=DW=_Duck_of_Death Posted August 8, 2023 Posted August 8, 2023 I've been using PWCG for a few weeks now and really loving it. Something a bit weird seems to happen when I generate missions; at all airbases, on all maps I've tried (Normandy, Bodenplatte and Stalingrad) it doesn't matter which direction the wind is in, the predetermined (and non-changeable) take-off direction is always in the same direction. I managed to find one exception to this on Stalingrad at Marinovka airfield, but even then the take-off direction seemed unrelated to wind direction at least 50% of the time. I've tried to search on this topic to see if anyone's raised it before and it may have but I couldn't figure out if there had been a definitive answer to it. Does anyone know if this has always been an issue or is it just me, or is just on certain maps or airfields? I can see that PWCG is doing something with take-off direction as it is with Marinovka, so was thinking it might just be a recent bug maybe? For landings there isn't really an issue as you can change the waypoints for approaches. Thanks again Pat for significantly extending the playability and life of Il-2.
czech693 Posted August 8, 2023 Posted August 8, 2023 On 7/14/2023 at 1:51 AM, sicsix said: Hey Pat, It looks like there's an issue with squadron skins in II_JG52.json. It looks like a copy paste issue from I_JG52.json, each skin has the wrong name and wrong squadron ID and I think it's breaking both of their skins. Cheers for the ace software. See this:
[314th]mrkev99 Posted August 14, 2023 Posted August 14, 2023 (edited) Hi all! I need to tell that it is an awesome mission (campaign) generator and I am very thankful for that. I'd like to ask about c47 transport missions. Whenever I generate a mission which is an air drop mission type (cargo chute or parattroopers, doesnt matter) I can't assign a correct payload for my AI mates. Yes I can take from Pilot's menu paratroopers for everyone but in the end everyone including me has a basic cargo with no chute (i can change it in game for me but not for AI). Anything how to repair this? I know it's not game breaking but it's a small nice detail. Thanks everyone. EDIT: When I choose paratroopers for everyone, we have chute cargo as a payload, not paratroopers. Edited August 14, 2023 by [314th]mrkev99
PatrickAWlson Posted August 15, 2023 Author Posted August 15, 2023 15 hours ago, [314th]mrkev99 said: Hi all! I need to tell that it is an awesome mission (campaign) generator and I am very thankful for that. I'd like to ask about c47 transport missions. Whenever I generate a mission which is an air drop mission type (cargo chute or parattroopers, doesnt matter) I can't assign a correct payload for my AI mates. Yes I can take from Pilot's menu paratroopers for everyone but in the end everyone including me has a basic cargo with no chute (i can change it in game for me but not for AI). Anything how to repair this? I know it's not game breaking but it's a small nice detail. Thanks everyone. EDIT: When I choose paratroopers for everyone, we have chute cargo as a payload, not paratroopers. The cargo bubbles down to a not so simple combination a number combined with a bit mask. I go through the game and try to analyze all of the4 combinations, but it's easy to get one wrong. I'll try to look at this the next time I am in the code. 1
Riderocket Posted August 27, 2023 Posted August 27, 2023 (edited) I get this error when trying to add a pilot in my campaign for coop PWCGErrorLog.txt Edited September 2, 2023 by Riderocket
Juliu5 Posted September 2, 2023 Posted September 2, 2023 Stalingrad front Surovikino 06/03/1942 I./JG51, every mission same stuck position..
Dioisgod420 Posted September 2, 2023 Posted September 2, 2023 (edited) I am having an issue with the tank crew one it works except for when i try to make one as the t-34-76-41 43 works fine i have all of them and thats one that comes with the dlc to begin with so i dk why its the only one that wont work, i add it and it just de selects every time i leave the menu, yes its installed right and as an admin Edited September 2, 2023 by Dioisgod420
czech693 Posted September 4, 2023 Posted September 4, 2023 T34-76-41 is an AI tank. The T34-76-43 is the fully developed model with complete interior and crew positions. The T34-76stz is the early tank that came out when TC was first introduced and it only has two crew positions with limited views, but it is playable. If you look in PWCGTC/TCData/Input/Tanks you will see tank names with a _ in front of the name (i.e. _t34-76stz.json). The underslash indicates it is a playabe vehicle.
Charon Posted September 10, 2023 Posted September 10, 2023 I notice there is a file named simply `.json` in `BoSData\Input\Skins\Configured`. It looks like the contained json is meant to be part of the Spitfire XIVe file, which is mostly empty.
Stonehouse Posted September 10, 2023 Posted September 10, 2023 58 minutes ago, Charon said: I notice there is a file named simply `.json` in `BoSData\Input\Skins\Configured`. It looks like the contained json is meant to be part of the Spitfire XIVe file, which is mostly empty. Checking in winmerge the .json file is a duplicate of the Spit IX file.
Charon Posted September 14, 2023 Posted September 14, 2023 (edited) We had an odd experience tonight where several pilots who seemed like they should have died, didn't. Both bailed out too low for their chutes to open (from what I heard), but one was reported as Seriously Wounded and the other was Captured. We've got Max Pilot Injury set to 4 and Adjustment to Pilot Injury to 0. Looking through the mission logs, I see lines like: T:18199 AType:12 ID:8195 TYPE:Yak-9 ser.1 COUNTRY:101 NAME:^ASzt Timofey Kulikov PID:-1 POS(220964.5313,22.1456,251968.0156) T:18199 AType:12 ID:9219 TYPE:BotPilot_LaGG3_RUS43 COUNTRY:101 NAME:BotPilot_LaGG3_RUS43 PID:8195 POS(220965.3750,22.2006,251968.2344) ... T:49298 AType:18 BOTID:9219 PARENTID:8195 POS(208297.8438,300.9149,232761.1719) T:49299 AType:2 DMG:0.2901 AID:1882112 TID:8195 POS(208297.5469,298.9876,232761.1406) T:49299 AType:3 AID:1882112 TID:8195 POS(208297.5469,298.9876,232761.1406) T:49390 AType:2 DMG:0.8023 AID:-1 TID:9219 POS(208269.2500,204.0887,232769.7500) T:49390 AType:3 AID:-1 TID:9219 POS(208269.2500,204.0887,232769.7500) If I'm reading this right, this says BOTID 9219 (That would be Timofey Kulikov) was killed (AType: 3) at 49390 after bailing out (AType:18) at 49298. Is it possible that the fate of the pilot("bot") after bail-out isn't being taken into account when determining the fate of the pilot? I'm happy to post full mission logs/configs/etc, if any of that would be helpful. Edited September 14, 2023 by Charon
PatrickAWlson Posted September 15, 2023 Author Posted September 15, 2023 On 9/14/2023 at 3:21 AM, Charon said: We had an odd experience tonight where several pilots who seemed like they should have died, didn't. Both bailed out too low for their chutes to open (from what I heard), but one was reported as Seriously Wounded and the other was Captured. We've got Max Pilot Injury set to 4 and Adjustment to Pilot Injury to 0. Looking through the mission logs, I see lines like: T:18199 AType:12 ID:8195 TYPE:Yak-9 ser.1 COUNTRY:101 NAME:^ASzt Timofey Kulikov PID:-1 POS(220964.5313,22.1456,251968.0156) T:18199 AType:12 ID:9219 TYPE:BotPilot_LaGG3_RUS43 COUNTRY:101 NAME:BotPilot_LaGG3_RUS43 PID:8195 POS(220965.3750,22.2006,251968.2344) ... T:49298 AType:18 BOTID:9219 PARENTID:8195 POS(208297.8438,300.9149,232761.1719) T:49299 AType:2 DMG:0.2901 AID:1882112 TID:8195 POS(208297.5469,298.9876,232761.1406) T:49299 AType:3 AID:1882112 TID:8195 POS(208297.5469,298.9876,232761.1406) T:49390 AType:2 DMG:0.8023 AID:-1 TID:9219 POS(208269.2500,204.0887,232769.7500) T:49390 AType:3 AID:-1 TID:9219 POS(208269.2500,204.0887,232769.7500) If I'm reading this right, this says BOTID 9219 (That would be Timofey Kulikov) was killed (AType: 3) at 49390 after bailing out (AType:18) at 49298. Is it possible that the fate of the pilot("bot") after bail-out isn't being taken into account when determining the fate of the pilot? I'm happy to post full mission logs/configs/etc, if any of that would be helpful. Probably. The game will frequently kill a bailed out pilot when it should not (like landed in a knee deep puddle or something similar). Given the choice to err on the side of keeping the pilot alive or killing the pilot, I will choose the former. 1 1
Lenost Posted September 22, 2023 Posted September 22, 2023 Hi, i have recently discovered about the PWCG and have been trying to play with it since 5 days ago but i've been having a problem that doesnt let me Accept a Mission, i will be leaving a screenshot and the ErrorLog annexed. Some guidance with this error would be much appreciated. Thanks in advance!PWCGErrorLog.txt
czech693 Posted September 23, 2023 Posted September 23, 2023 When you downloaded PWCGBoS from here: http://www.pwcampaignmanager.com/pwcg/pwcgbos/web/PWCGBoS.php Did you download the BoS skin packs and install them? Your error log is showing that you don't have the skin for the laag-3s29. Pat Wilson did custom skins for each of the squadrons and his mod looks for the skin associated with the squadron you chose.
Charon Posted September 23, 2023 Posted September 23, 2023 (edited) On 9/15/2023 at 7:15 AM, PatrickAWlson said: Probably. The game will frequently kill a bailed out pilot when it should not (like landed in a knee deep puddle or something similar). Given the choice to err on the side of keeping the pilot alive or killing the pilot, I will choose the former. That makes complete sense. I can always retire them manually. Thanks. ---- One other feature request: would it be possible to add a fallback rendezvous trigger to escort missions? They work fine with AI flight leaders or if navigation markers are enabled, but I fly coop with full realism, and we've struggled with these missions. Often whoever is leading will miss a waypoint slightly, and there's no indication that this happened until we reach the rendezvous and find that the bombers won't link up with us. I've been fixing this by manually linking this little structure (.Group file attached) into missions. It sits right on top of the rendezvous point and triggers the rendezvous waypoint when the leader gets close. I don't claim it's the best possible implementation, I'm not a great mission author, but it works well enough for us to link up. If this could be included with rendezvous waypoints automatically, it would streamline our mission creation and I'd be very grateful. ForceRendezvousGroupNoDebug.txt Edited September 23, 2023 by Charon
Lenost Posted September 23, 2023 Posted September 23, 2023 14 hours ago, czech693 said: When you downloaded PWCGBoS from here: http://www.pwcampaignmanager.com/pwcg/pwcgbos/web/PWCGBoS.php Did you download the BoS skin packs and install them? Your error log is showing that you don't have the skin for the laag-3s29. Pat Wilson did custom skins for each of the squadrons and his mod looks for the skin associated with the squadron you chose. i have not installed them when i posted, but i installed them now and tried it again and the same error still persist. I have only installed those Blank skin packs though. Thanks.
czech693 Posted September 23, 2023 Posted September 23, 2023 (edited) Go back through the setup stuff on the upper left hand of the PWCG dashboard. Like Planes Owned, Configuration, and Skin Analysis. Pat Wilson's Russian Fighters download is in JSGME format and once unpacked (I use 7-Zip) can be copied into the JSGME mod folder and installed with JSGME. Or, you can install it directly by copying the data file from the unpacked Russian Fighters folder and install it manually over the data file in your main IL-2 game folder. Or, you can just copy the lagg3s29 skins from the Russian Fighters folder and paste them into your data/graphics/skins/LaGG3s29 folder. What squadron are you flying? The skins for all four that fly the LaGG3s29 are in the Russian Fighters folder. Edit: Where did you install those files? They don't go into the PWCG folder, they go into the main IL-2 folder. Edited September 23, 2023 by czech693
Lenost Posted September 23, 2023 Posted September 23, 2023 45 minutes ago, czech693 said: Go back through the setup stuff on the upper left hand of the PWCG dashboard. Like Planes Owned, Configuration, and Skin Analysis. Pat Wilson's Russian Fighters download is in JSGME format and once unpacked (I use 7-Zip) can be copied into the JSGME mod folder and installed with JSGME. Or, you can install it directly by copying the data file from the unpacked Russian Fighters folder and install it manually over the data file in your main IL-2 game folder. Or, you can just copy the lagg3s29 skins from the Russian Fighters folder and paste them into your data/graphics/skins/LaGG3s29 folder. What squadron are you flying? The skins for all four that fly the LaGG3s29 are in the Russian Fighters folder. Edit: Where did you install those files? They don't go into the PWCG folder, they go into the main IL-2 folder. I have installed them manually in the right place, they are suposed to be in the folder format right (like the image i will anex.)? (I have checked and all the planes i have tried to fly/and will encounter have a folder here too) I have been trying to fly with 11th Fighter Air Regiment and 273rd Fighter Air Regiment (date 01/08/1942 for both, although i have also tried earlier and later), i've also tried to run with the II./JG52 but no success. The errorlog from my most recent tries dont mention skins either. (I will leave it here as well: PWCGErrorLog.txt , this one i have trie with the II./JG52 in 1/10/1942) Thanks.
czech693 Posted September 23, 2023 Posted September 23, 2023 (edited) Okay, so it's not the skins. You have the correct format for the skins. That error is a Java error, it is not finding something it is looking for. I would delete PWCGBoS from my main folder, re-download it from Pat Wilson's site and re-install it as some bit of data may not have been loaded in your current application. Edit: Actually, before you do that, delete the career and start it over. That Java error may be occuring because of the previous error associated with that career. If that doesn't work then go get the program and reinstall it. Edited September 23, 2023 by czech693
Lenost Posted September 24, 2023 Posted September 24, 2023 21 hours ago, czech693 said: Okay, so it's not the skins. You have the correct format for the skins. That error is a Java error, it is not finding something it is looking for. I would delete PWCGBoS from my main folder, re-download it from Pat Wilson's site and re-install it as some bit of data may not have been loaded in your current application. Edit: Actually, before you do that, delete the career and start it over. That Java error may be occuring because of the previous error associated with that career. If that doesn't work then go get the program and reinstall it. I did both but the error still persists :c i've also tried installing prior versions but no success either. Thanks.
czech693 Posted September 25, 2023 Posted September 25, 2023 So you downloaded the latest PWCGBoS and installed it and then started a new career and it still gives you all these Java errors? One last thing that probably is not the solution would be to download and install the latest version of Java which came out in July, 2023. After giving it some thought, not having the skin should not stop the program from running a mission, it would just use a default skin (I found that out in December with the II/JG 52 squadron). I don't know anything about Java so if updating it doesn't help, I can't think of another possible solution and you would have to get in touch with Pat Wilson.
PatrickAWlson Posted September 26, 2023 Author Posted September 26, 2023 @Lenost PWCG is complaining because it is trying to runresaver and cannot find its directory. Should be: C:\BoS\bin\resaver where BoS is my game install directory. resaver is part of the game install so it should be there. The only reason I can think of is that PWCG is not installed in the game directory. PWCG should be installed in the main game directory. Check to see if your resaver is in your game directory. Verify that PWCG is installed in your game directory. 1
Lenost Posted September 26, 2023 Posted September 26, 2023 (edited) On 9/25/2023 at 1:53 PM, czech693 said: So you downloaded the latest PWCGBoS and installed it and then started a new career and it still gives you all these Java errors? One last thing that probably is not the solution would be to download and install the latest version of Java which came out in July, 2023. After giving it some thought, not having the skin should not stop the program from running a mission, it would just use a default skin (I found that out in December with the II/JG 52 squadron). I don't know anything about Java so if updating it doesn't help, I can't think of another possible solution and you would have to get in touch with Pat Wilson. I have the latest version installed already. Thanks for the replies. 8 hours ago, PatrickAWlson said: @Lenost PWCG is complaining because it is trying to runresaver and cannot find its directory. Should be: C:\BoS\bin\resaver where BoS is my game install directory. resaver is part of the game install so it should be there. The only reason I can think of is that PWCG is not installed in the game directory. PWCG should be installed in the main game directory. Check to see if your resaver is in your game directory. Verify that PWCG is installed in your game directory. The PWCG is installed in the main game directory, but the directory doesnt have a bin folder... I will try to verify integrity of the files, if that dont work should i try reinstalling the game? (It is com steam btw) Thanks. Edit.: While i das verifying the files i noticed that the directory i was "using" was from and old install ???, sorry for taking your time guys. Thanks for the replies anyways, i would not have noticed my mistake without it. Edited September 26, 2023 by Lenost Adding explanation for my mistake. 1 1
czech693 Posted October 11, 2023 Posted October 11, 2023 Tried to start an Italian campaign and got an error that "no older planes exist for archtype mc.202 aircraft". I checked the aircraft.json and the mc.202s8.json has "archType": "mc200". I changed this to "archTyple":"mc202" and the error message went away.
Voya Posted October 25, 2023 Posted October 25, 2023 When i want to check the squadron log i get this error: PWCG Error Wed Oct 25 19:27:21 CEST 2023 java.lang.NullPointerException at pwcg.campaign.squadron.SquadronSummaryStatistics.calculateStatistics(SquadronSummaryStatistics.java:30) at pwcg.gui.campaign.activity.CampaignSquadronLogSummaryPageBuilder.buildSummaryPage(CampaignSquadronLogSummaryPageBuilder.java:24) at pwcg.gui.campaign.activity.CampaignSquadronLogScreen.makePanels(CampaignSquadronLogScreen.java:66) at pwcg.gui.campaign.activity.CampaignActivityScreen.showCampaignLog(CampaignActivityScreen.java:198) at pwcg.gui.campaign.activity.CampaignActivityScreen.actionPerformed(CampaignActivityScreen.java:120) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$500(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)
3./JG3_j0ey Posted November 15, 2023 Posted November 15, 2023 Been trying to start a campaign but every time I try to accept a mission I get this error. Here is the log: https://drive.google.com/file/d/16LUu92MCvPUllJ_oiq07RqE5AWfvL7V7/view?usp=sharing - The install is in the game directory - I've reinstalled/verified game files - I've reinstalled PWCG from scratch - I've deleted test campaigns - I've updated Java That's everything I've done so far thanks for your help in advance.
Raynebow Posted November 15, 2023 Posted November 15, 2023 (edited) 6 hours ago, 3./JG3_j0ey said: Been trying to start a campaign but every time I try to accept a mission I get this error. Here is the log: https://drive.google.com/file/d/16LUu92MCvPUllJ_oiq07RqE5AWfvL7V7/view?usp=sharing - The install is in the game directory - I've reinstalled/verified game files - I've reinstalled PWCG from scratch - I've deleted test campaigns - I've updated Java That's everything I've done so far thanks for your help in advance. I've noticed I get this error any and every time I try to set the start condition to 2. I'd love to do startup/taxi but it seems...Not feasible in a lot of the cases. Unrelated. I've noticed even changing the chances of Transport Missions as shown here: I still get Transport Missions spawning instead of cargo drops or paradrops. Problem: Any time I run a Transport Mission, whenever my crews get to the delivery target airfield, be it in C-47s or Junkers, allies or axis, the planes will land/crash into one another. I've got no idea how to prevent this/what actually causes it. I've been excited to do a C-47 mission on D-Day (assuming it'll give a bunch of paratrooper runs for C-47s), but my entire squad is just. Gone by then. Edit: I forgot, they also have issues on climbout for some reason... They'll wings level and just fly into a hill. Or even ambiently descend into the ground shortly after takeoff. Edited November 16, 2023 by Raynebow
Stonehouse Posted November 16, 2023 Posted November 16, 2023 (edited) 2 hours ago, Raynebow said: I'd love to do startup/taxi Startup/taxi is not supported on Normandy I believe - assuming that is the map you are using since you say C47s. @PatrickAWlson it might be worth making a statement about this on your download page as it keeps cropping up as a support issue for you. It often doesn't work well even where it is supported as AI routines in the game just can't deal with it as far as I remember Pat's comments on the subject. Even start on runway can stop working if there is snow on the runway. I've done Eastern Front campaigns where I had to switch to air starts in winter because the IL2 GB AI pilots could not handle snow at the time and would just do a circle around and crash into other aircraft waiting to take off. Not sure if that situation still exists or whether it has been fixed by the devs. You can alter waypoint alts and position pre-mission fyi which may help the landing and hills issue, but very likely it's IL2 GB AI problems rather than PWCG. PWCG creates the mission and then the AI try to fly it. Sometimes they do this well sometimes not. Pat may be able to change the takeoff direction for the airfield in question and this might help if you can advise the details. If you make changes to the initial few waypoint positions that might also help. I usually change the waypoint for final approach to the field so we land into the wind as it seems to help the AI. Edited November 16, 2023 by Stonehouse 1
Raynebow Posted November 16, 2023 Posted November 16, 2023 (edited) 1 hour ago, Stonehouse said: Startup/taxi is not supported on Normandy I believe - assuming that is the map you are using since you say C47s. I am, thank you. Makes sense. I could swear I've tried on other maps and had failures, but I can't definitively say so. As to the AI, it's odd. I've never had an issue with an actual game campaign, only when doing a flight with them on a PWCG generated flight. Definitely have to try increasing the climbout/takeoff marker altitude. But it's not even something to do with actual hills. They just sort of go 'flat and level' and lose altitude until they crash. It's been several fields, not just one. Even a campaign attempt on Bodenplatte. It'll only ever be one or two planes in a flight, but at least one of them will do it. I'll see about mucking with outbound altitudes. For landing, I'll give that a go. Or try to end the mission instead of letting the whole flight land. I thought it was 'go to, deliver, go back', not just 'go to, deliver, done'. Update: Ascending out of Florennes, to a prescribed 3,280ft (1000m), as flight lead. My wingman is staying low, and will likely hit the trees unless he has a 'gotcha' moment and rejoins on me. It's so weird. Transpo planes seem unique in that even if you're flight lead, if you deviate they won't stay alongside/maintain formation. They'll putter along at altitude, on the prescribed path. Even Heinkels will fuss about with you. If you look juuust under the tail, you'll see my wingman, way down low. Update2: Activated my AP just to see what it'd do about lining things up. Plane lowered and began to circle as though it was trying to form up with Mr. Wouldn't Climb, before diving itself into the dirt. I swear the C47 is just... Loathesome unless you're in a solo formation. Edited November 16, 2023 by Raynebow
Stonehouse Posted November 16, 2023 Posted November 16, 2023 (edited) 3 hours ago, Raynebow said: Loathesome unless you're in a solo formation. I believe I've read posts regarding issues with AI climbing very slowly or failing to climb at times during this year. What was the altitude for the plotted route? If you are flight lead then they should follow you. If you are not, then they will ignore what you do and follow the plotted route. e.g. if it is a 4-plane flight and you are number 3 with a wingman as 4, then #4 will follow #1 regardless of what you do. Can you give flight lead orders? ie hit the tilde key and see the F2 flight leader orders. If you can perhaps try issuing a formation change order or cover me order and see if it jolts them out of it. If you were the flight lead and they don't rejoin you then it may be worth you posting in the bug thread and writing up a description of the issue and zipping and attaching the mission that you mention the wingman flying low. Create a new thread here FM / AI discussion - IL-2 Sturmovik Forum (il2sturmovik.com) Edited November 16, 2023 by Stonehouse
PatrickAWlson Posted November 16, 2023 Author Posted November 16, 2023 PWCG models a climb rate in the aircraft configuration. Reducing that might get lower waypoints and therefore fewer stalls. In general the AI seems to (intelligently) prefer missing the altitude as opposed stalling the plane. Not sure why it is unable to fly the C-47 properly.
3./JG3_j0ey Posted November 17, 2023 Posted November 17, 2023 On 11/15/2023 at 12:52 PM, 3./JG3_j0ey said: Been trying to start a campaign but every time I try to accept a mission I get this error. Here is the log: https://drive.google.com/file/d/16LUu92MCvPUllJ_oiq07RqE5AWfvL7V7/view?usp=sharing - The install is in the game directory - I've reinstalled/verified game files - I've reinstalled PWCG from scratch - I've deleted test campaigns - I've updated Java That's everything I've done so far thanks for your help in advance. I don't know if this is related but it says that mission logging is disabled when I have it enabled in my startup.cfg
PatrickAWlson Posted November 17, 2023 Author Posted November 17, 2023 17 hours ago, 3./JG3_j0ey said: I don't know if this is related but it says that mission logging is disabled when I have it enabled in my startup.cfg Could be PWCG is not finding the config file. That usually means that PWCG is not installed in the correct directory. It has to be installed in the game's root directory.
Charon Posted November 18, 2023 Posted November 18, 2023 Losinski airfield: the parking location is slightly too far west, and can result in planes spawning inside buildings: Suggested fix: diff --git a/Moscow/AirfieldLocations.json b/Moscow/AirfieldLocations.json index 4ef5146..c9af0d8 100644 --- a/Moscow/AirfieldLocations.json +++ b/Moscow/AirfieldLocations.json @@ -6365,13 +6365,13 @@ { "parkingLocation": { "position": { - "xPos": 21716.530727892216, + "xPos": 21702.8, "yPos": 112.58, - "zPos": 108109.49027184588 + "zPos": 108131.73 }, "orientation": { "xOri": 0.0, - "yOri": 129.45591187249428, + "yOri": 119.0, "zOri": 0.0 } },
Mtnbiker1998 Posted November 24, 2023 Posted November 24, 2023 Hey Pat, is there something wrong with attack mission generation in Normandy? I'm getting nothing but attack Infantry missions. I've tried adjusting the target types modifiers in advanced config. Choosing attack, train buster, or tank buster in mission role still give attack infantry missions too. Seem to get plenty of mission variety on Bodenplatte and the Eastern Front campaigns
PatrickAWlson Posted November 24, 2023 Author Posted November 24, 2023 17 hours ago, Mtnbiker1998 said: Hey Pat, is there something wrong with attack mission generation in Normandy? I'm getting nothing but attack Infantry missions. I've tried adjusting the target types modifiers in advanced config. Choosing attack, train buster, or tank buster in mission role still give attack infantry missions too. Seem to get plenty of mission variety on Bodenplatte and the Eastern Front campaigns Same algorithm so there must be something in the data that is driving those outcomes. I'll take a look. Are you flying Allied or Axis?
Raynebow Posted November 26, 2023 Posted November 26, 2023 I've discovered something in a regular game campaign with the Li-2 in reference to my previous comments about the C-47 (and Junkers). Going through a couple weeks of flights, not one single flight has put me in formation flying with a transport airplane. Any flights with multiple planes seem to go on the AI basis of bomber night flights; spread out, plane by plane, instead of in a direct formation. When they're not trying to sync with one another, nobody ever flies into the ground off the runway. Everything works. Cargo trips likewise where you land at a delivery field don't ever have you flying with other craft, it's always a solo run. Which could be why some of the issues I mentioned came up. Is there any chance, at least on the next update, to force the non-formation flying AI on transport aircraft within PWCG+solo operator for the landing supply runs? I'd put money on it fixing some things, if not everything.
PatrickAWlson Posted November 26, 2023 Author Posted November 26, 2023 @Raynebow I have often seen transport planes flying in formation just fine. This is mostly AI flights (C47 and Ju52) but I have also done some Ju52 missions and everything goes off just fine. If you are flying the mission you can simply remove all of the other planes from the flight.
Raynebow Posted November 26, 2023 Posted November 26, 2023 I don't know then. Unless I do an air start transport craft, they seem to lose their minds on takeoff and fail to maintain formation with flight lead if player controlled. I'll admit I'm still learning big time with your generator, and it absolutely makes the game a billion times better. But runway starting with a flight of transpos in the in-game campaign runs fine, and in the generator it loses it's mind. I wish I knew what it was, if not the specific formation AI.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now