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HBB*Hunger

Artillery spawn/delete workaround - need help

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Salute community, 

 

we've recently experienced CLIENTSIDE invisible artillery and searchlights during our COOP missions. Guns and Lights are activated by checkzone -> timer -> activate trigger. Never had a problem before and just ran into that strange phenomenon. 

The Server can clearly see the objects on the ground, while they are invisible for the clients. 

 

Can anyone of you guys confirm this?

 

Thank you, 

 

 

Hunger

 

 

Edited by HBB*Hunger

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If you are able, use spawn/delete style AA instead. I’ve done this on Combat Box and while it was a total pain to make the switch, it’s done now and works fine.

 

I believe Sketch has some reusable library groups that includes AA, you can just import into your mission.

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Unfortunately, that bug hasn't been fixed. It should have been fixed.

 

Artilleries units are invisible and shoot when you use the dserver to host your game.

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Could it be possible, that a spawn mcu can't get activated twice? 

 

What is the trick here? The AAA has to spawn as soon as planes enter checkzone A and despawn after leaving checkzone B. Never was a problem with activate / deactivate MCUs, but how does it work with Spawn / Delete?!

 

7OTDR0S.jpg

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On 11/9/2019 at 12:22 AM, Habu said:

Unfortunately, that bug hasn't been fixed. It should have been fixed.

 

Yes - long before now.

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Does anyone have a working solution for spawn/delete AAA? (See screenshot above)

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Small update 4.001c is live: - Heinkel forward gunner returned to the cockpit; - Artillery should appear normally in multiplayer; - Ten Days of Autumn campaign: aircraft appear and disappear according to the new visibility distance; - Ten Days of Autumn campaign: the movement of all transport...

Recommended by Sneaksie

 

 

Thank you devs!

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2 hours ago, HBB*Hunger said:

Does anyone have a working solution for spawn/delete AAA? (See screenshot above)


Am unable to access main puter so can’t update to V4.01c but Yes...

Go to the Groups Sharing Topic above and download Tips Combat Box. The Melbrook Base where the B-25s land have a working example of what you are asking for. This setup also allows for the RRR to be halted when E/A have entered the AAA Range as well.

Good Luck with your Mission Designing.

Tip

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For information, i ran some tests with the hotfix, and the bug is fixed.

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On 11/13/2019 at 11:43 AM, Habu said:

For information, i ran some tests with the hotfix, and the bug is fixed.

 

Great! Please thank the developers for me, this saves lots of time re-coding the AAA on my missions.

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