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Migoto Is a Cheat. Devs please Ban this!


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Posted
3 minutes ago, Jaws2002 said:

buying into a technology that is not matured or standardized yet,

 

VR support has been in IL-2 for over three years now through two generations of headsets ? 

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Posted
1 minute ago, Talon_ said:

 

VR support has been in IL-2 for over three years now through two generations of headsets ? 

 

 

It doesn't matter. I read enough threads and posts in the VR section of the forum, to know it's not matured yet and there's very little standardization. Every game developer implements it differently and every Headset company does it in their own way.

  In a way it's like the multi GPU support. The technology was around for ages, but it still is a bloody a mess.

Posted
9 minutes ago, Talon_ said:

 

It doesn't zoom this far because the FOV is modified differently in binocular displays. Also, using both zooms at once causes the game to move your "eyes" laterally to places they aren't in real life and let me tell you this is not a comfortable experience.

I thought you said literally instead of laterally at first and I was like "damn, we got the Minority Report eye-swapping stuff in headsets now? What a time to be alive!"
 

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Posted (edited)
7 minutes ago, Jaws2002 said:

 

 

It doesn't matter. I read enough threads and posts in the VR section of the forum, to know it's not matured yet and there's very little standardization. Every game developer implements it differently and every Headset company does it in their own way.

  In a way it's like the multi GPU support. The technology was around for ages, but it still is a bloody a mess.

In other words, I don't personally know, but since this is my opinion I don't have to demonstrate squat.  I just blow through my piehole and stuff comes out. 

Do you have or use multi gpu?  Ever?  Then share your experiences.

If you have no experience then just stop.   Same with VR, same with your arguements about whether something is an exploit or not.  
Do it.  Then speak.   For my part, I'm off to "expolore" this exploit.  I'm no vid guy and will probably screw up posting a demonstration, but heck, I'll see what I can do to show both VR and non VR with the latest 3dmigoto mod.

I'm willing to put my money where my mouth is.  At least I will be in a position to share first hand explerience and not what I "imagine".

Edited by JG51_Beazil
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Posted
1 minute ago, JG51_Beazil said:

o you have or use multi gpu?  Ever?  Then share your experiences.

 

 

Yes. Two generations. A pair of EVGA GTX285 and a GTX590(Dual GPU card) and in both cases it was more hassle than advantage. i got gray hairs changing settings from game to game and from driver to driver, to keep the bloody things working right. 

 Multi GPU is definitely more hassle than help. The fact that so few people use it, is proof that it's implementation and support is still a mess.

Posted
1 hour ago, Requiem said:

It's all good, my snark detector is being quiet :)Spotting in RL is so much easier and more natural than what we have to do in the sims. I've spotted light GA airplanes doing pattern work when I've flown near airports while over 30,000ft high which is about 9km...good luck doing that here. 50km is definitely a long way to see airplanes and I do think that is excessive, but at 50km away you're not exactly in a position to do anything about it and if we had a better system of spotting anyway it's kind of made redundant because everyone would have a much better chance of detecting people coming towards them. The last few sessions of MP for me I've done several "bogey gathering turns" looking directly where the guy should be (either at 7 or 5 o'clock) but I barely see them until they're inside of 1km about to start shooting at me which is ridiculous at the regular field of view. We must be able to spot aircraft without needing to zoom everywhere. The zoom is compensating for lack of pixel density compared to what our eyes see, so we need a decent scaling system and more contrast on the airplanes in general so we don't need to reduce the field of view by zooming at all when scanning for targets. Right now this mod may be a problem, but long term if we get visibility addressed I don't see it as a problem. I don't believe it's worth throwing dev resources at this right now when the system could change to negate it anyway.

 

From another thread I wrote this about visibility:

"Assuming high environmental visibility, which is what we have in the sim, we should be seeing fighter sized targets easily to 5nm (9km), but out to a max of around 7nm (13km). When I was learning to fly and while flight instructing I would not only see small general aviation airplanes at 5nm routinely,  but regain the tally quickly after looking away. In the airliner I fly now I have no problems seeing planes like the CRJ, E175, B737, A320, etc at rear aspect etc out to 15-17nm (27-37km). A little further if they're turning and showing greater planform. C17, A380, etc can be seen even further still. Yes, of course they're bigger but I'm seeing them much further and wouldn't expect to see fighters out that far personally"

 

This is not directed at you Kestrel, but keeping the status quo of how visibility works now in the name of "realism" is an invalid argument in my opinion.

Plus 2 

Also my 2 cents 

IN MP you know who is using this as an exploit on VR or on a 2D monitor!

Many a comment seen in the chat about the 5 X to 10X Zoom and how did they find us all the way out here!

It's gaming the game

Fixing the spotting issues would somewhat negate this advantage.

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Guest deleted@134347
Posted
20 minutes ago, Jaws2002 said:

 

 

Dude, you need to chill down.  

He was talking about 2d screen users, taking advantage of a tool, created as a workaround for shortcomings of the first generation VR headsets.  You can scream until you a re blue in your face. He has a point. 

 I understand your frustration. You bought the first generation, expensive, VR headset and you found out there are big shortcomings in how they interact with the game and how they are supported by games. 

Your frustration and anger should be directed at the company that made your headset, at the game developers,...or maybe at yourself, for buying into a technology that is not matured or standardized yet, not at the guy pointing out a clear exploit.

 This tool, if used by a 2d screen user, is an exploit. The fact that it existed for four years in the "mods" section is another clue.

   

 

dude, you need to chill out with your frivolous assumptions in regards to my computer hardware, VR headset, and my personal sentiment towards VR application in games.

 

My frustration is not towards the company that made the headset, or the devs. It is towards people like the OP who play only on monitors and pretend there's nobody else in this world.

 

Also, my frustration is towards people such as yourself using big words such as "exploits" without having a proper understanding of its meaning in the context of computer applications and games.

 

And as a P.S. -  this application is in MODS section. It's been there forever. It's available to anyone and anyone can use it to their full gratification. Calling it a cheat just because you don't like it, but OK with reshade, TrackIR, and all other "game crutches" is subjective and personal cherry picking.  So you chill out, dude.

 

FuriousMeow
Posted (edited)
1 hour ago, Requiem said:

It's all good, my snark detector is being quiet :)Spotting in RL is so much easier and more natural than what we have to do in the sims. I've spotted light GA airplanes doing pattern work when I've flown near airports while over 30,000ft high which is about 9km...good luck doing that here. 50km is definitely a long way to see airplanes and I do think that is excessive, but at 50km away you're not exactly in a position to do anything about it and if we had a better system of spotting anyway it's kind of made redundant because everyone would have a much better chance of detecting people coming towards them. The last few sessions of MP for me I've done several "bogey gathering turns" looking directly where the guy should be (either at 7 or 5 o'clock) but I barely see them until they're inside of 1km about to start shooting at me which is ridiculous at the regular field of view. We must be able to spot aircraft without needing to zoom everywhere. The zoom is compensating for lack of pixel density compared to what our eyes see, so we need a decent scaling system and more contrast on the airplanes in general so we don't need to reduce the field of view by zooming at all when scanning for targets. Right now this mod may be a problem, but long term if we get visibility addressed I don't see it as a problem. I don't believe it's worth throwing dev resources at this right now when the system could change to negate it anyway.

 

From another thread I wrote this about visibility:

"Assuming high environmental visibility, which is what we have in the sim, we should be seeing fighter sized targets easily to 5nm (9km), but out to a max of around 7nm (13km). When I was learning to fly and while flight instructing I would not only see small general aviation airplanes at 5nm routinely,  but regain the tally quickly after looking away. In the airliner I fly now I have no problems seeing planes like the CRJ, E175, B737, A320, etc at rear aspect etc out to 15-17nm (27-37km). A little further if they're turning and showing greater planform. C17, A380, etc can be seen even further still. Yes, of course they're bigger but I'm seeing them much further and wouldn't expect to see fighters out that far personally"

 

This is not directed at you Kestrel, but keeping the status quo of how visibility works now in the name of "realism" is an invalid argument in my opinion.

 

 

Zoom is because we are looking at a scaled down world. Zooming in brings the digital world, on monitors at least, to the appropriate scale for the most part.
 

It isn't a limitation of pixels, it's that we are viewing through a smaller world. Aircraft spot fine at zoom because it's closer to real world scale. Making it easier to spot non-zoomed is making contacts larger than they would be because they are now scaled larger effectively making everything bigger than it would be at proper scale.

Edited by FuriousMeow
w
Posted
7 minutes ago, Jaws2002 said:

 

 

Yes. Two generations. A pair of EVGA GTX285 and a GTX590(Dual GPU card) and in both cases it was more hassle than advantage. i got gray hairs changing settings from game to game and from driver to driver, to keep the bloody things working right. 

 Multi GPU is definitely more hassle than help. The fact that so few people use it, is proof that it's implementation and support is still a mess.

Right on.  I've been sli-ing(is that a word?) Since the 3dfx days off and on.  I too have alot of experience in this area and found it to be an expensive letdown too.  Thank Nvidia for the abandonware.  I do.  Also for the lack of 3d vision support and other techs they have abandoned along the way, etc.

Posted (edited)

I knew the VR mod enhanced zoom. But I did not know it gave someone 30x binocular vision. This really explains how some of my friends see things about three times faster and further than I can. If we compare the experience of monitor users with the current spotting/render/antialiasing issue against what this mod provides for zoom in VR. Really it is like a night and day difference. With the default zoom type people just cannot see planes and with this mod's zoom type planes are much easier to spot.

This really highlights that the default spotting needs to be improved tenfold. In the meantime I would ask the mod author to remove this clearly unfair zoom advantage from the mod or reduce its zoom level to game's default levels. Then servers could only allow the latest fixed version without banning the mod itself.

 


Ideally I would prefer there to be no zoom in the game as no human has binocular vision like this. Preferably there would be an binocular overlay with several fixed zoom levels to be as realistic as possible. It makes sense for a ww2 pilot to bring a pair of mild binoculars with them in the cockpit. It does not make sense for them to bring some telecoptic mega zoom scope.

 

 


Realistic
rrr3r.jpg.fb8a124d2b53157306853d774eeb64aa.jpg


Mod
external-content.duckduckgo.jpg.9631cecaac1e5d5dc882a24166f4b439.jpg
(couldnt put these in a spoiler for some reason)

Edited by Geronimo553
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Posted (edited)
23 minutes ago, Count_de_Money said:

It is towards people like the OP who play only on monitors and pretend there's nobody else in this world.

 

 

He mostly pointed out it's an exploit WHEN USED BY 2D SCREEN USERS. He didn't blame the VR users. 

 

The reality is this:

 

vrusers.png

 

 

Less then 1.3% of the players use VR. I understand your frustration, but you also have to understand that the technology you are using is not exactly mainstream.

Edited by Jaws2002
Posted (edited)
9 minutes ago, Jaws2002 said:

Less then 1.3% of the players use VR. I understand your frustration, but you also have to understand that the technology you are using is not exactly mainstream.

 

The most popular games on Steam are FPS. You should try that poll on this forum and you'll be surprised by the proportion of pilots in VR ;) 

 

Horses for courses. Most here don't have insane-DPI mice and 2000fps G-sync monitors.

 

EDIT: I see your quoted numbers mean there are about 1.17 million PC VR headsets out there. I'll bet that's a damn sight more sales than non-entry-level joysticks and rudder pedals over the same timescale.

Edited by Talon_
VBF-12_Stick-95
Posted (edited)
1 hour ago, Count_de_Money said:

 

this is an extremely misleading representation of what is actually happening in game during the competitive matches in VR.

 

The ONLY reason why you zoomed in to those aircrafts is because you saw the icons seeing that something is there and you decided to ID them.

 

However, without the said Icons you won't even see these planes in VR. So you won't use the zoom as there'd be absolutely nothing to ID.

 

So does it zoom in that far?  Yes. 

Does its application work the same way on no-icon servers? Absolutely NOT.

 

If we are discussing the application of the mod - let's stick to that.

 

you can do the same thing using re-shade on the monitors.  Yet, somehow, nobody is screaming that it's a "cheat" even though you can drastically modify the contrast ratio and color saturation using it.

 

 

I clearly said they were 2D and are therefor not VR.  The screenshots are NOT misleading AT ALL, they are the non-Reshade, uncropped screens just the way they are seen in game. 

 

Icons do not change the image of an aircraft in game, it merely places a tag over them.  I, and anyone else, CAN see the aircraft itself with or without the icons at that distance.  It may be the limit of when they can be detected but they can be seen without icons none the less.  I only left icons on for the screenshot to show the distance.

 

So the mod DOES work the same way in 2D whether you have icons ON or OFF and can be used in mp.  In this case the difference is that your view changes from seeing distant aircraft that cannot be made out and therefore are unknown as to friend or foe to being clearly identified as being four FW-190s.

 

Take your assumptions of why and how I did something and place them where there is no light.

 

Edited by VBF-12_Stick-95
Posted
3 minutes ago, Jaws2002 said:

 

 

He mostly pointed out it's an exploit WHEN USED BY 2D SCREEN USERS. He didn't blame the VR users. 

 

 

 

So you've tried it then?  I am doing so as we speak.  I can't wait to read your first hand experience.  Nobody is talking about blame.  We are talking about how one or two people imagine an exploit being there, but instead of testing the theory and posting an example of how something is exploitive, we just imagine it is so - you know to explain why we got shot down or to justify our rationale for why we don't have  it as good as so and so because they have an uber setup and all I have is an xbox controller and a 14 inch calculator.  That way we never have to test our theories.  We can just demand others see things as we do.

Posted
1 minute ago, Talon_ said:

 

The most popular games on Steam are FPS. You should try that poll on this forum and you'll be surprised by the proportion of pilots in VR ;) 

 

Steam hardware survey is what a lot of tech companies use to gauge what technologies to support, and where to invest more money in development. 

 It's just how the gaming industry works. Nvidia, AMD,  Intel or Microsoft don't come to this forum to see what technology to push. 

Guest deleted@134347
Posted
5 minutes ago, Jaws2002 said:

 

 

He mostly pointed out it's an exploit WHEN USED BY 2D SCREEN USERS. He didn't blame the VR users. 

 

The reality is this:

 

vrusers.png

 

 

Less then 1.3% of the players use VR. I understand your frustration, but you also have to understand that the technology you are using is not exactly mainstream.

 

 

Lol..   anti-distancing people:  "COVID19 lethality is only 2%.   !! .. why are we closing everything down?? "

 

350Million people in US.   That's ONLY 7 Million dead people.. right? 

 

This is exactly how your logic works in this regards. It's laughable. Are you capable of thinking outside your little box?

 

E69_geramos109
Posted
1 hour ago, JG51_Beazil said:

So because you heard from a squaddie who saw something you didn't, and someone in YouTube spent time tweaking their game, it should be banned. 

 

Bravo.

 

Stop being a self centered numb nut.  Go go "mod up" and demonstrate your effortless superiority while you "exploit the userbase" and post the vid.

 

Or don't.

 

I did not hear. I fly with him when He tells me where he is spoting the contacts, we go and then they are what he said I have to give him credit to that. 

Posted

So again, you just are going by what someone tells you.   Not by your experience.  It is nothing to set it up and do it.  I'm doing it now.  I am actually in the process of flying with migoto mod on with triple monitor, single monitor and vr to explore if it is indeed an exploit.  I will actually report back to you in this thread.  

You could easily test this yourself and comment back.  Instead you rely on 2nd hand info and pass it along as gospel.  Do you see the issue here?

Posted (edited)
8 minutes ago, JG51_Beazil said:

So you've tried it then? 

 

 

Nope. And won't try it. I'm playing at 2560x1440 on a screen.  I have enough zoom in game as it is. I didn't play online in years,  but i did play online for many years.  I know there are people who would use anything to give them a silly game advantage. 

 I remember the silly exploits some squads used in online wars and competitions. Some used tools like this in online game to get location of bomber formations.

 

 

 

 

 

Edited by Jaws2002
Guest deleted@134347
Posted
5 minutes ago, VBF-12_Stick-95 said:

 

I clearly said they were 2D and are therefor not VR.  The screenshots are NOT misleading AT ALL, they are the non-Reshade, uncropped screens just the way they are seen in game. 

 

Icons do not change the image of an aircraft in game, it merely places a tag over them.  I, and anyone else, CAN see the aircraft itself with or without the icons at that distance.  It may be the limit of when they can be detected but they can be seen without icons none the less.  I only left icons on for the screenshot to show the distance.

 

So the mod DOES work the same way in 2D whether you have icons ON or OFF and can be used in mp.  In this case the difference is that your view changes from seeing distance aircraft that cannot be made out and therefore are unknown as to friend or foe to being clearly identified as being four FW-190s.

 

Take your assumptions of why and how I did something and place them where there is no light.

 

 

therein lies the problem that all the monitor people can't get in to their heads. You CAN'T see an aircraft that far in VR.  Even if it renders a pixel, which on a crisp IPS 2k monitor you can pick out, in VR with its ScreenDoor effect, unmodifyable contrast, headset positioning that moves every time you jerk your head,  it's pretty much invisible.

 

I'm a VR user. And a monitor jock here wants to take away the only visibility crutch I have. I'm not f-ing down with that.

 

And even if it creates even a more serious advantage for the monitor players - go ahead, use it!  Why do you want to ban something like this? For "historical" reasons.. that you sit at home, pretending a wwII pilot at the comfort of your home.. ?  

 

 

Posted

Good for you.  Why explore whether something is true or not when you can just imagine it being fact and "presto!" it is.  That's some solid reasoning right there.

 

Posted
23 minutes ago, FuriousMeow said:

It isn't a limitation of pixels,

Actually, it is a issue of Pixels 

all aircraft in game have a mipmap level starting at 4096 x 4096 and scale down to 1x1 pixel at the 12th mipmap level.

Appropriate skin mipmaps are seen in game based on distance and coding (aka around 50% of view distance would be around the 6 th skin mipmap, is my guess %^))

Changing the scale of all objects in the game would require all mipmaps to be reworked to a higher starting scale and increase the amount of mipmap levels for each item to get it down to what ever level you want it to be at a far range in game.

 Example

So starting at 8192 x 8192 or double the 4K skin, you would have 24 mipmap levels to get it scaled to a 1 x1 pixel level (aka your DOT at farthest range) .

 

I'm pretty sure I would not want to recode all of that 

 

See for yourself 

open any plane skin in your skin folder with Gimp and look and count the skin mipmaps. 

Posted (edited)
43 minutes ago, FuriousMeow said:

Zoom is because we are looking at a scaled down world. Zooming in brings the digital world, on monitors at least, to the appropriate scale for the most part.
 

It isn't a limitation of pixels, it's that we are viewing through a smaller world. Aircraft spot fine at zoom because it's closer to real world scale. Making it easier to spot non-zoomed is making contacts larger than they would be because they are now scaled larger effectively making everything bigger than it would be at proper scale.

 

The first paragraph is correct.

 

The second one is common misconception and and actually explanation why spotting is an issue in the current state it is now.

 

1:1 scale when applied to spotting results in unrealistically difficult spotting, i.e. harder than in real life. For a game that is striving to call it self a simulator, this is hardly appropriate. 

 

That is why smart scaling was invented what, 20 years ago. In order to compensate for limitations of trying to spot a contact at a scaled down world.

Edited by [DBS]TH0R
Posted

okay so far my test shows that I cannot map the the highest level zoom in non VR with migoto mod enabled.  I can get an "insta zoom" thing happening somehow, but not for anything higher than secondary zoom.  Freely admit this is likely a user error.  But so far my results are the same zoom level in non VR using zoom keys VS. 3d migoto alone.   I have video and can post if I can figure that out.  

Will test in VR and report back as well using the same quck mission as a template.  I'll take video there too.

Posted
16 minutes ago, [DBS]TH0R said:

 

The first paragraph is correct.

 

The second one is common misconception and and actually explanation why spotting is an issue in the current state it is now.

 

1:1 scale when applied to spotting results in unrealistically difficult spotting, i.e. harder than in real life. For a game that is striving to call it self a simulator, this is hardly appropriate. 

 

That is why smart scaling was invented what, 20 years ago. In order to compensate for limitations of trying to spot a contact at a scaled down world.

 

There is a mild difference between the size of objects via the pilot view and the exterior view. You can easily see this by starting a quick match against four A20s. Get beside them in a turn around 1km in distance and pause the game. Now switch between F1 and F2 view. You will see the planes are slightly smaller in the pilot's view. 

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VBF-12_Stick-95
Posted
4 minutes ago, Count_de_Money said:

 

therein lies the problem that all the monitor people can't get in to their heads. You CAN'T see an aircraft that far in VR.  Even if it renders a pixel, which on a crisp IPS 2k monitor you can pick out, in VR with its ScreenDoor effect, unmodifyable contrast, headset positioning that moves every time you jerk your head,  it's pretty much invisible.

 

I'm a VR user. And a monitor jock here wants to take away the only visibility crutch I have. I'm not f-ing down with that.

 

And even if it creates even a more serious advantage for the monitor players - go ahead, use it!  Why do you want to ban something like this? For "historical" reasons.. that you sit at home, pretending a wwII pilot at the comfort of your home.. ?  

 

 

 

Well I usually do use a monitor but I have also used 3Dmigoto in VR for the purpose of IDing at distance.  I know VR limitations.  It is a great VR mod for a number of reasons.  I am not beating up people that use this mod for VR.  Hell, I never said anything against anyone using the mod period.  I merely pointed out visually through screenshots what the effect of the mod is in 2D.

 

I have never used this mod in 2D mp.

I never said to take away or ban the mod.

I do enjoy sitting in the comfort of my home, pretending to be a WWII pilot.

 

 

216th_Jordan
Posted
17 minutes ago, JG51_Beazil said:

okay so far my test shows that I cannot map the the highest level zoom in non VR with migoto mod enabled.  I can get an "insta zoom" thing happening somehow, but not for anything higher than secondary zoom.  Freely admit this is likely a user error.  But so far my results are the same zoom level in non VR using zoom keys VS. 3d migoto alone.   I have video and can post if I can figure that out.  

Will test in VR and report back as well using the same quck mission as a template.  I'll take video there too.

 

As I described earlier it does work in 2D and alows for example tank players to have insane visibility.

 

I don't know how usuable it is for flights but I suppose scanning an airfield 30km away is a problem.

 

I think zoom is necessary and especially for tanks higher zoom levels than currently are needed because angular resolution still doesn't meet the eye (IMO). But the higher levels of the mod are just too much (at least for 2D where it just multiplies the zoom level)

Guest deleted@134347
Posted
2 minutes ago, VBF-12_Stick-95 said:

 

Well I usually do use a monitor but I have also used 3Dmigoto in VR for the purpose of IDing at distance.  I know VR limitations.  It is a great VR mod for a number of reasons.  I am not beating up people that use this mod for VR.  Hell, I never said anything against anyone using the mod period.  I merely pointed out visually through screenshots what the effect of the mod is in 2D.

 

I have never used this mod in 2D mp.

I never said to take away or ban the mod.

I do enjoy sitting in the comfort of my home, pretending to be a WWII pilot.

 

 

 

I'd upvote you, but apparently "you cannot add any more reactions today" per forum server rules. ?

Posted

Talon made some really good points. Please read his comments before anymore of you talk about how "unfair" it is for monitor users (I'm a monitor user btw).

=420=Syphen
Posted

That ultra-zoom mode that OP is showing is stacking the baked in 2d zoom with 3dmigoto mod. It's not feasible to use it like that in VR.. It becomes a jittery nightmare and makes my eyes go funny.  Find a way to make 3dmigoto style zoom work for VR users and not work for 2D users and the issue is solved. 

 

Or we can just ban TiR, and VR and all happily go back to hat switches so it's fair for everyone ? 

Posted

So , we can say that this 4 page topic is based on the rubbish spotting in this game , the issue developers have known since the start.

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  • Upvote 1
Posted (edited)

Good news and bad news.  The good news is I have three videos recorded.  The first is at 5040x1080 using trackir and a combination of in game zoom and and 3d migoto mod.  You will see it is not possible to map max zoom there for some reason.  Further testing in additional vids confirms this.

 

I then tested VR on my Pimax 5k.  In game zoom disabled and migoto zoom on.  Everything works as usual.  I notice my default zoom is much closer to the dashboard than in non VR.  Otherwise, no big difference in spotting/zooming, etc.  Recorded video.  Have to learn how to post it.

 

Finally I have video at 1980x1060, migoto mod used and in game zoom used.  Now how to post them.

 

I've tried zipping but the files are too big to post.

Edited by JG51_Beazil
Posted
2 minutes ago, 216th_LuseKofte said:

So , we can say that this 4 page topic is based on the rubbish spotting in this game , the issue developers have known since the start.

 

Yes

C6_lefuneste
Posted (edited)

Hello,

 

I just remind you that 3dmigoto zoom is only enlarging what is displayed by the game with the current zoom factor. If you don't stack it on in game zoom you will only see what is displayed in standard view, but enlarged. Just look at ground with the mod zoom and then with the in game zoom, you will see that the Level of Detail of "in game" zoom is far better than the 3dmigoto zoom. A lot of things and details can be seen with normal zoom and not with the 3dmigoto. So there is no magic or cheat, the mod will always show less than normal zoom, but bigger. It wont magically show things that did not appears before zooming. The video of the first post is the good illustration : You can see the same thing than before zooming, but bigger and also blurrier. No more objects, no more details, no planes that magically appear. Someone said that you can scan an airfield at 30km. In fact, it may be a problem, because you wont see all the object that are really on the airfield, but not displayed in standard view because you are too far. So you will wrongly believe that it is empty,  just because the zoom is not increasing the LoD...

You will have more or less the same effect by going to a screen of 1920x1080 20" to a screen of 4k 50".

The same things will be drawn, but larger and with more resolution. Are 4k 50" owner cheaters ?

Edited by c6_lefuneste
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Posted (edited)

Yes the game's zoom does render in more objects and that is helpful for finding ground objects. However the game's zoom is not good for performance loading in more objects in an instant and the zoom render offers no difference now as planes exist in the world beyond 9k without zooming in. This is where the mod comes in, as it offers better performance because it does not render additional ground objects and it allows very high levels of zoom to see planes at distances otherwise impossible by default means. Which is the issue at hand, the mod allowing players to see planes beyond what the game allows by default via high magnification.   

Edited by Geronimo553
Posted
7 minutes ago, c6_lefuneste said:

Hello,

...are 4k 50" owner cheaters ?

There is no clear rational thinking allowed here.  The answer is simple.  If I have a 70 inch to your 50 obviously not.  But you are a big cheater if I have a 24.  I'm pretty sure I read that in one of Plato's dialogues.

Posted
9 minutes ago, c6_lefuneste said:

You will have more or less the same effect by going to a 1920x1080 21" to a 4k 50"

I disagree here 

I have a 55 inch Qled and have NEVER been able to spot anything like what was shown by E69_geramos109 video.

Even at 55 inch playing at 1920 x 1080 you wont see contacts like with the Mod zoom, I have flown wing to a person using the VR mod and he consistently sees contact 2 to 4 minutes before I see a dot.

 

=420=Syphen
Posted
2 minutes ago, 69th_Panp said:

I disagree here 

I have a 55 inch Qled and have NEVER been able to spot anything like what was shown by E69_geramos109 video.

Even at 55 inch playing at 1920 x 1080 you wont see contacts like with the Mod zoom, I have flown wing to a person using the VR mod and he consistently sees contact 2 to 4 minutes before I see a dot.

 

 

Install the mod and see if all of the sudden your spotting is 1000x better..

Posted
5 hours ago, Talon_ said:

 

It does not work as displayed in the OP when used by VR pilots - it only zooms in this much on a monitor.

 

At last a fact has arrived in the thread.  Praise be.

 

Now back to TrackIR “Owl view”  There’s an exceedingly high advantage which should be crushed immediately or made available to all.

 

Posted
17 minutes ago, 69th_Panp said:

 

Even at 55 inch playing at 1920 x 1080 you wont see contacts like with the Mod zoom, I have flown wing to a person using the VR mod and he consistently sees contact 2 to 4 minutes before I see a dot.

 

 

Same experience here, and it is rather common to the point where I question if I'm just blind.

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