pa4tim Posted August 28, 2019 Posted August 28, 2019 I am 99% sure that before the last update I could drive with the driver hatch opened. If I try now the tank stops. Is that only me ?
LLv34_Temuri Posted August 28, 2019 Posted August 28, 2019 24 minutes ago, pa4tim said: If I try now the tank stops. I think I had that too.
SCG_judgedeath3 Posted August 28, 2019 Posted August 28, 2019 5 hours ago, Yogiflight said: Currently when sitting in gunner's position of the Panzer III and IV, you can open the hatch at the left turret side and the gunner leans out. Noone really needs this feature, but it is nice to have it in game. It would be twice as nice, if the AI loader would open his hatch, too and lean out of it, when the player opens the gunner's hatch, because as it is now, it looks a bit one sided. As I am talking about the loader, another nice to have feature would be, if you could see the loader loading the next round into the maingun. But a must have feature is, when being in commander's position, having a binocular. Currently the commander is almost blind, compared to the gunner. How should he lead the tank? I would say I want it I find those hatches useful for several reasons: 1: Its giving me a good immersion into thinking Im there and can actually behave like a tanker and be able to open it and escape/watch out, the more things I can do in the tank and more realistic it is: The happier I get. 2: When my commander is wounded in my panzer III then my best option to be able to see where the enemies are and survive a battle is to let my gunner open the side and look out, this function saved my ass several times, and no I dont abandon my tank and respawn, I stick with my tank until I either get back to the base or survives the battle. In panzer IV its a good thing to have but the radio man can look out too but always good to have a backup. 3: I play with friends and we often take seats in the same tank, I mostly play commander, Bary is my gunner and Dean is my radio guy, so having it able to open these hatches is useful so we can watch out for enemies and also for the others to be able to see something else than the gunner sight/machine gun sight. So I want it intact 1
pa4tim Posted August 28, 2019 Posted August 28, 2019 I do that too (SP), the last time I had to wait like 20 minutes or so and by that time I was out of amo, had a dead driver (as far as I know the hatch needs to be open) and was out of fuel (leaking fueltank) so then I had to bail out
VBF-12_Pequod Posted August 29, 2019 Posted August 29, 2019 IIRC you can't drive a Tiger (or Panzer IV) with open hatch in real life because of its position: driver hatch is higher and a bit to the side so driving and "popping out" is not possible. I could be wrong though so any insight into this would be appreciated
SCG_judgedeath3 Posted August 29, 2019 Posted August 29, 2019 It was possible but had to be tall and you didnt have exactly a good view or good position, but doable: 1
1.JaVA_KEBEN Posted August 30, 2019 Posted August 30, 2019 On 6/21/2019 at 3:33 AM, stupor-mundi said: 1) Fix the invisible trees 2) Fix the invisible trees 3) Fix the invisible trees ... 10) Fix the frantic mouse in periscope sight in the T34 You got a good point Stupor , fix the trees and that f..king periscoop 1
RIVALDO Posted August 30, 2019 Posted August 30, 2019 19 hours ago, judgedeath3 said: It was possible but had to be tall and you didnt have exactly a good view or good position, but doable: Perhaps the tank is not in motion on this photograph...
SCG_judgedeath3 Posted August 30, 2019 Posted August 30, 2019 (edited) According to bundeswehr archives and documents it was and all tiger books confirm it and even ww2 newsreels, here is one driver shown in the newsreel and some more in the videos after: As a ww2 historian its my job to know these things and tank battles of ww2 is my fave subject. Edited August 30, 2019 by judgedeath3 4
Stummyhurt Posted September 4, 2019 Posted September 4, 2019 Can you make a mode where you drive a supply truck and have to avoid air attacks and tanks 1
[VAF]HomeFries Posted September 25, 2019 Posted September 25, 2019 Two big things for me: Allow joystick control of the turret Make the TC sight and visor bindings independent of the aircraft sight and visor bindings. This way we could use analog axes for the sight range and horizontal offset without having it affect our flying. To clarify: right now if I set the tank sight range to a throttle axis, then adjusting my throttle in an aircraft will also cause my sight range on a gyro sight to adjust as well. At least the TC sight and visor bindings should be separated from the aircraft bindings. 2
namhee2 Posted November 7, 2019 Author Posted November 7, 2019 See the first report, now just one more ..?
Thad Posted November 7, 2019 Posted November 7, 2019 On 9/25/2019 at 12:30 AM, [BVS]HomeFries said: Two big things for me: Allow joystick control of the turret Make the TC sight and visor bindings independent of the aircraft sight and visor bindings. This way we could use analog axes for the sight range and horizontal offset without having it affect our flying. To clarify: right now if I set the tank sight range to a throttle axis, then adjusting my throttle in an aircraft will also cause my sight range on a gyro sight to adjust as well. At least the TC sight and visor bindings should be separated from the aircraft bindings. 1. This can currently be achieved by using JoyToKey. 2. One can avoid such a conflict by creating a Tanking 'input' file and a separate Aircraft 'input' file as mods. Then activate the one desired before game start up. Clunky, I know... but it can be done.
[VAF]HomeFries Posted November 7, 2019 Posted November 7, 2019 (edited) I actually use mouse emulation in my TARGET profile, but I'm putting forth the suggestion anyway. Edited November 7, 2019 by [BVS]HomeFries
BP_Lizard Posted November 8, 2019 Posted November 8, 2019 3 hours ago, Thad said: ....Then activate the one desired before game start up. I don’t know whether Joytokey remains open in the background in your case, but mine does. While in game, I simply Alt Tab to bring up J2K and I can select between the airplane and tank profiles. No need to exit out of the game.
Koenigstiger Posted November 9, 2019 Posted November 9, 2019 Hello from Germany, I am very pleased with the development of the game in such a short time and would like to thank the developers for the fun and challenges. I myself am an old tank man and platoon leader and have to make some suggestions from my point of view. It would only be nice if - the canon of the Tiger finally got a bit more negative angle - the commander or commanders would get a battle position in the cupola, so only the head looks out - a binocular function would be added to the commander- in the other tanks only the commander looks out, e.g. drive at the column - although the driver has the hatch open, the tank does not drive ...- the command menu for the platoon and the escort vehicles (such as sd kfz) belong and would react - or Panzer III without tower could be used as supply vehicles (especially if the elephant or Ferdinand comes)if, instead of the "driving automatics" according to waypoints, the commander e.g. The driver could assign waypoints by means of cursors - which he above all drives cleanly (for example under terrain utilization)- if your own tank evades backward in the battle, the “Kettenhunde” do this backwards - the cannon remains on the enemy Best regards Guenther 3
RainMan Posted December 1, 2019 Posted December 1, 2019 On 6/13/2019 at 2:00 PM, namhee2 said: 1)new Skins( dark yellow) for german vehicles from 1943 This was until the army message (HM) No. 181 of 1943 prescribed a new coat of paint. Dark yellow (RAL 7028) was from now on the color that was to be used as camouflage paint in all theaters of war. Theoretically, all Wehrmacht vehicles should have been painted in the new color. But since the color itself was already the result of material scarcity and the troops at the front had to do other than repaint their equipment, the predecessor colors remained present until the end of the war. Incidentally, the new dark yellow (RAL 7028) was not identical to the sand yellow RAL 8000 of the Afrika Korps. 2) Crew outside there is the possibility that the armored crew can be outside the fighting area outside, column rode in the open air and only with enemy contact, the gaps close. Or because order give gaps close? 3)Refueling and ammunnition from Tank You could simulate refueling and ammunition of the tank with an "Opel truck ammunition" and an "Opel truck fuel", which is located very close to the tank. And while I'm at it: an "Opel truck workshop" auch.This accelerate the repair. I think it should not be a big effort to do that. 4) More Tanks(Platoon) in QMB Why did you cross out points 1, 2, and 3? They're all very valid to me as well.
namhee2 Posted December 1, 2019 Author Posted December 1, 2019 3 minutes ago, RainMan said: Why did you cross out points 1, 2, and 3? They're all very valid to me as well. because the points are now available in the game
Koenigstiger Posted January 24, 2020 Posted January 24, 2020 (edited) Hello developers, First of all, congratulations to the you = the Panther was excellently implemented and the behavior of the suspension when turning into a curve is excellent. Even the smoke from the cannon muzzle after the shot - just great. As with the real tank, it makes shooting observation difficult. "Lowering" the commander to a lower position is finally possible - great! It remains to be hoped that the latter functions will also be used for the other tanks.Nevertheless there are a few comments =- Unfortunately the commander's binoculars function is still missing - a function with which the commander could assign the gunner a target with a click of the mouse would be ideal - the panther has only one speed when reversing and is too slow- The smoke from the shot on the muzzle brake should not only go forward, but first out of the side from the muzzle brake, because that is its functionBut overall I expressly say "thank you" and keep it up! Best regards Guenther Edited January 24, 2020 by Koenigstiger 1 3
=gRiJ=Roman- Posted January 25, 2020 Posted January 25, 2020 I have my first two suggestions: 1) Soft Armour for tanks .... 2) Tanks able to ram and smash soft targets such as cars, trucks, etc
LLv34_Temuri Posted June 29, 2020 Posted June 29, 2020 On 6/14/2019 at 12:22 AM, Finkeren said: And then of course there are the vehicles I'd like to see as drivable (some are already in the game in some form) to flesh out the mid-1943 scenarios: StuG III - a couple versions Marder Wespe Su-76 Stuart M3 or M5 T-70 Panzer IV F Churchill Mk. III Assorted anti-aircraft vehicles Very much needed! Also the T-34-85, so there's a game to played with Tigers.
315_R2r Posted June 29, 2020 Posted June 29, 2020 On 8/30/2019 at 6:42 PM, 1.JaVA_KEBEN said: You got a good point Stupor , fix the trees and that f..king periscoop Just refreshing - fix the invisible trees please... On 9/25/2019 at 6:30 AM, [BVS]HomeFries said: Make the TC sight and visor bindings independent of the aircraft sight and visor bindings. This way we could use analog axes for the sight range and horizontal offset without having it affect our flying. To clarify: right now if I set the tank sight range to a throttle axis, then adjusting my throttle in an aircraft will also cause my sight range on a gyro sight to adjust as well. At least the TC sight and visor bindings should be separated from the aircraft bindings. Just refreshing - it is just recognized by me when I assign the binding in the German tanks...
Koenigstiger Posted July 11, 2020 Posted July 11, 2020 Hello and good morning,- First of all, a big thank you to the developers for presenting the porsche tank destroyer. It worked wonderfully - but where there is a lot of light there is always some shade: - the real speed cannot be regulated in "free driving" - that is, without waypoints. The tank gets too fast and has to be braked constantly. This is pretty unrealistic - especially for a 65-ton colossus that was actually under-powered. It would be desirable that the command for the three speeds not only be carried out when the automatic function is activated with the waypoints, but also when "driving freely" off-road and on the road. Thus, the speed could be specified for all models. The directional control can then be carried out by a button function. For me, driving is not a pleasure - that's a shame, especially since you could drive the tank with the hatch open again with the Ferdinand - just like the Marder IFV and the Leopard tanks used to do ...... - if the driver can already look out, this should also be possible with the radio operator and a loader. The tank had at least 6 man crew - the tank is probably too quiet. The chain rattle on the chassis is missing, as can be seen and heard on the RC model (IMAI and Asiatam 1/16 model). It was described that when the Porsche Tigers were relocated before the Kursk tank battle, the Air Force flew in order to drown out the noise of the Ferdinande. So these things must have been pretty loud It would be wonderful if at least the first point would be turned off soon. Good luck and bon chance an old tanker
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