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PatrickAWlson
Posted
On 1/5/2025 at 3:15 AM, Malulani said:

Hello! Spitfire MK XIVe spins out on the run way no matter what. Sometimes they get lucky and take off after spinning out a couple times. Most of the time they spin out and damage the aircraft then despawn. It sounds like they go full throttle immediately on takeoff with the extreme torque of the mk xive and don't correct the rudder. Then if I choose the airstart option the squad commands don't work. 

Royal Temper Tantrum 1945-02-11.rar 173.91 kB · 1 download Royal Temper Tantrum 1945-02-14.rar 167.83 kB · 0 downloads

 

In the past I have just said "AI - talk tot the 1C developers.  However, I have since gotten feedback that this can be fixed in the mission by increasing the delay from mission start to takeoff.  I have written that code and it seems to work well.  A fix will be available in the next release.  

 

Am I 100% sure that it will solve your issue?  No.  In the end it still comes down to the in  game AI.  However, results so far look promising.

  • Thanks 3
czech693
Posted (edited)

I don't believe it's in PWCGBoS.  It appears to be the AI.  I just tried four Spitfire MkXIVe's in AQMB.  On a grass field in Rhineland '45, lead took off, two didn't have his engine running, three and four sat there with engines idling.  On a paved field in Rhineland '45, lead took off, two had his engine running and spun around to the right (right torque from the counter-clockwise rotating prop), two spun around to the right, and three sat there with his engine idling.

 

Checking the AI settings for both MkXIV and MkXIVe they both correctly have "left rudder" marked as true (the other Spitfires have this marked as false).  So they should be correctly applying the left rudder, but it's doesn't appear that they are doing that.  Which is weird since the LaaG and Yak both

with counter-clockwise rotating props have "left rudder" marked as true and they don't have any AI take-off issues with it.

Edited by czech693
PatrickAWlson
Posted
3 hours ago, czech693 said:

I don't believe it's in PWCGBoS.  It appears to be the AI.  I just tried four Spitfire MkXIVe's in AQMB.  On a grass field in Rhineland '45, lead took off, two didn't have his engine running, three and four sat there with engines idling.  On a paved field in Rhineland '45, lead took off, two had his engine running and spun around to the right (right torque from the counter-clockwise rotating prop), two spun around to the right, and three sat there with his engine idling.

 

Checking the AI settings for both MkXIV and MkXIVe they both correctly have "left rudder" marked as true (the other Spitfires have this marked as false).  So they should be correctly applying the left rudder, but it's doesn't appear that they are doing that.  Which is weird since the LaaG and Yak both

with counter-clockwise rotating props have "left rudder" marked as true and they don't have any AI take-off issues with it.

 

My use case is a bit different but the results are the same.  Planes (WWI or WWII) on a snowy field.  With minimal time they spin out.  Add a few seconds and they get airborne.  Why?  No clue.  So it might work.

AJ_Daubz
Posted

Hello, I just installed PWCG and go through the setup in the program. However when I go to create a mission, and get to the pilot screen and select "accept mission" I get this error: Cannot read the array length because <Local 3> is null.

 

The error log is as follows:

PWCG Error
Tue Jan 07 16:51:59 GMT 2025
java.lang.NullPointerException: Cannot read the array length because "<local3>" is null
    at pwcg.core.utils.FileUtils.findInDirectory(FileUtils.java:56)
    at pwcg.mission.io.MissionFileBinaryBuilder.canRunResaver(MissionFileBinaryBuilder.java:89)
    at pwcg.mission.io.MissionFileWriter.runAsyncTasks(MissionFileWriter.java:101)
    at pwcg.mission.io.MissionFileWriter.writeMission(MissionFileWriter.java:80)
    at pwcg.mission.Mission.writeGameMissionFiles(Mission.java:190)
    at pwcg.mission.Mission.write(Mission.java:183)
    at pwcg.gui.rofmap.brief.update.BriefingMissionUpdater.finalizeMission(BriefingMissionUpdater.java:20)
    at pwcg.gui.rofmap.brief.BriefingPilotSelectionScreen.acceptMission(BriefingPilotSelectionScreen.java:430)
    at pwcg.gui.rofmap.brief.BriefingPilotSelectionScreen.actionPerformed(BriefingPilotSelectionScreen.java:190)
    at java.desktop/javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
    at java.desktop/javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
    at java.desktop/javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
    at java.desktop/javax.swing.DefaultButtonModel.setPressed(Unknown Source)
    at java.desktop/javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
    at java.desktop/java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
    at java.desktop/java.awt.Component.processMouseEvent(Unknown Source)
    at java.desktop/javax.swing.JComponent.processMouseEvent(Unknown Source)
    at java.desktop/java.awt.Component.processEvent(Unknown Source)
    at java.desktop/java.awt.Container.processEvent(Unknown Source)
    at java.desktop/java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.desktop/java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.desktop/java.awt.Component.dispatchEvent(Unknown Source)
    at java.desktop/java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
    at java.desktop/java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
    at java.desktop/java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
    at java.desktop/java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.desktop/java.awt.Window.dispatchEventImpl(Unknown Source)
    at java.desktop/java.awt.Component.dispatchEvent(Unknown Source)
    at java.desktop/java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.desktop/java.awt.EventQueue$4.run(Unknown Source)
    at java.desktop/java.awt.EventQueue$4.run(Unknown Source)
    at java.base/java.security.AccessController.doPrivileged(Unknown Source)
    at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.desktop/java.awt.EventQueue$5.run(Unknown Source)
    at java.desktop/java.awt.EventQueue$5.run(Unknown Source)
    at java.base/java.security.AccessController.doPrivileged(Unknown Source)
    at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.desktop/java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.desktop/java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.desktop/java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.desktop/java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.desktop/java.awt.EventDispatchThread.run(Unknown Source)
 

Does anyone have any ideas? Thanks! 

PatrickAWlson
Posted

@AJ_Daubz My guess is that PWCG is not installed in the correct place.  It's supposed to be in the root game directory. Check to make sure that PWCG is installed in your Great Battles directory.  Also, by this time the game has written the mission file but is failing on the binary file. If it is not an install issue then the mission file should be in <Great Battles directory>\data\Missions\PWCG folder.  if it is then you can fly the mission.  It will take a bit longer to load without the binary file but it will work.

 

Details if you are interested:

java.lang.NullPointerException: Cannot read the array length because "<local3>" is null

This is some rotten code inside the core Java classes.  I had to look it up on StackOverflow to get an answer.  What is happening is PWCG is looping through files in the directory and something internal to the Java File class is going wrong and not being handled well.  

 

 

AJ_Daubz
Posted

@PatrickAWlson Thanks for getting back to me! I have PWCG installed in the IL2 directory: steamapps> common> IL2. In this folder I have data and PWCGBos, I think this is correct?

 

And strangely, in data> missions> PWCG the missions I generated are there, however they're just not showing up in mission inside the game. 

PatrickAWlson
Posted
27 minutes ago, AJ_Daubz said:

@PatrickAWlson Thanks for getting back to me! I have PWCG installed in the IL2 directory: steamapps> common> IL2. In this folder I have data and PWCGBos, I think this is correct?

 

And strangely, in data> missions> PWCG the missions I generated are there, however they're just not showing up in mission inside the game. 

 

Two problems then.  First is the failure to create binary files.  That is one that I am not sure how to solve, however, the mission should still work.

 

Second problem is the mission is not showing in the game.  This is almost always due to the player pilot being placed in an airplane that the user does not own.  When you create a PWCG mission, make sure that you own the plane that your pilot is assigned to and change the plane if this is not the case.

AJ_Daubz
Posted

@PatrickAWlsonVery strange, the missions were in a BF109-F4 which I definitely own. 

 

I'll have a play around and report back if I figure it out. 

AJ_Daubz
Posted

@PatrickAWlsonSo I've managed to get it working! I just needed to uninstall the game on steam, then delete the IL2 folder in steam apps, then reinstall and it seems to be working flawlessly now! No idea what the issue was but it's all good now

  • Upvote 1
KodiakJac
Posted
On 1/5/2025 at 2:15 AM, Malulani said:

Hello! Spitfire MK XIVe spins out on the run way no matter what. Sometimes they get lucky and take off after spinning out a couple times. Most of the time they spin out and damage the aircraft then despawn. It sounds like they go full throttle immediately on takeoff with the extreme torque of the mk xive and don't correct the rudder. Then if I choose the airstart option the squad commands don't work. 

Royal Temper Tantrum 1945-02-11.rar 173.91 kB · 1 download Royal Temper Tantrum 1945-02-14.rar 167.83 kB · 0 downloads

 

In the past I have also seen this on several occasions, and in my case, I had the AI Spitfires on 150 octane fuel and Ace skill level.  When I dropped their skill level down to High, the problem went away.  It seems the Ace skill level and 150 octane fuel in some Spitfires don't get along well. 

PatrickAWlson
Posted
3 hours ago, KodiakJac said:

 

In the past I have also seen this on several occasions, and in my case, I had the AI Spitfires on 150 octane fuel and Ace skill level.  When I dropped their skill level down to High, the problem went away.  It seems the Ace skill level and 150 octane fuel in some Spitfires don't get along well. 

 

Please direct that to LukeFF with aa track or mission file.  

 

  • Upvote 1
Keelmatic
Posted (edited)

For some Reason my WW2 PWCG works fine, but after several reinstalls my FC PWCG always fails with the same issue when trying to generate a mission. Error log as follows:

 

PWCG Error
Thu Jan 09 19:16:55 EST 2025
pwcg.core.exception.PWCGException: No targets available in mission
    at pwcg.mission.target.TargetDefinitionBuilder.findTarget(TargetDefinitionBuilder.java:37)
    at pwcg.mission.target.TargetDefinitionBuilder.buildTargetDefinition(TargetDefinitionBuilder.java:21)
    at pwcg.mission.target.GroundTargetDefinitionFactory.buildTargetDefinition(GroundTargetDefinitionFactory.java:26)
    at pwcg.mission.flight.groundattack.GroundAttackPackage.buildTargetDefinition(GroundAttackPackage.java:60)
    at pwcg.mission.flight.groundattack.GroundAttackPackage.createPackage(GroundAttackPackage.java:34)
    at pwcg.mission.flight.FlightFactory.buildFlight(FlightFactory.java:171)
    at pwcg.mission.AiFlightBuilder.buildFlight(AiFlightBuilder.java:94)
    at pwcg.mission.AiFlightBuilder.createAiFlights(AiFlightBuilder.java:52)
    at pwcg.mission.MissionFlightBuilder.createAiFlights(MissionFlightBuilder.java:67)
    at pwcg.mission.MissionFlights.generateFlights(MissionFlights.java:41)
    at pwcg.mission.Mission.generateFlights(Mission.java:137)
    at pwcg.mission.Mission.generate(Mission.java:105)
    at pwcg.mission.MissionGenerator.buildMission(MissionGenerator.java:144)
    at pwcg.mission.MissionGenerator.makeMission(MissionGenerator.java:48)
    at pwcg.gui.campaign.home.GuiMissionInitiator.makeMission(GuiMissionInitiator.java:38)
    at pwcg.gui.campaign.mission.MissionGeneratorHelper.showBriefingMap(MissionGeneratorHelper.java:28)
    at pwcg.gui.campaign.mission.CampaignMissionScreen.generateMission(CampaignMissionScreen.java:181)
    at pwcg.gui.campaign.mission.CampaignMissionScreen.createSinglePlayerMission(CampaignMissionScreen.java:156)
    at pwcg.gui.campaign.mission.CampaignMissionScreen.actionPerformed(CampaignMissionScreen.java:128)
    at java.desktop/javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
    at java.desktop/javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
    at java.desktop/javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
    at java.desktop/javax.swing.DefaultButtonModel.setPressed(Unknown Source)
    at java.desktop/javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
    at java.desktop/java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
    at java.desktop/java.awt.Component.processMouseEvent(Unknown Source)
    at java.desktop/javax.swing.JComponent.processMouseEvent(Unknown Source)
    at java.desktop/java.awt.Component.processEvent(Unknown Source)
    at java.desktop/java.awt.Container.processEvent(Unknown Source)
    at java.desktop/java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.desktop/java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.desktop/java.awt.Component.dispatchEvent(Unknown Source)
    at java.desktop/java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
    at java.desktop/java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
    at java.desktop/java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
    at java.desktop/java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.desktop/java.awt.Window.dispatchEventImpl(Unknown Source)
    at java.desktop/java.awt.Component.dispatchEvent(Unknown Source)
    at java.desktop/java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.desktop/java.awt.EventQueue$4.run(Unknown Source)
    at java.desktop/java.awt.EventQueue$4.run(Unknown Source)
    at java.base/java.security.AccessController.doPrivileged(Unknown Source)
    at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.desktop/java.awt.EventQueue$5.run(Unknown Source)
    at java.desktop/java.awt.EventQueue$5.run(Unknown Source)
    at java.base/java.security.AccessController.doPrivileged(Unknown Source)
    at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
    at java.desktop/java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.desktop/java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.desktop/java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.desktop/java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.desktop/java.awt.EventDispatchThread.run(Unknown Source)
 

Thanks ahead of time for any help!

 

Adding to my last post, that initial error is always followed up with 2 additional errors, and a blank briefing screen once you select Next:Map.

PWCGErrorLog.txt

Edited by Keelmatic
Keelmatic
Posted

Jasta 2 01/03/1917

  • Thanks 1
PatrickAWlson
Posted
16 hours ago, Keelmatic said:

Jasta 2 01/03/1917

 

Couldn't recreate the problem starting a new campaign.  Can you zip up your campaign directory?  You will find it in PWCGFC\User\Campaigns.  I did write code to trap the error and continue mission generation so, in the future, it won't ruin the mission creation process, but I would like to recreate and solve the problem.

 

What it is saying is what it seems to be saying: it can't find a target for a flight.  The failing flight is an AI ground attack flight, not your flight, so it's not finding anything for a particular unit to attack.  That's why I changed the code to trap the error and continue on.  Failing to generate an AI flight is not really the end of the world for mission creation.

Keelmatic
Posted (edited)

Sure thing Pat, this is a new campaign i tried to start choosing a different unit and time period that ran into the problem immediately, I also had a campaign earlier that managed to churn out one mission, but then went into this same loop right after, unfortunately i deleted it. I really do appreciate all the help.

CampaignWithError.zip

Edited by Keelmatic
KodiakJac
Posted

Hi Pat,

 

I've got v17.1.0 up and running, and I can't start a campaign with Esc 3 from Jan 1, 1917 thru Sep 1, 1917.  Esc 3 is there during 1916, and then reappears on Oct 1, 1917.  Is it supposed to be that way?  Was Esc 3 in a location off our IL-2 map during that time period, or stood down for some reason?

 

Thanks!

KodiakJac
Posted (edited)

Problems with Roland C.IIa

 

Hi Pat,

 

I've tried to start two different campaigns with the Roland C.IIa in v17.1.0

 

In the first Roland campaign I tried with Schlasta 2 starting on Aug 1, 1916 I got an error message when trying to complete the AAR that said something about a Nieuport 17.  I've attached "Roland C.IIa202501150201932.zip for it, but didn't fully document it.

 

Then I tried a new Roland campaign with Schlasta 10 and got a different error message when trying to complete the AAR.  I've attached all documents for it per the error message, including a jpg of the error message.  Also, Schlasta 10 can't take-off at Bellevue Ferme (where it is stationed on Aug 1, 1916) because the take-off roll is too short before reaching a hill at the end of the runway.  So, I moved to the next nearest airfield "Hivry Circourt" where I could take off.  But after a successful mission I got the AAR error message below.  In the PWCGErrorLog.txt there are a lot of "Invalid aircraft: rolc2a" comments, which is the old name for the newly named "rolandc2a" in PWCG.  The rolc2a is not in my planes owned list, so it is coming from somewhere else in PWCG.

 

Also, you can't start a Roland campaign on July 1, 1916 when it becomes available.  It's listed on the Schlasta pick list, but when you try to complete the campaign creation process, you get an error message saying something about the Nieuport 17.

 

Thanks for your help with this.  The Roland is one of my favorite 2 seaters because it is so ugly...lol 🙂

 

 

PWCG Roland AAR error.jpg

Roland C.IIa202501150201932.zip PWCGErrorLog.txt Roland C.II202501151601698.zip

Edited by KodiakJac
Posted

Hello!

it is the third time that this error appear on game. (PWCG Flying Circus).

The game freeze .

 

IS this PWCG or IL2 FC in cause ? 🤔

 

THx

 

Sans titre-1.jpg

PWCGErrorLog.txt

KodiakJac
Posted

Hi Pat,

 

Since installing PWCGFC 17.1.0 (I did a fresh install as you explained...I deleted the PWCGFC 17.0.0 folder in IL-2 Great Battles and then installed 17.1.0) I've re-started an additional 8 campaigns and all of them are working perfectly except for the Roland.  So, the problem I'm experiencing is unique to the Roland (plus the problem with Esc 3 missing most of 1917).

Posted

The Esc 3 skin dates don't sync with the Nieuport aircraft active dates.  The Nieuports are all withdrawn by the end of 1916 and the Nieuport skins don't start until 1917.

KodiakJac
Posted
6 hours ago, czech693 said:

The Esc 3 skin dates don't sync with the Nieuport aircraft active dates.  The Nieuports are all withdrawn by the end of 1916 and the Nieuport skins don't start until 1917.

 

Are you able to start a Campaign with Esc 3 anytime between Jan 1917 through Sep 1917.  I can't.  I'm just curious if it is just me, or if it is everyone.  It's not on the pick list for me during that period of time.

 

Thanks!

PatrickAWlson
Posted
14 hours ago, KodiakJac said:

 

Are you able to start a Campaign with Esc 3 anytime between Jan 1917 through Sep 1917.  I can't.  I'm just curious if it is just me, or if it is everyone.  It's not on the pick list for me during that period of time.

 

Thanks!

 

I just did on Jan, Feb, and Sept 1917.  All created successfully.  My best suggestion is to completely uninstall and reinstall.  If you have existing campaigns that you want to save, back up the User directory and restore it after reinstalling.

 

1. Back up your user directory (if you want to keep your campaigns)

2. Delete PWCGFC directory

3. Unzip latest

 

If it still doesn't work, please post a screen shot of your campaign data entry screen right before you press "Create Campaign".  I will try again with exactly the same parameters.

KodiakJac
Posted (edited)

@PatrickAWlson

 

I've got a virgin installation of 17.1.0 and I found it, Pat.  I can't start an Esc 3 campaign from Jan 1917 through Sep 1917 with the rank of Capitaine.  If I drop down to Lieutenant, I can start a campaign in that date range.  All other dates before and after that date range I can start an Esc 3 campaign as a Capitaine.

 

Is it a bug, or is there a historical reason for this?

 

Thanks for taking a look at this! 🙂

 

Edited by KodiakJac
PatrickAWlson
Posted
1 hour ago, KodiakJac said:

@PatrickAWlson

 

I've got a virgin installation of 17.1.0 and I found it, Pat.  I can't start an Esc 3 campaign from Jan 1917 through Sep 1917 with the rank of Capitaine.  If I drop down to Lieutenant, I can start a campaign in that date range.  All other dates before and after that date range I can start an Esc 3 campaign as a Capitaine.

 

Is it a bug, or is there a historical reason for this?

 

Thanks for taking a look at this! 🙂

 

 

Got it now.  PWCG does not allow you to take command of a squadron commanded by a historical ace.  In the case of Esc 3 that is Guynemer.  You can have that post in October of 1917.  Similarly, PWCG will not let you take command of Jasta 11 in April of 1917 and so forth.

 

If you are already commander and a historical ace is ready to take command, PWCG refuses to promote the ace.  Start your campaign on Nov 11 as Captain and you will remain commander until you leave the squadron.

 

  • Thanks 1
KodiakJac
Posted
13 minutes ago, PatrickAWlson said:

 

Got it now.  PWCG does not allow you to take command of a squadron commanded by a historical ace.  In the case of Esc 3 that is Guynemer.  You can have that post in October of 1917.  Similarly, PWCG will not let you take command of Jasta 11 in April of 1917 and so forth.

 

If you are already commander and a historical ace is ready to take command, PWCG refuses to promote the ace.  Start your campaign on Nov 11 as Captain and you will remain commander until you leave the squadron.

 

 

Thank you for the explanation! 👍

PatrickAWlson
Posted
1 hour ago, KodiakJac said:

 

Thank you for the explanation! 👍

 

I didn't remember that myself until I looked into why only squadron commander was affected :) 

  • Thanks 1
KodiakJac
Posted
2 hours ago, PatrickAWlson said:

 

I didn't remember that myself until I looked into why only squadron commander was affected :) 

 

And by the way, who is that Guynemer guy getting in my way!  I will kind of feel bad blocking his promotion now...lol

 

P.S. The German Fee skin is way cool👍  I forgot you mentioning you had done one, and I just got around to downloading your new FC skin packs the other day.  When I next attacked a German Fee, I did a double take on just what I was attacking!  Love the gray skin color...it's very German.  Might seem like a small detail to some, but it is huge in immersion for me.  Always kind of bothered me attacking British Fees as a French or British pilot.

 

Cheers! 🙂  

PatrickAWlson
Posted
17 hours ago, KodiakJac said:

 

And by the way, who is that Guynemer guy getting in my way!  I will kind of feel bad blocking his promotion now...lol

 

P.S. The German Fee skin is way cool👍  I forgot you mentioning you had done one, and I just got around to downloading your new FC skin packs the other day.  When I next attacked a German Fee, I did a double take on just what I was attacking!  Love the gray skin color...it's very German.  Might seem like a small detail to some, but it is huge in immersion for me.  Always kind of bothered me attacking British Fees as a French or British pilot.

 

Cheers! 🙂  

 

If you look at a picture of an Albatros C.II it really doesn't look too different from Allied pusher 2 seaters.  More like a Voisin than a Fee, but still not too far off.  Of course the Germans only made 2 prototypes, so it wasn't an actual service plane, but it's something that you can catch in a DH2 or a N11.  The Fee is technically faster than those planes or the Eindecker, but the AI kind of lets you catch them if you go about it properly.

  • Like 1
PatrickAWlson
Posted
On 1/16/2025 at 1:06 PM, arvigna said:

Hello!

it is the third time that this error appear on game. (PWCG Flying Circus).

The game freeze .

 

IS this PWCG or IL2 FC in cause ? 🤔

 

THx

 

Sans titre-1.jpg

PWCGErrorLog.txt 23.06 kB · 0 downloads

 

Unfortunately, that is an in game error and not a PWCG error, so the logs won't tell me anything.  It is basically saying that an object used by PWCG in a mission is lacking an expected component.  I have no idea what FSTSound is. I mean, I can tell you that FSTSound implements ISound and an instance cannot be created for some reason, but that is not really helpful :) 

If this happens again, please post the mission, both here and in the bugs section.  These issues are very difficult for me to figure out.  I usually have to go through a very long process of eliminating mission elements until I isolate the offending one.  I cannot fix the problem but I might be able to eliminate the offending mission element from use.  The 1C team probably knows exactly what FSTSound is since they have the code and are able too debug the application.

 

Note to the 1C team: failure to play a sound should not be a fatal mission bug.  Log the error, swallow it and allow the mission to continue.

  • Like 1
Posted

thank you .

 

PatrickAWlson
Posted
3 hours ago, arvigna said:

thank you .

 

 

Post the mission if you see it again.  It's one of those things that might only happen in certain places at certain times or under certain conditions.  The game wanted to play a sound and couldn't.  Could be almost anything.

  • Like 1
Posted (edited)

hello.

 

I'm sorry to come back, but this time another problem occurs in pwcg. FC

I thought it was nothing serious in the previous mission.

I did another mission to be sure (the previous one is deleted).

 

it happens when I make the mission report.

 

I suspect myself I've made a mistake by asking for equipment.

I can no longer continue my campaign.

 

 

Fred2202501222001451.zip

Edited by arvigna
Posted

Does anyone know if you need a dedicated server running a coop campaign with people in different flight groups but only the referenced player flight path is on the ingame briefing and map, where the other group has waypoints ingame as the ai follows them they just can't be seen in the ingame map or briefing 

Posted (edited)

Hello Pat,

When I want to create a new campaign.

here's what happens.

 

do you have an idea, please ?

 

edit : I have the impression that this is happening in June and July, the dates selected.

 

Thank you.

Sans titre-1.jpg

PWCGErrorLog.txt

Edited by arvigna
PatrickAWlson
Posted
8 hours ago, arvigna said:

Hello Pat,

When I want to create a new campaign.

here's what happens.

 

do you have an idea, please ?

 

edit : I have the impression that this is happening in June and July, the dates selected.

 

Thank you.

Sans titre-1.jpg

PWCGErrorLog.txt 44.51 kB · 1 download

 

 Yep - data error.  Esc 102 introduces the Nieuport 17 too soon.  I changed the introduction date from 19160601 to 19160701, which is the earliest introduction of the N 17.  Modified file attached if you don't want to wait.
 

Esc 102.zip

  • Like 1
  • Thanks 1
Posted

Bonjour,

Thank you very much !

👍

Posted

Hello Pat,

I've been using the PWCG for a while and noticed a strange bug. During every mission I generate upon reaching the 1st or 2nd waypoint (always either climbing from takeoff or climbing shortly after), I get a radio notification that enemy planes are spotted at a random clock position even if they are not close or even visible on the map. I do play with many mods when using PWCG and the issue could lie there, but I am wondering if you have any knowledge perhaps of this issue.

PatrickAWlson
Posted
2 hours ago, zaggo333 said:

Hello Pat,

I've been using the PWCG for a while and noticed a strange bug. During every mission I generate upon reaching the 1st or 2nd waypoint (always either climbing from takeoff or climbing shortly after), I get a radio notification that enemy planes are spotted at a random clock position even if they are not close or even visible on the map. I do play with many mods when using PWCG and the issue could lie there, but I am wondering if you have any knowledge perhaps of this issue.

 

Not sure what is happening.  PWCG has no direct control over radio callouts.  The decision to make those is in the game.  PWCG might be making things happen that seem odd. 

 

Here's a guess: you get these radio callouts early in the mission.  If an enemy flight spawns early in the mission and is detected by a spotter of some sort (radar is a possibility) then I can see why the game would issue a radio callout long before you can see the enemy planes.  That wouldn't be a bug per se.  You are getting a real report of enemy activity reported by a radar or a spotter.  This would be more likely on the channel front where there are lots of radars, but it could happen in the east as well.   If that's not what is happening then I really have no clue. I would be curious if there really are enemy planes where the radio callout says there are.

 

The only 100% solution that I can offer at the moment is fly WWI.  No radios to bug you in 1917 :) 

  • Upvote 1
Varibraun
Posted
57 minutes ago, PatrickAWlson said:

Not sure what is happening.  PWCG has no direct control over radio callouts.  The decision to make those is in the game.  PWCG might be making things happen that seem odd. 

 

Here's a guess: you get these radio callouts early in the mission.  If an enemy flight spawns early in the mission and is detected by a spotter of some sort (radar is a possibility) then I can see why the game would issue a radio callout long before you can see the enemy planes.  That wouldn't be a bug per se.  You are getting a real report of enemy activity reported by a radar or a spotter.  This would be more likely on the channel front where there are lots of radars, but it could happen in the east as well.   If that's not what is happening then I really have no clue. I would be curious if there really are enemy planes where the radio callout says there are.

 

The only 100% solution that I can offer at the moment is fly WWI.  No radios to bug you in 1917 :) 

 

FWIW - This has been happening in my WWII PWCG campaigns for a long time (no mods).  There are never any EA that I can detect in view or on map, but the next WP marker will disappear if I have icons on.  I just ignore it since my flight does not react.

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