69th_Mobile_BBQ Posted February 21, 2020 Posted February 21, 2020 9 minutes ago, Otto_bann said: Jets don't make so many victims (which hight score killer pilot use them in the stats?). Good question. Unfortunately, it's not possible - or I don't know how - to filter pilot stats by plane type. However the 262 is about the only plane that can achieve a double-Ace-in-a-flight with a good pilot using it. I do know that it is much more preferable to have to fly to the farthest target that is closest to the 262 base (and 2 other Axis fighter bases for that matter) and destroy it before the 262s can fly than leave it for later and try to destroy it while they can fly. That's just logic.
Otto_bann Posted February 21, 2020 Posted February 21, 2020 (edited) 41 minutes ago, Mobile_BBQ said: Good question. Unfortunately, it's not possible - or I don't know how - to filter pilot stats by plane type. However the 262 is about the only plane that can achieve a double-Ace-in-a-flight with a good pilot using it. You go to the pilot stas, let's say the first 3 pages of the best ranked and look at the favorite planes of these pilots. On "sorties" you can see how many time the 262 fly whith them (so few)... 41 minutes ago, Mobile_BBQ said: That's just logic. I explain my logic or my feeling then : If the blues think that you will primarily try to break the jet fuel, many enemy fighters will focus on this area to prevent you from destroying it and you will often be killed. If the ground attacks of the German targets to be destroyed were better distributed, the Allied attackers would be less concentrated: they would less easy to find and Allied would destroy more other targets. Focusing on a particular area (or plane, especially if it is not so numerous / dangerous in stats) can be a trap or a decoy ... Edited February 21, 2020 by Otto_bann
Alonzo Posted February 21, 2020 Author Posted February 21, 2020 1 hour ago, =BLW=Tales said: I destroyed fuel storage or ammo dumps. Dark gray targets. If you let me know the mission name, version number, and grid square where you were attacking, I can check the mission. But in almost cases previously where someone reported "I destroyed a thing but didn't get points" it was pilot error, not a game problem. The only case where you might destroy a thing and fail to get points are if the server is overloaded and about to crash. In this case it stops writing log files, which we notice and kill the server 2 minutes later.
69th_Mobile_BBQ Posted February 21, 2020 Posted February 21, 2020 (edited) 18 minutes ago, Otto_bann said: 1). You go to the pilot stas, let's say the first 3 pages of the best ranked and look at the favorite planes of these pilots. 2). I explain my logic or my feeling then : If the blues think that you will primarily try to break the jet fuel, many enemy fighters will focus on this area to prevent you from destroying it and you will often be killed. If the ground attacks of the German targets to be destroyed were better distributed, the Allied attackers would be less concentrated: they would less easy to find and Allied would destroy more other targets. Focusing on a particular area (or plane, especially if it is not so numerous / dangerous in stats) can be a trap or a decoy ... 1.) Inaccurate. The 262 doesn't appear on every map. Only instances of 262s, whos' flying them and on what map, are valid for your point to be made. 2). On that map, ALL targets must be destroyed for a decisive win. It takes a shorter amount of time to suicide run the Jet Fuel until it's done first than to do full-RTB attack flights on the other targets, then finish the map by destroying the Jet Fuel. Everybody, including the 262s will be either intercepting or camping the target by then. When I say "suicide run" I don't mean do it on-purpose. Simply going to the target and getting shot down right after you attack or just before is going to happen. That's just the way it is. Edited February 21, 2020 by Mobile_BBQ
KoN_ Posted February 21, 2020 Posted February 21, 2020 7 hours ago, Haza said: I tend to disagree! If you avoid an airfield being attacked, you should avoid attacking an objective! Both end up the same way! There are those that care more about stats than the game! Perhaps there should be a time penalty when you are dead or captured! However, more importantly, only live players should be recorded/ honoured! As has previously been discussed, you can be in the top ten with more deaths than others lower down with fewer deaths! Only actively alive players should be rewarded and acknowledged as other wise CB is just WOL without GPS. However, it is only a game, although I note that CB players are starting to drop off. Regards That`s hard for ground attack pilots as they are the easy targets here . Go look at the states and you will see . Attacking ground targets you have to face Flak , Tracer , and the enemy cover over target . At the moment due to the visibility bug no one can see air targets until , The tracer starts firing and its a beacon to the rest of the world . Flak that we all can see ``yet cant see the dam aircraft until close . And on top of that you have the cover over the targets waiting for the flak and the tracer to pin point YOU. !!! Its a game im afraid with limits . We just have to go with them limits . Last night over 36 players and no one was doing any ground pounding on allies i don`t think one objective even got cleared . . Why is that . ? Killing tanks is harder now killing trucks is harder now . is there a bug . Putting a penalty on a player who is dead or captured will def decrease ground attack roll its rock bottom as it is now . A landing back at base there is no reward if no kills , kill three tanks with bombs gets 30 points . This is a high risk mission . ? 1
Alonzo Posted February 21, 2020 Author Posted February 21, 2020 (edited) 2 hours ago, Mobile_BBQ said: I'd like to say that most maps are fine on CB, but Battle for Eindhoven is just bad design. Allies have 2 choices: Immediately attack the jet fuel/fuel train (which is a deep territory flight) and get swarmed by 109s and 190s the instant they attack or leave it to attack other targets and get ass-slammed by 262s the rest of the map. Almost no Axis actually fly as interceptors. It's almost always that they wait for an attack, then drop in on the RTBing or still-attacking plane. There is almost a 0% RTB rate for anybody attacking the jet fuel depot. After taking out the Allied bomber base in the South to stop AI bombers from assisting in attacks (it stood less than 10 minutes from map start BTW) the Axis did almost nothing but camp over the Jet Fuel and train and kill everything that wasn't a 109 or 190. After 1 hour+ of initial mostly successful (to varying degrees) attacks followed by being shot down right after. We managed to stop the 262s from launching. Then, those who were holding out for 262s and were no longer going to get them, left. After that we finished off every target while the Axis only had taken down the bomber base. That's not to say they were suffering ground attack loses of equal scale. They were just more interested in getting kills by posting up at what's essentially a slaughterhouse cattle chute instead of potentially increasing their vulnerability to death by working an attacker role. The map is totally balanced to facilitate Virtual Hartmann and his nazibational fantasies. I played the map last night, same mission you are talking about. The initial run on the bomber base caught the Allies apparently asleep. I was in a 110, took off from Asch, got to target, dropped all my bombs, made 2-3 minutes worth of strafing runs against targets, we killed the objective, and then I egressed. My gunner reported no defensive fighters during that time. I'm sorry, but if you're asleep enough to let a bunch of 110s get to target and have 5 minutes unmolested, they are going to nuke it into the ground. QQ sleepy reds. For the rest of the mission, blue was on the back foot. Several of us made attempts at the northern tanks target which was heavily defended by red. Blue wanted to unlock their jets, and there were a constant stream of reds coming to attack Eindhoven, the jet fuel base, and the trains themselves. Despite CAP of at least 2-3 fighters at all times, and sometimes much more, red destroyed the train every single time. I remember a particular incident where just two fighters came after the train -- 3 defenders shot down the first one, missed the second, and he got the train. QQ blue. On the subject of whether deep strikes on enemy territory are dangerous, hell yes they are. I shot you down over the jet fuel base, but I spotted you while I was over Eindhoven. It took me 2-3 minutes to get to you, during which time you bombed and strafed the fuel depot. By the time I got there, you had had at least 3 minutes over target, and multiple defenders came in and shot you. I saw no-one supporting you, I can check my TacView to be sure. Solo P-38 deep in enemy territory loitering for 3 minutes with no support? QQ BBQ. The overall map result was that blue got crushed. We spent all our time trying to defend the fuel train, which turned out to be futile, and red pounded our targets into the ground. Reds who heroically attacked the jet fuel depot/train allowed the rest of their team to win the map, but paid a heavy price. All of this seems like it played out with plenty of player agency and action involved. Edited February 21, 2020 by Alonzo 3
Otto_bann Posted February 21, 2020 Posted February 21, 2020 (edited) 19 minutes ago, Mobile_BBQ said: 1.) Inaccurate. The 262 doesn't appear on every map. Only instances of 262s, whos' flying them and on what map, are valid for your point to be made. True! But all ''aces" are there when 262 is aviable : count how many time they take the 262 19 minutes ago, Mobile_BBQ said: 2). On that map, ALL targets must be destroyed for a decisive win. True again! But when the red side lose the map, if the jet fuel is sometime downed (not all time), so much other ground german targets are alive. You can't win the map also in this case. It's just my feeling : too much work is doing on jet fuel CU by clouds Edited February 21, 2020 by Otto_bann
Talon_ Posted February 21, 2020 Posted February 21, 2020 1 hour ago, Mobile_BBQ said: However the 262 is about the only plane that can achieve a double-Ace-in-a-flight with a good pilot using it. ?♂️ 3
69th_Mobile_BBQ Posted February 21, 2020 Posted February 21, 2020 2 minutes ago, Alonzo said: 1).On the subject of whether deep strikes on enemy territory are dangerous, hell yes they are. I shot you down over the jet fuel base, but I spotted you while I was over Eindhoven. It took me 2-3 minutes to get to you, during which time you bombed and strafed the fuel depot. By the time I got there, you had had at least 3 minutes over target, and multiple defenders came in and shot you. I saw no-one supporting you, I can check my TacView for more. Solo P-38 deep in enemy territory loitering for 3 minutes with no support? QQ BBQ. 2). The overall map result was that blue got crushed. We spent all our time trying to defend the fuel train, which turned out to be futile, and red pounded our targets into the ground. Blues(sic) who heroically attacked the jet fuel depot/train allowed the rest of their team to win the map, but paid a heavy price. All of this seems like it played out with plenty of player agency and action involved. 1). The reason you got a stream of Reds is because we ended up on a conveyor belt and unable to group up for various reasons. The only reason I lingered over the target like that was because I knew that once I was there, I wasn't going to make it home and be shot down eventually. I just flew a erratically as I could and still hit the targets I intended until it was "lights out". IIRC there were 1 or 2 other team mates that either did get home or got farther away from the area before getting shot down. We may not appear directly-linked as a unit, but ~12 of us were on comms and trying to coordinate. I WAS the support. I was the French fry. You were the seagull. It still took us over an hour to finish the Jet Fuel and until the last 5 minutes of the map to finish the last target under heavy losses with almost no effort made by Axis to try to even the target count by that point. I'm unfamiliar with what "QQ" means. Please define? 2). Much to my point. Had the 262s been allowed to fly, and Red chosen to try to diversify its attacks over the closer targets, I suspect it would play out much different. The Jet Fuel depot is the primary target and must be taken out first. That, in and of itself, makes it a place where Red serves to be fodder for Blue stats generation. There's no point in rewarding ground attackers "extra points" in stats for RTB when the likelihood of RTBing is so poor. 14 minutes ago, Talon_ said: ?♂️ I didn't say it was the ONLY plane, but point taken. Out of curiosity, how many double-ace-in-a-flights are there currently, and what planes did they use? Anyway, say what you will, and I will say what I will, and I say the Battle for Eindhoven map is poorly built and unbalanced without any indication in the briefing or otherwise that it's meant to be an asymmetrical scenario. Like I said before up-front disclosure that a scenario is meant to be asymmetrical is something I don't have an issue with. I know it doesn't change anything, but I still have the right to say it, so I'm going to.
SE.VH_Boemundo Posted February 21, 2020 Posted February 21, 2020 (edited) Something must be done to encourage bomber/attacker pilots and better effort to fighters protect attackers. Many times I heard from mates that attacking targets is time lost. The heart of airwar is to destroy enemy logistics, chain of communications, support ground troops etc... Even pure airwar like desert storm or BoB has a clear objetive: to destroy enemy capabilities. Destroying single seat fighter aircrafts are not decisive, since the enemy will be producing more. Victory is reached tacticaly, attacking/supporting troops advances or strategic, destroying logistics, industries, chain communications. As excuse I heard that "the otherside has better attacker planes". Edited February 21, 2020 by =BLW=Tales
Hawk-2a Posted February 21, 2020 Posted February 21, 2020 @=BLW=Tales then a pure dogfight server is nothing for u. You should only fly TAW if you want such deep dynamics. Maybe finnish... but this one is a rather fast action late war where people prefer to fly their mustangs and k4s and not a20 and he111 (with some exceptions ofc). It does offer the players to attack ground objects but is mostly done in a fighter-bomber role rather than strategic bombing. the large majority of action is pure air to air. 1
KoN_ Posted February 21, 2020 Posted February 21, 2020 (edited) 2 hours ago, =BLW=Tales said: Something must be done to encourage bomber/attacker pilots and better effort to fighters protect attackers. Many times I heard from mates that attacking targets is time lost. The heart of airwar is to destroy enemy logistics, chain of communications, support ground troops etc... Even pure airwar like desert storm or BoB has a clear objetive: to destroy enemy capabilities. Destroying single seat fighter aircrafts are not decisive, since the enemy will be producing more. Victory is reached tacticaly, attacking/supporting troops advances or strategic, destroying logistics, industries, chain communications. As excuse I heard that "the otherside has better attacker planes". Both sides have great attack planes now . There is no excuses these days , what your find is 90% are flying fighters as its safer what ive seen on allies . I know some players who are purely ground attack and they win the map for that side but they are few and far between . I think more points should be give too ground attack or a person doing both . And looking at stats with 9 ground targets destroyed and landed i get 101 points ... and to get these ground targets i had to make maybe two passes maybe three its risky for 100 points . ? 2 hours ago, H_Stiglitz said: @=BLW=Tales then a pure dogfight server is nothing for u. You should only fly TAW if you want such deep dynamics. Maybe finnish... but this one is a rather fast action late war where people prefer to fly their mustangs and k4s and not a20 and he111 (with some exceptions ofc). It does offer the players to attack ground objects but is mostly done in a fighter-bomber role rather than strategic bombing. the large majority of action is pure air to air. oh so this is a Dogfight server ``i thought it was one of the top servers because of its map making and plane set And mission design . No offence intended at you . Edited February 21, 2020 by KoN_ 1
Haza Posted February 22, 2020 Posted February 22, 2020 7 hours ago, Talon_ said: ?♂️ Didn't this type of game play get the Me262 limited?
Haza Posted February 22, 2020 Posted February 22, 2020 6 hours ago, H_Stiglitz said: @=BLW=Tales then a pure dogfight server is nothing for u. You should only fly TAW if you want such deep dynamics. Maybe finnish... but this one is a rather fast action late war where people prefer to fly their mustangs and k4s and not a20 and he111 (with some exceptions ofc). It does offer the players to attack ground objects but is mostly done in a fighter-bomber role rather than strategic bombing. the large majority of action is pure air to air. It is interesting to note, looking at the stats over the months, that usually Blue destroy more targets than reds, so it isn't a case of the blue team not attacking! I guess that the blue team are just not hitting the markers that roll a target, however, I'm not a map/server designer so can only assume that! Regards
JaMz Posted February 22, 2020 Posted February 22, 2020 (edited) Just a question as I don't usually fly CB but do plan to spend more time there, looking forward to what is implemented from CB when the new Normandy add-on is released too. ~S~ The Sabre 11lb Boost engine wasn't available for the Tempest when I looked.. I'm guessing multiple aircraft have been dumbed down on this server? Or is it specific maps only? On what basis do you decide if a part isn't available for certain aircraft? We have better turners, better climbers, better divers, better armed etc so where do you draw the line and decide what can be allowed and what cannot. Edited February 22, 2020 by JaMz_SoLo
69th_Mobile_BBQ Posted February 22, 2020 Posted February 22, 2020 4 hours ago, Haza said: It is interesting to note, looking at the stats over the months, that usually Blue destroy more targets than reds, so it isn't a case of the blue team not attacking! I guess that the blue team are just not hitting the markers that roll a target, however, I'm not a map/server designer so can only assume that! Regards Is this objectives that are destroyed or individual objects? I sometimes think that certain targets for Red leave too many non-destroyed objects on the table before they're closed. This is coming from someone who has decided that since the Pe-2 is only available on 1 or 2 maps, P-38 is going to be the poison I pick. Honestly, if a bomber wanted to stat whore almost every closed objective is still good for 1 or 2 bombing runs. Being the target is already dead, it's almost like free candy. Blue, however, has more planes capable of carrying large(r) payloads and/or much larger bombs. It's possible that the amount of damage overall required for targets has been adjusted to account for that. Perhaps in certain instances the objective is too tough if many objects are being destroyed but the X over the icon doesn't get awarded. It's hard to tell though because I've seen both sides obliterate targets within the opening minutes of a map like it was nothing. It's very hard to tell if it's just because there was an unopposed attack in-force or if certain targets need to be toughened, regardless of what side they're on. Overall, I don't think it's a good thing to have push-over targets for either side.
Talon_ Posted February 22, 2020 Posted February 22, 2020 18 minutes ago, JaMz_SoLo said: The Sabre 11lb Boost engine wasn't available for the Tempest when I looked.. Where did you look? That mod should be unlocked in 99% of occasions on the server. 19 minutes ago, JaMz_SoLo said: On what basis do you decide if a part isn't available for certain aircraft? We have better turners, better climbers, better divers, better armed etc so where do you draw the line and decide what can be allowed and what cannot. Modifications and aircraft are based on historical availability. Each mission is set on a specific date and aircraft that were actually in service on that date (and crucially in the area too) are included. This is why the P-38 doesn't feature in more Northern scenarios in September 44, as there were no squadrons in the area. Likewise, Allies don't get access to 150 octane fuel until January 1945 based on the historical supply situation. D-9s and K-4s don't make an appearance until October in most cases.
JaMz Posted February 22, 2020 Posted February 22, 2020 18 minutes ago, Talon_ said: Where did you look? That mod should be unlocked in 99% of occasions on the server. Modifications and aircraft are based on historical availability. Each mission is set on a specific date and aircraft that were actually in service on that date (and crucially in the area too) are included. This is why the P-38 doesn't feature in more Northern scenarios in September 44, as there were no squadrons in the area. Likewise, Allies don't get access to 150 octane fuel until January 1945 based on the historical supply situation. D-9s and K-4s don't make an appearance until October in most cases. Oh, maybe it was a one off then?... It was around 1900hrs/1930hrs GMT last night that I popped on quick, but unfortunately the map wasn't long from ending.. Do not recall the name but I do recall a lot of bridges on the map as part of the objectives.. I understand and accept the 'historical' reasons behind plane sets and has (in most cases) been the norm on historically correct servers, hence why I asked the original question.. ~S~
Otto_bann Posted February 22, 2020 Posted February 22, 2020 (edited) 15 hours ago, =BLW=Tales said: Something must be done to encourage bomber/attacker pilots and better effort to fighters protect attackers. It's not rare when I ask in chat if any bomber needs cover. But at most part on time, I get no response. It's annoying to have a plane that performs so well as a fighter and have to wait a slow bomber. And it's most dangerous to cover than to chasing. No wonder if on a dogfight server you can see more fighter vs fighter combat than cover. Edited February 22, 2020 by Otto_bann 1
Haza Posted February 22, 2020 Posted February 22, 2020 4 hours ago, Talon_ said: Where did you look? That mod should be unlocked in 99% of occasions on the server. Modifications and aircraft are based on historical availability. Each mission is set on a specific date and aircraft that were actually in service on that date (and crucially in the area too) are included. This is why the P-38 doesn't feature in more Northern scenarios in September 44, as there were no squadrons in the area. Likewise, Allies don't get access to 150 octane fuel until January 1945 based on the historical supply situation. D-9s and K-4s don't make an appearance until October in most cases. Historical accuracy? So, historically, how many Me262s were available to attack the Bridge at Remagen, as currently there are about Qty 2 available on that map? Regards
Hawk-2a Posted February 22, 2020 Posted February 22, 2020 1 hour ago, Haza said: Historical accuracy? Relax, plane availability is based as much on history as possible, that does not account for historical quantity. Otherwise blue would always be outnumbered 1:6 at minimum and with limited ammo/fuel/ shitty maintenance on aircraft and noobs as pilots. 262 amount is actually not that bad as it is. Maybe 1 or 2 more from the beginning but with the unlock mechanism you get more (if the train arrives ) 1
Otto_bann Posted February 22, 2020 Posted February 22, 2020 I don't understand this obsession with 262. It's been over 1 month that I have been flying exclusively Allied and I don't remember being downed by a 262. Attacked 1 or 2 times yes, but downed... I don't think so not. K4 and D9seem to me so much more dangerous and numerous... 1
MeoW.Scharfi Posted February 22, 2020 Posted February 22, 2020 (edited) 29 minutes ago, H_Stiglitz said: Relax, plane availability is based as much on history as possible, that does not account for historical quantity. Otherwise blue would always be outnumbered 1:6 at minimum and with limited ammo/fuel/ shitty maintenance on aircraft and noobs as pilots. 262 amount is actually not that bad as it is. Maybe 1 or 2 more from the beginning but with the unlock mechanism you get more (if the train arrives ) Exactly, i requested a couple of times to have the P-38J in the Bridges map against G14 and A8s instead fighting D9s and K4s. But my request was rejected by the Admins due historical reasons, it doesn't only affect the poor poor poor "germans". Edited February 22, 2020 by MeoW.Scharfi 1
Hawk-2a Posted February 22, 2020 Posted February 22, 2020 11 minutes ago, MeoW.Scharfi said: P-38J in the Bridges map against G14 and A8s This should be a thing, if not on the bridges map, then on one of the older ones (paravane / crimean / kalinin) and have some of them fixed in rotation. As the planesets there are mostly fictional anyway, making such a matchup would be interesting. It doesn‘t always have to be the rheinland map, as even that map is getting stale after a while.
JaMz Posted February 22, 2020 Posted February 22, 2020 11 hours ago, Talon_ said: Where did you look? That mod should be unlocked in 99% of occasions on the server. Modifications and aircraft are based on historical availability. Each mission is set on a specific date and aircraft that were actually in service on that date (and crucially in the area too) are included. This is why the P-38 doesn't feature in more Northern scenarios in September 44, as there were no squadrons in the area. Likewise, Allies don't get access to 150 octane fuel until January 1945 based on the historical supply situation. D-9s and K-4s don't make an appearance until October in most cases. Right now, all modifications for the Tempest are locked, no bombs (either size) or Sabre with 11lb Boost... So basically what it was designed for and is good at which was ground attack has been hugely diminished.
=TBAS=Sshadow14 Posted February 22, 2020 Posted February 22, 2020 Will be great when the Air Marshall thing comes out properly then people join a server and pick a mission they must do. from a list of available slots. No more guessing on what mission objectives are no more not knowing they have to do the objectives and no more thinking its just a mess around server.
Alonzo Posted February 22, 2020 Author Posted February 22, 2020 8 hours ago, Haza said: Historical accuracy? So, historically, how many Me262s were available to attack the Bridge at Remagen, as currently there are about Qty 2 available on that map? Regards If you read carefully you’ll notice Talon used the word ‘historical’ but not ‘accurate’. This has been discussed to death and it’s not changing. Go troll elsewhere. /sigh 1 hour ago, JaMz_SoLo said: Right now, all modifications for the Tempest are locked, no bombs (either size) or Sabre with 11lb Boost... So basically what it was designed for and is good at which was ground attack has been hugely diminished. Tempest was used once for ground attack in our timeframe. Once. One actual mission during the war. It’s a lethal dog fighter already, why give it a ground attack loadout which almost never saw actual use? The poor P47 is most upset at being overlooked. Mods and aircraft availability change between our maps. Anyone posting absolutes like ‘always’ and ‘never’ are usually wrong. 1 1 3
JaMz Posted February 22, 2020 Posted February 22, 2020 (edited) 55 minutes ago, Alonzo said: If you read carefully you’ll notice Talon used the word ‘historical’ but not ‘accurate’. This has been discussed to death and it’s not changing. Go troll elsewhere. /sigh Tempest was used once for ground attack in our timeframe. Once. One actual mission during the war. It’s a lethal dog fighter already, why give it a ground attack loadout which almost never saw actual use? The poor P47 is most upset at being overlooked. Mods and aircraft availability change between our maps. Anyone posting absolutes like ‘always’ and ‘never’ are usually wrong. Cool, but I didn't use the words 'always' or 'never'. I've tried twice and engine was locked twice in 2 different days... ? Edited February 22, 2020 by JaMz_SoLo
Barnacles Posted February 22, 2020 Posted February 22, 2020 7 minutes ago, JaMz_SoLo said: Cool, but I didn't use the words 'always' or 'never'. I've tried twice and engine was locked twice in 2 different days... ? Wow, that's at least a million to one chance! 1
Hawk-2a Posted February 22, 2020 Posted February 22, 2020 8 minutes ago, JaMz_SoLo said: I've tried twice and engine was locked twice in 2 different days... ? Well you might have joined the same mission on both days or another mission where it is locked. The bombs are locked except for a specific date as alonzo mentioned. Tempests were not carrying bombs in the BoBP timeframe. 1
JaMz Posted February 22, 2020 Posted February 22, 2020 1 minute ago, H_Stiglitz said: Well you might have joined the same mission on both days or another mission where it is locked. The bombs are locked except for a specific date as alonzo mentioned. Tempests were not carrying bombs in the BoBP timeframe. Well, that's good to know.. I'm only reporting what I've experienced twice now as I say, so thought Id pop the question.
69th_Mobile_BBQ Posted February 22, 2020 Posted February 22, 2020 8 hours ago, Otto_bann said: I don't understand this obsession with 262. It's been over 1 month that I have been flying exclusively Allied and I don't remember being downed by a 262. Attacked 1 or 2 times yes, but downed... I don't think so not. K4 and D9seem to me so much more dangerous and numerous... Just to follow up: I never said I wanted the 262 removed or even nerfed. I simply dislike the build of a certain map that features them.
SE.VH_Boemundo Posted February 23, 2020 Posted February 23, 2020 Alonzo, please think about a better multiplier for attackers. I have done an almost perfect sortie, high risk, several passes over target and only a score of 110 points. https://combatbox.net/en/sortie/396427/?tour=19 1
69th_Bazzer Posted February 23, 2020 Posted February 23, 2020 (edited) 4 hours ago, =BLW=Tales said: Alonzo, please think about a better multiplier for attackers. I have done an almost perfect sortie, high risk, several passes over target and only a score of 110 points. https://combatbox.net/en/sortie/396427/?tour=19 It doesn't require a change of the multipliers. Just increase the points for certain ground targets. For example, a bridge ought to be worth more than a fighter or even a bomber kill, as it was in real life. It would be worth considering the value of various types of ground targets against each other too - A large factory building (which requires a decent size bomb) should be worth far more than a little stack of ammo crates which can be taken out by a few .50 cal rounds. Edited February 23, 2020 by 69th_Bazzer 1
Alonzo Posted February 23, 2020 Author Posted February 23, 2020 Reminder to pilots: We have a small number of rules, which you need to follow: Don't attack players who have their wheels on the ground (starting up and landing at airfields) Don't insult players or use racial, ethnic, religious or homophobic slurs in chat Don't be a dick We have no rule against chute shooting. Personally I think it is distasteful and unnecessary, but there is only a 5 second timer to log out. If someone is ditching away from base there is no rule against strafing, but you can always do the honorable thing -- they are out of the fight after all. These rules apply in English as well as any other language. Google is surprisingly good at translating all the naughty words we see in chat. The admin team *do not care* who started an argument -- if you use horrible insults and we have to spend our time looking in chat logs and policing the server, you will get temp banned. If you keep doing it, you will get permanently banned. Additionally, and I can't believe I have to say this, but we take attacks against the server extremely seriously. Network-based attacks cost us money, time, and are a crime in most countries. The admin team would rather make maps, participate in the community, and actually fly sorties than deal with childish crap between players. Use our Discord channel #reports-bot to report bad players. For the 99% of the community who are positive and friendly, I'm sorry the 1% forces us to write things like the above. S! 2
Talon_ Posted February 23, 2020 Posted February 23, 2020 (edited) On 2/22/2020 at 6:45 PM, JaMz_SoLo said: So basically what it was designed for and is good at which was ground attack has been hugely diminished. The Tempest never carried bombs or rockets operationally before May 45. What map & airfield is this with locked boost please? Edited February 23, 2020 by Talon_ 1
II./SG.1-MarkWilhelmsson Posted February 23, 2020 Posted February 23, 2020 I love the server and it is my go-to for play these days. I do want to point out however that I feel the 262 is too restricted many times. I understand the desire to create balance which is why I agree with some restrictions such as not letting any be available until half an hour after the map has started, or restricting them until there are a certain number of players on the server. However, having them only spawn if a train with fuel arrives at the airfield is kind of annoying as the allies know they can simply kill a bridge that the train makes at the very beginning of the map and the Germans don't get the jet the whole map after this. Besides, the 262 did not need jet fuel; it could run on Diesel and also regular aviation fuel. So theoretically, if a prop aircraft can take off from that airfield, then the jet should also be able to leave from there without a restriction placed on it referencing fuel type. 1
Alonzo Posted February 23, 2020 Author Posted February 23, 2020 Bridge auto-repairs every time a train is sent. ?. The train is still fairly easy to destroy though. Sadly the 262 is a “double ace in a flight” machine, so we have to severely restrict it. 1
69th_Mobile_BBQ Posted February 23, 2020 Posted February 23, 2020 1 minute ago, Alonzo said: Bridge auto-repairs every time a train is sent. ?. The train is still fairly easy to destroy though. Sadly the 262 is a “double ace in a flight” machine, so we have to severely restrict it. Yep, the bridge grows back with every new train. ??? Also, I see what you did there. Still waiting to see those stats on how many pilots achieved 10+ and what plane they used (besides that 1 51, ofc). If there's a filter I could use to search it, please show me to it. As far as I can tell that's all admin tools though. I'll take the correction if I'm wrong.
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