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Jason_Williams

Developer Diary 230 - Discussion

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56 minutes ago, jvm said:

 

Then I wonder what airfield is it?

 

Ed: I just realize the screenshots may have been made with BoK map, where airfields do resemble this one...

 

It's over continental Europe - France, Belgium, the Netherlands or Germany.

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Jason,

      Great update, the team is amazing in the work they create, the P-51, the P-38 and the B-25 are works of art.  Their addition to the series will make a fantastic simulation even better.  Job well done 👍 

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6 hours ago, jvm said:

 

Then I wonder what airfield is it?

 

Ed: I just realize the screenshots may have been made with BoK map, where airfields do resemble this one...

They were made with the Bodenplatte map

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11 hours ago, OREL_Shifty said:

I love the PSP runways (Pierced Steel Plank Runway, or "Marston Matt" or "Marston Matting"used in ETO and PTO.

 

You can buy surplus sections of it here in the US. 🙂

7 hours ago, jvm said:

Then I wonder what airfield is it?

 

The last shot of the P-38 was taken over Cologne-Ostheim. 

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Nice to see the P-38J-25 has airbrakes.... at first I thought it didn't because I remember playing another flight game with the J-15 model, and from what I remember, it didn't have airbrakes.  

 

Does anyone know what other upgrades the J-25 might have over the J-15?  I'm also wondering if it has boosted control tabs, like the P-38L.

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2 hours ago, FeuerFliegen said:

Nice to see the P-38J-25 has airbrakes.... at first I thought it didn't because I remember playing another flight game with the J-15 model, and from what I remember, it didn't have airbrakes.  

 

Does anyone know what other upgrades the J-25 might have over the J-15?  I'm also wondering if it has boosted control tabs, like the P-38L.

 

Yes it has boosted ailerons

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On 9/13/2019 at 8:13 PM, Pierre64 said:

Originally applied during a shuttle-bombing escort mission and seen also on Ole V, this legend in Cyrillic translates as "Major Vazh Hovde", the name of the pilot’s father who was of Russian origin.

(source : the old Mustang Aces of Eight Air Force by Jerry Scutts, Osprey).

A622F249-9B63-409D-ACCD-5414846753AC.thumb.jpeg.890aad008958548408713f890c1106f2.jpeg
Edit : the profile above and more infos on Colonel Billy Hovde in this thread 

https://ww2aircraft.net/forum/threads/new-book-illustrations-355th-fg-tfw.12629/

It is not "Vazh" but "VDZh" which is russian transcription of initials of major William Johnston (Hovde). V=W in William and DZh is for J in Johnston.

Edit:

Same as with Stalin's family name Jughashvili = Джугашвили

Edited by Brano
edit
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3 hours ago, Talon_ said:

 

Yes it has boosted ailerons

 

So, only the ailerons, but not elevators or rudder?

 

 

Edit:  Just looked it up and I see that the J-25 was the first P-38 with boosted ailerons.  I'm very happy that we're getting this model as opposed to an older one.

Edited by FeuerFliegen

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14 hours ago, LukeFF said:

 

You can buy surplus sections of it here in the US. 🙂

 

The last shot of the P-38 was taken over Cologne-Ostheim. 

 

Interesting history for that airfield according to: Luftwaffe Airfields 1935-45 Germany (1937 Borders)  By Henry L. deZeng IV

 

Bombed continuously by the RAF and the USAAF from 1940-45, and Ostheim airfield was hit many times.

10 Nov 44: bombed by 97 B-17 Fortresses.

17 Nov 44: airfield unserviceable indefinitely due to runway craters; Russians and Ukrainian women being used to effect repairs.

10 Jan 45: bombed by 83 B-17s - 14 x Ju 87s from NSGr. 2 put out of action with minor to severe damage.

6 Feb 45: bombed by 12 B-17s as a target of opportunity.

8 Mar 45: airfield evacuated and captured by elements of U.S. 13th Armored Div on 13th April

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Luckily, the B-17's don't actually have to be circling the airfield in question dropping bombs... they are already back at home airfield having bombed the crap out of it!

And if we are being a tad pedantic, the B-25's can bomb the crap out of it as well... 

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6 hours ago, Feathered_IV said:

Russians and Ukrainian women being used to effect repairs.

 

Ouch! Something fortunately not modelled.

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7 hours ago, Feathered_IV said:

 

Interesting history for that airfield according to: Luftwaffe Airfields 1935-45 Germany (1937 Borders)  By Henry L. deZeng IV

 

Bombed continuously by the RAF and the USAAF from 1940-45, and Ostheim airfield was hit many times.

10 Nov 44: bombed by 97 B-17 Fortresses.

17 Nov 44: airfield unserviceable indefinitely due to runway craters; Russians and Ukrainian women being used to effect repairs.

10 Jan 45: bombed by 83 B-17s - 14 x Ju 87s from NSGr. 2 put out of action with minor to severe damage.

6 Feb 45: bombed by 12 B-17s as a target of opportunity.

8 Mar 45: airfield evacuated and captured by elements of U.S. 13th Armored Div on 13th April

 

You are welcome to add a zillion craters to the map if it's not to your liking after release, since it seems to be about the only thing you ever want to talk about in regards to the map.

Edited by LukeFF
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15 minutes ago, LukeFF said:

in regards to the map.

 

‘...with regard to..’ or ‘...regarding...’

😉

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5 hours ago, LukeFF said:

 

You are welcome to add a zillion craters to the map if it's not to your liking after release, since it seems to be about the only thing you ever want to talk about in regards to the map.

 

That wouldn't work.  The craters would need to be painted onto the ground textures themselves to look convincing.  Adding scores of those identical near-black fresh crater decals in FMB would bring down performance and fail to provide a natural or realistic look.  

 

The airfield had bomb craters both old and new.  Some of them a year or more old, other ones more recent.  Still more would have been filled in and marked by a discolouration of the earth.  Others may appear grassed over or covered in a blanket of snow.  You can show all this without the performance hit if it is part of the airfield textures; Balancing the location and types of craters to allow the player to still use the airfield, but having enough ambient destruction in the outlying areas a give a convincing effect.  Trying to do this in FMB by comparison just wouldn't work, and you would probably see it just as rarely as you do realistic damage in missions involving Gumrak or Pitomnik.  Which is to say, never. 

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Thank you for sharing all that goes into making aircraft, it was really entertaining to read and I'm getting excited with the idea of having more RAW POWER than the thousand year reich machines ... -_-

 

Anyways. Much appreciated Tempest story for real definitely better than getting a single vague sentence with the word "models" in it.

 

I'd probably be lost with engine management for now but I don't know, I'll see I guess. Could've should've must've practice with the P-40, oh well. 

 

Regards, you really do deserve every penny.

 

PEACE  

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14 hours ago, Feathered_IV said:

 

That wouldn't work.  The craters would need to be painted onto the ground textures themselves to look convincing.  Adding scores of those identical near-black fresh crater decals in FMB would bring down performance and fail to provide a natural or realistic look.  

 

The airfield had bomb craters both old and new.  Some of them a year or more old, other ones more recent.  Still more would have been filled in and marked by a discolouration of the earth.  Others may appear grassed over or covered in a blanket of snow.  You can show all this without the performance hit if it is part of the airfield textures; Balancing the location and types of craters to allow the player to still use the airfield, but having enough ambient destruction in the outlying areas a give a convincing effect.  Trying to do this in FMB by comparison just wouldn't work, and you would probably see it just as rarely as you do realistic damage in missions involving Gumrak or Pitomnik.  Which is to say, never. 

There have been some mods that retexture the maps. Maybe someone can do a bombed out version?

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Jason, 

      With all the discussion about bomb craters I’d like to know what are your plans regarding updating the Mission Editor.  Since it’s release I’ve noticed several changes in the ME but have yet to see an update that gives us a

final, or at least, the most recent version.  What are the team’s plans?

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Craters are easy to add, and their impact on FPS is zero to negligible IME.

It would be nice to have a more "grassed over" crater of a color that matches the (multiple) background texture, or "snowed" over for the snow maps.

As it is we have what we have...maybe we'll have more later crater blocks later but who knows.

 

Regarding the editor, what do you mean you have seen the final or most recent version?

I can tell you on good authority that the editor is not going to change in any appreciable way, nor does it need to...right now we just need it stable.

Edited by Gambit21
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Gambit21,

     What I meant was that when using the ME I’ve noticed multiple ways of achieving a given result.  I think it must be my unfamiliarity with the ME overall and the fact that several guides provide different solutions which to a novice is confusing.  I just need to get more familiar with the ME.

Edited by Falcon41
Wrong spelling

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5 minutes ago, Falcon41 said:

Gambit21,

     What I meant was that when using the ME I’ve noticed multiple ways of achieving a given result.  I think it must be my unfamiliarity with the ME overall and the fact that several guides provide different solutions which to a novice is confusing.  I just need to get more familiar with the ME.

 

Ahh...well there are often multiple ways of achieving a result. :)

 

If you have any specific questions you can ask them in the mission editor forum.

 

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On 9/15/2019 at 1:00 PM, Trooper117 said:

 

Hope not... there is no such thing as balance in war.

Strange, there was me thinking it's a game...

 

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