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[MOD] All Voices in English For Radio Chatter V.01


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Posted (edited)

One of the reasons for me not finishing my previous MOD (Voice Pack in English for Radio Chatter) was that the official English and American would have made all that work for nothing. So I made this little mod, that turns all German and Russian Voices into the american voices.

 

Recommend this mod for VR.

 

There is a problem though.... there is still one Russian "actor" and a German one that don't have equivalents in English so they are still in their respective original voices.

 

DOWNLOAD:

https://www.mediafire.com/file/psos23pai7s9j9k/AlvoicesEnglish.rar/file

 

THIS other VERSION BY @Off_Winters HAS REMOVED A COUPLE OF AUDIO FILES THAT COULDN'T BE TRANSLATED AND REPLACED THEM WITH SILENT FILES.

http://www.mediafire.com/file/j716f9roap7k0or/All_voices_English_V0-02_close_removed_Ger_Rus_complete.rar/file

 

S! to @Off_Winters

 

I'm being lazy so look at the instructions on how to install this mod here:

 

I have tested this already but I still recommend using JSGME to check it out...

 

 

Edited by SAG
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RNAS10_Oliver
Posted

Sweet will give this a go on my next evening off work. Take it just having duplicating one of the British’s/American actors is not a solution for still having a Russian in the radio?

Posted
3 hours ago, Oliver88 said:

Sweet will give this a go on my next evening off work. Take it just having duplicating one of the British’s/American actors is not a solution for still having a Russian in the radio?

 

 

i didn't quite understand your proposed solution, would you elaborate?

 

The problem is that Russian and German factions have different audio files than the Americans in some cases, so the solution i can see so far, would be to record the remaining actors.

RNAS10_Oliver
Posted (edited)
2 hours ago, SAG said:

 

 

i didn't quite understand your proposed solution, would you elaborate?

 

The problem is that Russian and German factions have different audio files than the Americans in some cases, so the solution i can see so far, would be to record the remaining actors.


Okay, I assumed that when you say about there being an Russian/ German actor that does not have an equivalent British/American actor that this meant that for example there are 4 different voices for the Russians but the British/Americans only having 3 different voices.

 

So was wondering for example why not have British Pilot 3 be both Russian Pilot 3 and 4. Presumed though that it was not that simple, as would have been done already, so wondering the reason.

Edited by Oliver88
Posted
40 minutes ago, Oliver88 said:


Okay, I assumed that when you say about there being an Russian/ German actor that does not have an equivalent British/American actor that this meant that for example there are 4 different voices for the Russians but the British/Americans only having 3 different voices.

 

So was wondering for example why not have British Pilot 3 be both Russian Pilot 3 and 4. Presumed though that it was not that simple, as would have been done already, so wondering the reason.

 

 

Aaah, I see!

 

The problem is that  the actor (lets assume) number 13 has different lines for the Russians than actor number 13 for the Americans, so I just cant replace those Russian lines with the American counterparts because there is no exact American counterparts in the game, they don't exist (or at least I haven't found them, but pretty sure). Does that make sense? XD

RNAS10_Oliver
Posted (edited)

Aye. Take it that the content of the actors lines are sufficiently different from their other lines that those cannot be reused (not make sense to the messages shown on screen) either then. Or are important enough that they cannot just be erased with the sound of nothingness?

 

I mention the latter as callsigns (at least that’s what I gathered they were) seem to exist at the start of each message in the Russian voices, and these seemed to remain Russian in your old mod also. And this was something I noticed was different when the new American/British voices were released; I hear no callsigns given in their messages .

Edited by Oliver88
  • 1 month later...
Posted

Does this still work or was it broken with the latest update? I tried it but didn’t work for me. 

Posted
17 hours ago, DragonDaddy said:

Does this still work or was it broken with the latest update? I tried it but didn’t work for me. 

 

it it still works for me. did you have it working before the update or are you just installing it?

Posted

I recently installed it using JSGME. Is it supposed to change all radio chatter to English?

Posted (edited)
2 hours ago, DragonDaddy said:

I recently installed it using JSGME. Is it supposed to change all radio chatter to English?

 

Yes, it is supposed to change German and Russian voices to English.

did you download it from this link?

https://www.mediafire.com/file/psos23pai7s9j9k/AlvoicesEnglish.rar/file

 

 

Also make sure that you have the following file structure:

 

Main Game Directory (the one where the DATA folder is)------>MODS (this is your JSGME mods folder)---->THIS MOD (you need to create this folder with whatever name you want)----->place the contents of the .RAR file here.

 

I didn't put a name of my own as the mod folder because it uses game assets and I didn't want to take credit for the mod.

Edited by SAG
Posted

Couldn't get this to work with JSGME, even though other mods work fine using it. I manually installed the Radio folder and now it works fine. I backed up the original Radio folder just in case. Thanks for the help and for a very nice mod.

  • 1 month later...
Posted

Thanks for this. Works really well for me with JSGME, although I notice that I can't increase or decrease the radio volume with this enabled.

  • 2 months later...
Posted

Thanks for this mod - is nice to have the native voices but a bit of a pain to have to read the subtitles all the time, especially in VR.

 

I was wondering why the EN & GB voices files were in the mod as well - are these changed from the default english voices? I checked and they seem identical.

Also is it possible to have the spoken callsign be the same as the actual callsign being used in the radio message? I have noticed the callsigns in the text and voices are different.

 

Thanks again! ?

Posted
16 hours ago, VampireNZ said:

Thanks for this mod - is nice to have the native voices but a bit of a pain to have to read the subtitles all the time, especially in VR.

 

I was wondering why the EN & GB voices files were in the mod as well - are these changed from the default english voices? I checked and they seem identical.

Also is it possible to have the spoken callsign be the same as the actual callsign being used in the radio message? I have noticed the callsigns in the text and voices are different.

 

Thanks again! ?

 

I'm glad it helps you, I made it specifically for use with VR but posted as other people might find it useful.

Both voices are there for the sake of variety, and they're not changed from the default ones. unfortunately it is not possibly (at least not without further modding and probably MODS ON mode) to make the call signs the same in the text since the callsigns are different for the different factions in the game.

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  • 4 weeks later...
56RAF_Roblex
Posted

Am I right in thinking that this does not have to be installed as a MOD and that you can just replace the existing voices permanently without causing any problems with servers rejecting you for being modded?

 

Posted (edited)

You don't need to enable mods for this to work Roblex, you will need jsgme so you can unpack it when the game updates.  It runs on all multiplayer servers with mods off.  Just make a new file called All Voices English and stick the data folder in it and put that in your Mods folder

 

Hoss

Edited by 361st_Hoss
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Posted
On 4/14/2020 at 6:42 AM, 56RAF_Roblex said:

Am I right in thinking that this does not have to be installed as a MOD and that you can just replace the existing voices permanently without causing any problems with servers rejecting you for being modded?

 

 

Just as Hoss wrote above.

 

Yes, you are right in that you can just replace the original files  and servers won't reject you.

  • 1 month later...
screamingdemon
Posted (edited)

Dear SAG this is a great Mod. Before I always turn off radio, now nice to understand whats cracking.

 

I would however propose to remove the phrase "its close" as it seems to be rather repetitive in the quick missions I have played and I dont think it really adds useful information?

Edited by screamingdemon
Posted
2 hours ago, screamingdemon said:

Dear SAG this is a great Mod. Before I always turn off radio, now nice to understand whats cracking.

 

I would however propose to remove the phrase "its close" as it seems to be rather repetitive in the quick missions I have played and I dont think it really adds useful information?

 

Thanks for the kind words.

 

What you are asking is very easy to do but it is kind of tedious.

You need to go for example to the US folder, then the actor 01 folder then the VarRange folder and delete the "close" file.

so: 

MAIN GAME DIRECTORY (OR MOD DIRECTORY)>>DATA>>Audio>Radio>>US>>actor1>>varRange>>close

 

And you need to delete that file for every actor on every nation so you don't get the "it's close" phrase in game. 

 

 

In case the game detects that files is missing and replaces it with the original, then you would need to replace  the "close" file for an audio file that has nothing in it.

screamingdemon
Posted (edited)

Amendment accomplished and IMO the result is dramatic improvement and worth the effort if you already use/like this mod:gamer:.

 

I include here the revised sound file which is just a brief recording of silence. Extract it before use then it will be "close.ogg"

 

Make sure you work with the original modded folder eg don't forget to unistall it before amending the files

 

Method options:

 

1) Search for "varRange" folder from the root directory of the original. A list of 28 folders appear. Then paste individually to each  folder (28) and overwrite the original file when promoted to.

 

2) Alternatively search for the original close.ogg files. 28 should appear. Select them all then Delete them. Then search for "varRange" folder and then copy paste the "revised file" into each folder. (this makes the process easier as you are not prompted each time to overwrite old file.)

 

Reactivate with JSGME and test in any QM. 

 

close.zip

Edited by screamingdemon
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  • 5 months later...
Posted (edited)

Hi All,

EDIT: The removal of the last two un-translated files, along with screamingdemon's removal of the "Close" radio call (as described above) are now included in the link for the revised version of the pack in the first post.

As pointed out above the All English radio chatter set still has a couple of sound files that are still in German and Russian as there was no file with a direct English translation available in the game files to replace this file with. 

following on from screamingdemon's idea  of removing the "Close" warning from the radio chatter set by replacing it with a short silent file; this is a small edit of the German and Russian command for "2nd multiple transport planes message" that does not have a English translated file available to swap out. This revised sound file is just a brief recording of silence. 

Extract the file "trplnss.ogg" to any location on your computer and then you can do either of the options listed below to install:

 

Method options: 
De-activate the original radio chatter mod with JSGME.

 

1) Search for "const" folder from the root directory of the original Radio Chatter sound MOD folder. A list of 28 folders appear. Then paste individually to each folder (28) and overwrite the original file when promoted to. I have provided the original with suffix "_orig" in the name, should you wish to go back to stock configuration.

 

2) Alternatively search for the original "trplnss.ogg" files. 28 should appear. Select them all then Delete them. Then search for the "const" folder and then copy/paste the revised "trplnss.ogg" file into each folder. (this makes the process easier as you are not prompted to overwrite old file each time.)

 

Re-activate original radio chatter mod with JSGME and test in any QM. 

 

regards Rob.

remove German and Russian warning Transport planes multiple from radio chatter.rar

Edited by Off_Winters
updated information
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Posted

Hello. Thanks for developing such a mod. 

Is there a version that still have the "close" call? 

Asking because it is useful for bombers or ground attackers, where you cant check your six and have to maintain course, so the call serves as a warning that some enemy has you in his sight and is about to engage, better to start jinking or abort bomb run.

Posted
14 hours ago, jokerBR said:

Hello. Thanks for developing such a mod. 

Is there a version that still have the "close" call? 

Asking because it is useful for bombers or ground attackers, where you cant check your six and have to maintain course, so the call serves as a warning that some enemy has you in his sight and is about to engage, better to start jinking or abort bomb run.

 

The first link in the OP has the "its close" files in it but it doesn't have the changes that @Off_Winters  made to the mod (described in the post above yours)

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Posted
16 hours ago, jokerBR said:

Hello. Thanks for developing such a mod. 

Is there a version that still have the "close" call? 

Asking because it is useful for bombers or ground attackers, where you cant check your six and have to maintain course, so the call serves as a warning that some enemy has you in his sight and is about to engage, better to start jinking or abort bomb run.

If you download the original set and then apply the files I attached in my post directly above your post. you will have the set with the "close" warning still in place.

regards Rob.

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  • 1 year later...
Posted

Wondering if this mod still works in the latest IL-2 release?

Off_Winters
Posted
On 3/31/2022 at 7:32 PM, Icer said:

Wondering if this mod still works in the latest IL-2 release?

Hi Icer,

I'm still using it with latest game update and have not found any issues.

regards Rob.

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  • 11 months later...
Posted

I only just tried to get this to work and found it did not. Anyone having success still?

Posted

i spoke too soon. it works now. either i had jsgme installed wrong or the mod was in a double folder.

thank you for making this mod.

Posted

You do not need to enable mods to get it to work

Posted

I wonder if there’s a way to change all radio except for the British and US radio. 

Posted
On 3/23/2023 at 9:37 PM, kissTheSky said:

I wonder if there’s a way to change all radio except for the British and US radio. 

Manual cut and replace folders pertaining to each language should work without using jsgme. 

  • Upvote 1
  • 2 weeks later...
greybeard_52
Posted

Thanks so much for this mod!
At first it is impressive to hear Russians and Germans speaking in English (indeed, in American) - it seems like hearing a human being barking - but then you get used to it and the convenience of understanding what is being said on the radio prevails.
Thanks again!

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  • 5 months later...
Posted

Hi,

 

I'm curious why there are GBR and USA voices in the mod pack if they are already in English?

 

Are they the same as original files?

 

Or were they modded in some way?

 

Thanks for the mod! Great in VR since I turned off the text chatter

Posted (edited)
55 minutes ago, Skycat1969 said:

Thanks I saw that but I didn't understand the answer.

 

He said "Both voices are there for the sake of variety" - which to me sounds like it's only answering about the RUS & GER replacements being replaced with both British and American.

 

But doesn't answer why replace USA & English as well?

 

There are 4 folders not just 2.

 

 

Edited by TAIPAN_
Posted

Yeah, I just took a serious look. The audio files seem to be the same if you play the default GBR and USA files side by side with the mod's versions. However, I noticed that the USA mod files are numbered differently from current default; and there are less folders in the mod version than in the default USA.

 

My speculations:

1. The mod was released about a month before the official release of Battle of Bodenplatte, suggesting they are from the Early Access version of BoBP.

2. Prior to BoBP there weren't any any GBR or USA voices; they weren't needed for Stalingrad/Moscow/Kuban.

3. The mod is designed to be enabled by JSGME, so I guess packaged to completely override the Radio folder where all of the voice files are for the game.

4. In the years since the mod was released, the game has evolved and there are more default audio files now.

5. I assume the default USA voice folders were renamed at some point by developers. I don't know if or how the mod affects the default American speech files. The mod's versions are probably just dead files now... ?

 

I know I tried out this mod a few years ago but I went back to the native languages. I'll give it another trial tonight.

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Posted
22 hours ago, Skycat1969 said:

Yeah, I just took a serious look. The audio files seem to be the same if you play the default GBR and USA files side by side with the mod's versions. However, I noticed that the USA mod files are numbered differently from current default; and there are less folders in the mod version than in the default USA.

 

My speculations:

1. The mod was released about a month before the official release of Battle of Bodenplatte, suggesting they are from the Early Access version of BoBP.

2. Prior to BoBP there weren't any any GBR or USA voices; they weren't needed for Stalingrad/Moscow/Kuban.

3. The mod is designed to be enabled by JSGME, so I guess packaged to completely override the Radio folder where all of the voice files are for the game.

4. In the years since the mod was released, the game has evolved and there are more default audio files now.

5. I assume the default USA voice folders were renamed at some point by developers. I don't know if or how the mod affects the default American speech files. The mod's versions are probably just dead files now... ?

 

I know I tried out this mod a few years ago but I went back to the native languages. I'll give it another trial tonight.

Thanks!

 

I've copied the current versions of USA/GBR into my JSGME to go with it so I've got the latest for those countries aircraft.

Then I deleted the original radio folder before applying the mod, this way I get rid of the extra German and Russian lines that are not covered by the mod so I hear only English without any language changes through the flight.

 

So far only been flying Russian, much enjoying the subtitles being off.

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