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KylerHolland

Career mode - is it boring for you?

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Posted (edited)

Hello, pilots!

Am I the only one who thinks the career mode is boring and monotonous?

I play with the Iron man mode. Difficulty - Hard, front line - Dense. Most of missions are like this: you fly 15-20 minutes to the objective, you see few enemies there, short fight, 5 kills, out of ammo, and you go back home. The next mission is pretty much the same. Finished 15 sorties, scored 40 kills, now pretty much forcing myself to continue.

 

Also, there is a feeling like the world is empty. There is you, your team mates, your enemies and that's all, nobody else. No random aircrafts passing by or landing/taking off, no side dogfights. 

 

I play multiplayer mostly, but I play the career as well, because I think there has to be something exciting in it. But it seems I am wrong.

Edited by KylerHolland
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I exclusively play SP offline and agree with a lot of what you described about career mode.  FWIW it's better than it was thanks to Jason and the developers.  AI has improved and the new DM makes downing enemy aircraft more challenging.  You're especially right about the environment being sterile without a lot going on other than your flight.  I would highly recommend downloading and installing Pat Wilson's Campaign Generator.  It really has improved career mode for me.  Using the advanced configuration you can really make the air war come alive, i.e. seeing many other flights conducting different missions.  It's not that difficult to set up PWCG and there are a lot of good YouTube tutorials to help get you started.

 

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Posted (edited)

I fly the career mode all the time and love it.  The mission types vary with the different theaters and squadron choices you have available.  Some careers will have more variety than others, but overall I think it is very well done.
 

Maybe try a career with a unit close to the front lines in order to decrease ingress and egress times?  Use as little of the “helpers” as possible to make it more challenging?


I fly in VR and really enjoy just flying the planes on full real difficulty.  Navigating can be a real challenge without the map too.

 

I mean, I get what you are saying with some careers - the 110g2 Kuban campaign has really long missions, for example.  For that one I would use time acceleration for sure.  I think there are ways to adapt the way you play careers to make it much more fun.

 

The 190a8 careers close to the frontlines in Bodenplatte are some fun ones that have quicker ingress times, for example.

 

Edited by cmorris975

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I have flown precious few career missions. I don't want to have to fly online even if in SP. I prefer offline QMB sandbox action, which means, being stuck flying in a post-apocalyptic world devoid of life except for a train wayyyyy over there and three tanks wayyyyyy over there. SYN_Vander's excellent mission creator helps with this, but it's still anachronistic to have to exit a game in 2020 in order to make a mission. (And that is absolutely not his fault.)

 

At least with the "battle smoke" mod the QMB has some life to it now.

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Posted (edited)

I am invetween. 
I love pwcg coop with mates. It brings a lot compared to mp servers or pure sp. 
You get a environment that follows ordets and there are no opportunistic elements there to frustrate you and it is not the lifeless scenery. 
I do occationally fly careers , JU 88 Stalingrad is quite entertaining. MIg Too since I cannot fly it well. 

Edited by 216th_LuseKofte

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For me I feel that the Career mode is very good in its initial concept.  A dream come true in fact, but unfortunately quite dull at its current state of development. 

The mission templates are repetitive and appear unfinished.  The briefings are uninspiring in their design.  Aircraft types that the player will face are limited and have little variety.  Others appear to be wholly absent.  For example, I have flown many Moscow and Stalingrad careers for the VVS.  Even during the airbridge phase, I have never once seen an all important Ju-52. 

 

The career also has the misfortune to heavily showcase some of the other features which are lacking in the game.  The extremely poor AI radio calls for one.  As well as the janitor-mode of strictly rationed smoke and destroyed object effects.  I gave up flying ground attack careers, as it really takes you out of the game when your destroyed targets are vanishing around you before you can even turn back around for another run.  It feels like such a futile pastime with this angry mama constantly cleaning up after you, that I find myself quitting out of the game before the mission is over and not coming back.

 

 

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I think it's an excellent feature but have to agree hat the missions are repetitive, the briefings are inadequate and the world is empty as frig (that last one is my biggest single complaint about this sim).

 

Still happy to have it though.

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I think it's pretty good for what it is and I am presently having an absolute blast in a Kuban Yak career.

 

If I want more detailed story telling I will play a payware campaign like the Sea Dragons or Gambit's Havoc one.  

 

 

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I think it would be less boring if the AI wasn't so incompetent. 

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Again, AI is to blame. It’s the Achilles heal of this otherwise great sim. 

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It's all about how much you want to be immersed.

 

You definitely have to role-play and take it seriously, enjoy the medals/promotions, read the newspaper, try to fly back to base and make an effort to dive in. Get emotional connections with wingmen and mourn their loss. If all you want is to dash to the action and get some kills then I think you will be shooting yourself in the foot and end up very disappointed.

 

That is not to say there are no shortcomings. I do agree that the world is a bit barren, and the missions can be repetitive (probably were irl but your life was on the line). I disagree with whoever said there are no dogfights going on the side, I have seen plenty.

 

I think it would be really cool to add another layer of strategy by managing supplies, fuel, spare parts, and new pilots.

There is an inflow of them that can be randomly disrupted by events and you need to decide how many pilots you send out, based on available planes, fuel and ammo, while also planning ahead to make sure they last till the next batch arrives.

 

I know it mixes two levels (low level pilot, vs grand strategist) but I think it would still be lots of fun.

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Posted (edited)

I have no problem with immersion. That's why I still play career and try to enjoy it. What I am trying to say is that currently career mode is boring because missions are predictable and the world is empty.

War is something where you should feel yourself as a tiny piece of a big puzzle. The career does not provide that feeling. Missions should be diverse and there has to be many other aircrafts, trains, vehicles and tanks around. I'd love to see surprise attacks on my airfield. Sudden ambushes when heading home out of ammo. To find and intercept some plane with VIP general on board. To ambush enemy airfield when their planes are taking off and there is a complete chaos there. Isn't it fun and interesting? 

Edited by KylerHolland
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I really dig the Career Mode. IMO it’s what makes the sim a sim. Not just “simulating” the aircraft but recreating the role you’d really have as a pilot. Yeah I get it that no PC game us going to generate an entire war of objects all over the front. That’s impossible. The missions are varied enough and frankly the tedium of flying the same missions over and over was certainly a reality. The random missions do get a good deal of variety. Even if you restated the same mission you won’t get the same result. It’s vastly better than scripted campaigns. I get all sorts of surprises like enemies attacking your base or the flight on the way to the target and so on. Some squadrons I think didn’t get variety, they did the same role day in and day out. You can actually transfer if you want a change. 
There are certainly improvements that could be made, everything is capable of improvement.

Things like significant battles occurring on the timeline like they did etc

Skins are something big that’s missing compared to RoF but those are coming. 

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Posted (edited)

It’s not just the number of objects in the missions, but also the sense of a wider world in the GUI and management screens that needs fleshing out.  

Individual AI pilot morale for example. Have an AI pilot take part in a number of successful operations and his morale and Skill level goes up.  Use him too much or experience a string of defeats and his skill level goes down.   A smart commander would be able to craft and shepherd his unit much better and in a more rewarding fashion.  
 

Kill claims.  Not the “small, medium and large“ categories for aircraft like they have now.  Not the onscreen messages that refer to the player-character by their forum login name either.  Save that for multiplayer. 

Edited by Feathered_IV
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Just jumped into my 109 Stalingrad career . . . finished the mission with all ammo in their belts :(

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I have never seen an AI that was convincing.  Though the AI is better now.  I flew a quick mission in a P-38 against a G6 and was surprised that it was actually turning very hard.  Used to be you could put turn a Spit IX in an E7.

 

If I really want to try to simulate career I’ll fly on TAW

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If you're in a P-38: everything appears to be turning hard  :happy:

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I'm no expert, but I feel there is far more incidental air activity around and about when I fly a PWCG career mission compared to an IL2 career mission.

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7 hours ago, KylerHolland said:

I have no problem with immersion. That's why I still play career and try to enjoy it. What I am trying to say is that currently career mode is boring because missions are predictable and the world is empty.

War is something where you should feel yourself as a tiny piece of a big puzzle. The career does not provide that feeling. Missions should be diverse and there has to be many other aircrafts, trains, vehicles and tanks around. I'd love to see surprise attacks on my airfield. Sudden ambushes when heading home out of ammo. To find and intercept some plane with VIP general on board. To ambush enemy airfield when their planes are taking off and there is a complete chaos there. Isn't it fun and interesting? 

 

You must have a different career mode then me. In every mission I have at least one other flight in the area that is doing their own mission, and I have low fronline activity. I can hear them on the radio and from time to time even see them from the cockpit. Just 2 days ago I ran into them dogfighting on the way back.

Or last week I was attacking frontline and enemy ground attack planes attacked in the same area. So after bombs were gone I attacked them!

 

There are plenty of ground targets apart from the mission objective. Once I saw an artillery position my way back to base and by coinsidence it became the target in next day! MG tracers are visible on the fronline and atillery fire. Never seen advancing tanks, but I'm usually to high to see these kind of details. 

 

"Surpise" attacks kinda happen, they interrupt the mission schedule. So you know it before the mission starts though. I get ambushed a lot when RTB and low on ammo. 

 

I once had an airfield attack mission where the enemy fighters scrambled just when I started the attack. Realized it to late to catch them in the ground, but that was my fault for not expecting it.

 

3 hours ago, pfrances said:

Just jumped into my 109 Stalingrad career . . . finished the mission with all ammo in their belts :(

 

One is complaining that its always the same, the other that something unexpected happens. You can't make it right for everyone 😁

For my taste I get into dogfights to often (almost every mission). Once I was really happy to not be intercepted, as the day before I lost 3/4 of the flight and we needed a rest.

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Bombers and ground attack careers are ok for me, though slightly boring. That's why I alsways have several careers on going.

That mission are repetitive seems quite realistic when we read units or pilots diaries, that's why I am ready to live with it.

 

For fighters careers, I like  PWCG imore, but the same limitations apply and it is a matter of taste

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6 hours ago, 41Sqn_Banks said:

You must have a different career mode then me. In every mission I have at least one other flight in the area that is doing their own mission,

There is exactly one other flight ('Mauersegler' in German careers)

 

6 hours ago, 41Sqn_Banks said:

. Once I saw an artillery position my way back to base and by coinsidence it became the target in next day!

You can see all ground units on your map, so no surprise. And yes, they are still there next day, otherwise it would have to be changed, which would be additional work. But they are also there next day, when you destroy them (miracle?)

 

6 hours ago, 41Sqn_Banks said:

Never seen advancing tanks,

Because there are none. There was a mission type in the old campaign mode, before BOK, in which the player had to attack assaulting enemy tanks (as ground attacker, obviously)

 

The thing is, these missions are scripted, so you will meet, what the mission designer wanted you to meet. There are no random units, like in PWCG, you might encourage, or not.

 

1 hour ago, jeanba said:

Bombers and ground attack careers are ok for me,

What I don't like for, at least the German ground attack missions is, you don't have fighter escorts, which leads to your missions usually being fighter missions, with carrying bombs just for show, as you jettison them anyway, once the enemy fighters approach.

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Because of the non existing escort when you fly in a group of Bf-110 I gave up the German ground attack careers. Sometimes (rarely) you got some help from the 'Mauersegler' which were 'accidentially' operating in the area nearby.

PWCG is the better solution in this case.

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On 5/5/2020 at 1:51 AM, HerrBree said:

I think it would be less boring if the AI wasn't so incompetent. 

I would die for a career mode for tc :)


I can’t help adding here that I wish the ai and pathfinding for tank crew would be looked at.
 

I don’t mean super smart but enough to get around houses and have a bit of behaviour like attack, retreat. It would start to enable mission designs to be improved to create more immersive environments. This way community members might be able to help with the task of creating career/missions.

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SP Needs:

 

- time-skip function

- more things to do in bombers (navigation position, fuel management, proper bombsights, crew management (including "get on the feckin gun and stay on it,... and tell me where the bandit is whilst you're at it").

- AI that helps you

- AI that gives up hopeless fights and runs

- Commands that get real responses from the AI

- GUI with some kind of soul; The newspapers were a nice attempt but they are short lived in their effect

- Detailed reports of what was shot down, not just medium/heavy etc.

- No more 'I'm wounded' or what direction the wind is coming in at at the beach, again.

- Directions in 6 oclock etc, not south or north.

- critical 'story' mission events, your airbase is attacked at the start of a normal mission, you are then relocated for the next mission. If your whole wing are killed in a flight you get rested, or transferred, or it at least acknowledges the loss somehow. Random moments of life outside the battle, you (are forced to) take leave because your family lost their home in an air raid, or your wingman, or gunner (yes, please track the gunner in an IL2, give them a name and stats then when they are injured it matters, and maybe that wounded message won't be so laughable.

- Secondary targets with the option to attack them instead

- Ground attacks that are hit and run, not circle around until all the attackers are dead

 

PWCG helps massively with the whole epxerience but is hampered by some of the game limitations, and the problem I now have is that I can't see myself ever going back to the standard game career to invest the time to see if it improves and therfore enjoy it more; Catch 22 I guess. I hope they will always clearly declare any SP improvements in dev diaries and announcements so SP players are aware.

 

(Fighter careers where you have a superior fighter to the enemy work 'ok' because you can control the battle on your own mostly and just rack up 2-3 kills a mission and make yourself feel like a boss.)

 

 

 

 

 

 

 

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On 5/31/2020 at 12:01 PM, John_Yossarian said:

- Ground attacks that are hit and run, not circle around until all the attackers are dead

Circling over target for minutes until finally the enemy fighters approach to kill you all. Especially when flying the 110 E2 with the low power engines, additional armor, wingbombs (the racks still have a lot of drag after the bombs are dropped), and maximum fuel, but of course no fighter escort. Very realistic, indeed.

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I must be in the minority; Pat Wilson's career I felt like it was just me and squadron with a random enemy flight over there. In the in game career mode, I noticed a lot of other squadrons around. I see planes every where, friendly and enemy. 

 

There is some immersion issues. For some reason every wing uses the same exact default skins. They waste time developing some aces skin while at the same time, they do not provide any skins for any of the wings in game. It is a real pain changing them too. It kills the immersions. Plus, unless you are the commander, you can't change the skins for anyone but your own plane. 

 

Pat Wilson's career does do a better job of briefing and debriefing. It is oddly non-existent in game.

 

The game could use some more role-playing, but given the size of the development team, this seems unlikely to happen. It is one thing to tell story via missions, but it is entirely different to tell a story through characters. This may be something that the community would have to create if they are any creative writers out there. 

 

The coms are confusing. Fighter to the NE! Northeast of what? You can't give a direction unless you know where you are "standing." 

 

----

 

For a good spot for action. I forget the name of the airfield, but it is on the Kuban map. it is really close nestled along the coast and the mountains. Lots of action there. You do everything; escort dive bombers, attack bombers, attack ground assault planes, guard river crossings, attack a recon plane, patrol/ free hunt, and  once)I bombed a bridge. You definitely have to "get into character" on your own. if you want real excitement, you have to play MP. 

 

One odd thing, I got a hang nail and earned the wound badge, then next, I practically broke my back crash landing and nothing. LOL 

 

Anyway, with career mode regardless which you use, will be bring unless you actively immerse yourself into your character. If you need stimulus, you are better off playing MP. 

My .02 cents

Edited by [=PzG=]-FlyinPinkPanther

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For those bored with carrer mode i suggest hanging up thier flying jackets and pop over to DCS for a while...voila no carrer mode at all, just hours of creating your own random misions.  Pop back to il2 and think, wow we really are lucky we have a Dev team that has implimented this for us.

And im sure that for most pilots during the war there were months of completing the same types of missions...for long periods of time...with the only accasinal brush with the enemy.

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3 hours ago, Yogiflight said:

Circling over target for minutes until finally the enemy fighters approach to kill you all. Especially when flying the 110 E2 with the low power engines, additional armor, wingbombs (the racks still have a lot of drag after the bombs are dropped), and maximum fuel, but of course no fighter escort. Very realistic, indeed.

 

If you start as Squadron leader - or high enough rank to be given flight leadership - you can attack the target exactly as you want.  GAF escorts were notorious for not showing up, or scooting off do do something more rewarding for their kill streaks  progress towards the Knight's Cross.  Seems pretty realistic to me.

 

What would transform the game as a flight leader would be some Voice Activated Commands that worked.  I tried VAC long ago with Il-2 vanilla, and it almost worked.  It is a bit like TiR though: I did not realize how much my head moved before TiR, and I did not realize how much effing and blinding I was doing while sim-flying before VAC.  Even with the current AI orders menu, VAC could stop the annoying hunting for keyboard keys you have to do to give an order - several if you have run out of hotkeys. 

 

("Siri - tell my wingmen to attack ground targets"  .... " I'm sorry, I cannot do that....") 

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11 minutes ago, unreasonable said:

If you start as Squadron leader - or high enough rank to be given flight leadership - you can attack the target exactly as you want. 

Yes, agreed, but I am one of those guys, who get a part of the immersion out of starting as a noob and then climbing up the ranks.

Another point, I remember having read, that in career ground attack missions you have to stay a certain time over the target until you are allowed to RTB. If this is correct, it would counter this effect of being leader, but I didn't try it yet, as I always got pretty fast frustrated by flying career and therefore am usally flying PWCG.

 

16 minutes ago, unreasonable said:

GAF escorts were notorious for not showing up, or scooting off do do something more rewarding for their kill streaks  progress towards the Knight's Cross.  Seems pretty realistic to me

When you fly the 110 E2, you don't have any escort. Sometimes the patroling flight (Mauersegler/swift) is in your area and will help you, but usually you are on your own.

But what you describe sounds very familiar, indeed.

Voice activated commands might be an idea to inrease the immersion. I might try this, when flying as leader.

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19 minutes ago, Yogiflight said:

...but I am one of those guys, who get a part of the immersion out of starting as a noob and then climbing up the ranks.

...

 

Exactly this, gaming is all about enjoyment, and change + rewards is crucial for this. (I know real WWII flights were often eventless or repetitive, but real pilots had their life to worry about, not their wife, and as people with limited time just 'playing', we do this to be entertained.) Sat in front of the computer I need an 'event' each mission (this could just be bad weather and tricky takeoff/landing/navigation not necessarily combat), and for the event to vary, but, spending time doomed to failure (ground attack over target for too long), repeatedly, fails the reward aspect of gaming.

 

I'm pretty sure there are rules that can have just a minimal percentage of things being destroyed enabling (triggering) your flight to go home? SO have just one object destroyed to then set a short timer for the flight to then go home, is that possible? Can the devs not add this in to their career set up, it would maybe be one small step to ease some of the frustrations in SP. Or even a timer that starts once reaching the target?

 

And maybe a radio call of 'Right, lets head home' that can be issued as leader, or received as a lower rank to LET YOU KNOW YOUR BUDDIES HAVE GONE!

 

Or, a call and switch to a secondary target....

 

You could have a timer from arrival, then the A starts up and this triggers a radio call from a wingman saying 'uh-oh they've woken up'.... etc.

 

Thats how my mind thinks on this, and yes I am not a developer, but for some to just say other sims have nothing either is a shite arguement, because other games (of comepletely different genres) have more enjoyment and they are also the competition for Il2, not just other flight sims.

 

Il2 BoX is a beautiful game, the models and such things are fantastic, I flew a PWCG mission yesterday and it was great form start to finish, things clicked well in that instance, but so many times there are things in SP that are like a finger jabbing you in the eye when it comes to wanting to do it again.

 

 

Edited by John_Yossarian

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17 minutes ago, Yogiflight said:

Yes, agreed, but I am one of those guys, who get a part of the immersion out of starting as a noob and then climbing up the ranks.Another point, I remember having read, that in career ground attack missions you have to stay a certain time over the target until you are allowed to RTB.

 

Actually I usually start like that too. Although promotion does not usually take too long given the AI's propensity to fight to the death.   As for staying over target - I have never noticed this, but then I pay no attention to the "mission success" messages anyway. To my way of looking at it, you get to the assigned target if you can, take your best shot on it and then fly back to base.   In career they only mean a couple more "points" to your promotion, medals etc - gamey and irrelevant to me. 

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Leaving your flight circling over the target to try and save yourself is too gamey for me and the problem I have with ground attack careers. The fun in ground attacking for me is being in formation, attacking together and leaving together, then hopefully landing safely together. Too many times I found I was resigned to slinking off as the AI died it's inevitable death over the target and that for me spoils things, But maybe I should give it a go on my next PWCG death.

 

 

 

 

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1 hour ago, John_Yossarian said:

And maybe a radio call of 'Right, lets head home' that can be issued as leader, or received as a lower rank to LET YOU KNOW YOUR BUDDIES HAVE GONE!

Absolutely, and I remeber we had this some time ago. Your flightleader called out to rejoin formation and go on with the mission, and you knew you were heading back to your airfield.

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I'm a single player only flight simmer looking for some emmersion so I'll roleplay in my head for the most part... So something caught my attention the other day on a free hunt mission. I sent my noob wingman home after a tour of the Moskow front when three Mig 3's show up. I turned for a head on attack at the leader and hit his cockpit full on. So I look around for his buddies. Usually They are turning to get on my tail but not this time... They did something kind of realistic! They buggered out toward enemy territory at full speed. So I chased them for a bit but finally let them go. I was quit shocked by this behavior and was thinking and hoping maybe the developers are putting some time into the AI. 

 

Now for a couple of suggestions - I wish when I command my pilots to attack enemy aircraft that they would stop rolling over and diving into the ground from 3000 meters. I have lost more aces to this than enemy fire. Also if they could put a little more diverse missions in it would nice and a Complete tally of our victories would be nice, like date and aircraft list would add so much.   

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Just going to add to the sea of AI complaints here...

 

I have been having an issue with AI ground gunners focusing only on me. I am flying a P-47 career and if anyone else has flown that career they know that your wing men slowly circle the target area, yet all the gunners on the ground target me who is +3000 ft above my wing men and farther away. So it is impossible to not take a hit, and because of this new damage model nobody wants to complain about, taking even just a single hit by a small caliber round means taking damage across 85% of your aircraft. So I have to limp home, and that means having 8+ German fighters following me the entire way(not unrealistic I guess), not shooting at me, and eventually crashing into me killing my pilot and ending the career.

 

 

 

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If we could get Paul Lowengrin to do his magic with IL-2 BoX like he did with IL-2FB/AEP/1946 it's could me amazing!

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25 minutes ago, JG7_X-Man said:

If we could get Paul Lowengrin to do his magic with IL-2 BoX like he did with IL-2FB/AEP/1946 it's could me amazing!

 I’m also not a great fan on that sterile career mode, so if this Lowengrin was for the old il2, then for il2-BoX we have Pat Wilson. Still think if the devs opens the GUI like in RoF, much will be improved in immersion for PWCG, and also very handy for using PWCG in VR.

🗣 @AnKor were are you! 

 

 

 

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Improving AI orders, radio callouts and overall interactivity with squadmembers would improve the game a lot for me, it really feels like flying with robots, maybe in the future we can get career mode coop if not the improvements I suggested.

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11 hours ago, [=PzG=]-FlyinPinkPanther said:

There is some immersion issues. For some reason every wing uses the same exact default skins. They waste time developing some aces skin while at the same time, they do not provide any skins for any of the wings in game. It is a real pain changing them too. It kills the immersions. Plus, unless you are the commander, you can't change the skins for anyone but your own plane.

 

Not every plane uses the exact same default skin (especially on the Soviet side). That said, the reason you don't see more skins is because they've not been created yet. The developers have said they would like to create skinpacks, so hopefully that will resolve the problem (by comparison, Rise of Flight has a prolific number of squadron-specific skins).

 

11 hours ago, [=PzG=]-FlyinPinkPanther said:

Pat Wilson's career does do a better job of briefing and debriefing. It is oddly non-existent in game.

 

What we have in game is unfortunately all that can be done at the moment. I've done my best to spruce up the briefings a bit, but there is only so much that can be done here.

 

11 hours ago, [=PzG=]-FlyinPinkPanther said:

One odd thing, I got a hang nail and earned the wound badge, then next, I practically broke my back crash landing and nothing. LOL

 

Every nation has different criteria for earning wound badges. For the Germans, it's your 1st, 3rd, and 5th wounds.

9 hours ago, Yogiflight said:

Another point, I remember having read, that in career ground attack missions you have to stay a certain time over the target until you are allowed to RTB. If this is correct, it would counter this effect of being leader, but I didn't try it yet, as I always got pretty fast frustrated by flying career and therefore am usally flying PWCG.

 

The timer is running once you arrive over the target, so if you are the flight leader, you can always just return to base with the flight at your own leisure, knowing that at some point on the return leg you will be notified that the mission is complete.

 

That said, yes, I agree the time/criteria needed to get the RTB message to be triggered needs to be adjusted.

8 hours ago, unreasonable said:

In career they only mean a couple more "points" to your promotion, medals etc - gamey and irrelevant to me. 

 

Thing is, some medals have to be earned by completing the mission requirements. What's more, there's nothing gamey or irrelevant about that - every nation out there did distinguish between successful and unsuccessful missions when it came to handing out quite a few of these awards. So, completing missions is both a metric that gives the player an incentive to complete missions, and it is entirely historical. Like I said, I could rattle off a whole ream of awards currently in the game that in reality had a "missions completed" requirement.

 

And that, IMO, is what makes the award system in career mode so varied and robust. You can be the glory hound who doesn't care about his comrades and pile up the awards at their expense, or you can play it safer and earn awards by being a good teammate and completing the mission objectives. The choice is yours.

Edited by LukeFF
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