SAG Posted October 12, 2019 Posted October 12, 2019 (edited) One of the reasons for me not finishing my previous MOD (Voice Pack in English for Radio Chatter) was that the official English and American would have made all that work for nothing. So I made this little mod, that turns all German and Russian Voices into the american voices. Recommend this mod for VR. There is a problem though.... there is still one Russian "actor" and a German one that don't have equivalents in English so they are still in their respective original voices. DOWNLOAD: https://www.mediafire.com/file/psos23pai7s9j9k/AlvoicesEnglish.rar/file THIS other VERSION BY @Off_Winters HAS REMOVED A COUPLE OF AUDIO FILES THAT COULDN'T BE TRANSLATED AND REPLACED THEM WITH SILENT FILES. http://www.mediafire.com/file/j716f9roap7k0or/All_voices_English_V0-02_close_removed_Ger_Rus_complete.rar/file S! to @Off_Winters I'm being lazy so look at the instructions on how to install this mod here: I have tested this already but I still recommend using JSGME to check it out... Edited November 9, 2020 by SAG 5 4 2
RNAS10_Oliver Posted October 12, 2019 Posted October 12, 2019 Sweet will give this a go on my next evening off work. Take it just having duplicating one of the British’s/American actors is not a solution for still having a Russian in the radio?
SAG Posted October 12, 2019 Author Posted October 12, 2019 3 hours ago, Oliver88 said: Sweet will give this a go on my next evening off work. Take it just having duplicating one of the British’s/American actors is not a solution for still having a Russian in the radio? i didn't quite understand your proposed solution, would you elaborate? The problem is that Russian and German factions have different audio files than the Americans in some cases, so the solution i can see so far, would be to record the remaining actors.
RNAS10_Oliver Posted October 12, 2019 Posted October 12, 2019 (edited) 2 hours ago, SAG said: i didn't quite understand your proposed solution, would you elaborate? The problem is that Russian and German factions have different audio files than the Americans in some cases, so the solution i can see so far, would be to record the remaining actors. Okay, I assumed that when you say about there being an Russian/ German actor that does not have an equivalent British/American actor that this meant that for example there are 4 different voices for the Russians but the British/Americans only having 3 different voices. So was wondering for example why not have British Pilot 3 be both Russian Pilot 3 and 4. Presumed though that it was not that simple, as would have been done already, so wondering the reason. Edited October 12, 2019 by Oliver88
SAG Posted October 13, 2019 Author Posted October 13, 2019 40 minutes ago, Oliver88 said: Okay, I assumed that when you say about there being an Russian/ German actor that does not have an equivalent British/American actor that this meant that for example there are 4 different voices for the Russians but the British/Americans only having 3 different voices. So was wondering for example why not have British Pilot 3 be both Russian Pilot 3 and 4. Presumed though that it was not that simple, as would have been done already, so wondering the reason. Aaah, I see! The problem is that the actor (lets assume) number 13 has different lines for the Russians than actor number 13 for the Americans, so I just cant replace those Russian lines with the American counterparts because there is no exact American counterparts in the game, they don't exist (or at least I haven't found them, but pretty sure). Does that make sense? XD
RNAS10_Oliver Posted October 13, 2019 Posted October 13, 2019 (edited) Aye. Take it that the content of the actors lines are sufficiently different from their other lines that those cannot be reused (not make sense to the messages shown on screen) either then. Or are important enough that they cannot just be erased with the sound of nothingness? I mention the latter as callsigns (at least that’s what I gathered they were) seem to exist at the start of each message in the Russian voices, and these seemed to remain Russian in your old mod also. And this was something I noticed was different when the new American/British voices were released; I hear no callsigns given in their messages . Edited October 13, 2019 by Oliver88
DragonDaddy Posted November 19, 2019 Posted November 19, 2019 Does this still work or was it broken with the latest update? I tried it but didn’t work for me.
SAG Posted November 20, 2019 Author Posted November 20, 2019 17 hours ago, DragonDaddy said: Does this still work or was it broken with the latest update? I tried it but didn’t work for me. it it still works for me. did you have it working before the update or are you just installing it?
DragonDaddy Posted November 20, 2019 Posted November 20, 2019 I recently installed it using JSGME. Is it supposed to change all radio chatter to English?
SAG Posted November 20, 2019 Author Posted November 20, 2019 (edited) 2 hours ago, DragonDaddy said: I recently installed it using JSGME. Is it supposed to change all radio chatter to English? Yes, it is supposed to change German and Russian voices to English. did you download it from this link? https://www.mediafire.com/file/psos23pai7s9j9k/AlvoicesEnglish.rar/file Also make sure that you have the following file structure: Main Game Directory (the one where the DATA folder is)------>MODS (this is your JSGME mods folder)---->THIS MOD (you need to create this folder with whatever name you want)----->place the contents of the .RAR file here. I didn't put a name of my own as the mod folder because it uses game assets and I didn't want to take credit for the mod. Edited November 20, 2019 by SAG
DragonDaddy Posted November 20, 2019 Posted November 20, 2019 Couldn't get this to work with JSGME, even though other mods work fine using it. I manually installed the Radio folder and now it works fine. I backed up the original Radio folder just in case. Thanks for the help and for a very nice mod.
moralpanic Posted January 11, 2020 Posted January 11, 2020 Thanks for this. Works really well for me with JSGME, although I notice that I can't increase or decrease the radio volume with this enabled.
VampireNZ Posted March 21, 2020 Posted March 21, 2020 Thanks for this mod - is nice to have the native voices but a bit of a pain to have to read the subtitles all the time, especially in VR. I was wondering why the EN & GB voices files were in the mod as well - are these changed from the default english voices? I checked and they seem identical. Also is it possible to have the spoken callsign be the same as the actual callsign being used in the radio message? I have noticed the callsigns in the text and voices are different. Thanks again! ?
SAG Posted March 21, 2020 Author Posted March 21, 2020 16 hours ago, VampireNZ said: Thanks for this mod - is nice to have the native voices but a bit of a pain to have to read the subtitles all the time, especially in VR. I was wondering why the EN & GB voices files were in the mod as well - are these changed from the default english voices? I checked and they seem identical. Also is it possible to have the spoken callsign be the same as the actual callsign being used in the radio message? I have noticed the callsigns in the text and voices are different. Thanks again! ? I'm glad it helps you, I made it specifically for use with VR but posted as other people might find it useful. Both voices are there for the sake of variety, and they're not changed from the default ones. unfortunately it is not possibly (at least not without further modding and probably MODS ON mode) to make the call signs the same in the text since the callsigns are different for the different factions in the game. 1 1
56RAF_Roblex Posted April 14, 2020 Posted April 14, 2020 Am I right in thinking that this does not have to be installed as a MOD and that you can just replace the existing voices permanently without causing any problems with servers rejecting you for being modded?
Hoss Posted April 14, 2020 Posted April 14, 2020 (edited) You don't need to enable mods for this to work Roblex, you will need jsgme so you can unpack it when the game updates. It runs on all multiplayer servers with mods off. Just make a new file called All Voices English and stick the data folder in it and put that in your Mods folder Hoss Edited April 14, 2020 by 361st_Hoss 1
SAG Posted April 16, 2020 Author Posted April 16, 2020 On 4/14/2020 at 6:42 AM, 56RAF_Roblex said: Am I right in thinking that this does not have to be installed as a MOD and that you can just replace the existing voices permanently without causing any problems with servers rejecting you for being modded? Just as Hoss wrote above. Yes, you are right in that you can just replace the original files and servers won't reject you.
screamingdemon Posted May 31, 2020 Posted May 31, 2020 (edited) Dear SAG this is a great Mod. Before I always turn off radio, now nice to understand whats cracking. I would however propose to remove the phrase "its close" as it seems to be rather repetitive in the quick missions I have played and I dont think it really adds useful information? Edited May 31, 2020 by screamingdemon
SAG Posted May 31, 2020 Author Posted May 31, 2020 2 hours ago, screamingdemon said: Dear SAG this is a great Mod. Before I always turn off radio, now nice to understand whats cracking. I would however propose to remove the phrase "its close" as it seems to be rather repetitive in the quick missions I have played and I dont think it really adds useful information? Thanks for the kind words. What you are asking is very easy to do but it is kind of tedious. You need to go for example to the US folder, then the actor 01 folder then the VarRange folder and delete the "close" file. so: MAIN GAME DIRECTORY (OR MOD DIRECTORY)>>DATA>>Audio>Radio>>US>>actor1>>varRange>>close And you need to delete that file for every actor on every nation so you don't get the "it's close" phrase in game. In case the game detects that files is missing and replaces it with the original, then you would need to replace the "close" file for an audio file that has nothing in it.
screamingdemon Posted May 31, 2020 Posted May 31, 2020 (edited) Amendment accomplished and IMO the result is dramatic improvement and worth the effort if you already use/like this mod. I include here the revised sound file which is just a brief recording of silence. Extract it before use then it will be "close.ogg" Make sure you work with the original modded folder eg don't forget to unistall it before amending the files Method options: 1) Search for "varRange" folder from the root directory of the original. A list of 28 folders appear. Then paste individually to each folder (28) and overwrite the original file when promoted to. 2) Alternatively search for the original close.ogg files. 28 should appear. Select them all then Delete them. Then search for "varRange" folder and then copy paste the "revised file" into each folder. (this makes the process easier as you are not prompted each time to overwrite old file.) Reactivate with JSGME and test in any QM. close.zip Edited June 1, 2020 by screamingdemon 2 1
Off_Winters Posted November 9, 2020 Posted November 9, 2020 (edited) Hi All,EDIT: The removal of the last two un-translated files, along with screamingdemon's removal of the "Close" radio call (as described above) are now included in the link for the revised version of the pack in the first post.As pointed out above the All English radio chatter set still has a couple of sound files that are still in German and Russian as there was no file with a direct English translation available in the game files to replace this file with. following on from screamingdemon's idea of removing the "Close" warning from the radio chatter set by replacing it with a short silent file; this is a small edit of the German and Russian command for "2nd multiple transport planes message" that does not have a English translated file available to swap out. This revised sound file is just a brief recording of silence. Extract the file "trplnss.ogg" to any location on your computer and then you can do either of the options listed below to install: Method options: De-activate the original radio chatter mod with JSGME. 1) Search for "const" folder from the root directory of the original Radio Chatter sound MOD folder. A list of 28 folders appear. Then paste individually to each folder (28) and overwrite the original file when promoted to. I have provided the original with suffix "_orig" in the name, should you wish to go back to stock configuration. 2) Alternatively search for the original "trplnss.ogg" files. 28 should appear. Select them all then Delete them. Then search for the "const" folder and then copy/paste the revised "trplnss.ogg" file into each folder. (this makes the process easier as you are not prompted to overwrite old file each time.) Re-activate original radio chatter mod with JSGME and test in any QM. regards Rob. remove German and Russian warning Transport planes multiple from radio chatter.rar Edited November 9, 2020 by Off_Winters updated information 1 1
jokerBR Posted November 16, 2020 Posted November 16, 2020 Hello. Thanks for developing such a mod. Is there a version that still have the "close" call? Asking because it is useful for bombers or ground attackers, where you cant check your six and have to maintain course, so the call serves as a warning that some enemy has you in his sight and is about to engage, better to start jinking or abort bomb run.
SAG Posted November 17, 2020 Author Posted November 17, 2020 14 hours ago, jokerBR said: Hello. Thanks for developing such a mod. Is there a version that still have the "close" call? Asking because it is useful for bombers or ground attackers, where you cant check your six and have to maintain course, so the call serves as a warning that some enemy has you in his sight and is about to engage, better to start jinking or abort bomb run. The first link in the OP has the "its close" files in it but it doesn't have the changes that @Off_Winters made to the mod (described in the post above yours) 1
Off_Winters Posted November 17, 2020 Posted November 17, 2020 16 hours ago, jokerBR said: Hello. Thanks for developing such a mod. Is there a version that still have the "close" call? Asking because it is useful for bombers or ground attackers, where you cant check your six and have to maintain course, so the call serves as a warning that some enemy has you in his sight and is about to engage, better to start jinking or abort bomb run. If you download the original set and then apply the files I attached in my post directly above your post. you will have the set with the "close" warning still in place. regards Rob. 1 1
Patricks Posted March 31, 2022 Posted March 31, 2022 Wondering if this mod still works in the latest IL-2 release?
Off_Winters Posted April 4, 2022 Posted April 4, 2022 On 3/31/2022 at 7:32 PM, Icer said: Wondering if this mod still works in the latest IL-2 release? Hi Icer, I'm still using it with latest game update and have not found any issues. regards Rob. 1
ACG_Saintt Posted March 22, 2023 Posted March 22, 2023 I only just tried to get this to work and found it did not. Anyone having success still?
ACG_Saintt Posted March 22, 2023 Posted March 22, 2023 i spoke too soon. it works now. either i had jsgme installed wrong or the mod was in a double folder. thank you for making this mod.
kissTheSky Posted March 24, 2023 Posted March 24, 2023 I wonder if there’s a way to change all radio except for the British and US radio.
ACG_Saintt Posted March 25, 2023 Posted March 25, 2023 On 3/23/2023 at 9:37 PM, kissTheSky said: I wonder if there’s a way to change all radio except for the British and US radio. Manual cut and replace folders pertaining to each language should work without using jsgme. 1
greybeard_52 Posted April 3, 2023 Posted April 3, 2023 Thanks so much for this mod! At first it is impressive to hear Russians and Germans speaking in English (indeed, in American) - it seems like hearing a human being barking - but then you get used to it and the convenience of understanding what is being said on the radio prevails. Thanks again! 1
TAIPAN_ Posted September 21, 2023 Posted September 21, 2023 Hi, I'm curious why there are GBR and USA voices in the mod pack if they are already in English? Are they the same as original files? Or were they modded in some way? Thanks for the mod! Great in VR since I turned off the text chatter
Skycat1969 Posted September 21, 2023 Posted September 21, 2023 https://forum.il2sturmovik.com/topic/54885-mod-all-voices-in-english-for-radio-chatter-v01/?do=findComment&comment=908733
TAIPAN_ Posted September 21, 2023 Posted September 21, 2023 (edited) 55 minutes ago, Skycat1969 said: https://forum.il2sturmovik.com/topic/54885-mod-all-voices-in-english-for-radio-chatter-v01/?do=findComment&comment=908733 Thanks I saw that but I didn't understand the answer. He said "Both voices are there for the sake of variety" - which to me sounds like it's only answering about the RUS & GER replacements being replaced with both British and American. But doesn't answer why replace USA & English as well? There are 4 folders not just 2. Edited September 21, 2023 by TAIPAN_
Skycat1969 Posted September 21, 2023 Posted September 21, 2023 Yeah, I just took a serious look. The audio files seem to be the same if you play the default GBR and USA files side by side with the mod's versions. However, I noticed that the USA mod files are numbered differently from current default; and there are less folders in the mod version than in the default USA. My speculations: 1. The mod was released about a month before the official release of Battle of Bodenplatte, suggesting they are from the Early Access version of BoBP. 2. Prior to BoBP there weren't any any GBR or USA voices; they weren't needed for Stalingrad/Moscow/Kuban. 3. The mod is designed to be enabled by JSGME, so I guess packaged to completely override the Radio folder where all of the voice files are for the game. 4. In the years since the mod was released, the game has evolved and there are more default audio files now. 5. I assume the default USA voice folders were renamed at some point by developers. I don't know if or how the mod affects the default American speech files. The mod's versions are probably just dead files now... ? I know I tried out this mod a few years ago but I went back to the native languages. I'll give it another trial tonight. 1 1
TAIPAN_ Posted September 22, 2023 Posted September 22, 2023 22 hours ago, Skycat1969 said: Yeah, I just took a serious look. The audio files seem to be the same if you play the default GBR and USA files side by side with the mod's versions. However, I noticed that the USA mod files are numbered differently from current default; and there are less folders in the mod version than in the default USA. My speculations: 1. The mod was released about a month before the official release of Battle of Bodenplatte, suggesting they are from the Early Access version of BoBP. 2. Prior to BoBP there weren't any any GBR or USA voices; they weren't needed for Stalingrad/Moscow/Kuban. 3. The mod is designed to be enabled by JSGME, so I guess packaged to completely override the Radio folder where all of the voice files are for the game. 4. In the years since the mod was released, the game has evolved and there are more default audio files now. 5. I assume the default USA voice folders were renamed at some point by developers. I don't know if or how the mod affects the default American speech files. The mod's versions are probably just dead files now... ? I know I tried out this mod a few years ago but I went back to the native languages. I'll give it another trial tonight. Thanks! I've copied the current versions of USA/GBR into my JSGME to go with it so I've got the latest for those countries aircraft. Then I deleted the original radio folder before applying the mod, this way I get rid of the extra German and Russian lines that are not covered by the mod so I hear only English without any language changes through the flight. So far only been flying Russian, much enjoying the subtitles being off. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now