RedKestrel Posted April 30, 2020 Posted April 30, 2020 22 minutes ago, JG51_Beazil said: There is no clear rational thinking allowed here. The answer is simple. If I have a 70 inch to your 50 obviously not. But you are a big cheater if I have a 24. I'm pretty sure I read that in one of Plato's dialogues. I remember seeing two threads going simultaneously a while back where the following was asserted: 1) People with 1080p monitors had a huge advantage and were basically cheating because spotting was so much easier on lower res. 2) People with 4k monitors had a huge advantage and were basically cheating because spotting was so much easier on higher res People in each thread were 100% certain of their views, but none of them had the hardware they were accusing of being a cheat. They just heard it from a friend that it was better. 3
Giovanni_Giorgio Posted April 30, 2020 Posted April 30, 2020 I always wondered whether some players flew with an AWACS on their comms.
E69_McKinley Posted April 30, 2020 Posted April 30, 2020 (edited) I have a 1080 monitor. I m complety blind. Very dificult to spot anything. Sometimes i saw pufs flak and no aircraft. Yesterday i install the mod and its insane. Now the pieces of the puzzle engage. I ever thinked the people saw more than me and i didnt understand It. Now i have the explication an i can check how the people uses too, because i saw contacts coming directly to me when i was so far away (they had the mod sure). I prefer ban the mod and find the final soluction to the spot contacts problem. No more tanks, no more textures, no more expansions, the spot its esencial to this kind of product, and we continuos several years with this problem, and people find external solution... Many thanks! Edited April 30, 2020 by E69_McKinley 2
69th_Mobile_BBQ Posted April 30, 2020 Posted April 30, 2020 4 hours ago, 69th_Mobile_BBQ said: Can we ban 1080p 55 inch monitors too? I have one and depending on the weather and time of day, I can see contacts 40+km too. If I could only see all the contacts once they got into my 10km "bubble", I'd be an uber pilot! ? Oh... Annnnd…. I forgot to add.... Not only do I use the "1080p cheat" (lol) I try to do all my contact spotting as intended by the developer > at default zoom level. (It actually IS easier to see contacts for me than zoomed out or zoomed in.) What can I say? I'm a bad, bad man. 1
SCG_Fenris_Wolf Posted April 30, 2020 Posted April 30, 2020 (edited) Without this Mod, which is officially allowed, VR would be unusable. To the extreme of Pimax headsets that don't even have any native zoom function in IL-2 available. As the producer Jason Williams also has a Pimax headset, and as IL-2 Great Battles will look glorious on the Pimax 8KX that starts shipping June, I heavily doubt that 1CGS would change their course all of a sudden, just because @E69_geramos109 whines like a little girl. If you want to completely remove our zoom @E69_geramos109, remove 180° backwards rotation for all monitor users first. Or just stop whining, and go to hell. ? Edited April 30, 2020 by SCG_Fenris_Wolf 3 1 5
Beazil Posted April 30, 2020 Posted April 30, 2020 If I can figure this out and post it you can all decide for yourselves. Give me a few minutes to put this together. Vid making noob here. 1
Velxra Posted April 30, 2020 Posted April 30, 2020 Just so it does not get lost in the thread. Here is the real topic this thread is about. 3 hours ago, Requiem said: It's all good, my snark detector is being quiet Spotting in RL is so much easier and more natural than what we have to do in the sims. I've spotted light GA airplanes doing pattern work when I've flown near airports while over 30,000ft high which is about 9km...good luck doing that here. 50km is definitely a long way to see airplanes and I do think that is excessive, but at 50km away you're not exactly in a position to do anything about it and if we had a better system of spotting anyway it's kind of made redundant because everyone would have a much better chance of detecting people coming towards them. The last few sessions of MP for me I've done several "bogey gathering turns" looking directly where the guy should be (either at 7 or 5 o'clock) but I barely see them until they're inside of 1km about to start shooting at me which is ridiculous at the regular field of view. We must be able to spot aircraft without needing to zoom everywhere. The zoom is compensating for lack of pixel density compared to what our eyes see, so we need a decent scaling system and more contrast on the airplanes in general so we don't need to reduce the field of view by zooming at all when scanning for targets. Right now this mod may be a problem, but long term if we get visibility addressed I don't see it as a problem. I don't believe it's worth throwing dev resources at this right now when the system could change to negate it anyway. From another thread I wrote this about visibility: "Assuming high environmental visibility, which is what we have in the sim, we should be seeing fighter sized targets easily to 5nm (9km), but out to a max of around 7nm (13km). When I was learning to fly and while flight instructing I would not only see small general aviation airplanes at 5nm routinely, but regain the tally quickly after looking away. In the airliner I fly now I have no problems seeing planes like the CRJ, E175, B737, A320, etc at rear aspect etc out to 15-17nm (27-37km). A little further if they're turning and showing greater planform. C17, A380, etc can be seen even further still. Yes, of course they're bigger but I'm seeing them much further and wouldn't expect to see fighters out that far personally" This is not directed at you Kestrel, but keeping the status quo of how visibility works now in the name of "realism" is an invalid argument in my opinion. 3 hours ago, [DBS]TH0R said: The reason this mod exists is because this sim is lacking in visuals related to the spotting system. If the dots / contacts were rendered no matter the zoom level, there wouldn't be a need for such a mod, and those that do use it wouldn't have an advantage. It is as simple as that. 3 hours ago, III/JG52_Supongo said: Each one chooses what they want, monitor or VR, and on the monitor the zoom instead of enlarging the contacts makes them smaller, we are discussing something that should improve Il2, the visibility of the contacts. 2 hours ago, Jaws2002 said: He was talking about 2d screen users, taking advantage of a tool, created as a workaround for shortcomings of the first generation VR headsets. I understand your frustration. You bought the first generation, expensive, VR headset and you found out there are big shortcomings in how they interact with the game and how they are supported by games. This tool, if used by a 2d screen user, is an exploit. The fact that it existed for four years in the "mods" section is another clue. 3 hours ago, =EXPEND=Tripwire said: Who in VR uses zoom for spotting? You find/spot a contact without zoom and then try to glean the ID of the plane from the single pixel at long range and 3 pixels when closer. Searching for contacts with zoom on is a good way to make yourself sick. I personally run ingame VR zoom + 1.5x Migoto zoom. Maybe I should bump it up to 5x Migoto or find a way to make it just 3x. The real solution though is for the Devs to implement more inbuilt VR zoom, something that has been requested for 3.5 years now. 1 hour ago, 69th_Panp said: Actually, it is a issue of Pixels all aircraft in game have a mipmap level starting at 4096 x 4096 and scale down to 1x1 pixel at the 12th mipmap level. Appropriate skin mipmaps are seen in game based on distance and coding (aka around 50% of view distance would be around the 6 th skin mipmap, is my guess %^)) Changing the scale of all objects in the game would require all mipmaps to be reworked to a higher starting scale and increase the amount of mipmap levels for each item to get it down to what ever level you want it to be at a far range in game. Example So starting at 8192 x 8192 or double the 4K skin, you would have 24 mipmap levels to get it scaled to a 1 x1 pixel level (aka your DOT at farthest range) . I'm pretty sure I would not want to recode all of that See for yourself open any plane skin in your skin folder with Gimp and look and count the skin mipmaps. 1
69th_Mobile_BBQ Posted April 30, 2020 Posted April 30, 2020 3 minutes ago, JG51_Beazil said: If I can figure this out and post it you can all decide for yourselves. Give me a few minutes to put this together. Vid making noob here. I was just about to ask. I've seen nothing on this thread showing the mod + 2D in video. And the in-VR video was not really all that good enough quality for me to be able to discern much of anything about it.
Lusekofte Posted April 30, 2020 Posted April 30, 2020 3 hours ago, Jaws2002 said: Yes. Two generations. A pair of EVGA GTX285 and a GTX590(Dual GPU card) and in both cases it was more hassle than advantage. i got gray hairs changing settings from game to game and from driver to driver, to keep the bloody things working right. Multi GPU is definitely more hassle than help. The fact that so few people use it, is proof that it's implementation and support is still a mess. I have Rift S I switch on the sim I want to fly. Then I fly it. What do you mean I have to hazzle? I do VR because it is the only way to be inside a historical cockpit It has no other advantages. For being a pilot and run systems I would rather invest in a real Sim cockpit for 50 times more money
Beazil Posted April 30, 2020 Posted April 30, 2020 (edited) 5 minutes ago, 216th_LuseKofte said: I have Rift S I switch on the sim I want to fly. Then I fly it. What do you mean I have to hazzle? I do VR because it is the only way to be inside a historical cockpit It has no other advantages. For being a pilot and run systems I would rather invest in a real Sim cockpit for 50 times more money Luse he was explaining his experience with multi gpu to me in response to a challenge I made. He was not commenting on VR at that point in the discussion. I think you misunderstood him. Cheers. 45 minutes ago, 69th_Mobile_BBQ said: I was just about to ask. I've seen nothing on this thread showing the mod + 2D in video. And the in-VR video was not really all that good enough quality for me to be able to discern much of anything about it. I can see no difference. If anything non VR users have a slight advantage in that zoom out is further out and zoom in is further in. Can't figure out GeForce experience recording for the life of me. Settings are there. They just don't work. Still working on it to show you all. Edited April 30, 2020 by JG51_Beazil
SCG_Fenris_Wolf Posted April 30, 2020 Posted April 30, 2020 It doesn't work for VR, don't break your back trying. You'll have to use OBS with the SteamVR plugin. 1
SharpeXB Posted April 30, 2020 Posted April 30, 2020 6 hours ago, DD_Crash said: as Mr SharpeXB keeps saying VR isnt as good as a monitor. The real issue here is monitor users using the mod to enhance their already better vision. Well apparently I’m correct. Since VR players seem to think they need a 10x magnification. Keep in mind they already see a life sized image in VR Yes, this mod should require Mods On and be server regulated. Any visibility enhancing mod should require Mods On mode. VR or not. 3 1
SCG_Fenris_Wolf Posted April 30, 2020 Posted April 30, 2020 (edited) 5 minutes ago, SharpeXB said: Well apparently I’m hurdur. Since VR players seem to think they need magnification. Keep in mind they already see a life sized image in VR and it's unfair that I fly on a 1080p monitor and can check my six too. They should not have an advantage over me because I'm a socialist. Yada yada yada Go drink oil Texan On a more serious note: You ask to exclude all VR players from playing multiplayer. Are you aware of that? Are you also aware that you get no spotting advantage, that no additional detail is rendered or any scaling applied? Or are you just talking out of your ? Edited April 30, 2020 by SCG_Fenris_Wolf
SharpeXB Posted April 30, 2020 Posted April 30, 2020 7 hours ago, 71st_AH_Yankee_ said: Quite frankly, VR right now, EXCEPT perhaps with the best hardware, is a handicap. It's purely an immersion tool to make the experience more enjoyable and awesome... Nobody is being forced to play in VR. If being competitive is more important to you than immersion, then play on a monitor.
SCG_Fenris_Wolf Posted April 30, 2020 Posted April 30, 2020 2 minutes ago, SharpeXB said: Nobody is being forced to play in VR. If being competitive is more important to you than immersion, then play on a monitor. Oh it seems he was aware of that. Go drink oil then. ?
SharpeXB Posted April 30, 2020 Posted April 30, 2020 4 minutes ago, SCG_Fenris_Wolf said: Go drink oil Texan Way to misquote and edit my post ? If you know Texans we most certainly are not socialists...
SCG_Fenris_Wolf Posted April 30, 2020 Posted April 30, 2020 Just now, SharpeXB said: Way to misquote and edit my post ? If you know Texans we most certainly are not socialists... Okay, seriously: What you are doing is socialistic though. You want VR players to play on oldschool monitors, all being the same then. We worked for our rigs. Yeah, it's more expensive, but we've earned them and we want to enjoy them too. Check what you're asking for in its essence. Then you'll get serious responses too. Regarding abilities, monitor and VR players have the same zoom available, so that's agnostic already. Why try to exclude people from playing MP? Half of my squad is enjoying VR already. And don't pull Steam player numbers in VR, they bear no correlation to VR player numbers in IL-2. This is a Sim, and not comparable to PUBG.
Beazil Posted April 30, 2020 Posted April 30, 2020 (edited) We are an hour and 20 minutes away from my video showing all of you the differences in game between triple monitor, Pimax in widescreen mode and single monitor with and without migoto mod and in game zoom settings. I realize afterward that I never used in game VR zoom at all. It's basically 5x zoom or less. Don't take my word for it though, you can see the world "through my eyes" and decide yourselves. Apologies for the double image in the second half showing Pimax footage. *Pirate voice* Arrrr, I don't know what I'm doin. It's uploading. Edited April 30, 2020 by JG51_Beazil
SharpeXB Posted April 30, 2020 Posted April 30, 2020 (edited) 7 hours ago, Count_de_Money said: 4) The tool was created specifically for VR. But you don't give 2 shits about it.. because it's a "cheat" .. on the monitor. Bottom line is that it confers different abilities over someone who’s not using it. It’s a mod and not restricted to VR users. So it should be regulated by the Mods On mode. This is the very reason such a mode exists. Most players want a reasonably level playing field in multiplayer. Edited April 30, 2020 by SharpeXB 1
Beazil Posted April 30, 2020 Posted April 30, 2020 (edited) I don't have "mods on" enabled. Yet I have and use 3dmigoto mod. Why? Because 99% of mods I have installed ARE already disabled by the servers. Which is why aside from some custom skins and various iterations of Pat's Campaign Generator, I don't have any on. Why are you looking for something that isn't there Sharpe? How about I go review your comments for when you've tried this "hack" in single player mode, and shown it to be the exploit that it is with proof? Hint: you can save me some time while I go look by posting a link. Edit: All done. It wasn't there. Thanks. How about you go formulate a good arguement for why we all ought to do it your way, because so far, you appear to be .... uninformed. I guess it's a good thing we each don't make decisions for the other. Or you could, you know, try it yourself. Edited April 30, 2020 by JG51_Beazil
O_DesoLunatic Posted May 1, 2020 Posted May 1, 2020 As it was said before - in VR spotting is easier without actually zooming in, not sure why OP feels the need to 'educate' people about something he clearly haven't tried on his own. The zoom is needed for identification as VR headsets lack pixel density to properly display small differences in aircraft shapes from any reasonable distance - if you want a bunch of people on the server shooting friendlies because in-game zoom sucks, then be my guest but I doubt most people would agree it's a good option to pick out of the two. It was said before by the devs that the mod is ok to use - I bet they can focus on other things without being hassled by VR part of the community too much thanks to c6_lefuneste being so kind to develop a solution and support the mod through mutliple game updates. The only good point is that the available zoom with the mod might be overdone a bit but I would say by no more than 10-20%. If people use this mod on a flat screen I don't really care but that's just my opinion - if they need so much help from the game with their flying then I don't really feel threatened by their presence on the server.
Retrofly Posted May 1, 2020 Posted May 1, 2020 I dont think the problem here is VR users using a mod so they can actually spot targets, I think the problem is that 2D players can exploit the mod for an advantage. They just need to close the loophole somehow so its only available to VR users when on line (I assume this MOD is allowed for MP?) 1
JG13_opcode Posted May 1, 2020 Posted May 1, 2020 2 minutes ago, Retrofly said: I dont think the problem here is VR users using a mod so they can actually spot targets, I think the problem is that 2D players can exploit the mod for an advantage. They just need to close the loophole somehow so its only available to VR users when on line (I assume this MOD is allowed for MP?) It's an open-source mod. Even if the author disables the option to use it on a monitor, if I'm determined to get the advantage back I can just edit the code and compile it myself. The only fix is to disallow this unless the server has mods enabled.
SharpeXB Posted May 1, 2020 Posted May 1, 2020 6 hours ago, Jaws2002 said: The reality is this: Less then 1.3% of the players use VR. I understand your frustration, but you also have to understand that the technology you are using is not exactly mainstream. Actually in flight sims the number is 12%. But I wouldn’t say mainstream either at this level though. https://download.navigraph.com/docs/flightsim-community-survey-by-navigraph-2019-final.pdf
SCG_Fenris_Wolf Posted May 1, 2020 Posted May 1, 2020 1 minute ago, Retrofly said: I dont think the problem here is VR users using a mod so they can actually spot targets, I think the problem is that 2D players can exploit the mod for an advantage. They just need to close the loophole somehow so its only available to VR users when on line (I assume this MOD is allowed for MP?) The problem is you have no clue whatsoever you are talking about. It's not about spotting, it does not increase ability to spot. It does not increase information displayed at range. 2D players have a better zoom, the ingame zoom - it increases information given to the player, which migoto's zoom does not. If anything, you can ask the Devs to integrate this zoom into the game for VR. It works at all convergences, works with canted displays, and does not suffer from the massive performance issues of scaling two scenes into a higher LOD like the native function. It does not zoom in information, does not scale it, does not increase details. No new dots appear when zooming. No airplanes or objects start rendering when zooming. This is what 2D players don't get - they assume it zooms in like their monitor's zoom function. 1
Retrofly Posted May 1, 2020 Posted May 1, 2020 2 minutes ago, SCG_Fenris_Wolf said: It's not about spotting, it does not increase ability to spot. It does not increase information displayed at range. 2D players have a better zoom, the ingame zoom - it increases information given to the player, which migoto's zoom does not. If anything, you can ask the Devs to integrate this zoom into the game for VR. It works at all convergences, works with canted displays, and does not suffer from the massive performance issues of scaling two scenes into a higher LOD like the native function. Thanks, I only read the first page and skimmed the last 4 so didn't know this bit of information, from the video it seem to render planes in but Im guessing they were already rendered and just easier to see, I think it does create some advantage being able to zoom in more but maybe not as much as I thought previously.
SharpeXB Posted May 1, 2020 Posted May 1, 2020 1 hour ago, SCG_Fenris_Wolf said: Okay, seriously: What you are doing is socialistic though. You want VR players to play on oldschool monitors, all being the same then. Well that’s what I assume most people want in multiplayer. Everyone being the same. A level playing field. Everyone wants fairness. If certain players mod their game to confer different abilities that’s basically unfair. Not just a monitor vs VR but anyone vs anyone using or not using a mod which changes the visibility in the game. Again this is the very reason a Mods Mode exists. I’m very surprised it doesn’t regulate this feature. Certain mods which don’t alter gameplay can function in Mods Off. But this isn't such a mod.
SCG_Fenris_Wolf Posted May 1, 2020 Posted May 1, 2020 (edited) I explained it in detail to you why you're wrong. Again, you have no idea what you're talking about. You'd need a vr headset to be able to. If you don't get that, drink some oil. The zoom levels the playing field, without if VR users could ID at 400m range. This zoom does not alter the gameplay or give an advantage to VR users over monitor players. If anything the monitor zoom is more powerful, as it scales in, shows new information, renders objects previously too far to render, and increases level of detail at range. The VR zoom we're talking about does not. We should block being able to look backwards for monitor users too by the way. No more rotation than 140°. Let's be real, only the wingman should check your six properly, you're not a giraffe. Alao: Go set your in-game settings to 20km rendering distance (hello fog and bright aircraft shapes), set landscape filter to blurry. Now remove shadows and set game preset details to low or normal. Tell me what you see. Everything. Does it look like the stuff you've seen in the video, captured from the 2D mirror on the monitor? Yes? Bingo. Edited May 1, 2020 by SCG_Fenris_Wolf 1
Beazil Posted May 1, 2020 Posted May 1, 2020 (edited) Aaaand here it is. The video that took me all day to make. It shows in game zoom on three setups at 1080p video recording so you can all see what I essentially see. The scale is different on each for two reasons; one being that only one zoom function out of three appears to work for me using 3dMigoto Mod when using a non VR Mode. I also did not record in game VR zoom because I don't use it. I don't enable parallell projections on my headset for it to work properly, and so I don't use it. Hopefully this helps some to see how the different setups look that I can play with, what works and what does not, and how much I can see in each mode. It isn't a careful examination of a coastline airfield looking for people to bounce. Just a few clips of me flying quick missions. For those of you curious, my settings are all highest with bloom and that other framerate hog disabled on all settings. I'm hawking it up vs. two ai 110's with all settings to expert save icons for my own offline sanity. Enjoy! You can tell the difference between in game and 3dMigoto because in game zoom is gradual while Migoto Mod is instant. Edited May 1, 2020 by JG51_Beazil
SharpeXB Posted May 1, 2020 Posted May 1, 2020 (edited) 21 minutes ago, SCG_Fenris_Wolf said: This zoom does not alter the gameplay or give an advantage to VR users over monitor players. Forget the VR vs monitor aspect. What about a VR player with the mod vs another VR player without the mod? Or a monitor player with the mod vs another monitor player without the mod. It’s not a level field which is what multiplayer should have. That’s why there’s a Mods Off mode, so players can compete online in the unaltered game. This mod should only be usable with Mods enabled. Edited May 1, 2020 by SharpeXB 2
II./SG.1-MarkWilhelmsson Posted May 1, 2020 Posted May 1, 2020 (edited) 7 hours ago, Geronimo553 said: I knew the VR mod enhanced zoom. But I did not know it gave someone 30x binocular vision. This really explains how some of my friends see things about three times faster and further than I can. If we compare the experience of monitor users with the current spotting/render/antialiasing issue against what this mod provides for zoom in VR. Really it is like a night and day difference. With the default zoom type people just cannot see planes and with this mod's zoom type planes are much easier to spot. This really highlights that the default spotting needs to be improved tenfold. In the meantime I would ask the mod author to remove this clearly unfair zoom advantage from the mod or reduce its zoom level to game's default levels. Then servers could only allow the latest fixed version without banning the mod itself. Ideally I would prefer there to be no zoom in the game as no human has binocular vision like this. Preferably there would be an binocular overlay with several fixed zoom levels to be as realistic as possible. It makes sense for a ww2 pilot to bring a pair of mild binoculars with them in the cockpit. It does not make sense for them to bring some telecoptic mega zoom scope. Realistic Mod (couldnt put these in a spoiler for some reason) It's not that simple. I can see things from 20km usually but only after I've already seen them without zoom. Once I've seen them without zoom, THEN I can use the zoom function to get a better ID on what it is. You cannon search or try to spot using the zoom function; first off, you only have a few degrees of FOV when zoomed in; next, if you even move your head or the plane a little bit while zoomed in, you lose sight of everything you were just looking at. I see contacts depending on a multitude of factors. Most of this has to do with the closure rate between myself and the contacts as well as the weather and position of the sun. Sometimes I don't see planes till they are 1km away from me. Sometimes I can see them 20km away without any zoom at all. I've seen planes in game when flying with folks that they could not see, but I could see without any zoom at all. Those instances are a matter of graphics settings and training the eye. Without this mod I would still be able to see planes 20km away if the conditions are right; but I would not be able to ID planes until they are well under 1km away. Edited May 1, 2020 by ProfesseurDePhysique
Tycoon Posted May 1, 2020 Posted May 1, 2020 (edited) 47 minutes ago, JG51_Beazil said: Aaaand here it is. The video that took me all day to make. It shows in game zoom on three setups at 1080p video recording so you can all see what I essentially see. The scale is different on each for two reasons; one being that only one zoom function out of three appears to work for me using 3dMigoto Mod when using a non VR Mode. I also did not record in game VR zoom because I don't use it. I don't enable parallell projections on my headset for it to work properly, and so I don't use it. Hopefully this helps some to see how the different setups look that I can play with, what works and what does not, and how much I can see in each mode. It isn't a careful examination of a coastline airfield looking for people to bounce. Just a few clips of me flying quick missions. For those of you curious, my settings are all highest with bloom and that other framerate hog disabled on all settings. I'm hawking it up vs. two ai 110's with all settings to expert save icons for my own offline sanity. Enjoy! You can tell the difference between in game and 3dMigoto because in game zoom is gradual while Migoto Mod is instant. Am I missing something obvious or is this just you flying around like a crazy fool dogfighting with fighters a couple hundred meters away? Edited May 1, 2020 by Tycoon
69th_Bazzer Posted May 1, 2020 Posted May 1, 2020 (edited) 6 hours ago, 69th_Panp said: I disagree here I have a 55 inch Qled and have NEVER been able to spot anything like what was shown by E69_geramos109 video. Even at 55 inch playing at 1920 x 1080 you wont see contacts like with the Mod zoom, I have flown wing to a person using the VR mod and he consistently sees contact 2 to 4 minutes before I see a dot. Fairly certain you are talking about me here. It is unfair to mention this fact without also mentioning that most of the guys on 2D see things in the 2-5km band, and also in the blue, way before me and the others in VR. Spotting in this game is a huge problem. Devs give us in VR equal zoom to 2D, and I have no need for the mod. While we're at it, make axis planes as visible as allied. Take the mod away and make MP unfeasible, which is my sole interest in this game, well I am never going back to 2D from my VR, so bye bye. Lastly, this is exactly like reshade. You've all discussed how much it helps with spotting. I don't get to use it in VR. What's the difference? Edited May 1, 2020 by 69th_Bazzer 2
SharpeXB Posted May 1, 2020 Posted May 1, 2020 (edited) 11 minutes ago, 69th_Bazzer said: Devs give us in VR equal zoom to 2D, and I have no need for the mod. I’m sure the Devs goal was to make the zoom levels about equal. A monitor could be a desktop sized 24” screen or a laptop. VR players are seeing everything life sized so they are seeing everything larger already. Edited May 1, 2020 by SharpeXB
II./SG.1-MarkWilhelmsson Posted May 1, 2020 Posted May 1, 2020 4 minutes ago, SharpeXB said: I’m sure the Devs goal was to make the zoom levels about equal. A monitor could be a desktop sized 24” screen or a laptop. VR players are seeing everything life sized so they are seeing everything larger already. That's not how it works man.
Beazil Posted May 1, 2020 Posted May 1, 2020 27 minutes ago, Tycoon said: Am I missing something obvious or is this just you flying around like a crazy fool dogfighting with fighters a couple hundred meters away? Nope. Not crazy at all. Just me horsing around in quick mission showing people the difference between using the mod and not using the mod. On three different setups so that people could get a perspective. I explained that in the post you quoted.
SharpeXB Posted May 1, 2020 Posted May 1, 2020 12 minutes ago, ProfesseurDePhysique said: That's not how it works man. Your cockpit in VR is 12” across?
Beazil Posted May 1, 2020 Posted May 1, 2020 17 minutes ago, SharpeXB said: I’m sure the Devs goal was to make the zoom levels about equal. A monitor could be a desktop sized 24” screen or a laptop. VR players are seeing everything life sized so they are seeing everything larger already. I thought the developer's goal was to make the best flight simulator they could using in house developed tools and rendering based on past development experience and expanding that knowledge exponentially since announcing that goal in the first place. And in that time they gave me to the best of their ability, the ability to fly in the setup of my choosing based on what they can support, given the limits of what they could achieve. You could watch the video as well as trying out the mod yourself. No, you'd have us all, fans and developers alike to confirm to your wishes and desires. Thank God that's not how the world works.
Tycoon Posted May 1, 2020 Posted May 1, 2020 20 minutes ago, JG51_Beazil said: Nope. Not crazy at all. Just me horsing around in quick mission showing people the difference between using the mod and not using the mod. On three different setups so that people could get a perspective. I explained that in the post you quoted. Alright, but are you going to post a video that actually shows what we are talking about? This video shows absolutely nothing, I was going to test this myself when you said you were making a video so I waited but if this is it I'll just test myself.
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