VII.Racetrack Posted May 27, 2019 Posted May 27, 2019 (edited) Hi all! My question is pretty simple, I have a Flight of 6 Pe airstarting with a Trigger (OnEnterd bla bla) that works... And thats'okay. The flight is to fly to a Trigger waypoint Object Linked to the Pe ich is the Leader (other are TL to it), if the Bombers Spawn at 3000 meters and the Wayoint is at 5000 what do they do? A : They fly towards the waypoint climbing meanwhile B : They climb immediatily circilig where they spawned and then fly towards the waypoint at its altitude C : The fly towards the Waypoint and then, under the waypoint, they climb circling? I have the Flight that remain in the spawn locatino circling can't understan why... Edited May 27, 2019 by VII.Racetrack
JimTM Posted May 27, 2019 Posted May 27, 2019 6 minutes ago, VII.Racetrack said: Hi all! My question is pretty simple, I have a Flight of 6 Pe airstarting with a Trigger (OnEnterd bla bla) that works... And thats'okay. The flight is to fly to a Trigger waypoint Object Linked to the Pe ich is the Leader (other are TL to it), if the Bombers Spawn at 3000 meters and the Wayoint is at 5000 what do they do? A : They fly towards the waypoint climbing meanwhile B : They climb immediatily circilig where they spawned and then fly towards the waypoint at its altitude C : The fly towards the Waypoint and then, under the waypoint, the climb circling? I have the Flight that remain in the spawn locatino circling can't understan why... I assume that you're referring to a single-player mission and you are using the spawner trigger to spawn the Pe-2s, right? First, if you spawn a formation, the wingmen do not respond to commands given to the leader. If you activate the formation or the formation objects are enabled to begin with, they will behave according to A above (They fly towards the waypoint climbing meanwhile").
Sketch Posted May 27, 2019 Posted May 27, 2019 The AI will attempt at the best of it's ability to do "A" in your list. 1
VII.Racetrack Posted May 27, 2019 Author Posted May 27, 2019 17 minutes ago, JimTM said: First, if you spawn a formation, the wingmen do not respond to commands given to the leader. So how to et a formation fly to a waypoint mantaining formation?
JimTM Posted May 27, 2019 Posted May 27, 2019 (edited) 7 minutes ago, VII.Racetrack said: So how to et a formation fly to a waypoint mantaining formation? You either activate or enable the formation or you create a waypoint for each plane (the explanation of which I'll leave to others that have actually done it). Edited May 27, 2019 by JimTM
VII.Racetrack Posted May 28, 2019 Author Posted May 28, 2019 Problem Solved, I simply made a mistake Targeting the Trigger Timer and the Waypoint. Now the Planes Spawn and follow the rout normally.
JimTM Posted May 28, 2019 Posted May 28, 2019 35 minutes ago, VII.Racetrack said: Problem Solved, I simply made a mistake Targeting the Trigger Timer and the Waypoint. Now the Planes Spawn and follow the rout normally. Can you post your mission please. I would be interested to test it and update the editor manual re. spawning formations.
VII.Racetrack Posted May 29, 2019 Author Posted May 29, 2019 14 hours ago, JimTM said: Can you post your mission please. I would be interested to test it and update the editor manual re. spawning formations. I'lltry
=JFC=Shloss Posted December 24, 2019 Posted December 24, 2019 in the manual it says this 5. Place waypoint triggers (pg. 285) to define the route and target link each waypoint to the next one along, in the direction of travel. Note: Make the waypoint area about 200m to ensure that the plane flies through the waypoint. Also, set the desired altitude and airspeed for each waypoint yet when i place the waypoit trigger i see an area ( 200m it says to ensure planes fly throughthe trigger) and i see speed yet there is no tab saying altitude so im at a loss as to how to set the altitude for each of the trigger: waypoint mcu's can someone help here? nvm found it is the y coords inthe properties ¬¬
No_85_Gramps Posted December 24, 2019 Posted December 24, 2019 (edited) Oops, didn't notice you had sorted it out. Change the Y value in the properties: Edited December 24, 2019 by No_85_Gramps
=JFC=Shloss Posted December 24, 2019 Posted December 24, 2019 yer found it lol now ogta stop the damd ai flyig in a circle instead of going via the waypoints
Zooropa_Fly Posted December 24, 2019 Posted December 24, 2019 Make sure you 'object link' each waypoint back to each relevant plane.
=JFC=Shloss Posted December 24, 2019 Posted December 24, 2019 yer i did still seems not to work tried with a 4 plane flight and a single plane same result they just fly in large circle near first waypoint tried spawn trigger , timer trigger no change so far , climbing the friggin walls here wish they just made the misison builder like the old il2 simlpe as hell
No_85_Gramps Posted December 24, 2019 Posted December 24, 2019 Have you target linked the first waypoint to the second and so on? Sounds like when it(they) reach the first waypoint that the second waypoint doesn't get triggered.
352ndOscar Posted December 24, 2019 Posted December 24, 2019 You might want to consult the climb rates for the aircraft you are adding as well when placing waypoints. Too many times mission makers fail to consider “real” climb rates and put both AI and real pilots in a position of attempting to achieve unrealistic rates of climb. For example, the P-51D has a climb rate of ~3170 ft/min at Military Power. It’s unrealistic to have a pilot climb 10k ft in 2 min, yet, I’ve seen many a mission where we/AI are asked to do such a thing......
Zooropa_Fly Posted December 24, 2019 Posted December 24, 2019 Try : Begin / 10s / Spawn - plane. Then link the 10s timer to a 1s timer which is linked to WP #1. WP #1 Object links to the plane. This ensures the plane gets the call from the waypoint 1 second after it spawns.
=JFC=Shloss Posted December 27, 2019 Posted December 27, 2019 yer we did all that but we also found an issue with that damd manual for mission editing we found things relevant to waypoints etc but like two bloody chapters after the one it concerned obviously written by some university muppet its all back to front mixed up and topsy turvey does to seem to be written in any logical order and a lot of the instructions leave a lot to be desired BUT all sorted now thanks for the tips guys you lot helped me way more than the useless manual did lol it all works fine now now the only thing we trying to fix is mission end and success for which side cant ,,,again find anyting in the manual to say how to ( we want to see the messages come up with russian or german win based on one factor ) russia wins if all german ground units are dead or out of the combat zone and vice versa, tried the mission success mcu but no options to dictate what we want regarding our criteria for a win for whichever side 1
=JFC=Shloss Posted December 27, 2019 Posted December 27, 2019 ughhhhh after all that my stuka flight gets to target and just circles around there is an attack area command there set to 30 mis ( manual says its the time the spend looking for targets) yet they dont attack they just circle ....starting to climb the walls with frustration
JimTM Posted December 27, 2019 Posted December 27, 2019 2 hours ago, =JFC=JFCShloss said: ...obviously written by some university muppet... It's not easy being green... 1
=JFC=Shloss Posted December 27, 2019 Posted December 27, 2019 nope thanks Zooropa_Fly that worked great cant imagine why thats not in the manual but cheers mate thats another issue resolved thx
Alonzo Posted December 27, 2019 Posted December 27, 2019 3 hours ago, =JFC=JFCShloss said: yer we did all that but we also found an issue with that damd manual for mission editing we found things relevant to waypoints etc but like two bloody chapters after the one it concerned obviously written by some university muppet its all back to front mixed up and topsy turvey does to seem to be written in any logical order and a lot of the instructions leave a lot to be desired BUT all sorted now thanks for the tips guys you lot helped me way more than the useless manual did lol it all works fine now now the only thing we trying to fix is mission end and success for which side cant ,,,again find anyting in the manual to say how to ( we want to see the messages come up with russian or german win based on one factor ) russia wins if all german ground units are dead or out of the combat zone and vice versa, tried the mission success mcu but no options to dictate what we want regarding our criteria for a win for whichever side You're complaining about a manual contributed by a community member. A volunteer. I know it seems like everything should be provided by the developer and that you should be able to give them whatever grief you want for their documentation, but actually most of the stuff outside the main game executable is community content. Maybe you should try being polite when asking for help. I find the manual very useful and I go back to it all the time. I would also recommend Sketch's video series on the editor, I learnt a lot from that too. 2
=JFC=Shloss Posted December 27, 2019 Posted December 27, 2019 just my opininon regarding the manual i have not found it as useful as you have obviously but the tips form the guys above have been very useful we all have our opinions and they wont always agree with each others as for sketchs videos i havent seen a link for them so am unaware of their content
Alonzo Posted December 27, 2019 Posted December 27, 2019 2 minutes ago, =JFC=JFCShloss said: just my opininon regarding the manual i have not found it as useful as you have obviously but the tips form the guys above have been very useful we all have our opinions and they wont always agree with each others as for sketchs videos i havent seen a link for them so am unaware of their content You're entitled to your opinion, sure. But being rude in expressing your frustration with the manual is just that: rude. How would you feel if someone said the same things about something you had produced? The mission editor has a steep learning curve and I can understand and sympathize that you are feeling frustrated, but don't take it out on a volunteer-contributed manual that many people have found very useful. I built Combat Box based 90% off things I learned from the manual. 3
=JFC=Shloss Posted December 27, 2019 Posted December 27, 2019 (edited) burp Edited December 27, 2019 by =JFC=JFCShloss yankin his chian
Alonzo Posted December 27, 2019 Posted December 27, 2019 It's amazing. You give people loads of chances to do the right thing, and they persist in behaving like that. Another one for the ignore list, I guess.
=JFC=Shloss Posted December 27, 2019 Posted December 27, 2019 (edited) thought youd like that your too thin skinned matey On 12/24/2019 at 2:22 PM, 352ndOscar said: You might want to consult the climb rates for the aircraft you are adding as well when placing waypoints. Too many times mission makers fail to consider “real” climb rates and put both AI and real pilots in a position of attempting to achieve unrealistic rates of climb. For example, the P-51D has a climb rate of ~3170 ft/min at Military Power. It’s unrealistic to have a pilot climb 10k ft in 2 min, yet, I’ve seen many a mission where we/AI are asked to do such a thing...... yer i figured that one mate i set em to spawn in at 2500 and set all the waypoints to same alt have since tried fly's suggestion works perfectly and yes gramps all waypoints where linked it seems the extra two mcus (spawn trigger and timer as well as first way points tier and trigger) were needed with a slight time diff tween the two timers was needed but they all fly ok now thanks the only issue now is getting them to obey the attack area mcu they just continue on their flight path to base and ignore the attack area while me stukas are flying over te area in circles for the time i have specified in the attack area but theyr not dropping their bombs ,,,,just flyig in circles lol Edited December 27, 2019 by =JFC=JFCShloss
=AKR=Sundial Posted January 26 Posted January 26 manual has been great help to me. Insulting him does not seem appropriate.
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