=KG76=flyus747 Posted October 5, 2019 Author Posted October 5, 2019 30 minutes ago, [DBS]Browning said: I'm not convinced this is the case. I think that even if players secured their points after using RRR, most players would prefer to respawn via the menu, given the choice. It's far more convenient than taxing to the RRR spot and holding down various keys that must be committed to memory and there is nothing especially immersive about instant repairs, seemingly by magic. Again, in its current state, I don't disagree with you, it's far more convenient to respawn than RRR, but SCG Riksen brings out a good point, with RRR, you don't risk losing your plane, you are still you.This is especially critical in a server where the plane is rare or hardcore like TAW. Your opinion isn't unfounded though, at the moment, the game has no punishment for respawn because the respawn is that RRR substitute therefore, to you, respawn is seemingly the better choice. I strongly disagree that it is too complex to add, even now, RRR is pretty intuitive, two more keys to commit to memory is a far less asking price than learning a whole new plane set. I should also note that it's not necessarily an area you need to taxi to, that was just how KOTA did it. If I set the radius of the maintenance area to 1000m you could probably be repaired anywhere inside the AF. I don't play DCS but I know they have RRR and I imagine people there must RRR more than respawn especially the campaigns they have so if you still want to know, there's another source you can ask.
=gRiJ=Roman- Posted October 5, 2019 Posted October 5, 2019 Is there any short mission to test it? I don't know how to test it on a fast way without having to spend half an hour co bat flying ....
=KG76=flyus747 Posted October 5, 2019 Author Posted October 5, 2019 1 hour ago, 15[Span.]/JG51Spartan said: Is there any short mission to test it? I don't know how to test it on a fast way without having to spend half an hour co bat flying .... You don't need to, just drop your bomb and start firing away the moment your engine starts. To add to that, start with like 10% fuel and don't close your canopy so it can fly off (on a 109 at least). If in a Gunner position, shoot up your plane! There's so many ways you can self inflict damage, for the sake of research. I think I still have the mission files from KOTA when they still had RRR on their maps, if you're interested, PM me. 1
69th_Mobile_BBQ Posted October 5, 2019 Posted October 5, 2019 (edited) So... If I don't use techno chat and refuel, how do I tell how much fuel I am getting? I understand the answer will probably be "Duh. Look at the fuel gauge in the cockpit." but, (and I haven't confirmed this) aren't there some planes who's fuel gauge only works when the plane is running? What I'm getting at is - even though I have the tech chat turned off, maybe there should be an option to only display the RRR chat when within range of the object and keep the rest of the tech chat turn off for those who don't use it. Edited October 5, 2019 by Mobile_BBQ
Aap Posted October 5, 2019 Posted October 5, 2019 14 minutes ago, Mobile_BBQ said: If I don't use techno chat and refuel, how do I tell how much fuel I am getting? I guess it will be re-fueled to the level that you picked originally with the fresh plane. 1
69th_Mobile_BBQ Posted October 5, 2019 Posted October 5, 2019 7 minutes ago, II./JG77_Kemp said: I guess it will be re-fueled to the level that you picked originally with the fresh plane. Yes, that would work out great! I'll have to experiment with it and try to find out.
Matt Posted October 5, 2019 Posted October 5, 2019 21 minutes ago, II./JG77_Kemp said: I guess it will be re-fueled to the level that you picked originally with the fresh plane. No, it will refuel until all fuel tanks are full. Doesn't matter which fuel load you choose orginally. So you have to look at the fuel gauges, if you don't want to use technochat (but it could be that some gauges don't work with engine off, can't remember right now). 1
Aap Posted October 5, 2019 Posted October 5, 2019 (edited) 9 minutes ago, Matt said: So you have to look at the fuel gauges, if you don't want to use technochat (but it could be that some gauges don't work with engine off, can't remember right now). Really? I think on most planes you can't see fuel quantity with engine off. Also, there are planes that don't even show fuel quantity beyond certain level, like Yak-1, for example, that only shows the quantity when you are below 80 litres/tank. A follow-up question, does it re-fuel with a certain rate, litres per minute or percentage per minute, so you could evaluate how much you are getting with a timer? What about re-arming? Will it rearm with the same loadout as originally picked? Edited October 5, 2019 by II./JG77_Kemp
=KG76=flyus747 Posted October 6, 2019 Author Posted October 6, 2019 6 hours ago, Mobile_BBQ said: So... If I don't use techno chat and refuel, how do I tell how much fuel I am getting? I understand the answer will probably be "Duh. Look at the fuel gauge in the cockpit." but, (and I haven't confirmed this) aren't there some planes who's fuel gauge only works when the plane is running? What I'm getting at is - even though I have the tech chat turned off, maybe there should be an option to only display the RRR chat when within range of the object and keep the rest of the tech chat turn off for those who don't use it. I think without technochat this function would be hard to use precisely. The function relies heavily on the Technochat. There's little in the way of audible or visual cues which can be case by case depending on the plane. The fuel flow rate is incredibly fast, I wanna say like 3-400 liter a second and I mean...a 109 only takes like 400 l so... You could probably rearm and still know on the German planes because they have ammo counters and bomb lights inside the cockpit, but otherwise you'd be hard-pressed to know. I'd recommend just turning on Technochat hud when at the area. AFAIK, fuel can only be notified when the plane is "on" otherwise, the fuel gauge is just inactive. The Yak is an interesting case though because it's wing gauges only starts reading after you have less than X amount.
69th_Mobile_BBQ Posted October 6, 2019 Posted October 6, 2019 (edited) If the RRR system works like that, then maybe: A) The speed at which the refueling takes place should be slowed down a little, and B) There should be a tech chat option that only displays RRR information. That way if a player doesn't like to use tech chat and/or tips, they can still get the relevant information in the RRR zone. The Yak might actually at least show the gauge rise as it's being filled. It seems like it's probably the only plane with a "floater" type system linked directly to the gauge. That's just a guess though. Edited October 6, 2019 by Mobile_BBQ
616Sqn_SpocksOddSocks Posted October 7, 2019 Posted October 7, 2019 I've been doing some testing on this today, and as far as I can tell, objects that will RRR, do so without the boxes checked as long as the plane/tank is entirely within the maintenence radius, so you don't seem to be able to use Rearm and Refuel without repair, and the only way to switch them all off completely is to amend any object that will RRR friendlies so that the radius is too small to work. Or remove all such objects.
WWDriftwood Posted October 8, 2019 Posted October 8, 2019 @=KG76=flyus747 Thanks for the info. I setup the server vehicle in a Single Player Mission and it works great. I hide my messages and any screen on the info so I only go by sound. So far it works without issues for me. Setup a service vehicle with 180m radius so you have go pull off the runway and onto the W taxiway where you can see the truck. Times set to 20 sec for everything. Here is a video where I manage to make it through the flight, cover bombers to target, then fight my way to RTB, land, RRR. Repair - Once I shut off my engines, 20 sec later you can see it repair the plane and makes a sound Rearm - RCTL+A, 20 seconds later you can hear the sound of rearming, only one gun gets loaded, so you have to use "reload" Reload - LALT+R, reloads immediately after rearming when you hit the keys, you can hear the sound of it loading gun Refuel - RCTL+F, seems to refuel to 100%, not sure on time, there is no sound, I typically hit the keys a couple times to make sure. Restart engines, RRR + reload is completed, ready to head out and do some more damage. So this has completly changed my SP mission experience for the better! This feature made my year, hope it continues to work with minimal issues. One thing I noticed (need to test more and double check) is that it seems to like 20-30 seconds or more for time. I did set all the times to 5 seconds and it didn't seem to work. I need to double check this. But I just changed it to 20 seconds. All is good. As far as application discussed here. Guess it just depends on the ME author and what there trying to accomplish. I like the idea of adding the service trucks to several friendly airfields so you can emergency land, RRR, then resume your flight from that location as apposed to having to return to your original base. If you don't make it, then you have to get a new plane and start from the original airfield. So making maps where you can keep moving in a single direction as long as your plane is a bit easier. (this is just an application I like) and is only IMHO. Thanks again for all the info and help to make this work. DW Video is set to start as I land, taxi, shutdown, RRR, restart engines. (start from the beginning if you want to watch my battle to base. I do notice the AI seem to hit the ground easier, self preservation is not exactly high on the AI's list. ? 1 2
FeuerFliegen Posted October 9, 2019 Posted October 9, 2019 In my opinion, the best reason for this would be to have it available at what would otherwise be a closed airfield, possibly much closer to the frontlines; that way you wouldn't need to fly nearly as far to RRR, especially seeing how there are dozens of airfields in each map that are not being used. I think if servers implemented it in this way, people would see plenty of incentive to use it, especially instead of simply using de-incentives for re-spawning to encourage people to use RRR. Do you know if the emergency/boosted/combat/etc. power times would be reset? I'd hope it would be. And hopefully eventually it will allow you to pull up a quick selection menu where you can specify fuel amounts and ordnance load outs. This might be too much to implement, but it would be cool if only partial or minor repairs could be done...like where the plane is safe to fly but might not be as perfectly aerodynamic as before the damage.
Gambit21 Posted October 9, 2019 Posted October 9, 2019 (edited) On 10/5/2019 at 7:41 AM, [DBS]Browning said: I'm not convinced this is the case. I think that even if players secured their points after using RRR, most players would prefer to respawn via the menu, given the choice. It's far more convenient than taxing to the RRR spot and holding down various keys that must be committed to memory and there is nothing especially immersive about instant repairs, seemingly by magic. Yes instantly teleporting out of the world into a digital interface, hitting some keys and instantly teleporting back into a new aircraf, “as if by magic” even if you just died is much more immersive. You and BSR should go have a drink together. Edited October 9, 2019 by Gambit21
WWDriftwood Posted October 9, 2019 Posted October 9, 2019 One thing to keep in mind is you probably need to experiment with the different planes and load-outs. Seems some planes don't need to use the reload, others do based on reports. I have only tested the Spitfire Mk.VB and Yak7b with bombs, both rearmed fully after using reload in SP mission. So when ever someone is describing how something works, it's good to know the details like plane, load-out, etc. RRR works great for landing closer to front lines, if you need a different load-out then you need a fakefield closer to the front lines. But with the RRR you can choose to add the service truck anywhere as far as now, doesn't have to be at an airfield, you can choose to add AAA defense or not, that makes for some interesting teamwork. No AAA, better have your buddy cover you while you land/RRR/take off or die and have to start from the beginning of the route. So I'll be tinkering with this a bit. It would be nice to have some audio sound associated with refuel as well as the ability to adjust fuel. Thought someone mentioned holding down the keys, then release to stop, but don't know. But if there was audio and the sounds changed pitch as the tank filled, or the sound changed pitch and paused at different times so you know if your at 1/4, 1/2, 3/4, full kind of thing. Simple audio indicators are nice to have. (but it works just fine as is.) I like the immersion factor so I hope this proves to be a nice stable options for ME users. Thanks again for all the input and help everyone offers. DW
simpit1 Posted October 11, 2019 Posted October 11, 2019 (edited) @=KG76=flyus747 Thanks for this great tutorial! One question: I have configured an airfield as service area cause it´s possible to set the RRR-function in the airfield´s properties - but doesn´t work. Do you have experiences with airfields as servise areas? Edited October 11, 2019 by simpit1 1
=gRiJ=Roman- Posted October 13, 2019 Posted October 13, 2019 (edited) I love this new function. But sometimes it is very difficult to locate the place to do the RRR. I was wondering about two possible solutions: 1. The RRR could fire a flare before or after landing by request from the pilot (a new command: Resquesting RRR flare!). 2. After landing, taxiing away the runway and stopping the engine, request a RRR and the truck could come to you and provide the service. (a new command Requesting RRR Truck!) Edited October 13, 2019 by 15[Span.]/JG51Spartan 1
simpit1 Posted October 13, 2019 Posted October 13, 2019 (edited) One remark: First I thought I had a bug cause the sim freezes while repairing. This is the solution: KI-Autopilot has the keystroke "A". If you press RCtl + A it may be that the Autopilot activates and nothing works furthermore. So deactivate the f...ckig unrealistic AP. Update: After all it´s a bug - Mission freeze while repairing!! Can only solved by closing IL2 via task manager ? Edited October 13, 2019 by simpit1
Gambit21 Posted October 13, 2019 Posted October 13, 2019 2 hours ago, 15[Span.]/JG51Spartan said: I love this new function. But sometimes it is very difficult to locate the place to do the RRR. I was wondering about two possible solutions: 1. The RRR could fire a flare before or after landing by request from the pilot (a new command: Resquesting RRR flare!). 2. After landing, taxiing away the runway and stopping the engine, request a RRR and the truck could come to you and provide the service. (a new command Requesting RRR Truck!) 1 requires a player ininiated event command - which we don’t have (unless you use ‘onFiredFlare’. Possible however. 2 requires logic not present at all in the sim/editor. I’ve been trying to get player initiated event reports (key strokes) forever - no luck.
=gRiJ=Roman- Posted October 14, 2019 Posted October 14, 2019 9 hours ago, Gambit21 said: 1 requires a player ininiated event command - which we don’t have (unless you use ‘onFiredFlare’. Possible however. 2 requires logic not present at all in the sim/editor. I’ve been trying to get player initiated event reports (key strokes) forever - no luck. Maybe it is sth for the Devs then.
simpit1 Posted October 19, 2019 Posted October 19, 2019 On 10/14/2019 at 1:15 AM, Gambit21 said: 1 requires a player ininiated event command - which we don’t have (unless you use ‘onFiredFlare’. Possible however. 2 requires logic not present at all in the sim/editor. I’ve been trying to get player initiated event reports (key strokes) forever - no luck. Hi Gambit, Could you check this: Had several freezes while repairing - last today after switching in the external view! IL2 had to shut down by task manager!
simpit1 Posted October 20, 2019 Posted October 20, 2019 (edited) Just 10 Minutes ago: Freeze again - just some seconds after repair-begin. That kills great mission! Configuration: FW 190 A5 + Opel Blitz as service vehicle. Edited October 20, 2019 by simpit1
WWDriftwood Posted October 25, 2019 Posted October 25, 2019 I'm testing a single player mission with the service truck. What I'm seeing is if I lose a plane part like a flap game freeze on repair or sometimes it freezes when RCTRL + A after repairing with flap missing. Also running into something and losing parts, ounce ran over a AAA and instant freezes when repair started. All I had to go to task manager/restart pc. Note my test were Using a Spit V. I have a few more tests then I'll post some notes and the mission I used for testing. I get the same results in some different missions. But consistently if I lose a plane part, flap, wing, etc, crash into something within the repair area my game locks up. Spin the plane around and break a wing or flap and see what happens. Another test I need to repeat is when I had AI that get triggered and I take off, land, turn off engines, then restart, when the AI were triggered after they ignored me, I was invisible to them. Let me know if anyone is seeing similar behavior.
simpit1 Posted November 5, 2019 Posted November 5, 2019 (edited) On 10/25/2019 at 4:59 PM, WWDriftwood said: I'm testing a single player mission with the service truck. What I'm seeing is if I lose a plane part like a flap game freeze on repair or sometimes it freezes when RCTRL + A after repairing with flap missing. Also running into something and losing parts, ounce ran over a AAA and instant freezes when repair started. All I had to go to task manager/restart pc. Let me know if anyone is seeing similar behavior. Thanks for your very precious report of your tests. Will also make further tests and hope that the developer-team will "repair" the bug soon Just tested with FW 190 A5: Repair with heavy motor-damage (damage of the oil-system) and some bullet-holes (no lost parts!). Bullet-holes (especially fuselage) were repaired with no problems but while repairing the oil-system - freeze! Edited November 5, 2019 by simpit1
MasserME262 Posted November 14, 2019 Posted November 14, 2019 On 10/9/2019 at 7:50 PM, Gambit21 said: Yes instantly teleporting out of the world into a digital interface, hitting some keys and instantly teleporting back into a new aircraf, “as if by magic” even if you just died is much more immersive. You and BSR should go have a drink together. I see it totally immersive and realistic, I mean, restarting your life with a pair of clicks ?
Deacon352nd Posted November 23, 2019 Posted November 23, 2019 We had that bug of freezing right after repair starts last night on my machine in which my squad was flying. It occurred in two different missions and I had to task manager out and shut down the sim. Is there an expected fix upcoming?
=KG76=flyus747 Posted November 26, 2019 Author Posted November 26, 2019 On 11/14/2019 at 1:48 AM, -[HRAF]BubiHUN said: We implemented RRR to KOTA again. Will make sure to update post, thanks Bubi!!
71st_AH_Mastiff Posted November 26, 2019 Posted November 26, 2019 the bug with this has been posted on the beta. oil repair might be the culprit.
WWDriftwood Posted November 26, 2019 Posted November 26, 2019 1 hour ago, 71st_AH_Mastiff said: the bug with this has been posted on the beta. oil repair might be the culprit. That's great, I'm really hoping the RRR service truck works, game changer for me when making single player missions. I'll use it provided my plane isn't too busted up. Always a bummer to have to restart the pc when it locks up.
Gibe Posted January 16, 2020 Posted January 16, 2020 HiWe are trying to create a mission with refueling and rearming. But each time we have the same problem during the test. After choosing the device, when you arrive in the simu we see grass that scrolls without providing action. We tried to redo the mission but the result is identical. An idea of the problem ? Thank you
egyadelzakhary Posted May 6, 2020 Posted May 6, 2020 Revisiting this, I would like to ask if it works in Career mode? I'm with (13.(slow.)/JG 52) based in Anapa but there are no notification as to being in a service area (I'd love to be wrong).
1CGS LukeFF Posted May 7, 2020 1CGS Posted May 7, 2020 8 hours ago, egyadelzakhary said: Revisiting this, I would like to ask if it works in Career mode? I'm with (13.(slow.)/JG 52) based in Anapa but there are no notification as to being in a service area (I'd love to be wrong). No
egyadelzakhary Posted May 7, 2020 Posted May 7, 2020 1 hour ago, LukeFF said: No Thanks for the swift reply. So this is a campaign thing too or does it work in say Havoc over Kuban? A-20 loadout is not sometimes big enough for newbs.
1CGS LukeFF Posted May 7, 2020 1CGS Posted May 7, 2020 12 hours ago, egyadelzakhary said: Thanks for the swift reply. So this is a campaign thing too or does it work in say Havoc over Kuban? A-20 loadout is not sometimes big enough for newbs. It all depends on whether the creator of the mission has included the feature. @Gambit21 would be the one to answer your question about Havoc over Kuban.
Gambit21 Posted May 8, 2020 Posted May 8, 2020 On 5/6/2020 at 11:36 PM, egyadelzakhary said: Thanks for the swift reply. So this is a campaign thing too or does it work in say Havoc over Kuban? A-20 loadout is not sometimes big enough for newbs. It works in any mission that includes it, which means the mission was designed for it in that case. The Havoc missions are not designed for re-arming. Your’re not meant to fly 20 minutes to the target in formation following Eagle Lead, drop your ordinance, fly 20 minutes home in formation , re-arm then take off and fly 20 minutes back to the target alone. When Eagle Lead takes you home, the mission is over.
egyadelzakhary Posted May 10, 2020 Posted May 10, 2020 That kind of sucks considering present conditions (quarantine), where one (me) yearns more air time. Is it possible then to load the current career mission into the editor (if present) and place RRR regions?
Gambit21 Posted May 11, 2020 Posted May 11, 2020 17 hours ago, egyadelzakhary said: That kind of sucks considering present conditions (quarantine), where one (me) yearns more air time I don’t think you get the point of the campaign. So you’re saying you’d rather re-arm than simply flying the mission over again where you have the entire flight with you? I don’t understand your reasoning. Re-arm has it's place - this isn’t it. I have a 9th AF A-20 night intruder project on the way that features re-arming. 17 hours ago, egyadelzakhary said: Is it possible then to load the current career mission into the editor (if present) and place RRR regions? No 1
egyadelzakhary Posted May 12, 2020 Posted May 12, 2020 On May 11, 2020 at 3:08 AM, Gambit21 said: I don’t think you get the point of the campaign. So you’re saying you’d rather re-arm than simply flying the mission over again where you have the entire flight with you? I don’t understand your reasoning. Re-arm has it's place - this isn’t it. I have a 9th AF A-20 night intruder project on the way that features re-arming. No Its just I like the ability to be able to complete the mission in case something unexpected happens. Looking forward to trying your campaign.
IRRE_Genius Posted May 16, 2020 Posted May 16, 2020 Hello, It's possible to spawn an RRR object (not enable at start) ? Thanks
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