Dusty926 Posted October 18, 2022 Posted October 18, 2022 In COOP Campaigns, finishing a mission with planes still in the air, even over friendly territory, results in said planes being lost, and sometimes the pilots being injured.
JG4_Moltke1871 Posted October 20, 2022 Posted October 20, 2022 Hi there ? I started a Flying Circus Gotha Career. When I create a mission I set fuel on 50%. When I start the mission my plane have 100% ? So I reduce fuel again to 50% in the menu. While the mission my AI mates can’t follow my climb. I assume it’s because they still have 100%? By the way: AI Pilots can’t handle crosswinds while take off but I think it’s not a PWCG‘s made problem ?
JG4_Moltke1871 Posted October 20, 2022 Posted October 20, 2022 The Gotha G.V. Squadron is Bogohl 3 not Boghol 3 Bombengeschwader der obersten Heeresleitung ?
JG4_Moltke1871 Posted October 21, 2022 Posted October 21, 2022 I hope this files help.... I chosed 50% fuel but I think the load will be always 100% Gotha202210220010664.zip PWCGErrorLog.txt
JG4_Moltke1871 Posted October 22, 2022 Posted October 22, 2022 Edit: I tested also create a mission with other plane and unit. It seems the Flying Circus campaign Generator only able to start with 100% fuel, no matter what I set while create a mission. I compare it with the BoX campaign generator, there the fuel setting works.
[808_BOB]_RlCK Posted October 26, 2022 Posted October 26, 2022 Small little issue Pat with 14.0.0. The version string appears twice. 1
greybeard_52 Posted October 26, 2022 Posted October 26, 2022 1 hour ago, [808_BOB]_RlCK said: Small little issue Pat with 14.0.0. The version string appears twice. Not only. An existing German campaign of mine disappeared right after having updated with new PWCG version 14.0.0. I tried to create a new one, but PWCG refused, returning attached error message. PWCGErrorLog.txt
JG4_Moltke1871 Posted October 26, 2022 Posted October 26, 2022 Just Download new version but cant create a mission PWCGErrorLog.txt
Nocke Posted October 26, 2022 Posted October 26, 2022 Try to start from runway instead of from parking. I think the taxiways and park positions for the new map are not (all?) set up. 1
PatrickAWlson Posted October 26, 2022 Author Posted October 26, 2022 24 minutes ago, 216th_Nocke said: Try to start from runway instead of from parking. I think the taxiways and park positions for the new map are not (all?) set up. Not set up at all for Normandy. 3 hours ago, greybeard_52 said: Not only. An existing German campaign of mine disappeared right after having updated with new PWCG version 14.0.0. I tried to create a new one, but PWCG refused, returning attached error message. PWCGErrorLog.txt 4.74 kB · 1 download Something wrong with a spitfire config. Can you tell me which squadron and what date? 1
greybeard_52 Posted October 26, 2022 Posted October 26, 2022 (edited) 3 hours ago, PatrickAWlson said: Something wrong with a spitfire config. Can you tell me which squadron and what date? Argh! I deleted files of previous career prior to attempting to create a new one. If memory serves, it was II./JG.52 during Moscow battle. P.S.: I also noticed that MC.202 has no tactical numbers and AI in VVS campaign does not take off from runway if "parked" option is selected in preferences (please find attached files of both careers). Campaigns.zip Edited October 26, 2022 by greybeard_52
DaneLicanin Posted October 28, 2022 Posted October 28, 2022 Hello Pat I've startetd a new campaign in 1941 on the Normandy map and noticed that the friendly and enemy AI dont attack each other. I was flying on a mission to interecept enemy fighters and they almost crashed into each other, but nothing hapened. I can attack them, but the friendly AI flies straight to the next waypoint and the enemy AI doesn't react until you shoot at them.
Hotaru_Ito Posted October 28, 2022 Posted October 28, 2022 (edited) 4 hours ago, DaneLicanin said: Hello Pat I've startetd a new campaign in 1941 on the Normandy map and noticed that the friendly and enemy AI dont attack each other. I was flying on a mission to interecept enemy fighters and they almost crashed into each other, but nothing hapened. I can attack them, but the friendly AI flies straight to the next waypoint and the enemy AI doesn't react until you shoot at them. That's weird, I haven't played the full release yet but in all the Normandy alphas and betas, the AI has behaved about as well as I've ever seen it behave. The one issue is they're still reluctant to engage before they get to the "ingress" waypoint; that might have been what you saw. I've actually started moving the first patrol waypoint to where the ingress one is and adjusting the others to make up for it, which helps. Also, if AI is on fighter-bomber missions they are supposed to ignore you until you shoot at them. On patrols or intercepts they should, and in my experience usually do, engage as soon as they come within about 10 kilometers. Edited October 28, 2022 by Hotaru_Ito 1
Guest deleted@359951 Posted October 28, 2022 Posted October 28, 2022 Small typo I think: Starting as 74 squadron, Normandy Map, 1941, it says based at : Kingsnortrth I assume should be Kingsnorth.
greybeard_52 Posted October 29, 2022 Posted October 29, 2022 (edited) Found! It was the date of introduction of the Spitfire Mk.Vb. Pat! You knew you changed that date! When you commented that there was a problem with the Spitfire, you could have told me! I'm going to immediately update my climb and cruise speeds, which were the unintended cause of the problem. Edited October 29, 2022 by greybeard_52
DaneLicanin Posted October 29, 2022 Posted October 29, 2022 23 hours ago, Hotaru_Ito said: That's weird, I haven't played the full release yet but in all the Normandy alphas and betas, the AI has behaved about as well as I've ever seen it behave. The one issue is they're still reluctant to engage before they get to the "ingress" waypoint; that might have been what you saw. I've actually started moving the first patrol waypoint to where the ingress one is and adjusting the others to make up for it, which helps. Also, if AI is on fighter-bomber missions they are supposed to ignore you until you shoot at them. On patrols or intercepts they should, and in my experience usually do, engage as soon as they come within about 10 kilometers. Couldn't say what the problem is... My flight and the enemies were 3 km from each other and nothing happened...
greybeard_52 Posted October 29, 2022 Posted October 29, 2022 Skin got by a Bf 109F-4 of II./JG52 with the "Me109Early" pack. The squadron emblem is that of JG54. The "tactical" number is reversed (on port side is "10"). I wonder why there are still "fake swastikas" instead of historical ones (also in third party stuff).
ECV56_Judas82 Posted October 29, 2022 Posted October 29, 2022 Please fix select cold and dark, error with select this option and generate mission. Thank you.
PatrickAWlson Posted October 30, 2022 Author Posted October 30, 2022 10 hours ago, greybeard_52 said: Skin got by a Bf 109F-4 of II./JG52 with the "Me109Early" pack. The squadron emblem is that of JG54. The "tactical" number is reversed (on port side is "10"). I wonder why there are still "fake swastikas" instead of historical ones (also in third party stuff). In game bug. I reported it. 1
Hotaru_Ito Posted October 30, 2022 Posted October 30, 2022 2 hours ago, PatrickAWlson said: In game bug. I reported it. Based on the devs' remarks in the 5.002 update thread, it sounds like they have no plans of fixing the two-digit German codes. I think we should assume we're limited to one-digit codes only.
TheSNAFU Posted October 30, 2022 Posted October 30, 2022 This isn't really an issue but I have mirrors turned off in the game graphic settings but they appear on the planes anyway. I can remove it on my plane in the in game setup screen but wondering if they can be turned off somewhere else in PWCG so I don't need to do it before every flying mission.
SorcererDave Posted October 30, 2022 Posted October 30, 2022 Hi Pat. Started an RAF campaign with 4 Squadron (Mosquitos) in 01/01/1943, based at Tangmere. I noticed that all the Mossies in my squadron default to 2x 250lb bombs, but if you click the drop down menu to change loadout, the only one available is "standard loadout" with no bombs at all. It's playable so long as I don't touch the drop down menu, but a bit of a shame that I can't give the rest of my squadron more bombs, or upgrade to 500 pounders, or use rockets etc.
Vastarien Posted October 30, 2022 Posted October 30, 2022 I'm having an error with p47d28 and p51d generic skins as it seems like they're superimposed over another, like in the image below. What might be the issue? Spoiler
PatrickAWlson Posted October 30, 2022 Author Posted October 30, 2022 14 minutes ago, Vastarien said: I'm having an error with p47d28 and p51d generic skins as it seems like they're superimposed over another, like in the image below. What might be the issue? Reveal hidden contents Might be an error on my part building the skins. Possible that I used the wrong alpha. I know that I did that on some of the P47s but I thought that I had fixed them. The American fighters were the first ones that I did. At that time I was doing one at a time. Took hours. Since that time I found an application (XnConvert - recommend it highly) that allows be to batch convert dds to bmp or bmp to dds in a tiny fraction of the time with far less likelihood of error. I will redo the P-47s and P-51s. 1
JG4_Moltke1871 Posted October 30, 2022 Posted October 30, 2022 On Bomber missions it’s impossible to pick up the escort. Maybe I do something wrong or it’s a bug?
greybeard_52 Posted October 30, 2022 Posted October 30, 2022 15 hours ago, PatrickAWlson said: In game bug. I reported it. Thank you. Please consider the wrong emblem too.
SorcererDave Posted October 30, 2022 Posted October 30, 2022 4 hours ago, JG4_Moltke1871 said: On Bomber missions it’s impossible to pick up the escort. Maybe I do something wrong or it’s a bug? Are you definitely flying over the "rendezvous" waypoint? The escorts won't follow you if you don't do that.
JG4_Moltke1871 Posted October 30, 2022 Posted October 30, 2022 2 hours ago, SorcererDave said: Are you definitely flying over the "rendezvous" waypoint? The escorts won't follow you if you don't do that. I try next time hit the exact point. So far I fly over em, under em, beside em ? How about the altitude? In my last mission the map says rendezvous is in 600 meters, in fact they fly in about 3000 meters ?
SorcererDave Posted October 30, 2022 Posted October 30, 2022 (edited) 7 hours ago, SorcererDave said: Hi Pat. Started an RAF campaign with 4 Squadron (Mosquitos) in 01/01/1943, based at Tangmere. I noticed that all the Mossies in my squadron default to 2x 250lb bombs, but if you click the drop down menu to change loadout, the only one available is "standard loadout" with no bombs at all. It's playable so long as I don't touch the drop down menu, but a bit of a shame that I can't give the rest of my squadron more bombs, or upgrade to 500 pounders, or use rockets etc. Just a follow up to this. The payload seems to be completely wrong. I thought it said 250lb bombs but it actually seems to be 250kg bombs (which is impossible, obviously), and when you load the mission the loadout is guns only. I made a new campaign starting 01/01/1944 to see if the date changed anything but sadly no difference. Pretty much makes the mossie unplayable, sadly. Will have to back to the vanilla career mode in the meantime... Edited October 30, 2022 by SorcererDave quoted the wrong post
greybeard_52 Posted October 31, 2022 Posted October 31, 2022 (edited) Many skins like "bf109f4_generic_I_JG52" are unreadable with GIMP and I think are not used by game during missions (since unreadable). Edited November 1, 2022 by greybeard_52
Splash Posted October 31, 2022 Posted October 31, 2022 (edited) Soviet aircraft mentioned in German pilot log book over England. Possible typo, assume it should be Dover Castle. (On Pilot board) Clicking on all Top Aces: All, German pilot has RAF log book Edited October 31, 2022 by Splash added pic
greybeard_52 Posted November 1, 2022 Posted November 1, 2022 On 10/29/2022 at 9:36 AM, greybeard_52 said: Found! It was the date of introduction of the Spitfire Mk.Vb. Pat! You knew you changed that date! When you commented that there was a problem with the Spitfire, you could have told me! I'm going to immediately update my climb and cruise speeds, which were the unintended cause of the problem. Same problem for P-38. Fixed and updated file at quoted link.
justin_z3r0 Posted November 3, 2022 Posted November 3, 2022 On 10/30/2022 at 7:50 PM, SorcererDave said: Just a follow up to this. The payload seems to be completely wrong. I thought it said 250lb bombs but it actually seems to be 250kg bombs (which is impossible, obviously), and when you load the mission the loadout is guns only. I made a new campaign starting 01/01/1944 to see if the date changed anything but sadly no difference. Pretty much makes the mossie unplayable, sadly. Will have to back to the vanilla career mode in the meantime... I noticed the same. Only available loadout is standard from the dropdown.
greybeard_52 Posted November 3, 2022 Posted November 3, 2022 (edited) On 10/30/2022 at 2:42 AM, PatrickAWlson said: In game bug. I reported it. That wasn't an in-game bug, that was Pat Wilson to be wrong. Developers made a system of identification based on a single digit, like this: setting a symbol where more than one digit was required: obviously not reversed on the other side: or two symbols: again not reversed on the other side: while squadron commander wears always a double chevron: Pat Wilson should simply align himself to stock game system. Edited November 3, 2022 by greybeard_52
Robi89 Posted November 3, 2022 Posted November 3, 2022 22 minutes ago, greybeard_52 said: That wasn't an in-game bug, that was Pat Wilson to be wrong. Developers made a system of identification based on a single digit, like this: setting a symbol where more than one digit was required: obviously not reversed on the other side: or two symbols: again not reversed on the other side: while squadron commander wears always a double chevron: Pat Wilson should simply align himself to stock game system. You do realize that the devs kinda phoned it in on the German tatical codes? Staffeln almost always had more than 10 aircraft, so there should have been the option for two-digit codes. 1
SilentOtto Posted November 3, 2022 Posted November 3, 2022 (edited) "Return to base" - And Staffel heroically lands at the Soviet airport... Traitors or fools? ? In Normandy map, they also sometimes landed in UK, but at least there is civilization there, so it may be understandable. ? Edited November 3, 2022 by SilentOtto
PatrickAWlson Posted November 3, 2022 Author Posted November 3, 2022 Per landing at an enemy base - if somebody can post a mission it will help. 7 hours ago, Robi89 said: You do realize that the devs kinda phoned it in on the German tatical codes? Staffeln almost always had more than 10 aircraft, so there should have been the option for two-digit codes. What they did is optimize the placement logic for single digit and stab markings, without accounting for 2 digit codes. The current logic is necessary to make these markings look correct. However, it produces the wrong results on 2 digit codes. In my bug post I even provided pseudo code logic for the separate 2 digit handling. As you point out, when the problem was noted they simply said that it will not be fixed. I cannot correctly use single digit codes because there are more than 9 planes in a staffel. Still, that is what I will have to do. I will use the last digit only. There is a chance that the same code appears twice in a flight if Black 5 and Black 15 are in the flight together. Not great but better than the ridiculous 15 on one side and 51 on the other. @greybeard_52 Thank you so much. You have just made my life tremendously more simple. From now on, all bug reports on PWCG will be met with a reply of "you should simply align to the PWCG system." Huge time saver. 7 hours ago, greybeard_52 said: That wasn't an in-game bug, that was Pat Wilson to be wrong. Developers made a system of identification based on a single digit, like this: Pat Wilson should simply align himself to stock game system.
PatrickAWlson Posted November 3, 2022 Author Posted November 3, 2022 @Splash Fixed the wrong logbook display. This is the changed file set ... $ git status On branch master Your branch is up to date with 'origin/master'. Changes not staged for commit: (use "git add <file>..." to update what will be committed) (use "git restore <file>..." to discard changes in working directory) modified: src/main/java/pwcg/aar/inmission/phase1/parse/AARMissionFileLogResultMatcher.java modified: src/main/java/pwcg/campaign/Campaign.java modified: src/main/java/pwcg/campaign/context/IPWCGContextManager.java modified: src/main/java/pwcg/campaign/context/PWCGContextBase.java modified: src/main/java/pwcg/campaign/group/airfield/Airfield.java modified: src/main/java/pwcg/campaign/io/json/GroundObjectIOJson.java modified: src/main/java/pwcg/campaign/skirmish/DynamicSkirmishBuilder.java modified: src/main/java/pwcg/core/logfiles/LogFileSetFactory.java modified: src/main/java/pwcg/gui/campaign/activity/CampaignActivityScreen.java modified: src/main/java/pwcg/gui/campaign/activity/CampaignJournalScreen.java modified: src/main/java/pwcg/gui/campaign/activity/CampaignLeaveScreen.java modified: src/main/java/pwcg/gui/campaign/activity/CampaignNewsStandScreen.java modified: src/main/java/pwcg/gui/campaign/activity/CampaignSquadronLogScreen.java modified: src/main/java/pwcg/gui/campaign/activity/CampaignTransferScreen.java modified: src/main/java/pwcg/gui/campaign/activity/EquipmentRequestScreen.java modified: src/main/java/pwcg/gui/campaign/config/CampaignAdvancedConfigurationScreen.java modified: src/main/java/pwcg/gui/campaign/config/CampaignConfigurationScreen.java modified: src/main/java/pwcg/gui/campaign/config/CampaignSimpleConfigurationScreen.java modified: src/main/java/pwcg/gui/campaign/home/CampaignEquipmentChalkboard.java modified: src/main/java/pwcg/gui/campaign/home/CampaignHomeCenterPanel.java modified: src/main/java/pwcg/gui/campaign/home/CampaignHomeCenterPanelFactory.java modified: src/main/java/pwcg/gui/campaign/home/CampaignHomeRightAcesPanel.java modified: src/main/java/pwcg/gui/campaign/home/CampaignHomeRightPanelFactory.java modified: src/main/java/pwcg/gui/campaign/home/CampaignHomeRightSquadronNoPlaquePanel.java modified: src/main/java/pwcg/gui/campaign/home/CampaignHomeRightSquadronPanel.java modified: src/main/java/pwcg/gui/campaign/home/CampaignHomeScreen.java modified: src/main/java/pwcg/gui/campaign/home/CampaignHomeSquadronPlaque.java modified: src/main/java/pwcg/gui/campaign/home/CampaignHomeTopAcesCenterPanel.java modified: src/main/java/pwcg/gui/campaign/home/CampaignPilotChalkboard.java modified: src/main/java/pwcg/gui/campaign/home/ChalkboardSelector.java modified: src/main/java/pwcg/gui/campaign/intel/CampaignEquipmentDepotScreen.java modified: src/main/java/pwcg/gui/campaign/intel/CampaignIntelScreen.java modified: src/main/java/pwcg/gui/campaign/intel/CampaignIntelligenceReportScreen.java modified: src/main/java/pwcg/gui/campaign/intel/CampaignIntelligenceSquadronDetailsPanel.java modified: src/main/java/pwcg/gui/campaign/intel/CampaignIntelligenceSquadronListPanel.java modified: src/main/java/pwcg/gui/campaign/mission/CampaignMissionScreen.java modified: src/main/java/pwcg/gui/campaign/personnel/CampaignPersonnelScreen.java modified: src/main/java/pwcg/gui/campaign/personnel/CampaignPlayerAdminPilotPanel.java modified: src/main/java/pwcg/gui/campaign/personnel/CampaignPlayerAdminScreen.java modified: src/main/java/pwcg/gui/campaign/personnel/CampaignReferencePilotSelectorScreen.java modified: src/main/java/pwcg/gui/campaign/personnel/CampaignSkinConfigurationPilotPanel.java modified: src/main/java/pwcg/gui/campaign/personnel/CampaignSkinConfigurationScreen.java modified: src/main/java/pwcg/gui/campaign/personnel/CampaignSkinConfigurationSelectionPanel.java modified: src/main/java/pwcg/gui/campaign/pilot/CampaignHomePilotPanel.java modified: src/main/java/pwcg/gui/campaign/pilot/CampaignMedalScreen.java modified: src/main/java/pwcg/gui/campaign/pilot/CampaignPaperDollPanel.java modified: src/main/java/pwcg/gui/campaign/pilot/CampaignPilotLogScreen.java modified: src/main/java/pwcg/gui/campaign/pilot/CampaignPilotMedalBox.java modified: src/main/java/pwcg/gui/campaign/pilot/CampaignPilotScreen.java modified: src/main/java/pwcg/gui/config/ConfigurationParametersGUI.java modified: src/main/java/pwcg/gui/iconicbattles/IconicBattlesGUI.java modified: src/main/java/pwcg/gui/image/ImageCache.java modified: src/main/java/pwcg/gui/maingui/CampaignDeleteScreen.java modified: src/main/java/pwcg/gui/maingui/PwcgMainScreen.java modified: src/main/java/pwcg/gui/maingui/PwcgMusicConfigScreen.java modified: src/main/java/pwcg/gui/maingui/campaigngenerate/CampaignGeneratorScreen.java modified: src/main/java/pwcg/gui/maingui/campaigngenerate/CampaignNewPilotScreen.java modified: src/main/java/pwcg/gui/maingui/config/MissingSkinScreen.java modified: src/main/java/pwcg/gui/maingui/config/PwcgGlobalConfigurationScreen.java modified: src/main/java/pwcg/gui/maingui/config/PwcgIconicMissionGenerationScreen.java modified: src/main/java/pwcg/gui/maingui/config/PwcgPlanesOwnedConfigurationScreen.java modified: src/main/java/pwcg/gui/maingui/config/PwcgSkinConfigurationAnalysisDisplayScreen.java modified: src/main/java/pwcg/gui/maingui/config/PwcgSkinConfigurationAnalysisScreen.java modified: src/main/java/pwcg/gui/maingui/coop/CoopCreateUserPanel.java modified: src/main/java/pwcg/gui/maingui/coop/CoopPersonaInfoPanel.java modified: src/main/java/pwcg/gui/maingui/coop/CoopUserRemovePanel.java modified: src/main/java/pwcg/gui/maingui/coop/PwcgCoopGlobalAdminScreen.java modified: src/main/java/pwcg/gui/rofmap/MapGUI.java modified: src/main/java/pwcg/gui/rofmap/brief/BriefingCoopPersonaChooser.java modified: src/main/java/pwcg/gui/rofmap/brief/BriefingDescriptionChalkboard.java modified: src/main/java/pwcg/gui/rofmap/brief/BriefingDescriptionScreen.java modified: src/main/java/pwcg/gui/rofmap/brief/BriefingEditorPanel.java modified: src/main/java/pwcg/gui/rofmap/brief/BriefingEditorScreen.java modified: src/main/java/pwcg/gui/rofmap/brief/BriefingPilotChalkboard.java modified: src/main/java/pwcg/gui/rofmap/brief/BriefingPilotSelectionScreen.java modified: src/main/java/pwcg/gui/rofmap/brief/BriefingRoleChooser.java modified: src/main/java/pwcg/gui/rofmap/brief/CoopPersonaChooserPanel.java modified: src/main/java/pwcg/gui/rofmap/debrief/AARClaimPanels.java modified: src/main/java/pwcg/gui/rofmap/debrief/AARInitiationScreen.java modified: src/main/java/pwcg/gui/rofmap/debrief/DebriefDescriptionChalkboard.java modified: src/main/java/pwcg/gui/rofmap/debrief/DebriefMapGUI.java modified: src/main/java/pwcg/gui/rofmap/debrief/DebriefMissionDescriptionScreen.java modified: src/main/java/pwcg/gui/rofmap/event/AARCombatReportPanel.java modified: src/main/java/pwcg/gui/rofmap/event/AARDocumentIconPanel.java modified: src/main/java/pwcg/gui/rofmap/event/AARPilotLossPanel.java modified: src/main/java/pwcg/gui/rofmap/event/AARReportMainPanel.java modified: src/main/java/pwcg/gui/rofmap/event/CampaignReportAceLeaveGUI.java modified: src/main/java/pwcg/gui/rofmap/event/CampaignReportEquipmentStatusGUI.java modified: src/main/java/pwcg/gui/rofmap/event/CampaignReportLeaveGUI.java modified: src/main/java/pwcg/gui/rofmap/event/CampaignReportMedalGUI.java modified: src/main/java/pwcg/gui/rofmap/event/CampaignReportPilotStatusGUI.java modified: src/main/java/pwcg/gui/rofmap/event/CampaignReportPromotionGUI.java modified: src/main/java/pwcg/gui/rofmap/event/CampaignReportSquadronMoveGUI.java modified: src/main/java/pwcg/gui/rofmap/event/CampaignReportTransferPanel.java modified: src/main/java/pwcg/gui/rofmap/event/CampaignReportVictoryGUI.java modified: src/main/java/pwcg/gui/rofmap/event/CombatReportPanel.java modified: src/main/java/pwcg/gui/utils/ImagePanel.java modified: src/main/java/pwcg/gui/utils/ImagePanelLayout.java modified: src/main/java/pwcg/gui/utils/ImageResizingPanel.java modified: src/main/java/pwcg/gui/utils/ImageResizingPanelBuilder.java modified: src/main/java/pwcg/gui/utils/ImageScaledPanel.java modified: src/main/java/pwcg/mission/MissionBlockBuilder.java modified: src/main/java/pwcg/mission/flight/recon/ReconTransportWaypointsFactory.java modified: src/main/java/pwcg/mission/target/TargetDefinitionStructureFinder.java
No105_Swoose Posted November 3, 2022 Posted November 3, 2022 5 hours ago, SilentOtto said: "Return to base" - And Staffel heroically lands at the Soviet airport... Traitors or fools? ? In Normandy map, they also sometimes landed in UK, but at least there is civilization there, so it may be understandable. ? Note and For What It's Worth: Last week I posted a similar problem I'm experiencing with friendly aircraft landing or attempting to land at enemy airfields in the General "Bugs" forum. Unfortunately, moderator Mr. Smith immediately locked the thread and informed me I'd have to post the problem in the PWCG forum because the problem occurred while flying a PWCG-generated campaign. That said, I don't think the issue of friendly aircraft attempting to land on enemy airfields is a PWCG problem. This never happened before the release of Battle of Normandy, so I think something got broken within the game code when 1CGS released Battle of Normandy. I have attached a file from a recent mission where the problem was particularly acute with Spitfires and Hurricanes landing at the airfields outside Calais or being blown to pieces while approaching. 501423404_BrylcreemBoys202211022111748.zip 1
ztgschl Posted November 3, 2022 Posted November 3, 2022 Hi Pat. I'm new to IL2 but already enjoying your great campaign generator. Since the V14 update i've noticed the following issues with the app: * PWCG will generate 0m altitude waypoints for most of the intercept missions. If an AI pilot is flight lead, our flight will climb and then dive down to ground level, when first patrol WP is reached. It happens on Stalingrad and Normandy maps with Luftwaffe (Allies not tested). I tried a fresh install of PWCG and a brend new campaign, but the issue persists. * Also the friendly airfields won't talk over the radio anymore. My pilot requests landing permission but gets no response. So it's bit of a guessing game, if the runway is clear. Happens only with PWCG generated missions, vanilla career airfield radio is fine. Thanks
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