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SAG

[MOD] All Voices in English For Radio Chatter V.01

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One of the reasons for me not finishing my previous MOD (Voice Pack in English for Radio Chatter) was that the official English and American would have made all that work for nothing. So I made this little mod, that turns all German and Russian Voices into the american voices.

 

Recommend this mod for VR.

 

There is a problem though.... there is still one Russian "actor" and a German one that don't have equivalents in English so they are still in their respective original voices.

 

DOWNLOAD:

https://www.mediafire.com/file/psos23pai7s9j9k/AlvoicesEnglish.rar/file

 

I'm being lazy so look at the instructions on how to install this mod here:

 

I have tested this already but I still recommend using JSGME to check it out...

 

 

Edited by SAG
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Sweet will give this a go on my next evening off work. Take it just having duplicating one of the British’s/American actors is not a solution for still having a Russian in the radio?

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3 hours ago, Oliver88 said:

Sweet will give this a go on my next evening off work. Take it just having duplicating one of the British’s/American actors is not a solution for still having a Russian in the radio?

 

 

i didn't quite understand your proposed solution, would you elaborate?

 

The problem is that Russian and German factions have different audio files than the Americans in some cases, so the solution i can see so far, would be to record the remaining actors.

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2 hours ago, SAG said:

 

 

i didn't quite understand your proposed solution, would you elaborate?

 

The problem is that Russian and German factions have different audio files than the Americans in some cases, so the solution i can see so far, would be to record the remaining actors.


Okay, I assumed that when you say about there being an Russian/ German actor that does not have an equivalent British/American actor that this meant that for example there are 4 different voices for the Russians but the British/Americans only having 3 different voices.

 

So was wondering for example why not have British Pilot 3 be both Russian Pilot 3 and 4. Presumed though that it was not that simple, as would have been done already, so wondering the reason.

Edited by Oliver88

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40 minutes ago, Oliver88 said:


Okay, I assumed that when you say about there being an Russian/ German actor that does not have an equivalent British/American actor that this meant that for example there are 4 different voices for the Russians but the British/Americans only having 3 different voices.

 

So was wondering for example why not have British Pilot 3 be both Russian Pilot 3 and 4. Presumed though that it was not that simple, as would have been done already, so wondering the reason.

 

 

Aaah, I see!

 

The problem is that  the actor (lets assume) number 13 has different lines for the Russians than actor number 13 for the Americans, so I just cant replace those Russian lines with the American counterparts because there is no exact American counterparts in the game, they don't exist (or at least I haven't found them, but pretty sure). Does that make sense? XD

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Aye. Take it that the content of the actors lines are sufficiently different from their other lines that those cannot be reused (not make sense to the messages shown on screen) either then. Or are important enough that they cannot just be erased with the sound of nothingness?

 

I mention the latter as callsigns (at least that’s what I gathered they were) seem to exist at the start of each message in the Russian voices, and these seemed to remain Russian in your old mod also. And this was something I noticed was different when the new American/British voices were released; I hear no callsigns given in their messages .

Edited by Oliver88

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17 hours ago, DragonDaddy said:

Does this still work or was it broken with the latest update? I tried it but didn’t work for me. 

 

it it still works for me. did you have it working before the update or are you just installing it?

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2 hours ago, DragonDaddy said:

I recently installed it using JSGME. Is it supposed to change all radio chatter to English?

 

Yes, it is supposed to change German and Russian voices to English.

did you download it from this link?

https://www.mediafire.com/file/psos23pai7s9j9k/AlvoicesEnglish.rar/file

 

 

Also make sure that you have the following file structure:

 

Main Game Directory (the one where the DATA folder is)------>MODS (this is your JSGME mods folder)---->THIS MOD (you need to create this folder with whatever name you want)----->place the contents of the .RAR file here.

 

I didn't put a name of my own as the mod folder because it uses game assets and I didn't want to take credit for the mod.

Edited by SAG

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Couldn't get this to work with JSGME, even though other mods work fine using it. I manually installed the Radio folder and now it works fine. I backed up the original Radio folder just in case. Thanks for the help and for a very nice mod.

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Thanks for this. Works really well for me with JSGME, although I notice that I can't increase or decrease the radio volume with this enabled.

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Thanks for this mod - is nice to have the native voices but a bit of a pain to have to read the subtitles all the time, especially in VR.

 

I was wondering why the EN & GB voices files were in the mod as well - are these changed from the default english voices? I checked and they seem identical.

Also is it possible to have the spoken callsign be the same as the actual callsign being used in the radio message? I have noticed the callsigns in the text and voices are different.

 

Thanks again! 👍

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16 hours ago, VampireNZ said:

Thanks for this mod - is nice to have the native voices but a bit of a pain to have to read the subtitles all the time, especially in VR.

 

I was wondering why the EN & GB voices files were in the mod as well - are these changed from the default english voices? I checked and they seem identical.

Also is it possible to have the spoken callsign be the same as the actual callsign being used in the radio message? I have noticed the callsigns in the text and voices are different.

 

Thanks again! 👍

 

I'm glad it helps you, I made it specifically for use with VR but posted as other people might find it useful.

Both voices are there for the sake of variety, and they're not changed from the default ones. unfortunately it is not possibly (at least not without further modding and probably MODS ON mode) to make the call signs the same in the text since the callsigns are different for the different factions in the game.

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Am I right in thinking that this does not have to be installed as a MOD and that you can just replace the existing voices permanently without causing any problems with servers rejecting you for being modded?

 

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Posted (edited)

You don't need to enable mods for this to work Roblex, you will need jsgme so you can unpack it when the game updates.  It runs on all multiplayer servers with mods off.  Just make a new file called All Voices English and stick the data folder in it and put that in your Mods folder

 

Hoss

Edited by 361st_Hoss
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On 4/14/2020 at 6:42 AM, 56RAF_Roblex said:

Am I right in thinking that this does not have to be installed as a MOD and that you can just replace the existing voices permanently without causing any problems with servers rejecting you for being modded?

 

 

Just as Hoss wrote above.

 

Yes, you are right in that you can just replace the original files  and servers won't reject you.

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Dear SAG this is a great Mod. Before I always turn off radio, now nice to understand whats cracking.

 

I would however propose to remove the phrase "its close" as it seems to be rather repetitive in the quick missions I have played and I dont think it really adds useful information?

Edited by screamingdemon

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2 hours ago, screamingdemon said:

Dear SAG this is a great Mod. Before I always turn off radio, now nice to understand whats cracking.

 

I would however propose to remove the phrase "its close" as it seems to be rather repetitive in the quick missions I have played and I dont think it really adds useful information?

 

Thanks for the kind words.

 

What you are asking is very easy to do but it is kind of tedious.

You need to go for example to the US folder, then the actor 01 folder then the VarRange folder and delete the "close" file.

so: 

MAIN GAME DIRECTORY (OR MOD DIRECTORY)>>DATA>>Audio>Radio>>US>>actor1>>varRange>>close

 

And you need to delete that file for every actor on every nation so you don't get the "it's close" phrase in game. 

 

 

In case the game detects that files is missing and replaces it with the original, then you would need to replace  the "close" file for an audio file that has nothing in it.

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Amendment accomplished and IMO the result is dramatic improvement and worth the effort if you already use/like this mod:gamer:.

 

I include here the revised sound file which is just a brief recording of silence. Extract it before use then it will be "close.ogg"

 

Make sure you work with the original modded folder eg don't forget to unistall it before amending the files

 

Method options:

 

1) Search for "varRange" folder from the root directory of the original. A list of 28 folders appear. Then paste individually to each  folder (28) and overwrite the original file when promoted to.

 

2) Alternatively search for the original close.ogg files. 28 should appear. Select them all then Delete them. Then search for "varRange" folder and then copy paste the "revised file" into each folder. (this makes the process easier as you are not prompted each time to overwrite old file.)

 

Reactivate with JSGME and test in any QM. 

 

close.zip

Edited by screamingdemon
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