Guest deleted@134347 Posted January 29, 2020 Posted January 29, 2020 (edited) Update with version 1.36: There's definitely an improvement! 1) the bass-shakers no longer go crazy after a collision or aircraft explosion 2) there's still a very slight buzzing/vibration in the pre-flight menu screens, but it's very very mild and non disturbing.. hi @Jason_Williams and @Andre not sure if it's a bug with the telemetry flow from the game itself or with Sim Shaker implementation. Observation: - The SimShaker vibration starts when first connecting to the MP server. It starts even prior to selecting the aircraft, its load out, and the AF, before pressing the Start to start the mission. MP server: Berloga (100%), Wings of Liberty (occasional), Coconut servers (occasional) - The SimShaker vibration does not stop after existing flight via "Finish Mission". The vibration continues through the selection of the plane, load-out, AF. MP Server: Berloga (100%). Clarification: 1) this is for BASS-Shakers ONLY. (not for JetSeat, I don't have such device) 2) If I disable Engine Beat option then the vibration is gone. So it's just that particular setting. just wanted to raise the issue here instead of bugs since it's simshaker specific. cheerios. CdM Edited February 4, 2020 by Count_de_Money
THERION Posted January 29, 2020 Posted January 29, 2020 25 minutes ago, Count_de_Money said: hi @Jason_Williams and @Andre not sure if it's a bug with the telemetry flow from the game itself or with Sim Shaker implementation. Observation: - The SimShaker vibration starts when first connecting to the MP server. It starts even prior to selecting the aircraft, its load out, and the AF, before pressing the Start to start the mission. MP server: Berloga (100%), Wings of Liberty (occasional), Coconut servers (occasional) - The SimShaker vibration does not stop after existing flight via "Finish Mission". The vibration continues through the selection of the plane, load-out, AF. MP Server: Berloga (100%). just wanted to raise the issue here instead of bugs since it's simshaker specific. cheerios. CdM 2 minutes ago, SCG_motoadve said: Have the same issue. I don't have this issue but I only use the Gametrix (Jetseat) in USB mode. Are you using the Budkicker too?
Guest deleted@134347 Posted January 29, 2020 Posted January 29, 2020 2 minutes ago, -=-THERION said: I don't have this issue but I only use the Gametrix (Jetseat) in USB mode. Are you using the Budkicker too? good point, thank you. I've added a clarification - it's for Bass Shakers only... I don't have a Jetseat..
=SFG=capt_nasties Posted January 31, 2020 Posted January 31, 2020 (edited) I also have this issue, if I auger into the ground (for testing purposes only I swear ?) even with engine beat disabled it still makes my shakers go nuts. Edited January 31, 2020 by capt_nasties
RhumbaAzul Posted February 2, 2020 Posted February 2, 2020 On 1/31/2020 at 3:50 PM, capt_nasties said: I also have this issue, if I auger into the ground (for testing purposes only I swear ?) even with engine beat disabled it still makes my shakers go nuts. Same here.
=SFG=capt_nasties Posted February 17, 2020 Posted February 17, 2020 1.37 seems to have fixed this issue for me, but i sometimes get an engine beat like rumble before I even have the plane started . it will continue no matter what is happening in flight. have to stop and restart SSW to fix it. sadly hitting alt+tab in VR is not a good idea in IL2. anyone else have this one? How is 1.37 working for you all?
NiiranenVR Posted February 17, 2020 Posted February 17, 2020 Im still in the 'fine tune ' of the software ,. But I allso have sometimes the rumble continue after FX chrash or other Sometimes it just stop rumbling ....still see there's happening something with packets in software but non on my bumb
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