Donik Posted February 26, 2020 Posted February 26, 2020 (edited) I've done various keyword searches to see if anyone else is experiencing this, but didn't find anything. The closest I found was this guys post. Basically a city will only render properly when you're looking at it. I can be flying along, have a city at my 3 o'clock. If I look at my 9 o'clock, then back at my 3, the city will have de-spawned and will re-render itself 1 second later. Even if I only look away for 5 seconds. I guess you could also call this pop in. It's extremely jarring and annoying. I've got a high end rig (i7 7700k + 2080ti + 16gb ram) and I'm using ultra settings. I'm pegged at 100fps almost always, which is my monitor hz cap. I'm willing to sacrifice performance in order to have things STAY RENDERED around my aircraft. Is there some magical combination of settings I need to use? INI tweaks? Any advice would be great! More Edits: Game is installed on my OS drive, which is an NVME SSD. It's also the Steam version, but that shouldn't matter any. Video Example (just uploaded, YT might not have made it HD quality yet): Edited February 26, 2020 by Donik attached screenshot of my settings; included video
RedKestrel Posted February 26, 2020 Posted February 26, 2020 51 minutes ago, Donik said: I've done various keyword searches to see if anyone else is experiencing this, but didn't find anything. The closest I found was this guys post. Basically a city will only render properly when you're looking at it. I can be flying along, have a city at my 3 o'clock. If I look at my 9 o'clock, then back at my 3, the city will have de-spawned and will re-render itself 1 second later. Even if I only look away for 5 seconds. I guess you could also call this pop in. It's extremely jarring and annoying. I've got a high end rig (i7 7700k + 2080ti + 16gb ram) and I'm using ultra settings. I'm pegged at 100fps almost always, which is my monitor hz cap. I'm willing to sacrifice performance in order to have things STAY RENDERED around my aircraft. Is there some magical combination of settings I need to use? INI tweaks? Any advice would be great! Do you have the distant buildings setting checked? That might help. Also there is a map draw distance setting not under the graphics settings but in another menu, can't remember at the moment, and that might change things too.
Donik Posted February 26, 2020 Author Posted February 26, 2020 Hi @RedKestrel, I do have distant buildings checked and have horizon draw distance extended out.
RedKestrel Posted February 26, 2020 Posted February 26, 2020 4 minutes ago, Donik said: Hi @RedKestrel, I do have distant buildings checked and have horizon draw distance extended out. There is also a terrain draw distance or something like that elsewhere in the settings, not in the graphics settings but somewhere else. I'm honestly not sure what it does, I haven't touched it. My settings are usually more in the middle - High until recently, then switched to Balanced to handle Bodenplatte better.. I don't notice the city pop in when moving my head, only as I get closer and enter the render distance.
RedKestrel Posted February 26, 2020 Posted February 26, 2020 3 hours ago, Donik said: Updated with video! That's pretty weird. I haven't seen it like that. Sometimes I see aircraft skins pop in and out in a similar way. But I have never tried to run my game at ultra with distant buildings enabled. Hopefully someone with settings like that can see if this is an issue with your setup or a bug.
Donik Posted February 27, 2020 Author Posted February 27, 2020 According to some discord friends who have had the opportunity to check their settings, this is the way of things. Unfortunate. I now know what I'll be hoping for and looking forward to in future patches.
IckyATLAS Posted February 28, 2020 Posted February 28, 2020 I do not have at all this issue. The visible environment around the player plane is perfectly stable, and everything is there and stays. I have a 2800ti board and a 9900K cpu with 64GB Ram. In my case all is set to UltraMax everywhere. Your system is a high end one and you should not have this issue. I do not know why you have this problem but it is definitely not normal. If you have cameras that are placed at different parts of your game map (large maps like Kuban with many objects) and that you switch to with F12, then you may see objects appearing and populating the map, but after those few seconds things stay put forever. If you switch to another camera and come back again on the previous camera then everything is still there. I suppose that the system gives priority to the environment of the player, considering the distant building parameter and the visibility etc. Resources are first for planes and the player plane. It will load objects when they can be seen or are needed in the mission. Jumping to a distant camera on a big map will force the system to display the objects in the camera view but it will start doing it when the camera is active, but once loaded it is just there. 1
1PL-Husar-1Esk Posted February 28, 2020 Posted February 28, 2020 (edited) I don't believe if someone is saying that he doesn't have those graphics quirks. No evidence , no case. I could be wrong ofc but want to be prove wrong in first place. Same setting and track would be the thing. Edited February 28, 2020 by 1PL-Husar-1Esk
RedKestrel Posted February 28, 2020 Posted February 28, 2020 Playing on Combat Box last night, on Balanced settings without distant building checked. On that setting, I basically have buildings 'pop in' at a standard render distance, but this only triggers as I get within that visibility bubble, not randomly. The cities in the video look to be close enough that Ultra should render them in without distant buildings checked I think. Unfortunately my rig is such that I doubt I could even test your settings without it bursting into flames, LOL. For the setting I mentioned earlier, Look under normal Game Settings, there is a Terrain Draw distance setting in the top right corner with limits of 20 km, 50 km, and unlimited. Is yours set to unlimited? I have a feeling that this setting sets the initial draw of the buildings on the map. Maybe if this is not set correctly, the buildings pop in like this? Also, do you notice pop in like this when you have distant buildings set to Off?
IckyATLAS Posted February 28, 2020 Posted February 28, 2020 4 hours ago, 1PL-Husar-1Esk said: I don't believe if someone is saying that he doesn't have those graphics quirks. No evidence , no case. I could be wrong ofc but want to be prove wrong in first place. Same setting and track would be the thing. I agree with that comment. If Donik can send me the track, I can play it and post the video. 1
coconut Posted February 28, 2020 Posted February 28, 2020 As that's likely a rendering issue, and tracks don't record the result of rendering, you can't verify whether someone else has the problem or not by replaying their track on your computer. That being said, it would be nice if OP could post his track. That way I could see whether I have the same problem or not without needing to find the exact place, altitude and location of the recording myself. Also, the higher the setting, the more likely you are to run into troubles. It would make more sense to me to go down in the settings and see if that helps.
Oscar_Juliet Posted June 4, 2021 Posted June 4, 2021 (edited) This is still an issue that I run into. I don't know much about the quirks of IL-2. Just really diving into it, even though I've had it forever. I can verify I have his exact issue. You look away from a city and it goes away. Look back and the buildings render in. I'm posting because I have not found a solution to this issue and found the thread in search. Edited June 4, 2021 by Oscar_Juliet
1CGS -DED-Rapidus Posted June 4, 2021 1CGS Posted June 4, 2021 @Oscar_Juliet, disappearing and reappearing objects is a job of optimizing graphics, it's not a bug.
Oscar_Juliet Posted June 5, 2021 Posted June 5, 2021 18 hours ago, -DED-Rapidus said: @Oscar_Juliet, disappearing and reappearing objects is a job of optimizing graphics, it's not a bug. What about buildings appearing as no damage, then when you get real close, dive bombing close, they suddenly appear damaged. 3
Donik Posted December 30, 2021 Author Posted December 30, 2021 On 2/28/2020 at 9:55 AM, IckyATLAS said: I agree with that comment. If Donik can send me the track, I can play it and post the video. On 2/28/2020 at 10:02 AM, coconut said: As that's likely a rendering issue, and tracks don't record the result of rendering, you can't verify whether someone else has the problem or not by replaying their track on your computer. That being said, it would be nice if OP could post his track. That way I could see whether I have the same problem or not without needing to find the exact place, altitude and location of the recording myself. Also, the higher the setting, the more likely you are to run into troubles. It would make more sense to me to go down in the settings and see if that helps. I totally lost track of this thread a while ago! Here's a link to a newly created track in the P51B with the same issue. It's weird because it seems like it gets worse the closer you get to a city. Towards the end, you can see a distant city to my ~2 O'clock position that is rendered and appears to stay rendered. As far as hardware goes, I'm on a totally different PC now compared to when I created the thread. i7 10700k with a RTX 3080 and 32GB RAM.
IckyATLAS Posted December 31, 2021 Posted December 31, 2021 14 hours ago, Donik said: I totally lost track of this thread a while ago! Here's a link to a newly created track in the P51B with the same issue. It's weird because it seems like it gets worse the closer you get to a city. Towards the end, you can see a distant city to my ~2 O'clock position that is rendered and appears to stay rendered. As far as hardware goes, I'm on a totally different PC now compared to when I created the thread. i7 10700k with a RTX 3080 and 32GB RAM. This cities disappearing and reappearing is only for the Rheinland map, which I consider the least quality map. Kuban is far superior. Anyway the problems of these cities is only in Rheinland map and not with other maps. Here some tracks I made that show it well. You have a flight with the Moscow Map on city of Moscow, you have one with Stalingrad, one with Krasnodar on Kuban map and one with Brussels on Rheinland map. Here they are: Map Flight Tracks.zip I do not fly the Rheinland map for a few reasons including this one. The sea is also botched in the Rheinland map. When you are in a fighter and moving your head around and having cities or villages appear and disappear it is really for me a "bugged" map. I really hope that the Battle of Normandy map will be of a quality similar to the Kuban map. 1 1
Donik Posted January 1, 2022 Author Posted January 1, 2022 I never put 2 + 2 together before, but you are right. Moscow, Stalingrad and Kuban don't have this issue. Rheinland and Arras do, however. The 2 newest maps.
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