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Game version 4.006 discussion: Deferred Shading, Yak-9, SU-152, New Campaigns, 4K for 4 planes


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=420=Syphen
Posted
32 minutes ago, Han said:

Dear friends,

 

Having analyzed your feedback after the 4.006c update release, we have found some additional problems on AMD cards with other than MSAA anti-aliasing, which were also apparent with AA and cockpit reflections set to off (there were other, more rare cases as well). During these two days, we were able to reproduce this and find a workaround.

 

Also based on your feedback on the insufficient zoom level in VR we did additional research and adjusted the zoomed-in field of view in VR to look similar to how it looks on a monitor. Several other minor issues were also addressed:

 

1. A number of more rare artifacts that appeared in specific cases (with FXAA or no AA) on AMD cards were fixed;
2. Blinking pixels near the horizon on winter maps shouldn't appear on AMD cards;
3. Minimal FOV in VR looks more like minimal FOV on a monitor;
4. Landscape rendering has been further optimized, this may improve the performance in many situations;
5. Anti-aliasing algorithm has been improved somewhat;
6. I-16 flaps angle indicator has been corrected;
7. Instrument panel won't shimmer on Sopwith Camel and Fokker Dr.I when the cockpit light is turned on;
8. T-34UVZ-43 hatches won't appear too dark from the inside;
9. Pz-III-M and Pz-IV-G have correct visual damage of the additional frontal armor.

4006d.jpg

 

@Han @Jason_Williams

 

Just tried out the new VR zoom. Looks great! Thanks for the hard work to get this change implimented. It'll make a lot of people happy.     In the future, maybe a 2nd vr zoom bind for the previous VR zoom could be handy; giving a low and high. The low zoom was handy for reading those engine nacelle mounted gauges.

 

Once again, cheers. Well done.

Posted

@Jason_Williams

VR Zoom / IPD issue with 4.006d

 

Shot as captured with Pimax 8K, 1.25 render, Large FOV

Like double vision and FOV is reduced so one is compressed forward up on the instrument panel.

IPD Zoom issue VR.png

E69_Cananas
Posted

Outstanding!!!

Posted (edited)
54 minutes ago, Han said:

3. Minimal FOV in VR looks more like minimal FOV on a monitor;

 

@Han

This has totally ruined VR for Il2 for me - well done whiners:clapping:

 

Now, I can clearly Id aircraft from afar but I get a headache in the process and world scale is out the window. ?

 

Yak 1b fight against P51's

And a note - that p51 is more than clear to Id at that distance in VR. Now it feels like I am flying with my finger on the zoom button all the time which sucks.

P51 die.png

Edited by blitze
additional info
SCG_motoadve
Posted
18 minutes ago, [CPT]HawkeyeP said:

 In the future, maybe a 2nd vr zoom bind for the previous VR zoom could be handy; giving a low and high. The low zoom was handy for reading those engine nacelle mounted gauges.

 

This is needed for sure in VR, many VR headset has low res and helps for gauges, specially the ones outside like in the 110s H129s.

Thanks for the VR zoom guys.

Posted (edited)

Looks like this fix will need some fixing.

The zoom is much improved at the cost of a much reduced fov by default.

Quick testing confirms pimax (canted displays?) Still need parallel projections on to function properly at about a 25% framerate hit..  No discernible difference between normal and wide fov's.  Haven't tested small fov yet.  S!

 

Thank you for the fast attention team.  And I don't mean regarding these issues, some of which are long standing ones.  I'll deal with the shortcomings for now and do what I can on the user end.  Your gang needs some rest.

 

 

Edited by JG51_Beazil
Posted

Just tested new update (restarted  PC after completion), went for test flight from runway Kuban summer map ,Spit IX.

 4x msaa , grass ON normal.

  I was originally on driver 19.10.1 (RX 480 card).

Then went to latest driver during recent update probs. Same issues on both sets.

 So yesterday went back to 19.10.1, because I prefer the picture quality on my 32" tv I use as a monitor with old driver ,

     as I can use YCbCr 4:4:4 pixel format (cannot on newer drivers).

 Looking forward to trying game after 4.006d update but this is the result.....same as before latest hotfix.

  Dont know if it does it with latest drivers ....starting to lose heart messing around swapping drivers ......sigh!!

    Pics taken a few minutes ago below.

yy.jpg

yyy.jpg

Posted

The team's ability to catch and correct defects is amazing to me.  The new update is great and the response to users is second to none.  Great job.  My hats off to the team and Jason.

Falcon

Posted
3 minutes ago, JG51_Beazil said:

Quick testing confirms pimax (canted displays?) Still need parallel projections on to function properly at about a 25% framerate hit.

 

B.S. - Parallel Projections on the 8K make the issue worse.  This new release is fubar for VR

parallel pro.png

Posted (edited)
4 minutes ago, Falcon41 said:

The team's ability to catch and correct defects is amazing to me.  The new update is great and the response to users is second to none.  Great job.  My hats off to the team and Jason.

Falcon

See above (my post!)

Edited by SirFlappy
Posted (edited)
7 minutes ago, SCG_Wulfe said:

have you tried the pimax fixes that people had for the old integrated zoom?

 

What - Parallel Projections?  IPD adjustment? Uninstalling the Game?

Done 2 of the 3 so far

 

Oh - I get what you mean - fly with one eye closed.  No.

Edited by blitze
penny drop
Posted
2 minutes ago, blitze said:

 

What - Parallel Projections?  IPD adjustment? Uninstalling the Game?

Done 2 of the 3 so far

Relax, the update is not live for even 1 hour.

Posted (edited)
5 minutes ago, LF_Gallahad said:

Relax, the update is not live for even 1 hour.

I downloaded it a while back (see above)

ddd.jpg

Edited by SirFlappy
Posted
2 minutes ago, LF_Gallahad said:

Relax, the update is not live for even 1 hour.

Been testing 4.006d for the last hour.

 

I should not have had Steam check file integrity cache. 

 

I hope this is solved, yes the other planes looked nice up close like they do when I usually shoot them down - I like to know I 'm hitting them when I pull the trigger so I usually have them fill my sight. ?

 

They are harder to track though as the cockpit perspective is warped and disorientating.

Posted

Just downloaded the update and tried the new VR Zoom. It's wonderful!

 

Many thanks for that. :good:

SCG_Fenris_Wolf
Posted

That's a nice step forward, very well, thank you guys for listening to our feedback!! 

 

A quick early solution and a good one in short time - not complete yet though. Please, to complete it:

 

Some headsets (canted displays and headsets without hardware IPD knob like Reverb) need a zoom-convergence-modifier method in-game. There are no work-arounds, no matter what you read. Please believe it.

 

Elaboration: Similar to the IPD-modifier method already in-game. So people can dial in the zoom-convergence manually in very small steps. Maybe as a next quick finishing, then the thing is much better. And everybody can dial in his convergence by himself, without the need to find variables for all individual headsets with IPD-dependencies into the mix, etc. Just a simple convergence-modifier like the IPD-modifier can solve all of this. Almost complete!

 

The rest, like the world feeling a bit sticky with a rotational-speed offset when zoomed in, is just finetuning (or taste) for which you guys would need to be in the Office anyway. That wouldn't be as important imo.

  • Upvote 5
Posted
1 minute ago, Vortice said:

Just downloaded the update and tried the new VR Zoom. It's wonderful!

 

Many thanks for that. :good:

 

What headset?

-322FG-Wimwam
Posted

VR spotting and zoom is so much better! Thanks!

Only issue is for me (on an HTC Vive) is that it creates a noticeable fish-eye effect in normal view where objects become wider the closer they are to the edge of the screen, kind of like looking through a pair of old binoculars. I wonder if this was an effect which was only meant to be implemented while zoomed in, not in the normal view?

Posted (edited)
4 minutes ago, SCG_Fenris_Wolf said:

That's a nice step forward, very well, thank you guys for listening to our feedback!! 

 

A quick early solution and a good one in short time - not complete yet though. Please, to complete it:

 

Some headsets (canted displays and headsets without hardware IPD knob like Reverb) need a zoom-convergence-modifier method in-game. There are no work-arounds, no matter what you read. Please believe it.

 

Elaboration: Similar to the IPD-modifier method already in-game. So people can dial in the zoom-convergence manually in very small steps. Maybe as a next quick finishing, then the thing is much better. And everybody can dial in his convergence by himself, without the need to find variables for all individual headsets with IPD-dependencies into the mix, etc. Just a simple convergence-modifier like the IPD-modifier can solve all of this. Almost complete!

 

The rest, like the world feeling a bit sticky with a rotational-speed offset when zoomed in, is just finetuning (or taste) for which you guys would need to be in the Office anyway. That wouldn't be as important imo.

 

Jeebas you're a smart one aren't you?

That's a REALLY good idea!

 

3 minutes ago, -322FG-Wimwam said:

VR spotting and zoom is so much better! Thanks!

Only issue is for me (on an HTC Vive) is that it creates a noticeable fish-eye effect in normal view where objects become wider the closer they are to the edge of the screen, kind of like looking through a pair of old binoculars. I wonder if this was an effect which was only meant to be implemented while zoomed in, not in the normal view?

 

You know, it's almost as if the new "default" position is the "old zoom".

 

Finally, SirFlappy, thanks for reporting on the ongoing saga that is the ATI user.

 

I swear I'd develop a nervous tick working at this pace.

Edited by JG51_Beazil
Posted
1 minute ago, dburne said:

 

What headset?

HP Reverb. Normal cockpit view looks great, VR Zoom view looks great as well.

 

No complaints here.

Posted

Hmm better load up my Rift S and see how it looks.

SCG_Fenris_Wolf
Posted
Just now, JG51_Beazil said:

Jeebas you're a smart one aren't you?

That's a REALLY good idea!

 

 

Of course I am smart. I'm an Engineer. I'm also a d*** sometimes, but that comes along with the impatience. I can't help that. Mea culpa. Enough though. I'm incredibly glad they've listened to our feedback.

 

 

P.S. Just tested Reverb, but have 69mm natural IPD to 64mm Reverb lens IPD. That generates a cross-eyed effect with distortion during zoom. Bam, that's one of the IPD dependencies I mentioned.

VA_Gearhead
Posted

 

1 minute ago, dburne said:

Hmm better load up my Rift S and see how it looks.

I'm looking forward to trying it on my Rift CV1! 

Posted
3 minutes ago, Vortice said:

HP Reverb. Normal cockpit view looks great, VR Zoom view looks great as well.

 

No complaints here.

Have not got VR ,but its not gone so well for me (see post I made earlier)

Posted
Just now, SCG_Fenris_Wolf said:

 

Of course I am smart. I'm an Engineer. I'm also a d*** sometimes, but that comes along with the impatience.

 

Aren't we all.  Still one of my faves.  S!

  • Like 1
Posted
6 minutes ago, JG51_Beazil said:

Jeebas you're a smart one aren't you?

That's a REALLY good idea!

 

 

You know, it's almost as if the new "default" position is the "old zoom".

 

Finally, SirFlappy, thanks for reporting on the ongoing saga that is the ATI user.

 

I swear I'd develop a nervous tick working at this pace.

Sorry I missed your remarks,thanks m8..............................wishing I did not have to report bad news my end ,but heyho ...hopefully it gets sorted sometime (this century lol!)

Posted

Oculus rift cv1...zoom is perfect ( dont need mod anymore)

 

Thanks devs

  • Upvote 2
Posted (edited)
17 minutes ago, -322FG-Wimwam said:

VR spotting and zoom is so much better! Thanks!

Only issue is for me (on an HTC Vive) is that it creates a noticeable fish-eye effect in normal view where objects become wider the closer they are to the edge of the screen, kind of like looking through a pair of old binoculars. I wonder if this was an effect which was only meant to be implemented while zoomed in, not in the normal view?

 

Yes noticed this too, something got messed up in the regular view non zoomed, its all warped like a fisheye

 

Edited by SCG_Wulfe
Posted (edited)

With this new patch, the stutters are gone while flying low level over the Kuban forests. I was getting constant 60FPS but there were periodic stutters, which seem to have been introduced with the new rendering method. Now they are gone.

Edited by Raven109
Posted (edited)
19 minutes ago, SirFlappy said:

Have not got VR ,but its not gone so well for me (see post I made earlier)

This is the cross that AMD/ATI card users have to bear with IL-2, so that's why I've always chosen Nvidia cards.

 

I have a spare 1070ti available for purchase if the pain becomes too much for you.

Edited by Vortice
speeling woz slitely rong
RedeyeStorm
Posted

Welll not to sound whiney or something Jason. I am highly impressed with your teams efforts. Using Index here but honestly I prefer the old VR zoom. Never used Migoto zoom. The new one makes me dizzy (mayby it will grow on me) but I find the old zoom much easier to maintain SA. My  vote for two settings one for the old, one for the new VR-zoom.

 

Will play the game no matter what.

  • Upvote 4
Posted (edited)

Ok just tested in my Rift S.

:good:

No problem on this end.

 

Most excellent!!

I will tell you, I would not mind having two levels of zoom available to assign.

Both the original zoom, and this new zoom. I could see using the new zoom for plane identification, and the old zoom on some ground targets.

But the new zoom works just fine for me as is. 

And especially great as no Mod required, especially as I choose not to run mods of any kind.

Edited by dburne
  • Upvote 2
VA_Gearhead
Posted
7 minutes ago, VonMarts said:

Oculus rift cv1...zoom is perfect ( dont need mod anymore)

 

Thanks devs

This makes me happy!

  • Thanks 1
Posted
Just now, dburne said:

Ok just tested in my Rift S.

:good:

No problem on this end.

 

Most excellent!!

I will tell you, I would not mind having two levels of zoom available to assign.

Both the original zoom, and this new zoom. I could see using the new zoom for plane identification, and the old zoom on some ground targets.

But the new zoom works just fine for me as is. 

 

Are you sure, I'm on Odyssey + and the whole world is fisheyed and warped now with no zoom. 

Posted
1 minute ago, SCG_Wulfe said:

 

Are you sure, I'm on Odyssey + and the whole world is fisheyed and warped now with no zoom. 

 

Not at all in my Rift S.

Posted

I'm looking forward to testing the new VR zoom. Great to hear it's being worked on. Thank you for including it!

 

I'm not surprised if there are teething problems. There are a wide range of headsets and IPDs. Pimax in particular is quite a non-standard headset, so it might take a bit of fiddling to get it to work. The old zoom mod required slightly different convergence settings for each headset, I wouldn't be surprised if the same is needed here. These issues start to arise once the zoom is increased; in theory maybe they were there before but much less pronounced.

 

Anyway, great to have a patch with increased zoom, I'll be testing this evening and try to leave feedback.

  • Like 1
Posted

so I just spent some time testing the new VR zoom and it is an improvement. that said, only having one option for VR zoom (on/off) means that we do not have parity with 2D. if only someone developed a mod that gave you different zoom levels....

  • Upvote 2
Posted (edited)
9 minutes ago, Vortice said:

This is the cross that AMD/ATI card users have to bear with IL-2, so that's why I've always chosen Nvidia cards.

 

I have a spare 1070ti available for purchase if the pain becomes to much for you.

Hi Vortice

  I always had Nvidia cards,and was pleased with them.

A few years ago when my last Nvidia card was due for replacement, the guy in my local PC store said try the RX480, mid range card,but good performance.

 I hesitated but went for one in the end,and I must say for the price it performs well.

But I think your right ,seems driver support can be lacking...............but up to now I have got on well with it....the latest fun is making me wonder though!!!

 A 30... series Nvidia card next maybe....we will see.

Edited by SirFlappy
Posted
1 minute ago, QB.Creep said:

so I just spent some time testing the new VR zoom and it is an improvement. that said, only having one option for VR zoom (on/off) means that we do not have parity with 2D. if only someone developed a mod that gave you different zoom levels....

 

Should not need a Mod for that.

With the old zoom and now this new zoom, there are possible two levels if the Devs could make it happen. Might be way more to that though.

Jason_Williams
Posted
2 minutes ago, QB.Creep said:

so I just spent some time testing the new VR zoom and it is an improvement. that said, only having one option for VR zoom (on/off) means that we do not have parity with 2D. if only someone developed a mod that gave you different zoom levels....


We will add this when we can. No time at moment.

 

Jason

  • Like 5
  • Thanks 9
  • Upvote 8

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