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4K cockpits for Great Battles WWII Planes!!


Oyster_KAI
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32 minutes ago, CanadaOne said:

 

How does the updated differ from what it replaces?

 

And thanks for this stupendous mod! It's really outstanding.

Some Instruments gauges and weapons:)

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Amazing work! I really appreciate it.  

 

On a side note, could alpha channels, normal / bump maps work on cockpit textures? That's what would really bring it to the next level I think.

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Is it considered as a 3rd party mod by servers? Even when replacing the old textures you can only see your mod when we check the enable box.

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Oyster_KAI,  thank you for sharing these.

Looks fantastic!

 

I have i added the plane files for BOBP.

 

Where does the command texture file go?

 

Thanks for your help.

Edited by dmfP38-*_
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6 hours ago, dmfP38-*_ said:

Oyster_KAI,  thank you for sharing these.

Looks fantastic!

 

I have i added the plane files for BOBP.

 

Where does the command texture file go?

 

Thanks for your help.

My fault, that was  a ridiculous typo:blush: 
   >>data/graphics/textures/common

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19 hours ago, So_ein_Feuerball said:

Have you checked whether you see the difference on your monitor? Do you have mods on?

 

Hi, yes, mod on and I played a quick mission without this mod and a second with this mod on, but it seems to me notice no differences. I play always in VR.

Ciao.

 

M

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2 hours ago, Marvel said:

Hi, yes, mod on and I played a quick mission without this mod and a second with this mod on, but it seems to me notice no differences. I play always in VR.

Ciao.

Are you sure install correctly, or could you privide screenshot form your VR?

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Recently work
I'm starting to work on some over wear parts, they're everywhere:joy:
109lever-0423.thumb.jpg.829faf226ea06e086306e2c1c08207a5.jpg

109box-0423.thumb.jpg.9e45c98ea1b628af8407c59d1bcb4215.jpg

Edited by Oyster_KAI
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Yes! I much prefer it with a bit less wear, like you make them. 

 

I was thinking, it would be cool to have a relatively new cockpit, and a heavily worn cockpit, and then as the campaign progresses, you get a plane with more wear and tear. But that would require support from the devs. 

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10 hours ago, Oyster_KAI said:

My fault, that was  a ridiculous typo:blush: 
   >>data/graphics/textures/common

 

Thanks.

Very nice, Oyster,

A lot sharper, and these old eyes need all the help they can get.

Gets rid of the jaggies on  the larger letters which look much better now.

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A question... If the textures for the older planes from a.o. Bos and bom, would be upsized immediately from 1k to 4k instead of 2k using the AI, wouldn't the cockpits then look even better still on larger monitors??? 

Is this an option??? 

Thanks

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51 minutes ago, simfan2015 said:

A question... If the textures for the older planes from a.o. Bos and bom, would be upsized immediately from 1k to 4k instead of 2k using the AI, wouldn't the cockpits then look even better still on larger monitors??? 

Is this an option??? 

Thanks

 

I can do it, in fact I am running "ESRGAN" which is an approach of convolutional networks of AI, but I don't know anything about skining, I can increase the resolution of images to 4x, if someone could give me that job, with ESRGAN I can increase the size 4x, but as I said I don't kn0w anything more about textures, I can only work with .png files

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=gRiJ=Roman-
2 hours ago, blue_max said:

Yes! I much prefer it with a bit less wear, like you make them. 

 

I was thinking, it would be cool to have a relatively new cockpit, and a heavily worn cockpit, and then as the campaign progresses, you get a plane with more wear and tear. But that would require support from the devs. 

 

I agree, I like both.

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but as I said I don't kn0w anything more about textures, I can only work with .png files. 

I was only thinking of applying the exact same workflow you are now using to double the resolution, you would do the same but double it once again!? With less refined methods like topaz AI softwares we can upsize images up to 600 percent with great results. Your approach is even more refined I guess! 

Thanks

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57 minutes ago, simfan2015 said:

but as I said I don't kn0w anything more about textures, I can only work with .png files. 

I was only thinking of applying the exact same workflow you are now using to double the resolution, you would do the same but double it once again!? With less refined methods like topaz AI softwares we can upsize images up to 600 percent with great results. Your approach is even more refined I guess! 

Thanks

 

ESRGAN was used before on upscaling game textures with great results

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SCG_motoadve

HP Reverb VR headset, not sure I can tell a difference.

I downloaded, extracted the folder, and put the folder in MODs folder.

Then activated it with JSGME 

Also put the common folder in Mods folder and activated with JSGME.

Mods ON is activated in game.

Did I miss anything?

 

image.thumb.png.65948b4281cd14ed1ed35e465886c410.pngThis is a pic of my MODS folder.

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5 minutes ago, SCG_motoadve said:

HP Reverb VR headset,

not sure I can tell a difference.

 

I'm still stuck with my trusty Rift CV1.  Believe me; there's a difference!:)

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So_ein_Feuerball
On 4/21/2020 at 7:53 PM, Oyster_KAI said:

 

Have you considered giving the same treatment to the Bf109 G14 & K4´s canopy?

The frames have these rather low res black circles on them and the weathering is overdone IMO.

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I am terrible at graphics but what I did is to use the ESRGAN  AI model to upscale a fraction of image(1/16 because the lack of GPU memory) from 512x512 to 2048x2048, then resized to 512x512 again to see the improvements on upscaling the resolution. The differences are hard to spot, but if you pay attention to details you can clearly see that both are bit different. The left is the Original input and the Rigth the upscaled

 

Bf109G6_C-2-2_rlt.png.2801fc9705dfc268649ebf365cf36e89.pngBf109G6_C-2-2_O.png.61a4eb8ef36b3e0a4f4ba7fe8feb9adf.png

 

If I am doing it right, its really hard to see improvements, the second one locks a little less brigther but maybe we will have to re do all the textures

Edited by SJ_Butcher
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22 hours ago, Oyster_KAI said:

Are you sure install correctly, or could you privide screenshot form your VR?

 

Hi, ok, I will provide to share a screenshot from VR. I will anticipate it will be in two lenses vision. I dont' know how to do to have a single vision.

Ciao!

 

M

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11 hours ago, So_ein_Feuerball said:

Have you considered giving the same treatment to the Bf109 G14 & K4´s canopy?

The frames have these rather low res black circles on them and the weathering is overdone IMO.

I'm working on bf-109s, the main task is reducing the abrasion.
This is an ambitious piece of task.

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Downloaded them all...now use the JSGME to install them individually or do so manually ( Hope this hasn't already been answered?)

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6./ZG26_Custard
43 minutes ago, Blitzen said:

Downloaded them all...now use the JSGME to install them individually or do so manually ( Hope this hasn't already been answered?)

If you have JSGME already installed your folder should look like this.

Mods.PNG.eae175cade2f74798345c63ea8858fda.PNG

You have to make sure that when you place mods in the mod folder they will install to the correct path 

665987653_moremods.PNG.22787b17086dfdb92e39f673ab288490.PNG

This is inside my mods folder

when you Use JSGME you have to insure that the mods will load to the correct file path so inside my 4k cockpits folders the  correct file path data-graphics-planes-P47D28-Textures

Here is a short video showing the file paths.

 

 

Hope this helps?

 

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Hmm...My downloads came in individual compressed  archives that contained several aircraft that needed to be opened with 7zip.So I ended up with quite a few individual floders not the single folder that you show in your screenshots  you show.I can place these in my Mods in game folder and use JSGME to ( hopefully) go into data/graphics/Planes folder.I'm not sure why I didn't download the files like you have shown?

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6./ZG26_Custard
21 minutes ago, Blitzen said:

Hmm...My downloads came in individual compressed  archives that contained several aircraft that needed to be opened with 7zip.So I ended up with quite a few individual floders not the single folder that you show in your screenshots  you show.I can place these in my Mods in game folder and use JSGME to ( hopefully) go into data/graphics/Planes folder.I'm not sure why I didn't download the files like you have shown?

Sorry Blitzen, I should have said I just put all of the VVS and allied cockpits in 1 folder  and all the Luftwaffe in another. I just made sure that the file path was correct. I then just enabled them all in the mod manager. 

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So_ein_Feuerball
4 hours ago, Oyster_KAI said:

P-40E Updated!!
https://drive.google.com/open?id=1Q4-DP9-uBHviLfx8KrlboPnnhLpg1c_-
p40e-0424.thumb.jpg.11b11e86ff31622f8715710925c76ff8.jpg
After I found a new method to convert files, this is the first plane I update, it's might be a little bit different with before.

 

Recently work
bf109-0424-01.thumb.jpg.9e2522c231e5ecf2b61bca7434100262.jpg

bf109-0424-02.thumb.jpg.753c84faac67c0c9c4a11e773730997a.jpg

bf109-0424-03.thumb.jpg.f05dfeaa8bfd895666116be00cfa9e20.jpg

bf109-0424-04.jpg.e68db23a13a566f9ad18945c06b4609f.jpg

bf109-0424-05.thumb.jpg.715002f8c9164ef9245e046ed2f4354b.jpg

 

These look so much better than the originals! Now the cherry on top would be if you´d make the holes on the last one more believable.

Maybe just make them smaller? At least in DCS they´re smaller, though I´ve no idea which one is more in line with the original blueprints.

Maybe you could take the holes from the Yak 1B´s canopy frame?

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31 minutes ago, So_ein_Feuerball said:

These look so much better than the originals! Now the cherry on top would be if you´d make the holes on the last one more believable.

Maybe just make them smaller? At least in DCS they´re smaller, though I´ve no idea which one is more in line with the original blueprints.

Maybe you could take the holes from the Yak 1B´s canopy frame?

Very good advice, thanks!!
I used DCS WWII planes for reference when I was remaking fw-190 cockpit.
maybe the smaller holes will be great. 

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Yak fighters Updated!!
Yak-1s69: https://drive.google.com/open?id=14DzeezrA_l2_JhQJcGxkAmeANRPfmvqZ
Yak-1bs127: https://drive.google.com/open?id=10hcNZ_Z94QddOHO3QYztbjnLg5KG4Z8Z

Yak-7bs36: https://drive.google.com/open?id=1IwMVUbPFy_51QsLVi2HKEU68Qj0_-FiA
yak-0425-01.thumb.jpg.b55c1dd0c2c23c0dea81a99c13926bb8.jpg

The two 4K pictures use sky cloud mod, the color  shading is different.

 

yak-0425-03.thumb.jpg.a8e8c04da98d410312261118c2b5d4f3.jpg

Seat cushion in Yak-1s69 & Yak-7bs36 upgraded.
 

yak-0425-02.thumb.jpg.2d1cb16aaaeeb79322f437df8e68d653.jpg
Stock 2K > 4K mod old > 4K mod new

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21 minutes ago, Oyster_KAI said:

Yak fighters Updated!!
Yak-1s69: https://drive.google.com/open?id=14DzeezrA_l2_JhQJcGxkAmeANRPfmvqZ
Yak-1bs127: https://drive.google.com/open?id=10hcNZ_Z94QddOHO3QYztbjnLg5KG4Z8Z

Yak-7bs36: https://drive.google.com/open?id=1IwMVUbPFy_51QsLVi2HKEU68Qj0_-FiA
yak-0425-01.thumb.jpg.b55c1dd0c2c23c0dea81a99c13926bb8.jpg

The two 4K pictures use sky cloud mod, the color  shading is different.

 

yak-0425-03.thumb.jpg.a8e8c04da98d410312261118c2b5d4f3.jpg

Seat cushion in Yak-1s69 & Yak-7bs36 upgraded.
 

yak-0425-02.thumb.jpg.2d1cb16aaaeeb79322f437df8e68d653.jpg
Stock 2K > 4K mod old > 4K mod new

 

Man I am waiting for your image sample that you want to rescale to see the result 😄

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8 minutes ago, simfan2015 said:

Really incredibly better, you made my day ... again Oyster_KAI !

 

Thanks once more

Recently buzzword TAIWAN CAN HELP 😄

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  • Oyster_KAI changed the title to [MOD] 4K cockpits for Great Battles WWII Planes!!(Latest update: October 26, 2020)
  • Oyster_KAI changed the title to 4K cockpits for Great Battles WWII Planes!!
  • Jason_Williams pinned this topic

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