Gambit21 Posted October 1, 2021 Posted October 1, 2021 6 hours ago, Bremspropeller said: One of the coolest cruise videos I've seen. Nice - I’ll watch later today when I have time. I was watching Growlers from our local base do touch-and-goes a few weeks back. There’s an outlying field near a county road that they use for practice. 1
ZachariasX Posted October 2, 2021 Posted October 2, 2021 These are funny cruisers that blow up like that when hosed just with gun. But the vid is very nice. DCS quality.
Bremspropeller Posted October 2, 2021 Posted October 2, 2021 5 hours ago, ZachariasX said: These are funny cruisers that blow up like that when hosed just with gun. Looks more like a deck-gun explosion to me.
Bremspropeller Posted October 2, 2021 Posted October 2, 2021 Trying out the external tanks and all the gas I could carry. Of course I ran into a Dora over the channel.... Climbing out on the second try. This time without the tanks and less gas. I ran into the same guy above the frnech coast. He got me burning, I tried to turn around and shoot him in the face. Wasn't successful... On my third lap around the "I hate myself"-carousel, I managed to bomb St Omer, but the l@zerFlak got some pretty good hits into me. At this time, I probably have more single engine time in the Mossie than time with both motors up... I just managed to get across the channel. Yes, that's the amount of bank I needed to put up to balance the starboard engine at climb power with a fully deflected (and ripped) rudder. This is about my top of climb/ top of descent. Anticipating a damaged gear, I was a bit too eager to put down the dunlops. Ran out of airspeed and VMC-slipped into a field just short of the runway. Thankfully I survived. The Navigator was not impressed... 5 2 1
BladeMeister Posted October 3, 2021 Posted October 3, 2021 I am going to be a bit lazy here and ask, what is the difference between using the nose fuse and the tail fuse in the Mossie? What is the application for each? I have never even heard of tail fusing. Please educate me. S!Blade<><
busdriver Posted October 3, 2021 Posted October 3, 2021 (edited) 59 minutes ago, BladeMeister said: I am going to be a bit lazy here and ask, what is the difference between using the nose fuse and the tail fuse in the Mossie? What is the application for each? I have never even heard of tail fusing. Please educate me. S!Blade<>< Couple of reasons, 1) the main reason : redundancy 2) you might be targeting a structure that you don’t even use a nose fuse because you need to have the weapon penetrate before detonating. A nose fuse in this case could potentially detonate early or the more likely result suffering structural damage preventing the weapon from achieving the required penetration. As relates specifically to the Mosquito, the bombs in reality could have nose fusing with .25 seconds and tail fuses with 11 seconds. These were the most common fuse settings. In this case you have flexibility WRT attack profiles. So nose fusing for shallow dive bombing with nobody coming in close behind you, and tail fusing if dropping in a level delivery with wingmen coming in right behind you. Edited October 3, 2021 by busdriver 2
Bremspropeller Posted October 3, 2021 Posted October 3, 2021 (edited) Upcoming EFM F-104 mod. Seems promising, even though the testser is missing a couple of things: He lands with T/O flaps and tries to max-rate turn it with flaps up. The actual airplane has a 450kts "flaps travelling" and 540kts/ Mach 0.8 "flaps down" limit for the T/O position. The T/O flaps are supposed to be out for the max rate turn. The airplane is supposed to be just about on par with a hard-wing F-4 at low altitudes (7g - give or take - sustained). Edited October 3, 2021 by Bremspropeller 1 1 1
ZachariasX Posted October 3, 2021 Posted October 3, 2021 2 hours ago, Bremspropeller said: Seems promising, even though the testser is missing a couple of things: I talked with one German 104 pilot and he told me they would never do full aileron rolls, as the plane tended to yaw and nobody felt in the mood going sideways (or worse) at those speeds. Yet in the video he just does such a roll right after T/O.
busdriver Posted October 3, 2021 Posted October 3, 2021 1 hour ago, Bremspropeller said: The airplane is supposed to be just about on par with a hard-wing F-4 at low altitudes (7g - give or take - sustained). I can absolutely agree with it's turn performance being on par with a hard-wing F-4. But neither could sustain a 7g turn. I've posted these images before, I just cleaned up the PDF pages, the charts still have the artifacts when I photocopied this in 1981. Even though the example uses an F-4E with LES, you can work out that the sustained corner velocity is way up there over 500 KCAS (>900 km/h) and the sustained turn radius is ~5000 feet (>1500 meters). I had a whole lot of unauthorized fun, flying low altitude 1-v-1 BFM with our fine friends from Canadaland that flew 104s from Sollingen. 1 2
Bremspropeller Posted October 3, 2021 Posted October 3, 2021 (edited) 59 minutes ago, ZachariasX said: I talked with one German 104 pilot and he told me they would never do full aileron rolls, as the plane tended to yaw and nobody felt in the mood going sideways (or worse) at those speeds. Yet in the video he just does such a roll right after T/O. I'd have to read the Dash-1 again, but it probably says something like "rolls of more than 360° at full stick deflection are prohibited"*, which is a normal statement for pretty much all contemporary aircraft, as they would easily inertia-couple and swap ends. @busdriver I had seen an E-M chart (IIRC it was 50% fuel with two tip-Sidewinders at 5000ft) that plots something like 6.5g or so for the 104G with the -11A motor. That chart died on my old computer's HDD, though. I think the question of 7g sustained is more of an academic one, as it would require very precise flying at high load-factors and it would also usually require non-normal clean'ish loadouts. I'd love Heatblur to do the Phantom. ___ * probably more restrictive, like 180° at a time, when supersonic Edited October 3, 2021 by Bremspropeller 1 1
Gambit21 Posted October 3, 2021 Posted October 3, 2021 3 hours ago, Bremspropeller said: I'd love Heatblur to do the Phantom. I’m guessing they will. It’s the most obvious, no-brainer “low hanging fruit” from a user-base/revenue standpoint - along with a SEA map. 1
Bremspropeller Posted October 3, 2021 Posted October 3, 2021 Or they could be hitting the SAC... \kidding
DetCord12B Posted October 4, 2021 Posted October 4, 2021 @Bremspropeller I saw a slew of videos on the Mossie with regards to the DM and it looked like it had some major issues/lack of polish. Like wing and fuselage segments disappearing when being hit whilst still remaining visually intact. Is this still a thing and are they addressing it?
Hoots Posted October 4, 2021 Posted October 4, 2021 1 hour ago, DetCord12B said: @Bremspropeller I saw a slew of videos on the Mossie with regards to the DM and it looked like it had some major issues/lack of polish. Like wing and fuselage segments disappearing when being hit whilst still remaining visually intact. Is this still a thing and are they addressing it? It's still very early access so I would imagine they are
nirvi Posted October 4, 2021 Posted October 4, 2021 (edited) On 10/1/2021 at 1:16 AM, Jade_Monkey said: All my DCS content is on Steam thanks to their poor licensing choices. They set it ip in a way that now you are locked into that environment, I'm not gonna get the channel map or the other birds again so I can play the standalone. IL2 figured it out, ED not so much. Two weeks ago they said the price was going to be changed on Steam to 49.99 but still no movements. Hence my skimming comment. You can bind your steam licences to your ED account, no need to buy anything again. See "How to transfer keyless DCS modules purchased on STEAM?" on this page: https://www.digitalcombatsimulator.com/en/support/faq/steam/ Edited October 4, 2021 by nirvi
Trooper117 Posted October 4, 2021 Posted October 4, 2021 5 hours ago, DetCord12B said: @Bremspropeller I saw a slew of videos on the Mossie with regards to the DM and it looked like it had some major issues/lack of polish. Like wing and fuselage segments disappearing when being hit whilst still remaining visually intact. Is this still a thing and are they addressing it? It's not been properly released yet, but you can fly it in it's beta stage if you download DCS world open beta... 1
Bremspropeller Posted October 4, 2021 Posted October 4, 2021 5 hours ago, DetCord12B said: @Bremspropeller I saw a slew of videos on the Mossie with regards to the DM and it looked like it had some major issues/lack of polish. Like wing and fuselage segments disappearing when being hit whilst still remaining visually intact. Is this still a thing and are they addressing it? As others have said, it's EA, so I think it's okay if it has issues at this stage. What's more concerning to me (seems like they're planning a fix, though) is the l@zerFlak. And the trim, which blows balls. 2
BladeMeister Posted October 4, 2021 Posted October 4, 2021 I do finally agree about the trim. I have installed my new trim panel and even with its' precision trim wheels I cannot adjust to an absolutely hands off level flight. The trim on the Mossie needs work. By comparison, last night in CLOD I had the Kittyhawk trimmed and flying hands off level for several minutes on my first flight. Hopefully Ed gets on this rather quickly as it has pretty much sidelined my Mossie flying activities for now. S!Blade<>< 2
Dagwoodyt Posted October 5, 2021 Posted October 5, 2021 On 9/26/2021 at 1:17 AM, [Pb]RedeyeStorm said: I bought old Mossie. Love the look and sound of the plane but I find trimming it in pitch bloody impossible. Either she keeps pointing the nose down or up and for 2 to 3000 feet per minute. It’s a nightmare to fly a distance. I am using a Warthog and have the trim both on the throttle slider for the large inputs (fine control impossible) and on joystick hat with sensitivity set to 0.25 (default.lua mod). I am stumped and help appreciated. I am new to DCS and recently bought the Mossie. I'm just starting to learn how to take off in a straight line and am practicing how to use the compasses and radio. To that end I have modded the cold & Dark mission. My practice mission route is from Gudauta to Krasnodar, overflying Maykop. I get heading assistance via the various radio channels. I am using a Gunfighter MkII stick with 200mm extension and MCG grip. My only change to the pitch axis is to use a deadzone of "2". Once airborne I am able to fly for the most part hands off the stick. I am flying mostly with small rudder inputs (TM TPR) and differential throttle inputs. I use the differential throttle inputs in the same manner as in taxiing, just with smaller increments. The throttles are linear pots with 100mm travel in a DIY box and seem to have decent resolution. I am not doing any hedgehopping so I can't speak to the Mossie's handling in that mode, but for flying up and over the mountains and keeping a heading I am usually not touching the stick. I react to unprovoked climbs by decreasing throttles a bit and waiting for the VSI to settle. I don't use stick inputs to help correct unless there is a substantial nose down change.
DD_fruitbat Posted October 5, 2021 Posted October 5, 2021 From flying online last Thursday on the Dogs server, nothing particularly remarkable, except my horrendous fuel state... I'd been caught up fighting Migs and had used way to much fuel, I really didn't expect to get back. I couldn't climb to a decent altitude on my way back as the SAM's were still up, directly in my way, SA6 and couple of SA15's plus a few SA8's, so I had to fly extremely low level using the contours until out to sea, and then I was 30 feet until out of the SA6 range. This left me around 50 miles with @1000 pounds of fuel for each engine iirc from the carrier. I went to the most eco settings I could think of, having already decided that I would have to just try going straight in, no normal break over the carrier approach which I had never tried. Anyway reached the carrier with 600 pounds of fuel left, 5 miles out, approaching from the wrong side (which was really weird, doing a curving approach in a right turn). I was aware from in the past, that things start shutting down well before zero pounds, so knew this was going to be super tight, and one chance only...... You can watch that video in a few different ways, for starters, its a rubbish approach, there's no comms, but from my point of view, it was hands slightly shaking on the stick from adrenaline, lots of nervous energy, and a huge 'thank f£$k for that' when the hook caught. Carrier ops are always awesome. 3 2
ZachariasX Posted October 6, 2021 Posted October 6, 2021 Distortion is strong there as well for flat earthers.
DD_Arthur Posted October 6, 2021 Posted October 6, 2021 What a lot of half-assed bullshit DCS is. A south Atlantic map with aircraft that have never come within two thousand miles of the place and forests! I am lol. 1
Enigma89 Posted October 6, 2021 Posted October 6, 2021 27 minutes ago, DD_Arthur said: What a lot of half-assed bullshit DCS is. A south Atlantic map with aircraft that have never come within two thousand miles of the place and forests! I am lol. The development pipeline has schizophrenia. I have been testing out DCS Warbirds, I still much prefer IL-2 but wanted to share this anyways. 1
simfan2015 Posted October 6, 2021 Posted October 6, 2021 (edited) 1 hour ago, DD_Arthur said: A south Atlantic map with aircraft that have never come within two thousand miles of the place and forests! Agreed Arthur. But, OTOH if we had those planes (like Mirages, not the 2000) then we would argue there was no ... map. A bit like the "chicken or the egg" problem. I am pretty confident that, in time of course, we will get the proper Mirages and Harriers etc. I, personally, am thrilled with this map. In FS2020 people fly planes that will never make it to the Falklands either, but they won't fly combat missions in it ... that is true. I don't really care since that scenery looks gourgeous and we can still sink those ships ! ? Edited October 6, 2021 by simfan2015
Gambit21 Posted October 6, 2021 Posted October 6, 2021 22 hours ago, DBFlyguy said: Looks beautiful - but not sure what I’d ever do with it. It was an odd choice be Razzy IMHO. I mean - yeah Falklands, I get that.
DBFlyguy Posted October 6, 2021 Posted October 6, 2021 18 minutes ago, Gambit21 said: Looks beautiful - but not sure what I’d ever do with it. It was an odd choice be Razzy IMHO. I mean - yeah Falklands, I get that. Yeah, its definitely an odd choice to say the least...it supposedly supposed to come with an "assets pack" featuring Falklands era AI units.... but with no applicable flyable aircraft, don't really see the point honestly. I'm sure it'll still sale though...
DD_fruitbat Posted October 7, 2021 Posted October 7, 2021 It exists solely cause razbam wanted to do it, no other reason. Nothing to do with ED decision making. Can't say its a theatre that particularly does much for me even if had the correct flyables. What I'm hoping for is a urgra media Vietnam map after thay finish working on the excellent Syria map, one can dream.
sevenless Posted October 7, 2021 Posted October 7, 2021 12 hours ago, DBFlyguy said: Yeah, its definitely an odd choice to say the least... They seem to have no structured concept for their game. We have vietnam era planes but no map. We have the falklands but no planes. We have an I-16 and what? We have the Dora and K4 and no map they were used on historically. A lot of stuff just doesn´t add up. 2
Art-J Posted October 7, 2021 Posted October 7, 2021 Well, some of the modules you mentioned are 3rd party creations and just like in MSFS / P3D / XP, 3rd parties can develop whatever they fancy and there's really no reason why their products should fit anything. Their money - their decisions and consequences. I agree about ED-developed content and the core game, though. Would be more successful if it was more coherent I believe.
Gambit21 Posted October 8, 2021 Posted October 8, 2021 Me and my Alligator near Abbeville...bet you can't tell where we are in this shot. 2
AndyJWest Posted October 8, 2021 Posted October 8, 2021 26 minutes ago, Gambit21 said: ...bet you can't tell where we are in this shot. X marks the spot?
Lusekofte Posted October 8, 2021 Posted October 8, 2021 Well........ So much for my principles. Bought the Mossie I gonna have to dedicate time in order to enjoy it. I kill the engines in two minutes. So much for my skills. This plane killed my self-esteem faster than I managed to pull the trigger
Hoots Posted October 8, 2021 Posted October 8, 2021 26 minutes ago, LuseKofte said: Well........ So much for my principles. Bought the Mossie …..told you … 1
CUJO_1970 Posted October 8, 2021 Posted October 8, 2021 On 10/7/2021 at 7:23 AM, sevenless said: They seem to have no structured concept for their game. We have vietnam era planes but no map. We have the falklands but no planes. We have an I-16 and what? We have the Dora and K4 and no map they were used on historically. A lot of stuff just doesn´t add up. What adds up is their sales….I wonder - how do those compare to the “structured concept” we see with Great Battles?
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