JGr2/J5_Baeumer Posted March 1, 2020 Posted March 1, 2020 (edited) Below is a general overview of the Flugpark server community using basic key performance indicators. I imagine this is what the developer is looking at as well as actual copies sold. I will endeavor to update this periodically. May - IPL returned to flying Entente evening out flying hours for each side, but overall hours and accounts declined, presumably due to adverse effects from the Damage Model changes in the 4.005 update. Subsequent work by the devs resulted in update 4.006 (released May 19th) to begin refining the Damage Model and correct errors found in some of the plane technical specs have met mixed reviews. Anecdotal reports suggest that the decline in flight hours has perhaps bottomed out and may be slowly regaining strength following release of 4.006 with its DM corrections. The community is united in thinking more adjustments in the direction begun with 4.006 revision are needed. June will reflect headwinds in the form of lost hours on the Flugpark from Flanders in Flames flown on another server, summer weather, and people coming out from COVID-19 isolation to engage in other activities. April - Three factors this month: 1) 1PL switched to fly Central on open server this month, reducing hours flown by Entente, 2) the new Damage Model was released (may be a negative factor moving forward), 3) Bloody April Campaign (supported flying hours post DM release). May will be a watershed month for Flying Circus as the community weighs effectiveness of 1C correction to DM changes and the release of any patch with campaign or mission options to attract the thousands of potential customers sitting on the sidelines who prefer solo play over multiplayer. Fingers crossed! March - Everyone gets some discount codes mid month to share around and hunker down for a month of "social distancing" and washing our hands and not picking our noses, like our moms told us not to! All trends hold. February - 50% off sale. Significant increase in player accounts and flight hours. Dramatic influx of new players; implementation of Flugpark Awards system. January 2020 - 25% off sale. Stable month with solid increase in number of pilots flying. December - server technical issues result in loss of 1 week of server use. Factoring in 25% for this results in a stable month despite holiday distractions globally. November - growth trend. October - growth trend. September 2019 - Black September Campaign - "The beginning". Edited June 1, 2020 by J5_Baeumer Updated 6 3 4
JGr2/J5_Klugermann Posted March 26, 2020 Posted March 26, 2020 (edited) Try to flatten this curve bro Edited April 5, 2020 by J5_Klugermann
J2_Trupobaw Posted March 26, 2020 Posted March 26, 2020 Baumer; Can you also post the number of unique accounts that flew a sortie on FP each month?
JGr2/J5_Baeumer Posted March 26, 2020 Author Posted March 26, 2020 1 hour ago, J2_Trupobaw said: Baumer; Can you also post the number of unique accounts that flew a sortie on FP each month? Its there... the gray bar.
JGr2/J5_Klugermann Posted April 4, 2020 Posted April 4, 2020 looks like parser metrics have changed, only 6 points for a downed aircraft.
JGr2/J5_Baeumer Posted April 4, 2020 Author Posted April 4, 2020 For Bloody April weekends. We will switch it back after missions. You just caught it during the hours before the first mission. What does your question have to do with this thread? Is it the best place to address your observation?
JGr2/J5_Klugermann Posted April 5, 2020 Posted April 5, 2020 Wasn't a question, reporting an observation. Thanks for the response.
SCG_Wulfe Posted May 11, 2020 Posted May 11, 2020 Just was reminded of this, as TAW begins to wind down and some of us in SCG are getting ready to return to flying circus. I highly recommend you add the tag WW1 to your server name. I think a lot of new people may miss that there is an active WW1 server. 1
J2_Bidu Posted May 11, 2020 Posted May 11, 2020 I see there are no reported cases of cure. What is the Flugpark 'R0' factor, currently?
J5_Gamecock Posted May 11, 2020 Posted May 11, 2020 3 hours ago, SCG_Wulfe said: Just was reminded of this, as TAW begins to wind down and some of us in SCG are getting ready to return to flying circus. I highly recommend you add the tag WW1 to your server name. I think a lot of new people may miss that there is an active WW1 server. You don't think "Flying Circus" Flugpark is sufficient? Not trying to be smart, please don't take it so.... just curious. 1
SCG_Wulfe Posted May 11, 2020 Posted May 11, 2020 (edited) 19 hours ago, J5_Gamecock said: You don't think "Flying Circus" Flugpark is sufficient? Not trying to be smart, please don't take it so.... just curious. No I absolutely get where you are coming from. Admittedly, I'm considering the lowest common denominator here. ? I just think that sometimes, unless you are the brightest sign on the block, you are giving up some business. Without naming names, I've personally had people ask me which one is the World War 1 server. If I were to alter the name of the server to have it stand out in the pack, I'd go with: 'World War I - Flying Circus Flugpark' Edited May 12, 2020 by SCG_Wulfe 1 5
RNAS10_Oliver Posted June 1, 2020 Posted June 1, 2020 (edited) Quote May - IPL returned to flying Entente evening out flying hours for each side, but overall hours and accounts declined, presumably due to adverse effects from the Damage Model changes in the 4.005 update. Subsequent work by the devs resulted in update 4.006 (released May 19th) to begin refining the Damage Model and correct errors found in some of the plane technical specs have met mixed reviews. Anecdotal reports suggest that the decline in flight hours has perhaps bottomed out and may be slowly regaining strength following release of 4.006 with its DM corrections. The community is united in thinking more adjustments in the direction begun with 4.006 revision are needed. June will reflect headwinds in the form of lost hours on the Flugpark from Flanders in Flames flown on another server, summer weather, and people coming out from COVID-19 isolation to engage in other activities. Imagine the latest updates also had an impact on the numbers through keeping AMD users away. And the server having to go down what 4 more times to update after the 4.006 update? On my part the hours were cut down to 17 from being around in the 40's due to some internet issues. Edited June 1, 2020 by Oliver88
JGr2/J5_Klugermann Posted June 2, 2020 Posted June 2, 2020 Why have we moved to quarterly stats on the parser ? Is this some sort of death knell (see Wargrounds) ? I was really hoping to get my friendly kills down to 0. 1
JGr2/J5_Baeumer Posted June 2, 2020 Author Posted June 2, 2020 1 hour ago, J5_Klugermann said: Why have we moved to quarterly stats on the parser ? Is this some sort of death knell (see Wargrounds) ? Not at all. Its the result of suggestions I've received by the community. Topic you raise is here on this thread:
JGr2/J5_Klugermann Posted June 2, 2020 Posted June 2, 2020 I thought that might be the reason although it generally doesn't apply to me. Good thing I got my fairplay up from 50%. 1
JGr2/J5_Baeumer Posted June 2, 2020 Author Posted June 2, 2020 Yes, good thing! AND, you are able to post on the forum at this time as well! Things are looking up for you! I am planning on continuing monthly reporting on the topic of flight hours and accounts. Anyone interested in the topic of the length of tours are asked to participate in the poll and post using the link to the topic in my most recent message above. 1
JGr2/J5_Klugermann Posted June 2, 2020 Posted June 2, 2020 (edited) 14 minutes ago, J5_Baeumer said: Yes, good thing! AND, you are able to post on the forum at this time as well! Things are looking up for you! Yes indeed....now if I could only hit lotto and/or shoot down Sahaj. I'm like the official 1PL spank bitch. Shit...how the F&^k did Talbot get in there. Edited June 2, 2020 by J5_Klugermann replaced Gaylord with Talbot
ZachariasX Posted June 3, 2020 Posted June 3, 2020 It would be truly great if we had a server that ran missions like we had them in Aces Falling or Flying Circus maps back in RoF. The missions as we have them are ok if you have time at hand. To go and have some casual fragging is a very unrewarding as we have it now. Some maps do have a "dogfight zone", yet it seems the typical clientele that would actually seed a server is mostly concerned about "v-life" hence you'll find them flying around the corner of the maps to complete missions as unmolested as possible. Also the planes in the dogfight zones are limited, hence getting killed (that's what you do in those zones) will quickly put an end to the concept "dogfight zone". It seems anyway that this is not liked anyway, as the planeset is reduced at these spawn points. As we have it now, if you care about your v-life and are not a Fokker pilot, you won't engage in close in combat anyway, or say, at least not for long. Keeping in mind that these aircraft are mostly fun in close combat I don't think the current setting helps as things are now. It's not just that we have less people. Bottom line is that the game is less fun as we have it for now. I think mission design should reflect the new realities if we want to see more players here.
JGr2/J5_Baeumer Posted June 4, 2020 Author Posted June 4, 2020 I agree. Pilots wishing quick dogfights can simply spawn from close together dogfight start areas and invite people in server to join you there.
SeaW0lf Posted July 17, 2020 Posted July 17, 2020 I was checking Flugpark stats and May, June combined (Spring Offensives) had only 411 total players. Is that correct?
JGr2/J5_Baeumer Posted July 18, 2020 Author Posted July 18, 2020 You are looking at the 30 day rolling count.
JGr2/J5_Baeumer Posted December 1, 2021 Author Posted December 1, 2021 I am delighted to communicate to the community that in November 2021, total flying hours on the Flugpark and in campaigns came within 10% of the total flying hours in April 2020, which was the highest total flying hours recorded for Flying Circus. It has been a long road but everyone who has stuck with the developer and with each other has been rewarded in saving this great WWI flight sim. Congratulations (and thanks) to all of you who participated regularly over the past 18 months and this month and hopefully into the months ahead. Onward and upward (just like the current trend)! B 4 2
No.23_Triggers Posted December 1, 2021 Posted December 1, 2021 5 hours ago, Eeafanas said: The server sorely lacks an active frontline (like Finnish VirtualPilots). I think that would broaden the interest in the First World War. ...I think the real war also sorely lacked an active frontline ? 1
No.23_Gaylion Posted December 1, 2021 Posted December 1, 2021 "They" do that on the community events.
J2_Trupobaw Posted December 2, 2021 Posted December 2, 2021 Actually the single small map with unmoving front makes the MP experience more immersive; flying for months from the same airfields, over the same area, facing the same squadrons is what most of the war in the air looked like. It is the connection with terrain and opponents that WW1 had and RoF lacked.
Magnum-in-parvo7 Posted February 16, 2022 Posted February 16, 2022 I've recently returned to flight sims, and I'm enjoying this server. I used to fly Flying Corps, or whatever it was called, though not online. My flying and shooting skills are only slowly reappearing and I've yet to score a hit, let alone a kill, but flying WWI aircraft is addictive. Maybe it's an ageing thing. Everything happens more slowly and takes more effort. I look forward to meeting you in the skies and evolving from aerial cannon fodder to a more testing opponent. Keep up the good work Flugpark. Onwards an upwards. . 4
J2_Seya Posted February 17, 2022 Posted February 17, 2022 6 hours ago, Magnum-in-parvo7 said: I've recently returned to flight sims, and I'm enjoying this server. I used to fly Flying Corps, or whatever it was called, though not online. My flying and shooting skills are only slowly reappearing and I've yet to score a hit, let alone a kill, but flying WWI aircraft is addictive. Maybe it's an ageing thing. Everything happens more slowly and takes more effort. I look forward to meeting you in the skies and evolving from aerial cannon fodder to a more testing opponent. Keep up the good work Flugpark. Onwards an upwards. . Welcome and thanks for having some fun with us 1
JGr2/J5_Baeumer Posted May 1, 2023 Author Posted May 1, 2023 (edited) Flugpark blows past 600 active players for April!!! Its been awhile since the last update of community activity levels. I have some really great news to share! Our community had 645 player accounts active in the last 30 days on the Flugpark server!!! Its been over a year (January 2022) since there were that many players in a 30 day period! Congratulations to 1C for the release of FC2 with career mode along with other improvements as well as community member efforts through campaigns and other innovative programs such as Flight Club. Finally, special thanks to @J99_Sizzlorr and the rest of the team supporting the Flugpark behind the scenes with a variety of immersive, historically based complex objective based missions. Below is a list of some of the additional highlights from the chart below worth celebrating together as a community! Increase in total flying hours this month compared to a year ago: +13% Increase in total player accounts flying compared to a month ago: +46% Increase in total player accounts flying compared to a year ago: +17% Edited May 1, 2023 by J5_Baeumer 4 2
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