings as the only diffence and even that would be a bigger difference than the new G6 late with the G6 early and the G14
  5. So if you dont put the mods on the G6 late you have the G6 early collector. That means they sold the same plane twice
  6. Looks like Nope. If on the future they are not goind to add the As the new G6late is the same as the collector G6 or at best with all the mods like the G14. Are devs going to give back the money to the ones who buyed the collector G6?
  7. The new G6 LATE is kind of a joke. I did not expect from the team to sell a the same plane twice. There is no difference from the G14 without the AS or ASM engine mod so we basically get the G14 once again with the posibility to put the old cockpit or the old tail.... What about the 3D modelling big mistakes that the 109 has on the game like the landing gear or the frontal armored glass bar? Anything improved or just Copy-Paste?
  8. The hurri can achieve 480 on the deck If you engage the second gear with the engine mod. I was quite surprise to see that. No Idea if that is correct or not. Engine timers is a big changer here. E7 can not outrun by much the hurri without braking the engine.
  9. And what are the reasons you dont like about where the game is going ? Towards German Bias or what?
  10. @-DED-Rapidus Server Finish Virtual Pilots. Is a nice place to find this event on multiplayer. This time he was still invisible after opening fire. Sortie: http://ts3.virtualpilots.fi:8000/es/sortie/623086/?tour=39 (There is some flack shoting at me so I put the sortie to confirm that the kill was down by a plane not by flack) Note that the russian Flack is shoting on my direction as well, signal that the enemy was there. Track file: https://drive.google.com/file/d/13ykfKB2mVr0o6cbMOazGFwb3uOjM_5Wn/view?usp=sharing
  11. The thing is that the woble makes the recover more slow, is not just a wobbling effect. Samehow affects the effect of the elevator. Not sure how it works and would require research about this effect. About the yanking you mentioned. My interpretation is that the problem is with a hard pull trying to recover too fast because I do not see the sense of that quore refering to yank the stick up and down if it is talking about the recovery not about performing combat manouvers. I can not see the sense of talking about that kind of yank on this topic becuase is comon sense that yanking up and down is not what you should do on any plane to exit from a dive. The source I was talking about ¿What means the ladeplan of the Bf-109G 2? -- Groups of use and stress.-- Rules DLA. (Comité Alemán de Aeronaves) The next groups of use and stress: H = Test plane and high performance plane avión de prueba y de alto rendimiento. G = Comercial mercanciesTransport plane P = Comercial pasenger plane R = Sport plane S = Training plane K = Acrobatic planes Grupo 1 = stress very low Grupo 2 = stress low Grupo 3 = stress normal. Grupo 4 = stress High (descrived as acrobatic). Grupo 5 = stress very high (unlimited acrobatic flight). -------------- So under normal configuración without external loads the 109 is qualified on the H5 "unlimited acrobacies"
  12. Is refering to the elevator not the rudder. Translation is incorrect. The plane is not making that on the game at 600 ias. The Bf109 was rated with 5/5 on a scale germans have for rating the planes restrictions for acrobacies ( I will bring the source ) that means there were NO restrictions performing anything as soon the plane speed does not surpase the limit of the manual there were not such limitation with angle of diving etc. To have those problems at this slow speed compare with other planes makes a big difference because a defensive manouver can be just stay on a soft dive and perform a break manouver at 650. A yak would be not able to follow because isues on the handling
  13. I would complain about russain planes. Maybe not with the Dive limit when they brake but te dive behaviour of the plane. The 109 manual for example established the limit on 750 kph and awares not to use too much trim because the THS has quite big effect and that is dangerous if you put too much loads on the plane mooving this THS. Also says to trim the plane befor the dive so you need to push the stick foward to mantain it. There are some testimonies of pilots passing this limit with quite a huge margin and also others that mention structure fatigue after 2 recoveries over the limit due to the huge loads on the recovery. That is happening over 750km/h and on the game the behave is close because at 800 you really need to use the trim to recover and the plane is like a brick On the other hand we have a Yak on the game that you can barely notice that you are on the limit. It happens to me a lot of times, nose down feeling the plane Ok and suddenly losing an aileron because to my surprise I was already on the limit. That is a HUGE diference with what manual descrives where you have handling problems and things to consider doing to recover dives at 600Kph speed where the 109 should be just stiff on controls compared to his combat speeds and that is all. I quote this part of the Yak manual translated in to english The entry on the dive must be made starting with a turn or with a half roll to avoid the fall of the pressure of the oil. It is allowed to do the dive at any angle, reaching during the exit of the same speed of 650 km / h by the indicator, both with the gas and without it. During the dive do not allow the over-revolution of the propeller above 2,800 r.p.m. During prolonged diving do not allow the water to cool: - for the airplane equipped with the M-105P engine - below 40ºC; - for the plane equipped with the M-105PF engine - below 60ºC. The exit of the dive must be done by gently stretching the lever of the plane and at a speed not less than 340-350 km / h. Do not make sudden movements with the altitude rudder during the departure of the dive, otherwise the aircraft, regardless of the speed, will begin to wobble from one wing to the other and the process of the exit of the dive will be longer." From Yak3 manual Before diving, put the plane on a horizontal flight. at about 350 km / h. To dive push the lever if the speed is less than 300 km / h. Otherwise, since it takes a great effort to put a plane in the dive. It can be dived without touching the compensator up to 300 km / h. It is not recommended to do it until 400 km / h. At this time the lever operation will require a lot of effort and it is necessary to adjust the elevator to reduce it. If it is not reduced, the plane leaves the dive with too much effort. To dive enter from a turn to avoid unnecessary overloads or drops in oil pressure. diving is authorized with or without gases, provided that the final speed reached does not exceed 650 IAS. In a dive of 45-60 ° the final speed must not exceed 620-630 km / h. In a dive 70-80 ° must not exceed 600 IAS. At the end of a dive, the sudden movements of the lever must be avoided, since they generate over loads that can end up with the breaking of a wing or an auger. You can see that with all those problems at 620-650 Kph that ARE NOT on the game and the limt of the speed you can stay on steep angles is quite restrictive I guess because over those speeds the plane would be almost imposible to recover, would suffer damage or so. The handling over those limits would be so much worse and probably a high angle of diving would be just imposible to recover just because of handling and not just because the structure not suporting the loads. So is not just about speed limit complains. While the 109 is one of the planes that is more like a brick at those high speeds the yak with noticeable handling problems not just for control loads because of handling, is much easyer and nimble to fly on the limits and that is why the complains
  14. Amacing Job, research and interaction with the comunity. All this deep work is what puts the game in other level. So glad to see that changes from the team since some time already. Big thanks 👏👏👏
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