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how to add rotation angle to check your six in VR


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TCW_Brzi_Joe
Posted

You need steam vr, as there are overlays allowed. I don't think you can do it with open composite. Pinky is no problem.

C6jchuillier
Posted

OK  thanks for the tip, is there a simple way to do this ?
I tried to read the post but I don't think I'm capable of doing this without fucking everything up

 

TCW_Brzi_Joe
Posted

Just do all the steps, as described. If you can not do it, send me a note.

Posted

For us 50+ year old overtly literal guys that follow instructions to the letter, I failed at Step 0 for Steam since the SteamVR driver for Hydra Razer does not show up in a search within Steam as shown - so here's a link for anyone else who gets stuck in that initial step, might consider putting it in the PDF instruction in the next round of edits:

 

https://store.steampowered.com/app/491380/SteamVR_Driver_for_Razer_Hydra/

 

 

ECV56_Lubermatz
Posted

I wasn't able to make Hydras work, even after a full format of my system and a fresh install of everything. Ended buying Driver4VR (Even that was difficult, since PayPal doesn't work in my country) which works OK. After all, I have to say that making this work through any method is a must for enjoying the game, specially when playing online.

S!

Posted

Holy Freakin' Festering Cow Patties, IT REALLY WORKS!

 

It was a bit of an odyssey downloading and installing various tools and drivers and utilities, but going through each step carefully was not overly burdensome and it all actually works as advertised (SteamVR/WMR and HP Reverb user here).   Just had a blast of a time flying the P-38 and checking six, watching damage from my bomb drops, etc...

 

The 58-year-old vertebrae in my neck THANK YOU IMMENSELY!

 

I do notice that when I return to the forward view position, my view is no longer centered in the cockpit, but is slightly off to the side that the snap view was set to.  No big deal since I mapped a button in the game to re-center VR. 

 

Posted
19 hours ago, ECV56_Lubermatz said:

I wasn't able to make Hydras work, even after a full format of my system and a fresh install of everything. Ended buying Driver4VR (Even that was difficult, since PayPal doesn't work in my country) which works OK. After all, I have to say that making this work through any method is a must for enjoying the game, specially when playing online.

S!

 

If using SteamVR, you have to select the Beta version in the Properties menu in order for it to work with the Hydras.  This step threw me a little bit too, because up until now all the recommendaitons for best performance say to use Beta version of Steam Windows Mixed reality, but to AVOID the Beta version of SteamVR.  I even set SteamVR back to the non-Beta version and that broke the connection for the "virtual" Hydra controllers, no green box showed in the VR view.  Set back to Beta, all was well.

 

It's not clear due to some basic language gaps in the instructions that you have to read around, no fault of the author(s) since their English is still better than any of my foreign language abilities.

 

ECV56_Lubermatz
Posted

Not in my case! I tried every combination you can imagine. Haha. After all, is working with D4VR!

C6jchuillier
Posted

Cannot make it work....

 

using a quest/hydra....

 

Followed the procedure, all went well, I run the freepie script, it runs but no rshift+p or z or x or whatever makes anything happens in the quest......I'm still with the green box telling me to calibrate my hydra controllers.

 

What can I try next ?

 

Thanks

C6_lefuneste
Posted

Strange...did you copy the dll from freePie to razer driver directory as written in the documentation (you may otherwise you won't have the green box) ?

Did you check FreePie console to ensure there are no errors ?

C6jchuillier
Posted (edited)

Yes, I had some errors "ident" at the start because the text in the PDF file does not fit, sometimes you have to add or remove a couple of spaces...

 

All went well in the procédure until launching freePIE (that went well too) but nothing happens in the helmet when I press the keys....

 

I changed the rshift+P to only P in case the rshift was the problem....same thing

 

Here's a screenshot of my freePIE running without errors

 

Merci de l'aide :)

 

freepie.jpg

OK, moving forward.....

 

Now I can remove the green box, but pressing Z and X does nothing.

 

Since I have a french keyboard....what are Z and X ? I tried AZERTY, then QSDFG, then WXCVB and nothing happened......

 

Thanks for the help guys, almost there :)

 

Edited by C6jchuillier
MAJ_Balapan
Posted

Does this method still work? I set everything per manual using driver4vr. Snap turns work in Steam home environment, but not in the game.

C6jchuillier
Posted

It does not work for me , I can't get it to turn into steam vr......with the new patch it SHOULD work but I can't help much, sorry :)

Posted

It still works for me, however after the patch I notice that the joystick assignment in Joy2Key changed from joystick 1 to joystick 0, so I had to re-assign the Joy2Key mapping from the POV button to the X and Z keys.  Using Hydra drivers, Freepie and Joy2Key for an HP reverb setup.

 

So with the new patch it does work, with the caveat you may need to re-check assignment and settings.

 

MAJ_Balapan
Posted (edited)
02.05.2020 в 06:04, ZiggyZiggyStar сказал:

Hmmm. I have had this working in March (pimax, driver 4vr and openvr advanced (no hydra freepie). When I reverted to my hts Vive (am awaiting a new pimax cable, currently stuck at Shanghai airport due to covid, but that’s another story) things became (to use the technical terminology) “mucked up”. In steam vr both the vive controllers and the keyboard will snap left and right as desired. The joy2key is also doing its thing in steam vr)  It is just not happening, either by keyboard or mapped joystick in IL2. The version of driver 4vr is 5.2.2.1

The only other slight discrepancy, which I am not sure is necessarily relevant but maybe, as Winger mentioned, I see no ‘Advanced settings’ In the edit controller bindings list, instead it is “OVR advanced settings”. But it still works as per PDF in setting up the controllers.

It is probably something basic I have forgotten to do, but can somebody identify what this is so I can get my snap view behind working again? I miss it!

I am having the same issue. Tryed both Driver4vr and hydra with same result. Also tried just using my vive controllers, everything works in steam vr home environment, but not in IL2. Different versions of OVR adv setiings  including the one from guide and steam have same effect.

 

edit:

found where the problem was. 

"For DCS users, enable motion Features when in Seated mode (experimental)"

For IL-2 users this needs to be enabled as well.

Edited by JG51_Balapan
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ZiggyZiggyStar
Posted

J51_Balapan is right, the Enable Motion Features when in seated mode (Experimental) needed to be selected for IL2 to work in game. (I had it working fine out of game in Steam). Thanks for solving this frustrating problem for me Balapan. 

[CPC]Giledhil
Posted

I don't know s..t about the technical part of it, but would it be possible, somehow, to change the response curve of the HMD tracking so that we get a little more than 1:1 on the horizontal rotation axis when looking on our far sides / rear ? Just to gain a few degrees and compensate for our puny FOV (and/or weak neck muscles ^^).
That would be easier to use than a button, and more importantly, wouldn't break immersion...

C6_lefuneste
Posted
17 hours ago, JG51_Balapan said:

I am having the same issue. Tryed both Driver4vr and hydra with same result. Also tried just using my vive controllers, everything works in steam vr home environment, but not in IL2. Different versions of OVR adv setiings  including the one from guide and steam have same effect.

 

edit:

found where the problem was. 

"For DCS users, enable motion Features when in Seated mode (experimental)"

For IL-2 users this needs to be enabled as well.

Thanks for the information, I will update the documentation.

Posted (edited)

I've managed to get everything working but i can't get the vive controllers to disappear (shift+backspace doesn't hide them but when i press that, i can see the button being pressed on the vive controller)

Edited by SAG
TCW_Brzi_Joe
Posted (edited)

They are visible normally in steam vr home or grid, depends what you have. After starting game in vr they disappear. 

Did you try to start game?

Edited by Brzi_Joe
Posted (edited)
3 hours ago, Brzi_Joe said:

They are visible normally in steam vr home or grid, depends what you have. After starting game in vr the disappear. 

Did you try to start game?

 

AAh ok, i thought the had to disappear when pressing Shift+Backspace.

 

BTW is there a way for the view to always return to the original centered position when releasing the "twist neck" buttons? mine seem to leave my view off to a side of the cockpit.

Edited by SAG
Posted
3 hours ago, SAG said:

 

BTW is there a way for the view to always return to the original centered position when releasing the "twist neck" buttons? mine seem to leave my view off to a side of the cockpit.

 

Yes, in OVR Advanced Settings, select Settings, select "Universe-Centered Rotation (Disables HMD Centering)"

 

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Posted
1 hour ago, Nibbio said:

 

Yes, in OVR Advanced Settings, select Settings, select "Universe-Centered Rotation (Disables HMD Centering)"

 

 

 

Thank you for taking the time to help. this option only makes my head teleport to the outside of the plane. any ideas?

Posted (edited)
3 hours ago, SAG said:

 

 

Thank you for taking the time to help. this option only makes my head teleport to the outside of the plane. any ideas?

 

hmmm strange.

I use a Rift S, and I have 180 degrees rotation bound to a touch controller button.

I keep the touch controller close by the throttle and just hit the button for quick checksix.

Hitting it again, or the VR recenter button, brings back the 12 o'clock view.

Really I have no idea why you would end up outside the cockpit...

Edited by Nibbio
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Posted (edited)
13 hours ago, SAG said:

 

 

Thank you for taking the time to help. this option only makes my head teleport to the outside of the plane. any ideas?

 

this sometimes happens when You do not have centered position

what usually helps is  

 

1) "recenter seated position" in SteamVR
2) "fix floor" in Open VR Advanced setting

3) center position in game

 

a good test is thant this initial "bad center position" causes snap turn is not working in expert mode, (i.e. your moves are limited to cockpit)

 

 

Edited by wju
  • Thanks 1
Posted
11 hours ago, wju said:

 

this sometimes happens when You do not have centered position

what usually helps is  

 

1) "recenter seated position" in SteamVR
2) "fix floor" in Open VR Advanced setting

3) center position in game

 

a good test is thant this initial "bad center position" causes snap turn is not working in expert mode, (i.e. your moves are limited to cockpit)

 

 

 

 

Thank you very much but i think i'm giving up. most of the time only the key to rotate to the right works (not even "z" works so it not a binding issue with joytokey) :( 

Charlo-VRde
Posted
58 minutes ago, SAG said:

 

 

Thank you very much but i think i'm giving up. most of the time only the key to rotate to the right works (not even "z" works so it not a binding issue with joytokey) :( 

 

I don't use SteamVR so have instead been turning my head 60-90 degrees to the left (or the right), then clicking my VR Center button on my HOTAS.  I can then more easily check 6 when I look over my right (or left) shoulder.  Then when I am ready to stare straight ahead again I ignore my view momentarily, relax into my normal forward-facing position, and click my VR Center button again. 

 

This replicates what I used to be able to see when I used TrackIR.

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TCW_Brzi_Joe
Posted
1 hour ago, SAG said:

not even "z" works

Maybe it is y/x for you, not z/x. 

(You can change it in freepy scrypt, lines 8 and 9 I think. I set my keys to be F7 and F8.)

13 minutes ago, Charlo-VR said:

I don't use SteamVR so have instead been turning my head 60-90 degrees to the left (or the right), then clicking my VR Center button on my HOTAS.  I can then more easily check 6 when I look over my right (or left) shoulder.  Then when I am ready to stare straight ahead again I ignore my view momentarily, relax into my normal forward-facing position, and click my VR Center button again. 

I was playing long like this. Often I was cruising over hot zones with permanent looking to one side and back, covering my 1 to 6 in example then switching side. I wasn't barely looking strait to my 12.  It is not bad, when you do not see enemies, then the best is to look at your six ;)

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Posted
1 hour ago, Brzi_Joe said:

Maybe it is y/x for you, not z/x. 

(You can change it in freepy scrypt, lines 8 and 9 I think. I set my keys to be F7 and F8.)

I was playing long like this. Often I was cruising over hot zones with permanent looking to one side and back, covering my 1 to 6 in example then switching side. I wasn't barely looking strait to my 12.  It is not bad, when you do not see enemies, then the best is to look at your six ;)

 

 

sadly it is Z/X, it works sometimes and sometimes it works but as soon as i launch the game, the "z" button stops working regardless of what i set it to.  

 

I feel like my only option now is to have a button that turns 180 degrees

SCG_Redcloud111
Posted

Hey, guys, has anyone noticed the Z and X switch sometimes? At first, I thought it was joy2key. So, whenever the mysterious swap happened, I would simply manually change the assignments in J2K to swap X and Z. This would fix it until restart, when it would revert to the proper assignments. But this time, in DCS, they switched on their own, and I couldn't fix it through J2K. So, I had to manually swap them in the script at:

 

# FOR LEFT AND RIGHT MENU
LEFT_KEY=Key.Z
RIGHT_KEY=Key.X

 

to

 

# FOR LEFT AND RIGHT MENU
LEFT_KEY=Key.X
RIGHT_KEY=Key.Z

 

This is not a big deal, but I really want to know why it seems to randomly switch the assignments. Any ideas?

 

Thanks

TCW_Brzi_Joe
Posted

Yes, it happens sometimes. I taught this switch was because I have my vr googles upside down on my table :)

Your solution is faster, I close all programs and start again then.

SCG_Redcloud111
Posted

Joe, do you you know why it happens and how to stop it?

TCW_Brzi_Joe
Posted

In my case it happens only if I let my HMD rest on desk longer time. And it is just sometimes. There on my desk SteamVR loose tracking of HMD, maybe that is problem.

But that is not big deal. I usually play with opposite buttons first sortie, and then I restart steamvr and game.

SCG_Redcloud111
Posted

Interesting. I will observe and see if I can identify a pattern.

FTC_horsky
Posted (edited)

 

On 5/24/2020 at 9:22 AM, wju said:

 

this sometimes happens when You do not have centered position

what usually helps is  

 

1) "recenter seated position" in SteamVR
2) "fix floor" in Open VR Advanced setting

3) center position in game

 

a good test is thant this initial "bad center position" causes snap turn is not working in expert mode, (i.e. your moves are limited to cockpit)

 

 

 

Hey guys!

 

This centering/space fix in openvr advanced, im not getting any good results, its always a bit off to the right when snapping 180 back and licking the inside right canopy.

So I tried reseat the seated position, fix floor, recenter space but getting the same results, am wondering is it because I dont have any basestations, I am using the riftS or

maybe something I am doing wrong?

 

NVM! ? needed to run the steam room setup, forgot all about that one, works like a charm now! ?

Edited by SvAF/F16_horsky
Posted

Whoa! C6-lefuneste! Fantastic. You have changed the game for me.

 

...and thanks to all who have contributed to this thread!

C6jchuillier
Posted

It's just not working for me, I have a quest/freepie

 

The procedure works until the point where I can remove the green box in the HMD using shift+P but then pressing Z or X or anything ekse does not make the view change at all.....

 

I tried 527 times, the pdf tutorial I have has some small errors in it but nothing serious, I remapped the script to use other keys (H and J) and it just does NOTHING.

 

this is soo frustrating.....

 

I don't even know what i do wrong.

 

Can ANYBODY try to help me and inspect my config with teamwiever or whatever ? Did that with Brzi, he saw nothing special....

 

Thanks

Posted

I've managed to get Razer methodology to work... many thanks for all your hard work! This has dampened the loss of the 'app that shall not be named' a little. 

 

Was just wondering if there's a quick way of switching back to WMR controllers default for use with other VR applications?  I use the Reverb. 

Posted

Thanks for this mod its a real game changer in both IL2 and DCS.  So much better for comfort and motion sickness. 

 

I have an Index and did the whole thing through OVR and DriversVR (paid version). Took me a while to get it sorted as I was a bit confused about the hydra/ pietool aspects but I think that is due to my ignorance about other setups and the fact that I would not need them.

 

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