Blitzen Posted February 14, 2020 Posted February 14, 2020 23 hours ago, Bies said: Most definitely. Image in Reverb is so sharp and crisp, i can tell the difference at the first glance. I think its better with Pimax 5K as well...but so hard to quantify without a side by side & now its too late to do so...Oh well if its only Placebo effect ,I'll take it! 1
IckyATLAS Posted February 14, 2020 Posted February 14, 2020 Excellent job. Hope this painting improvement will on a regular basis allow all planes to be retrofit. It is an excellent strategy to have new implementations/improvements applicable to all theaters. This is a very strong incentive to have people buying any game they wish as they will get an up to date version. No game is old, all are brand new. Improving the previous maps like Stalingrad, Kuban and Moscow that is maybe too time consuming.
VR-DriftaholiC Posted February 15, 2020 Posted February 15, 2020 Speaking of textures, why are the planes so weathered and worn looking. Wouldn't they all be pretty new.. not antiques as they are now.
AndyJWest Posted February 15, 2020 Posted February 15, 2020 5 minutes ago, driftaholic said: Speaking of textures, why are the planes so weathered and worn looking. Wouldn't they all be pretty new.. not antiques as they are now. (1) Cheap paint. They didn't expect aircraft to be in service long, so a durable finish wasn't needed. (2) Tough conditions. Grit, fuel/oil spills, and a cleaning regime that probably consisted of nothing beyond a wipe down with an oily rag, except where it mattered most. Photos of front-line aircraft often show a lot of weathering, chipped paint, exhaust stains etc. It didn't take them long to get to look like that. 1 1
Juri_JS Posted February 15, 2020 Posted February 15, 2020 Nice to see the reworked skins. Just one suggestion - now that Normandy will be next, could you please add additonal western front versions of the default skins for the German aircraft from BoM, BoS and BoK. At the moment all these skins have the yellow eastern front fuselage band that wasn't used in the west. 2 5
Dutch2 Posted February 15, 2020 Posted February 15, 2020 Is there any difference between this Mig3 4k version, made by the same designer @ICDP
ICDP Posted February 15, 2020 Posted February 15, 2020 (edited) 1 hour ago, Dutch2 said: Is there any difference between this Mig3 4k version, made by the same designer @ICDP Yes, the new one has improved details and some changes to panel and rivet layout. When I originally started doing the 4K templates I was focused on making them fit the original 2K skins. Edited February 15, 2020 by ICDP 1
=621=Samikatz Posted February 15, 2020 Posted February 15, 2020 6 hours ago, driftaholic said: Speaking of textures, why are the planes so weathered and worn looking. Wouldn't they all be pretty new.. not antiques as they are now. Because the fellas put in charge of looking after it are not the ones who paid for it 3
Hipsu Posted April 26, 2020 Posted April 26, 2020 (edited) On 2/14/2020 at 11:43 AM, Han said: I've checked right now. It works as it should: Flaps limiter can be adjusted only when flaps valve is set to "retract". So you can move your limiter up or down only if flaps are pressed up. Due to this it looks like: Flaps are retracted, limiter at 0%. You want to extend flaps to 50%: - Holding F key. Flaps are pressed up. Limiter wheel is rotating, limiter is extending gradually to 50%. - When limiter reaching 50% you releasing F key. Limiter wheel stops, flaps valve sets to extend position, flaps are pressing down. If speed is low and flaps are not pressed bi airflow than flaps are pressing down to the 50% limit. Flaps are extended and at 50% limiter. You want to extend them more to 100%: - Holding F key. Flaps valve set to retract, flaps are pressed up. Now limiter can be adjusted, it rotates down to 100% position. - Limiter reaching 100%, releasing F key: flaps valve set to extend, flaps are pressed down to 100% limit. Flaps are extended and at 100% limiter. You want to retract them till 50%: - Holding LShift+F key. Flaps valve set to retract, flaps are pressed up. Limiter rotating up to 50% position. - Limiter reaching 50%, releasing LShift+F key: flaps valve set to extend, flaps are pressed sown to 50% limit. So once again - while at real plane the operations with flaps limiter wheel were prohibited while flaps are not pressed up - this kind of flaps operation algorythm is valid. Han, thanks for explaining why the the MiG-3 flaps gets fully retracted when operating the limiter. But what about quickly opening/closing the flaps up to the limiter (i.e. tapping, not holding the F key). That hasn't worked anymore since patch 4.x. Isn't that the whole point of the limiter system? Edited April 26, 2020 by Hipsu 1
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