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PWCG for Flying Circus


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JG1_Rotermann
Posted

Yea I just updated to the new version on both. Still can't change mission limits in advanced config on FC.

Posted

Well, I've never seen that happen before. Definitely post your PWCGErrorLog.txt file from your PWCGFC folder here and let @PatrickAWlson know. He'll get it sorted out for you, mate. S!

  • 2 weeks later...
Posted

Anyone having issues changing text size in the latest version?

Posted

bump

 

I can't resize text in the latest version. Editing fonts and font size is not working for me.

 

No issues in PWCG for ROF, so I dont think it's local to me.

Posted

Just updated to PWCG FC 10.3.4 and can also confirm that the Mission Limits page is still not functioning. No way to input changes. I'm manually going into the program and making changes in the MissionLimits config.

Posted (edited)

Pat,

 

Many thanks for creating PWCG for Flying Circus!  My friends and I have been using your BoX version for some great campaigns together in co-op.  Now diving into SP with Flying Circus.  

 

I'm on my 4th mission with No.24 Sqn, and the last three missions have all had the same pattern.  We get jumped by German aircraft, which then all focus on me (the leader).  Meanwhile, my S.E.5a wingmen circle about and don't engage.   The result is that I'm often effectively outnumbered 5:1, which makes for an extremely difficult and unrealistic battle. 

 

Is there something I need to do for friendly AI to engage enemy AI?  I've tried using Pilot hand signals and Flight Orders, but nothing I do will get my wingmen to fight.  I've also seen them flying straight and level with Germans behind them until they're shot down.

 

Another donation made to your account BTW as a thank you for this great program.  

 

(Also - for adjusting AI upwards, do we enter "2" or "+2"?)

Edited by istari6
Posted (edited)

Just completed the 5th mission, same behavior.  This time I flew as a wingman (in case there was something I wasn't doing as CO).  It didn't make a difference - the friendly AI broke only when the Germans were close enough to attack, but then returned to their waypoints and kept flying on.  Meanwhile nearly all Germans locked onto me, even though I was on the far side of the friendly formation.

 

It's like the friendly AI fighter pilots are set to a bombing mission profile, where they press ahead on their waypoints unless immediately threatened.  

 

Meanwhile, I had 4 Albatros D.Va chasing me, so I dragged them across No Man's Land into a lower flight of Sopwith Camels from a different flight.  They turned and engaged, and that gave me the help I needed.  

 

Is there something you can check on how friendly AI for the player's flight is set?

Edited by istari6
Posted

Just following up - Career's been on hold while monitoring this thread.

 

Is there a setting I can check for the AI Wingmen in the mission editor if I open it manually?  Something that controls their aggressiveness in response to enemy contacts?  

 

I imagine there's something that tells bombers not to engage enemy fighters and keep pressing towards waypoints, while fighters have something to tell them to break off their nav point and engage.  Maybe I can edit it manually to ensure my friendly AI engage enemy fighters we encounter?  

Posted

Just flown my first (using PCWG for FC). Not a problem regarding AI wingman. I wasn't lead. I also tend to fly top-cover over my flight (above and behind - sorry, I often don't fly in a nice formation, lol) - as I make it equally about protecting my squadmates as much as I can while attempting to  get a kill. Flying patrol (Pfalz). First encounter during flight was a pair of SE5's who had height advantage to our foursome. Spotting was possibly simultaneous as the pair dove down towards our flight and my AI squadmates turned to climb and engage (leaving their waypoint line). 3 squadmates managed to down one of them, while the other, made one diving shooting pass and choose to run for it (I pursued being in the best position to do so - and eventually shot it down as it chose to later turn on back). Later in the patrol, my squad chose to break and attempt to engage a flight of Bristols but either decided they couldn't catch them or noticed the trailing top cover and decided not to - and broke off in pairs returning to patrol route (leaving myself and a squad mate in the trailing group (didn't notice the first two had broke off until they had separated from us - leaving me with a wingman in a trailing group returning). lead pair encountered a flight of 4 Camels (didn't see who initiated - we were separated by a fair bit), but wingman chose to enter the fray and support. We shot down one (my kill), lost a squadmate...and I was pursued by 3 back to my base  as I frantically ran away without ammo left hoping anti-aircraft fire from base would help (One squadmate attempted to pursue the pursuers but later chose to turn back). I was eventually caught just near base and despite my efforts (and the base guns), my pilot wounded and incapacitated - but miraculously survived (though seriously wounded).

 

So squadmate aggression seemed okay - at least in that instance. Note: in Advanced Configuation Categories, Mission AI - I have "Fighter AI Adjustment" at 1 (default is 0) - this essentially boosts the AI by one level.

 

I will let you know if I am later encountering the issues that you are experiencing.

Posted

Hi Redwo1f, can you explain me the install path of PWCG-FC. The video of instal from PatrickAWIson  shows the install of PWCG-BoS but not for FC. 

Posted (edited)
12 hours ago, kroepke10 said:

Hi Redwo1f, can you explain me the install path of PWCG-FC. The video of instal from PatrickAWIson  shows the install of PWCG-BoS but not for FC. 

 

It's pretty much  the same.

 

For my case, since my base game (BOS) is steam, it just gets put into C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\

It will have it's own directory called PWCGFC and it gets launched from the PWCG within that directory. I made my desktop shortcut entitled PWCG Flying Circus I don't get mixed up with my WW2 version of the utility.

 

(Edit: Also, please make sure your startup.cfg file (found within IL-2 Sturmovik Battle of Stalingrad\data folder) has  "mission_text_log = 1" (the default is "0"))

Edited by Redwo1f
Posted

Hi Redwo1f, thanks for explaining the install. I bought FC not by steam. So I have the game not in common. Anyway it seems that you need BoS. for installing PWCG-FC. By now the price for that product is quite high. 

Posted
48 minutes ago, kroepke10 said:

Hi Redwo1f, thanks for explaining the install. I bought FC not by steam. So I have the game not in common. Anyway it seems that you need BoS. for installing PWCG-FC. By now the price for that product is quite high. 

 

Hmmm, I honestly don't know (?). When you have BOS steam, everything "hooks" into that base and goes from there. If you bought all your products from 1C instead (and didn't get BOS), then I am sure there must be a way. Try putting it into your main FC directory (instead of the steam/BOS directory I have). And just be sure to find the startup.cfg file (probably within a data folder for FC (?)) so you can change "mission_text_log=0" to 1 - without this, the log information that PWCG needs after each mission will not be there and PWCG will fail to work properly.

 

Maybe Pat can chime in here with further info/correction (or somebody that doesn't own BOS but is running it solely with FC).

Posted

Hi Redwo1f, thank you for trying me to help. Before I wrote in this topic I was searching in the whole IL-2 Sturmovik Great Battles game but I didn´t find any FC, not in bin and not in data. I only have the pictures of  Kaiserschlacht and Spring Offensive in the Scripted Campaign and when I click on it I can play the missions. 

Posted
1 hour ago, kroepke10 said:

Hi Redwo1f, thank you for trying me to help. Before I wrote in this topic I was searching in the whole IL-2 Sturmovik Great Battles game but I didn´t find any FC, not in bin and not in data. I only have the pictures of  Kaiserschlacht and Spring Offensive in the Scripted Campaign and when I click on it I can play the missions. 

 

Trying to help, but I don't have the same set-up at all - but I know there has to be a way.

 

Okay, find your desktop shortcut that you use to start FC. Right click on it and select "properties". Tell me what it says in the section called, "Target".

Posted
On 8/28/2020 at 4:42 PM, Redwo1f said:

Just flown my first (using PCWG for FC). Not a problem regarding AI wingman. I wasn't lead. I also tend to fly top-cover over my flight (above and behind - sorry, I often don't fly in a nice formation, lol) - as I make it equally about protecting my squadmates as much as I can while attempting to  get a kill. Flying patrol (Pfalz). First encounter during flight was a pair of SE5's who had height advantage to our foursome. Spotting was possibly simultaneous as the pair dove down towards our flight and my AI squadmates turned to climb and engage (leaving their waypoint line). 3 squadmates managed to down one of them, while the other, made one diving shooting pass and choose to run for it (I pursued being in the best position to do so - and eventually shot it down as it chose to later turn on back). Later in the patrol, my squad chose to break and attempt to engage a flight of Bristols but either decided they couldn't catch them or noticed the trailing top cover and decided not to - and broke off in pairs returning to patrol route (leaving myself and a squad mate in the trailing group (didn't notice the first two had broke off until they had separated from us - leaving me with a wingman in a trailing group returning). lead pair encountered a flight of 4 Camels (didn't see who initiated - we were separated by a fair bit), but wingman chose to enter the fray and support. We shot down one (my kill), lost a squadmate...and I was pursued by 3 back to my base  as I frantically ran away without ammo left hoping anti-aircraft fire from base would help (One squadmate attempted to pursue the pursuers but later chose to turn back). I was eventually caught just near base and despite my efforts (and the base guns), my pilot wounded and incapacitated - but miraculously survived (though seriously wounded).

 

Thanks for the reply - just seeing this now.  I wonder if the key difference is that you weren't lead of the flight?   It's like my wingmen are waiting for an order to engage, and without that, they just evade a diving attack and keep motoring towards the waypoints.  

 

I've tried giving commands to attack with Flight command and also give Hand signals (Destroy!), but they don't respond.  

 

Do you have any experience with giving commands and your flight following them?  

Posted

Target:"D:\IL-2 Sturmovik Great Battles\bin\game\Launcher.exe"

To run in: "D:\IL-2Sturmovik Great Battles\bin\game\"

Posted (edited)
1 hour ago, kroepke10 said:

Target:"D:\IL-2 Sturmovik Great Battles\bin\game\Launcher.exe"

To run in: "D:\IL-2Sturmovik Great Battles\bin\game\"

 

Okay. Download and install PWCGFC to the D:\IL-2 Sturmovik Great Battles folder (just extract it to there). That should leave you with a directory called PWCGFC (D:\IL-2 Sturmovik Great Battles\PWCGFC ) - and all the files needed for the program will be in there. Within that directory find the PWCG application and make a shortcut of it (right click, create shortcut) and move this shortcut to your desktop (perhaps add Flying Circus to the name so you don't mix it up with the WW2 version if you later choose to use it as well (same install process btw - only difference is that it will have a PWCG directory instead of PWCGFC directory)).

 

Navigate to D:\IL-2 Sturmovik Great Battles\data and find a file called "startup.cfg". Open it with notepad or wordpad. Look for a line that says "mission_text_log = 0" and change the 0 to a 1 and save it.

 

Now you should be good to go and clicking the shortcut should start up the program. Pat has put together lots of videos and whatnot on how to use it in the third party - pat wilson campaign generator subform (of Great Battles main forum).

 

Best of luck :)

Edited by Redwo1f
Posted

Thank you for this infos. Now I have created a campaign called"My campaign" like it is shown in the video from PatrikAWIson. But after I pressed "Create a Campaign" there is no mark in the Task line that I can start the Campain. I get the message:Please see the error log file: PWCGErrorLog.txt and post error on the RoF forum. Error during AAR process-Please post my Campaign 202 009 080 809 89 zip. And this is what I see in the PWCG ErrorLog file.txt:

Running FC

Directory being copied is D:\1C Game Studios\IL-2 Sturmovik Great Battles\data\

Directory being copied is D:\1C Game Studios\IL-2 Sturmovik Great Battles\PWCGFC\Coop\

Directory being copied is D:\1C Game Studios\IL-2 Sturmovik Great Battles\PWCGFC\Coop\\Pilots

Directory being copied is D:\1C Game Studios\IL-2 Sturmovik Great Battles\PWCGFC\Coop\\Users

Directory being copied is D:\1C Game Studios\IL-2 Sturmovik Great Battles\PWCGFC\Campaigns\My Campaign

Directory being copied is D:\1C Game Studios\IL-2 Sturmovik Great Battles\PWCGFC\Campaigns\My Campaign\CombatReports

Directory being copied is D:\1C Game Studios\IL-2 Sturmovik Great Battles\PWCGFC\Campaigns\My Campaign\config

Directory being copied is D:\1C Game Studios\IL-2 Sturmovik Great Battles\PWCGFC\Campaigns\My Campaign\Equipment

Directory being copied is D:\1C Game Studios\IL-2 Sturmovik Great Battles\PWCGFC\Campaigns\My Campaign\Equipment\Replacements

Directory being copied is D:\1C Game Studios\IL-2 Sturmovik Great Battles\PWCGFC\Campaigns\My Campaign\MissionData

Directory being copied is D:\1C Game Studios\IL-2 Sturmovik Great Battles\PWCGFC\Campaigns\My Campaign\Personnel

Directory being copied is D:\1C Game Studios\IL-2 Sturmovik Great Battles\PWCGFC\Campaigns\My Campaign\Personnel\Replacements

 

 

 

Posted
On 8/28/2020 at 9:11 AM, istari6 said:

Just following up - Career's been on hold while monitoring this thread.

 

Is there a setting I can check for the AI Wingmen in the mission editor if I open it manually?  Something that controls their aggressiveness in response to enemy contacts?  

 

I imagine there's something that tells bombers not to engage enemy fighters and keep pressing towards waypoints, while fighters have something to tell them to break off their nav point and engage.  Maybe I can edit it manually to ensure my friendly AI engage enemy fighters we encounter?  

 

Bumpity bump.  Hoping anyone can help with this question?  

Posted (edited)

10.4.0
Huge number of skins for FC
- All thanks to @the_dudeWGand skin artists.  All of these skins were gathered and configured by the_DudeWG
- AussieBoomer, I.JG1_Baron, Taurus, Tomi_099, szeljr, =GEMINI=Hawkmoon98, A1_Phoenix, 
- CCG_Pips, E69_julian57, SYN_Skydance, HotWaffle, YoYo, Flik66_J, US93_Larner, PatCartier, J2 & J5 Squadrons
 

I cannot overstate how much the_DudeWG contributed to this.  This is not an exaggeration as he really did do all of the work of gathering the skins, updating PWCG data files, and testing.  This brings in over 500 skins for FC.  Enjoy.

 

 

On 9/8/2020 at 11:00 AM, istari6 said:

 

Bumpity bump.  Hoping anyone can help with this question?  

 

There is really only one thing that controls AI aggressiveness: waypoint priority.  High means ignore everything, even being shot at.  Medium means prefer to do your job but defend yourself as needed.  Low means go look for stuff to kill.

 

 

Edited by PatrickAWlson
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Posted
21 hours ago, PatrickAWlson said:

There is really only one thing that controls AI aggressiveness: waypoint priority.  High means ignore everything, even being shot at.  Medium means prefer to do your job but defend yourself as needed.  Low means go look for stuff to kill.

 

Thanks.  I'll download the newest version and look at how these waypoints are getting set.  I suspect my wingmen are getting set as Medium or High and that would explain why they maneuver a little to avoid attacks but then return to the waypoint course.  

Posted
On 9/10/2020 at 3:12 AM, PatrickAWlson said:

10.4.0
Huge number of skins for FC
- All thanks to @the_dudeWGand skin artists.  All of these skins were gathered and configured by the_DudeWG
- AussieBoomer, I.JG1_Baron, Taurus, Tomi_099, szeljr, =GEMINI=Hawkmoon98, A1_Phoenix, 
- CCG_Pips, E69_julian57, SYN_Skydance, HotWaffle, YoYo, Flik66_J, US93_Larner, PatCartier, J2 & J5 Squadrons
 

I cannot overstate how much the_DudeWG contributed to this.  This is not an exaggeration as he really did do all of the work of gathering the skins, updating PWCG data files, and testing.  This brings in over 500 skins for FC.  Enjoy.

 

 

 

There is really only one thing that controls AI aggressiveness: waypoint priority.  High means ignore everything, even being shot at.  Medium means prefer to do your job but defend yourself as needed.  Low means go look for stuff to kill.

 

 

Excellent update Pat, Skins make a huge difference

And Thank youu too DudeWG for all the effort :)

 

Back when I was playing RB3D there was a fella named Mark Miller who created fantastic WWI aviation  3D renderings, I used to dream that one day flying WWI sims would match his renderings.    >   http://www.wwi-models.org/Images/Miller/render/

 

I think we are nearly there :)

 

FC, PWCGFC and VR is an amazing experience!

I'm loving it and proper skin assignment has just made it better

 

Pat Wilson is a name that has been in my eyeline for the last 20+ years

Always associated with improving my hobby, from re moddelled RB3D aircraft through to PWCG

 

All I can say is a sincere Thank You Pat 

 

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  • 2 weeks later...
Posted

I've never fiddled with the  advanced config except changing max injury to 4 (means I have a lot of dead characters)

 

I wonder what this does though, and what values can be put in?

 

image.thumb.png.3e92f007ed3e977943976033ac34e086.png

Posted

PSA - There are a couple Ace skins that are configured for use in PWCG that I just created (and are not yet a part of the PWCG for FC skin pack).

 

They can be downloaded here: 

 

  • Thanks 2
pennardPetervicar
Posted

I have downloaded all the skin packs for Flying Circus successfully having rectified my connection

They are installed into each aircraft's file for skins

However on checking the Skin Report in the set up for PWCG it shows that I am 189 skins missing..but I believe they are in the folders.

Puzzled???

 

Any thoughts

Posted
On 9/22/2020 at 1:17 PM, Oorpii said:

I've never fiddled with the  advanced config except changing max injury to 4 (means I have a lot of dead characters)

 

I wonder what this does though, and what values can be put in?

 

image.thumb.png.3e92f007ed3e977943976033ac34e086.png

 

Bump

Posted

Yeah, that’s ok. We have skins configured for aces that aren’t (currently) included in this version of PWCG. I left those configurations in PWCG just in case Pat adds more squadrons in the future. That way it would be easier to update. Keep an eye out for new ace skin announcements from me. I just added 3 new ace skins, and I’m working on another 7. Cheers!

pennardPetervicar
Posted

Thanks...that explains it!

Excellent work sir!

 

PatrickAWlson
Posted
On 9/12/2020 at 7:18 AM, J2_SteveF said:

Excellent update Pat, Skins make a huge difference

And Thank youu too DudeWG for all the effort :)

 

 

Want to emphasize how much work @the_dudeWG did.  Skin organization, updating PWCG data files, he did all of it.  My role was only a little bit of help and then integration.  So :thank_you:to him.

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Posted
On 10/4/2020 at 9:01 AM, Oorpii said:

 

Bump

Oorpii, you can see the number range when you hover your cursor over the text. I could be wrong, but I think it influences the ai skill levels. 

2020_10.05-11.53_01.jpg.d5026ab7db3727a72249b95edb8a4ba6.jpg

Posted

Ok, thanks, makes sense

Posted

Currently flying a career using PWCG...THOROUGHLY enjoying it!!!

  • Upvote 2
Posted

PSA - There are six more Ace skins that are configured for use in PWCG that I just created (and are not yet a part of the PWCG for FC skin pack).

 

They can be downloaded here:

 

 

  • Thanks 1
No.23_Gaylion
Posted

Hey so where can I find the link to download PWCG? Might want to edit the very first post to include that.

 

Yes I am just now getting around to doing this. Really wanted the skin pack but decided to grab the whole "game".

fliddlesticks
Posted

How does one go about installing a newer version of PWCG.  Is a simple delete of the Old version and then installing the new one sufficient or does one simply install the new version over the old one?

PatrickAWlson
Posted (edited)
On 10/24/2020 at 11:41 PM, fliddlesticks said:

How does one go about installing a newer version of PWCG.  Is a simple delete of the Old version and then installing the new one sufficient or does one simply install the new version over the old one?

 

Install:

The cleanest way is:

Back up your User directory under PWCG.  This is where your campaigns and config changes are stored.

- PWCGFC\User

Delete everything except your User directory

Install PWCG

 

Skins:

I put up TheDude & companies latest skin pack.  FYI: I do not alter older skin packs, so no need to download them again.  I handle changes by adding new skin packs.

 

There are some Dolphin configs that are not out there yet but will be in PWCG 11.4.1 - probably this weekend.

Edited by PatrickAWlson
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Posted

Hello all! Has there been any update on this of late? I'm not much into multiplayer, and am really craving that campaign experience from RoF

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