Rama Posted April 19, 2014 Posted April 19, 2014 I really think this very restrictive regulation on skins albeit absolutely understandable is a big drawback for the game. Skins are a vital part for any online and offline flying squadron. Looks like we now have our answer Spektre.. We're F'ed. Very disappointed. Well...There's no reasons to be disapointed since we don't know yet what kind of skin distribution system we will have: That will be different, we haven't ever said what it will be like, but it's not going to be exacly like in ROF. Let's wait on information about how it will be before being happy or disapointed. Let's hope we will have some explanation on this in the next dev's diaries. 1
Jaws2002 Posted April 19, 2014 Posted April 19, 2014 (edited) If the game is popular the ROF skins approval system can't be done. It's too much work. They set themselves up when they chose to control the user made skins. The more players, the more skins and more work needs to be done to approve them. A system like in Il-2 is desired. You can, make sure people can't use transparent skins and from there on, you don't have to worry about it anymore. Skins become player's problem. The Il-2 decal system was awesome and reduced dramatically the number of skins used. Many people used just the default skin with individual numbers/markings. It was also easier that way to fly with the same skin for different countries, just by changing the markings. The system they aim for is a very bad idea. Skining is a big part of any flight sim and helps getting people interested in the game. Just go in ROF and look at the number of posts/views in the skinning section and you'll understand. EDIT: I just read Rama's post. Thx. Let's wait and see. Better think of something, as the system they just announced is a very bad idea. Edited April 19, 2014 by Jaws2002
senseispcc Posted April 19, 2014 Posted April 19, 2014 I just remarqued that pilot did have a shadow?! First game this is true, fantastic!
ACG_Kraut Posted April 19, 2014 Posted April 19, 2014 Very disappointed about skins and squadron markings. As discussed in the thread about this elsewhere on the forums, having the ability to apply proper squadron markings is crucial to squad play. It just will not feel right and will make certain aspects of the game very difficult. As far as skins in MP goes, I hope this "ruling" only applies to user made skins appearing for others on the server. Local custom skins being allowed in MP is very important to a lot of people. It needs to at least be like Cliffs of Dover, where we can replace the default skins with the corrected historical skins locally and still play in multiplayer with the modified default skins only showing for us on our local machine. This way everyone can have what they want. If you don't want the historical skins, don't install them, you won't see them on the server. If you do want them we should be able to install them and play with them in MP, even if we only see them clientside and others on the server cannot. Anything other than this is unacceptable. I understand that the historical skins cannot be shipped with the game, but allowing us to add them in at a later time on our local machines is very important.
6./ZG26_Gielow Posted April 19, 2014 Posted April 19, 2014 No problems on my desktop neither on my Asus G750. Downloads as expected and both running smooth.
VBF-12_Stick-95 Posted April 19, 2014 Posted April 19, 2014 Install went fine. Not sure if anyone else had the following issue. When I started the game, the hangar was a slide show. It was not until I put the graphic settings on Full Screen with VSync On that it smoothed out. Not sure which solved the problem.
RaptorBR Posted April 19, 2014 Posted April 19, 2014 Where are the missions? I unistall and clean all about the game, and download today morning and reinstall, after this the missions disappear. Any problem to dowanload today ?
PB0_Foxy Posted April 19, 2014 Posted April 19, 2014 Where are the missions? I unistall and clean all about the game, and download today morning and reinstall, after this the missions disappear. Any problem to dowanload today ? here is your answer : http://forum.il2sturmovik.com/topic/5826-developer-diary-part-62/?p=109321 If you remove the tic Seed when downloaded, the launcher should close. This is a correct installation, we removed SP mission on purpose. I believe that we've warned you about our plan not to make those missions and give you more freedom to get yourself some customized entertainment.
s8n Posted April 19, 2014 Posted April 19, 2014 hats off to the dev's the clouds look great and my game is running like butter....congrats w/ the clouds they look super...best i've seen in a flight sim FTT~
BMA_West Posted April 19, 2014 Posted April 19, 2014 The Yak-1 and Lagg-3 landing characteristics seems to me corrected, less bouncy, more realistic! The clouds are changed once again I like every change because every one is realistic in is way. Really at a los there! Al at once I possibly can't make no proper landing no more? None what so ever. Al my inputs are clearly in place so there thing are like before. The moment I have to land all bets are off or more likely 100% sure, no way I am gone make it.
startrekmike Posted April 19, 2014 Posted April 19, 2014 Why remove the missions now? As has been said pretty often by this point, the missions were not terribly essential once the quick battle mode was introduced, there is nothing in those missions that you can't do in the quick battle mode. It seems that the missions were really a placeholder until the quick battle mode was complete, now that we have it, those missions no longer serve a real purpose. 1
arjisme Posted April 19, 2014 Posted April 19, 2014 It needs to at least be like Cliffs of Dover, where we can replace the default skins with the corrected historical skins locally and still play in multiplayer with the modified default skins only showing for us on our local machine. This way everyone can have what they want. If you don't want the historical skins, don't install them, you won't see them on the server. If you do want them we should be able to install them and play with them in MP, even if we only see them clientside and others on the server cannot.Even if they provide something like what you asking for it will need to be tightly controlled by the dev team. The skins would need to be approved ones to be used in the context of MP, despite that they would only be used on your local machine.
Jaws2002 Posted April 19, 2014 Posted April 19, 2014 Even if they provide something like what you asking for it will need to be tightly controlled by the dev team. The skins would need to be approved ones to be used in the context of MP, despite that they would only be used on your local machine. Except for the transparent skins, Why would the developers waste their resources managing/controlling what skins people use? if the game is successful, the task of managing/approving skins, like in ROF, is not something any company can afford to do. It's too time consuming and in the end expensive. That's why il-2 type skins handling is the only decent way to go.
sturmkraehe Posted April 19, 2014 Posted April 19, 2014 Very disappointed about skins and squadron markings. As discussed in the thread about this elsewhere on the forums, having the ability to apply proper squadron markings is crucial to squad play. It just will not feel right and will make certain aspects of the game very difficult. As far as skins in MP goes, I hope this "ruling" only applies to user made skins appearing for others on the server. Local custom skins being allowed in MP is very important to a lot of people. It needs to at least be like Cliffs of Dover, where we can replace the default skins with the corrected historical skins locally and still play in multiplayer with the modified default skins only showing for us on our local machine. This way everyone can have what they want. If you don't want the historical skins, don't install them, you won't see them on the server. If you do want them we should be able to install them and play with them in MP, even if we only see them clientside and others on the server cannot. Anything other than this is unacceptable. I understand that the historical skins cannot be shipped with the game, but allowing us to add them in at a later time on our local machines is very important. I disagree. Personal skins need to be visible to others in mp. Otherwise the benefit for virtual squadrons is 0 (zero).
arjisme Posted April 19, 2014 Posted April 19, 2014 Except for the transparent skins, Why would the developers waste their resources managing/controlling what skins people use? if the game is successful, the task of managing/approving skins, like in ROF, is not something any company can afford to do. It's too time consuming and in the end expensive. That's why il-2 type skins handling is the only decent way to go. The chief problem I see is those lamers that would try to exploit this to create over bright/vivid enemy skins to enhance visibility when flying in full switch MP servers. And lots of people will care if it is suspected that this is happening. The RoF approach was to have a library of sanctioned skins that could be used in a "mods off" server, which is what the majority of the servers were and which guaranteed you were flying the official game. There was a vetting process, managed by a trusted community volunteer to ensure questionable skins were rejected. I disagree. Personal skins need to be visible to others in mp. Otherwise the benefit for virtual squadrons is 0 (zero).The benefit to virtual squadrons would be the ability to identify each other. Presumably squad members would share their own skins amongst themselves as well as with other friends.
Anw.StG2_Tyke Posted April 19, 2014 Posted April 19, 2014 Anyway, we need the possibility to make our own skins for the MP part. Its somekind of individualisation, which every pilot had. Its one big part of the atmosphere such a game needs and has. I am the yellow 27 in my Squadron, and I wan't to stay the Yellow 27.
SYN_Saintblu Posted April 19, 2014 Posted April 19, 2014 Let's not forget that the devs are flight enthusiats as well, and most of our desires (including skins) is also on their minds. We are grabbing at nuggets of conjecture at the moment and running full speed towards final assumptions. I think the skins discussion is healthy and needed, but this is new ground that the devs most likely want to improve on. Until they state exactly what the skin parameters will be I will not be having a coronary over it. 3
334th_L0C0 Posted April 19, 2014 Posted April 19, 2014 It looks pretty straight forward... "Neither campaign nor multiplayer will be playable with custom made skins." 1
Anw.StG2_Tyke Posted April 19, 2014 Posted April 19, 2014 Let's not forget that the devs are flight enthusiats as well, and most of our desires (including skins) is also on their minds. We are grabbing at nuggets of conjecture at the moment and running full speed towards final assumptions. I think the skins discussion is healthy and needed, but this is new ground that the devs most likely want to improve on. Until they state exactly what the skin parameters will be I will not be having a coronary over it. And there, I think is a small problem with the communication between the Devs and us nerds. They must have known how important this small feature is compared to the big things. I mean, a not complete DM, or a restriction to one map. Its okay for us, we can live with it. But the Skin-System and Decal-System is such a small feature but has a big amount of impact to us, that I would prefere the whole concept the devs are going with this case. Giving us only such vague information, and even saying we won't have decals is a bad way in my opinion.
s8n Posted April 19, 2014 Posted April 19, 2014 With skins, ... aint (i know not a word lol) there a way that they can make it to where numbers 1 through whatever and you could just change the number? Not getting into the argument just curious...
Rama Posted April 19, 2014 Posted April 19, 2014 It looks pretty straight forward... "Neither campaign nor multiplayer will be playable with custom made skins." It isn't. IMO this sentence only explains that players can't use whatever skin they want in campaign and multiplayer. There will certainly a way for custom made skins to become "official". I can't imagine it will not be possible, even if the skin distribution system will be somewhat different from RoF - when Zak write "it's not going to be exacly like in ROF" it's not "there will be no way". So we don't know anything about how it will work.
JG700_Rammjager Posted April 19, 2014 Posted April 19, 2014 Hi. About last updates and "questions and answers, and a couple of important and interesting announcements bellow them" . Can you inform us about a few important things like : - when will work trim in F4 ? - when will work fuel and ammo indicators ? Regards. Rammjager
JG700_Rammjager Posted April 19, 2014 Posted April 19, 2014 Trim already works in the F4. You need to assign an axis to Adjustable Stabiliser. So trim do not work, working Adjustable stabiliser Anyway - Thanks for info S! Ramm.
334th_L0C0 Posted April 19, 2014 Posted April 19, 2014 It isn't. IMO this sentence only explains that players can't use whatever skin they want in campaign and multiplayer. There will certainly a way for custom made skins to become "official". I can't imagine it will not be possible, even if the skin distribution system will be somewhat different from RoF - when Zak write "it's not going to be exacly like in ROF" it's not "there will be no way". So we don't know anything about how it will work. Well maybe I'm not seeing something you are. I've read it 3 times to make sure I'm not jumping the gun. It's clear that neither you or I know more than each other re: this topic or any one else that has read the message, so I will wait for someone that knows to "clear things up". This will quickly turn into a one sided tennis match if we go on any further. 2
Rjel Posted April 19, 2014 Posted April 19, 2014 (edited) All that flashing took me by surprise. I thought it was a glitchy install at first. Now I've checked again and spotted the guy welding in the corner. The only thing detrimental I've noticed this time around is that my mouse cursor is now very laggy and sluggish in the hangar screen and the map screen compared to the previous version. I have and have had the same issue for several updates. Oddly the game seems very smooth even though my frame rates aren't terribly high. Gonna be time for a new graphics card soon. I'm enjoying the new clouds. I haven't noticed the jaggies I had seen previously when looking at a plane that was silhouetted against the previous clouds in past weeks. I've also noticed I'm not experiencing the sharp slowdown I was getting when I was doing an F3 flyby over some of the larger woodlots. In the past my plane would stutter badly when over certain ones. Not sure what that was as it didn't happen over all large wooded areas. Maybe it was different tree setups that were being tried out even though they all looked the same. Thinking too on the comment(s) about few player made skins from the old IL-2 being well done, I think that misses the point. Those "artists" who got to be very good likely didn't start out as such unless they really had a talent for art. IMO, without an open system to present whatever skin someone wants to share will definitely degrade the talent pool. Edited April 19, 2014 by Rjel
sturmkraehe Posted April 19, 2014 Posted April 19, 2014 (edited) What worries me is that they actually have had the same debate about the skin system in RoF but still intent to stick with it. As far as I understand their reply to it. Edited April 19, 2014 by sturmkraehe
vampire09 Posted April 19, 2014 Posted April 19, 2014 hangar scene is very nice! smart idea & addictive
Frequent_Flyer Posted April 19, 2014 Posted April 19, 2014 Constant CTD and/or complete freeze that I cannot get out of with " task manager ". For the little time I can play the clouds look great. reinstalled twice with no luck. Any suggestions ?
TheBlackPenguin Posted April 19, 2014 Posted April 19, 2014 Constant CTD and/or complete freeze that I cannot get out of with " task manager ". For the little time I can play the clouds look great. reinstalled twice with no luck. Any suggestions ? I presume you rebooted your computer?
Jaws2002 Posted April 19, 2014 Posted April 19, 2014 (edited) They said it's going to be this way a long time ago, 21 December 2012 in the second update: 1) What will be the system of skins in the game? I would not like in ROF, where I have to download the skin packs and I can use my skins only in special mode. It will be similar to the ROF. We will give the tools and templates for skins. You will be able to draw them and see them in the game. But the custom skins will not available in all modes of play, but only in those where they don't affect the gameplay. Details will be later. Nobody wanted to believe it back then. Edited April 19, 2014 by Jaws2002
Rama Posted April 19, 2014 Posted April 19, 2014 They said it's going to be this way a long time ago Yes, the dev told us long ago players can create skins and use them without restrictions on solo play or in multiplayer on "unranked servers" as was confirmed again by Zak recently. It will be the only modes were you can use them. What we still don't know is if there will be a mechanism for user-created skins to become official game skins (and so to be used in all modes), and if yes, what this mechanism will be. Last Zak words "That will be different, we haven't ever said what it will be like, but it's not going to be exacly like in ROF." seems to tell us that something will exist, but we don't know how it will be like. I can't believe that the dev will cut themthelves from the talented skinners of the community. So far, they allways used the community talents when available. So we just have to wait for the time the dev will communicate about how they will do it.
Panzerlang Posted April 19, 2014 Posted April 19, 2014 Well, the solution appears to be very simple: don't play on ranked servers. They'll be little more than airquake-fests anyway, with most of the players on them whoring for stats. The serious wars will be on the un-ranked servers in my humble opinion.
AX2 Posted April 20, 2014 Posted April 20, 2014 (edited) 1) What is the progress in DM development? It was 60% on November 9th. Is it correct to say that it's not yet ready in regards of visual presentation? How much work still must be done with the visuals and how different will it look from what we have now in early access?DM is ready for 90% now. Some elements are not complete yet, props for example. And it's important because it plays its role, in collisions and similar events. But generally speaking the damage model is ready. There are still some visual bugs, and we're working on fixing them. Some other things are just different from you're accustomed to. Fact: in IL2 1946 all the weapons were made weaker than they must be for gameplay purposes. That's not how ot is done im IL2BOS because weapons deal realistic damage according to the WW2 archive data about gun tests that we use. 13) How granular is the engine DM going to be? Can you hit individual cylinders and bits or is it just going to be old school "the engine is one bit hitbox" style?It is very detailed and you'll be informed about every hit in the GUI when it's ready. But here's a note for the future: a 20mm round doesn't care how detailed the engine's DM is - it hits it and it turns it into a piece of junk 14) Will DM be at least as good as it was in IL-2: 1946? Particularly speaking, breaking aileron rods, rudder rods, gun jamming, radiator and fuel tank breaches, etc..Radiators and fuel tanks get damage and get holes; they also explode and set afire. Have you even played the game? Other rods modeling and gun jamming are being worked at. But still I don’t get it, what’s wrong with the guns? You get a 20mm round damaging your engine and you somehow manage to stay in the air, fly and maneuver? You really have sooo few chances to survive a 20mm blow. I agree. +1.000.000 Good work guys ! Edited April 20, 2014 by Mustang
=jg52=yobbo89 Posted April 20, 2014 Posted April 20, 2014 (edited) The new update change the language ingame, woundering if we can get a pinned topic showing how to change the language from russian to another,my russian is not too good . Never mind i found how to do it, on the launcher screen there is this little word that says pyccknn which looks russian for russian then i click it then scroll to english.omg win Edited April 20, 2014 by =jg52=yobbo89
AX2 Posted April 20, 2014 Posted April 20, 2014 (edited) The problem is this link. You can download (http://il2bos1.s3.am...m/IL2_setup.exe) and install the new version. Installer downloaded earlier is obsolete. Sneaksie only try to help us. The own initiative is the key to success, and it is very good ! No problem here, Sneaksie You are welcome. The link for download is here http://il2sturmovik.com/ You must be logged. Edited April 20, 2014 by Mustang
AX2 Posted April 20, 2014 Posted April 20, 2014 (edited) I can´t edit Logged in, then go to Profile > Download > Download - " again " > Run " IL2_setup.exe " . Edited April 20, 2014 by Mustang
AX2 Posted April 20, 2014 Posted April 20, 2014 (edited) Sneaksie is not your link problerm Is a main installer bug, also from to http://il2sturmovik.com/ The fix... Change the languages Edited April 20, 2014 by Mustang
pilotpierre Posted April 20, 2014 Posted April 20, 2014 When do we get the green light to re-install? About 30 hours go.
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