JG1_Jaus Posted January 31, 2020 Posted January 31, 2020 I have been playing RoF for a few weeks now and quite enjoy it. I've read a lot about FC, and I know it doesn't have the plane set, or missions that RoF has, but for a non-VR user what advantages does it offer over RoF? Particularly in-flight advantages/differences?
JGr2/J5_Klugermann Posted January 31, 2020 Posted January 31, 2020 None really at this point in time with the exception that RoF MP is dead. FC MP takes a few breaths on Thurs night and Sunday afternoons. Slightly better eye candy.
BMA_Hellbender Posted January 31, 2020 Posted January 31, 2020 Hello and welcome, jaus! This is a question that comes up a lot, so you can have a look through this forum for more answers. While the flight modeling is essentially the same, there are a number of improvements in terms of overal graphics, damage modeling (wings don't just shed from a machinegun burst), pilot physiology (G-forces, blackouts, shock from wounds) and stability/netcode for multiplayer. The single player part of the game is not quite so fleshed out. If you're primarily interested in single player and/or are not into VR (which is worth the price of entry alone), you're probably better off staying in RoF for now and perhaps look for a sale to buy Flying Circus. Oh, actually it's on sale right now: https://il2sturmovik.com/store/flying-circus/ Well, so is all of RoF: https://riseofflight.com/store/ Toss a coin to your Witcher developer and get yourself a Hanriot HD.1!
J5_Gamecock Posted January 31, 2020 Posted January 31, 2020 7 hours ago, J5_Hellbender-Sch27b said: Toss a coin to your Witcher developer and get yourself a Hanriot HD.1! Bard.... Tell us a tale of the HD1 I agree, it may boil down to what you are looking for. I was never much into SP but I know that for most it's what they prefer. FC has virtually no SP content, but there are some good Campaign Generators from what I've heard. MP in FC is picking up while ROF is on life support in that area . I don't have/use VR and I can say the 4K skins look great. All in all, I'm not sorry I bought FC 1
BMA_Hellbender Posted February 1, 2020 Posted February 1, 2020 (edited) 56 minutes ago, J5_Gamecock said: Bard.... Tell us a tale of the HD1 When a humble bard Graced a ride along With Willy Coppens Along came this song When the Willy fought A gas-filled devil His army of Belgians At his loops did they revel They came after me With masterful deceit Broke down my keyboard And banned me for a week Parachutes! I always forget to mention parachutes. Central has parachutes. Entente has death. I like Central. Edited February 1, 2020 by J5_Hellbender-Sch27b 1
HappyHaddock Posted February 2, 2020 Posted February 2, 2020 (edited) Multiplayer isn't my thing but apparently there are more people to be found on FC servers than ROF. If single player is your thing then by far the biggest reason to switch to FC, and one which seems to be sadly under-reported is the fact that FC has artificial intelligence whereas ROF has artificial stupidity... Simply put ROF has lots of content to offer lots of uninteresting and unchallenging encounters. FC has very limited content but even with what it does have it makes you feel more of a sense of achievement every time you survive an encounter with the enemy.... Sure the AI in FC isn't perfect, but in comparison ROF simply doesn't have any at all! I couldn't go back to ROF anymore and I play Single player and don't have VR! HH Edited February 2, 2020 by HappyHaddock
JG1_Jaus Posted February 2, 2020 Author Posted February 2, 2020 Thanks for the insight. Curiosity got the better of me and I bought FC. I had to see VR on my $20 Walmart headset. It actually works although the resolution is poor and the hanger screen is stretched (distortion) In FC I definitely miss the WWI atmosphere that ROF has... chalk board fonts, sepia toning, piano music in the background, wwi load screens, etc.
NO.20_W_M_Thomson Posted February 3, 2020 Posted February 3, 2020 6 hours ago, Jaus said: Thanks for the insight. Curiosity got the better of me and I bought FC. I had to see VR on my $20 Walmart headset. It actually works although the resolution is poor and the hanger screen is stretched (distortion) In FC I definitely miss the WWI atmosphere that ROF has... chalk board fonts, sepia toning, piano music in the background, wwi load screens, etc. Is that using a cell phone? if so how did you get it to work, thought you need a dedicated VR head set?
JG1_Jaus Posted February 3, 2020 Author Posted February 3, 2020 No, that was using a super simple VR headset that Walmart had on sale. It is dedicated and seems to work the same way as a RIft, but the images is not very clear. I just wanted to see what it feels like. If I recall I just enabled VR in the launcher and started FC. I already had steamVR which started automatically. After that it was just a matter of trying to read the text on screen.
NO.20_W_M_Thomson Posted February 3, 2020 Posted February 3, 2020 Ok thanks, I have heard you can use a program that will let you use a cell as an extra monitor, So you can just stick it in one of those head sets, Might try it and see how it works.
JG1_Jaus Posted February 3, 2020 Author Posted February 3, 2020 22 hours ago, HappyHaddock said: I couldn't go back to ROF anymore and I play Single player and don't have VR! HH Do you keep doing duels and dogfights ? Or am I missing something in FC?
J2_Trupobaw Posted February 3, 2020 Posted February 3, 2020 (edited) Pat Willsons Career Generator is your to-go SP feature for FC. Some of the changes are: -much, much better AI. -more demanding, less point-and-click flight models -g-forces limit the number of insane maneuvers pilot can perform in short period time. -damage model forces you to aim for meat and metal, in RoF you can blow away wings -pilots lose conciousness when wounded -German pilots have parachutes, British pilots can bail out. Edited February 3, 2020 by J2_Trupobaw
HappyHaddock Posted February 3, 2020 Posted February 3, 2020 11 minutes ago, Jaus said: Do you keep doing duels and dogfights ? Or am I missing something in FC? It's true there is much less "content" in the stock/vanilla FC, so without things like Pat Wilson's work the game does only offer quick duels and dogfights, but the quality of content in FC is superior and I find a challenging dogfight in FC far more rewarding than mindlessly going through the motions In ROF.
the_dudeWG Posted February 3, 2020 Posted February 3, 2020 (edited) 1 hour ago, Jaus said: Do you keep doing duels and dogfights ? Or am I missing something in FC? Load all of these missions: (Note: if you enjoy flying the Albatros, @Motherbrain’s Dva Airfield Defense mission is worth the price of FC alone!) Get this campaign: ... and load @SYN_Vander’s SP mission generator. Cheers! Edited February 3, 2020 by the_dudeWG 1
ST_Catchov Posted February 4, 2020 Posted February 4, 2020 On 2/1/2020 at 2:37 AM, J5_Hellbender said: While the flight modeling is essentially the same, there are a number of improvements in terms of overal graphics, damage modeling (wings don't just shed from a machinegun burst), pilot physiology (G-forces, blackouts, shock from wounds) and stability/netcode for multiplayer. The single player part of the game is not quite so fleshed out. Oh humble Bard please allow me an indulgence ….. I don't actually mind the shedding of wings in RoF. Structural failure was a fairly common event in those old kites. Whether from machinegun bursts or poor rigging or poor material or shoddy construction. The box kite method of using bracing wires to hold biplane wings together increased the structural strength along with wing struts. But if a wire or strut fails due to machinegun fire (or anything else) the whole system collapses. And it is spectacularly catastrophic. But it looked good and showed off the DM. What was totally unrealistic was that the planes quite often kept flying. For ages lol. 1
1PL-Husar-1Esk Posted February 5, 2020 Posted February 5, 2020 (edited) On 2/4/2020 at 7:20 AM, catchov said: Oh humble Bard please allow me an indulgence ….. I don't actually mind the shedding of wings in RoF. Structural failure was a fairly common event in those old kites. Whether from machinegun bursts or poor rigging or poor material or shoddy construction. The box kite method of using bracing wires to hold biplane wings together increased the structural strength along with wing struts. But if a wire or strut fails due to machinegun fire (or anything else) the whole system collapses. And it is spectacularly catastrophic. But it looked good and showed off the DM. What was totally unrealistic was that the planes quite often kept flying. For ages lol. Yes, agree but you need to shot off that small flying wires or mounting or spar - but when whole wing is just big hitbox as in ROF it doesn't work well ,becouse it always collapse no matter where you hit (wing tip can do this to entire wing ) just matter of time. There are no only canvas holes (it might looks like on surface , but entire wing hit bar accumulates) . This is just DM model simplification unfortunately , was good 10 years ago but today I think devs should afford more. In FC we had just that hit bar is extended and this is still simplification but more in spirit of ww1, when to kill you go for meat or metal not wings. But imagine, just imagine how more realistic tension DM model would be great in visual reception and behavior of pilot! I don't even try to imagine fluttering ripped canvas on the wind :)) Edited February 5, 2020 by 1PL-Husar-1Esk
PatrickAWlson Posted February 5, 2020 Posted February 5, 2020 On 1/31/2020 at 9:14 AM, Jaus said: I have been playing RoF for a few weeks now and quite enjoy it. I've read a lot about FC, and I know it doesn't have the plane set, or missions that RoF has, but for a non-VR user what advantages does it offer over RoF? Particularly in-flight advantages/differences? Better AI, better FM/physics, pilot physiology (although IMHO this is more of an thing for WWII planes), better graphics, continued development (if people buy it).
161snails Posted February 5, 2020 Posted February 5, 2020 In all honesty, if you afford to take the plunge into VR the FC is pretty amazing...looking over the side of your aircraft and feeling like your a 2000ft is incredable, it also gives you amazing insight as to just how it was to fly these things (as far as can be possible ATM) Single player with PWCG is also fantastic (please donate if you use)
US63_SpadLivesMatter Posted February 5, 2020 Posted February 5, 2020 On 2/3/2020 at 6:00 AM, J2_Trupobaw said: -more demanding, less point-and-click flight models ??? Lol no.
J2_Trupobaw Posted February 5, 2020 Posted February 5, 2020 1 hour ago, J28w-Broccoli said: ??? Lol no. Yes. Went to RoF career recently. Planes roll and loop like there was no inertia or air resistance. Much less forces to overcome.
US63_SpadLivesMatter Posted February 5, 2020 Posted February 5, 2020 (edited) You must have a force feedback stick or something (or placebo effect). Because it's basically the same, man. I can switch between the two games and there's barely a difference. Edited February 5, 2020 by J28w-Broccoli
SeaW0lf Posted February 5, 2020 Posted February 5, 2020 Force feedback is different here. ROF seems to have no atmosphere; the plane controls are much looser. When they fixed the prop bug in FC (that gave all ROF planes 2% more in speed when ported to BOX), I feared that this feeling of flight here would change, but it still exists. Whenever I go back to ROF, I give some control input and the plane goes all over the place. Here is seems to fly within a consistent air. Might be just the FFB, but I feel it. By the way, if my FFB goes AWOL, I would probably stop playing this game, the same with TrackIR. I have a G940 backup just in case (got used for a good price).
ST_Catchov Posted February 6, 2020 Posted February 6, 2020 1 hour ago, SeaW0lf said: By the way, if my FFB goes AWOL, I would probably stop playing this game, the same with TrackIR. I have a G940 backup just in case (got used for a good price). Same. Couldn't play it without FFB or trackir. And they have both been around the block many times. 1
NO.20_W_M_Thomson Posted February 6, 2020 Posted February 6, 2020 Wonder now that MS has a new flight sim coming out we might get a new ffb stick. Lets cross our fingers we do. 1
J2_Trupobaw Posted February 6, 2020 Posted February 6, 2020 17 hours ago, J28w-Broccoli said: You must have a force feedback stick or something (or placebo effect). Because it's basically the same, man. I can switch between the two games and there's barely a difference. I do have the force feedback stick, and use it to always fly the path of least resistance. In RoF, that path is everywhere. In BoX, it's probably somewhere out there.
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