Youtch Posted November 27, 2023 Posted November 27, 2023 Yesterday while flying on combat box, after being damaged I went to the repair station and got my plane refuelled, rearmed and repaired. Upon receiving the message that all repairs had been done, all the visual marks of small calibers impacts on the wings were removed and wing restored to new, but there was still a big cannon impact mark on my flap. As I didn t know if it was just a visual bug or would have an impact on the flight characteristics, I was forced to end the mission and take a new plane. I was flying a G6-Late. It is something that happens? y.
Sketch Posted November 27, 2023 Posted November 27, 2023 (edited) 1 hour ago, Youtch said: Yesterday while flying on combat box, after being damaged I went to the repair station and got my plane refuelled, rearmed and repaired. Upon receiving the message that all repairs had been done, all the visual marks of small calibers impacts on the wings were removed and wing restored to new, but there was still a big cannon impact mark on my flap. As I didn t know if it was just a visual bug or would have an impact on the flight characteristics, I was forced to end the mission and take a new plane. I was flying a G6-Late. It is something that happens? y. This is a question for the developers, not the Combat Box team. As I'm not sure if it's just a visual thing or if the plane can not be repaired completely. RRR has always been buggy though. There's a chance you'll explode if you leave your flaps down, and RRR does not replenish MW50 (but does reset combat/emergency timers ironically). 2 hours ago, Otto_bann said: In fact, I was thinking more about of a small list, a few clear, simple and basic expressions that would facilitate communication between pilots, rather than with the bot (perhaps this would be more relevant to Discord). I'm often on your server with a friend who uses SRS (I've left this system myself). But very often it doesn't work properly (he doesn't get a reply from the bot). But maybe his messages aren't clear enough, or his French accent confuses the bot a bit (however he's a professionnal using very often the English language for his job). On the other hand, as few people use SRS, calls for help, cover or enemy reporting are not heard or by so few persons, they get nothing in return (no response, no action). My 2cts idea is a short, clear and easy-to-learn english essential phraseology, usable even for those with a low level of English, adapted to this server, to help pilots talk to each other more (and promote group work). For learn or training, online translators can say the phrases. Only Ex : English French Deutch Spanish ... where are you / your position please? quelle est votre position? ... ... ... I turn back to base je retourne à la base ... ... ... ennemy fighter / bomber grid 1234 chasseur / bombardier ennemi grid 1234 ... ... ... above clouds / below clouds au dessus des nuages / en dessous des nuages ... ... ... etc ... For sure, the list should be translated by one of foreigner in each nation and used in priority in flight and more, when it's hot in the sky. This is great!!!!! If you can get the other languages, I will add it to the systems guide! Edited November 27, 2023 by Sketch 2
Otto_bann Posted November 27, 2023 Posted November 27, 2023 (edited) Ok, I'll do it If anyone can think of anything essential to include in the list, please say so in reply here. Edited November 27, 2023 by Otto_bann
--[---MAILMAN---- Posted November 27, 2023 Posted November 27, 2023 (edited) 5 hours ago, Youtch said: Yesterday while flying on combat box, after being damaged I went to the repair station and got my plane refuelled, rearmed and repaired. Upon receiving the message that all repairs had been done, all the visual marks of small calibers impacts on the wings were removed and wing restored to new, but there was still a big cannon impact mark on my flap. As I didn t know if it was just a visual bug or would have an impact on the flight characteristics, I was forced to end the mission and take a new plane. I was flying a G6-Late. It is something that happens? y. I have had to hit repair multiple times at the RRR location in some instances to get my plane completely repaired. Same with rearm to get completely rearmed. It does not happen that often. Maybe related to the severity ofthe damage. Edited November 27, 2023 by --[---MAILMAN---- grammar
Otto_bann Posted November 30, 2023 Posted November 30, 2023 (edited) On 11/27/2023 at 1:15 PM, Sketch said: This is great!!!!! If you can get the other languages, I will add it to the systems guide! I'll add the following translations as soon as I receive them. Edited November 30, 2023 by Otto_bann 2
Have_Gun_Will_Travel Posted December 4, 2023 Posted December 4, 2023 Would be good to see the Hawker Hurricane added to the list of aircraft.
Haluter Posted December 6, 2023 Posted December 6, 2023 (edited) Ground Target Overhaul Announcement Have you ever wondered why every ground target, whether it is a small building, a large hangar, or even factories can be destroyed by a single 50kg bomb, and thought that it doesn't feel very realistic? That is about to change! We now have a way to fix this long-standing issue, and also discovered & fixed a bug with the collision boxes on the coastal batteries, so they can now be destroyed with accurate bomb drops. For Phase One we selected 10 ground targets, and adjusted the damage model so that each requires a bomb ranging from 250kg to 1000kg to destroy. You may already have noticed some of these changes as we have been doing some testing during Apollo 11. You might be curious how this will affect you on Combat Box. We think the changes will make payload choice more meaningful. Instead of "bring as many bombs as you can" you now need to think about the likely targets you will face. At least some pilots in a mission will want to come "loaded for bear" with heavy hitting bombs to take down large industrial or airfield targets. And of course, the bigger buildings will count for more supply damage, making trucking the larger payloads more worthwhile. We expect many questions and discussions around this first phase of the damage overhaul to the various ground targets, and to facilitate this we created a new Discord forum channel (#ground-targets-overhaul). We look forward to hearing your feedback and suggestions on how we can improve this feature for the next phase. Many thanks to =TBAS=CatDaddy and xJammer for helping with the testing, and The Consultant & Tchaikovsky, for the back end making it possible. Edited December 6, 2023 by haluter 2 1 4
LuftManu Posted December 6, 2023 Posted December 6, 2023 1 hour ago, haluter said: Ground Target Overhaul Announcement Awesome! Thanks! 1
DarkEnemy Posted December 10, 2023 Posted December 10, 2023 (edited) I would like to join the discord. But when I follow the link in the first post, there comes a message "invitation is not acceptable" ;( Edit: Strange. With the App on my mobilephone it worked. On Computer there was the problem. Edited December 10, 2023 by DarkEnemy
C6_Werner_VR Posted December 11, 2023 Posted December 11, 2023 Hello. Pilot: Zinethx Team killer : https://combatbox.net/fr/sortie/log/2427399/?tour=76
Sketch Posted December 11, 2023 Posted December 11, 2023 13 hours ago, C6_Werner_VR said: Hello. Pilot: Zinethx Team killer : https://combatbox.net/fr/sortie/log/2427399/?tour=76 If you've encountered a teamkiller or any disruptive behavior during your gameplay, we kindly request you to create a support ticket on our Discord server. This will allow us to address the issue promptly and take appropriate action. You can join our Discord here: https://combatbox.net/en/
=TU=flynvrtd Posted December 12, 2023 Posted December 12, 2023 The gun emplacements are unrealistically hard. It takes several strafing passes to kill one, if you can. We had several 190s and a 110 strafing guns at volkel last night and it was just stupid how they wouldnt go down.
Haluter Posted December 13, 2023 Posted December 13, 2023 On 12/10/2023 at 7:42 PM, DarkEnemy said: I would like to join the discord. But when I follow the link in the first post, there comes a message "invitation is not acceptable" ;( Edit: Strange. With the App on my mobilephone it worked. On Computer there was the problem. Discord servers can set a custom invite link when they are Nitro boosted to level 3. We briefly went to level 2 recently which invalidated the custom invite. Chances are you tried the invite link on your computer when it wasn't functional. 19 hours ago, =TU=flynvrtd said: The gun emplacements are unrealistically hard. It takes several strafing passes to kill one, if you can. We had several 190s and a 110 strafing guns at volkel last night and it was just stupid how they wouldnt go down. I'm now investigating this, thanks for reporting it.
R33GZ Posted December 22, 2023 Posted December 22, 2023 Games servers not been updated to the new patch? I couldn't see anything in the multiplayer window after updating
glider42 Posted January 5, 2024 Posted January 5, 2024 Has the CB server recently moved to some other machine or physical location? I ask because my ping has been atrocious in the last 2-3 days. It's around 350, when it used to be consistently around 250. Granted, I'm in Australia, but I've never had this bad a lag before. The strange thing is that the CB training server still gives me the usual 250 ping. This tells me my setup is not the reason for the sudden drop in speed to the main server. It would be a shame if this state of affairs persisted, as CB is my absolute favorite BOX server.
Haluter Posted February 8, 2024 Posted February 8, 2024 We're thrilled to announce the launch of our latest game enhancement. We reimagined the high-altitude flak effects to bring you a more visually stunning and immersive combat experience, and we call it "Cinematic Flak". What's New? Typical defences used to be limited to 4 high-altitude flak guns at most, amounting to just over a shell per second in the air. We have discovered a way to significantly improve this without significant server performance penalties. Now you can expect 50 shells departing towards your unsuspecting aircraft in the same span of time. We tweaked the visuals of the flak puffs to attempt to reduce the fps impact on the players, but, unfortunately, it is a trade-off. We can either sacrifice a bit of visual performance and in turn provide authentic experience, or remain stuck with the current occasional flak burst every once in a while. To make it fair to the players we have dramatically reduced the skill level of the flak crews. Do you think this achieves the effect typically seen in movies or historical pictures? We're excited for you to experience the awe of "Cinematic Flak" and hope it brings a new level of excitement and realism to your aerial battles. We can't wait to hear your feedback and see how these changes enhance your gameplay experience. The Combat Box team. 8 1 2
Black-Witch Posted February 8, 2024 Posted February 8, 2024 Someone's been watching "Masters of the Air" 2
YoYo Posted February 9, 2024 Posted February 9, 2024 (edited) @Alonzo It could be nice to have more info about conditions like the wind direction and target elevation :(. It's a bit strange that with such a professional approach as COMBAT BOX server and authors, there is no such basic information like wind direction for mission and elevation of the target. Something like this: Target altitude maps have always existed in those time; if we know the target's location (on the map), it means that we have already received such information from the command staff. Therefore, it is not a problem for intelligence to estimate the height of the target if we are talking about realism. For some sights this is crucial information and for attack types. Pls think about it, thank you! Edited February 9, 2024 by YoYo 1
Haluter Posted February 9, 2024 Posted February 9, 2024 6 hours ago, YoYo said: @Alonzo It could be nice to have more info about conditions like the wind direction and target elevation :(. It's a bit strange that with such a professional approach as COMBAT BOX server and authors, there is no such basic information like wind direction for mission and elevation of the target. Something like this: Target altitude maps have always existed in those time; if we know the target's location (on the map), it means that we have already received such information from the command staff. Therefore, it is not a problem for intelligence to estimate the height of the target if we are talking about realism. For some sights this is crucial information and for attack types. Pls think about it, thank you! Thanks for the suggestion, we'll take it into consideration. 1
YoYo Posted February 9, 2024 Posted February 9, 2024 (edited) Thank You! Example target elevation from editor (meters): Edited February 9, 2024 by YoYo
--[---MAILMAN---- Posted February 16, 2024 Posted February 16, 2024 On 2/8/2024 at 11:34 AM, haluter said: We're thrilled to announce the launch of our latest game enhancement. We reimagined the high-altitude flak effects to bring you a more visually stunning and immersive combat experience, and we call it "Cinematic Flak". What's New? Typical defences used to be limited to 4 high-altitude flak guns at most, amounting to just over a shell per second in the air. We have discovered a way to significantly improve this without significant server performance penalties. Now you can expect 50 shells departing towards your unsuspecting aircraft in the same span of time. We tweaked the visuals of the flak puffs to attempt to reduce the fps impact on the players, but, unfortunately, it is a trade-off. We can either sacrifice a bit of visual performance and in turn provide authentic experience, or remain stuck with the current occasional flak burst every once in a while. To make it fair to the players we have dramatically reduced the skill level of the flak crews. Do you think this achieves the effect typically seen in movies or historical pictures? We're excited for you to experience the awe of "Cinematic Flak" and hope it brings a new level of excitement and realism to your aerial battles. We can't wait to hear your feedback and see how these changes enhance your gameplay experience. The Combat Box team. This is all well and good for aesthetics, but now there is such a volume of flak bursts you can no longer see the "bogie" amidst it, basically it now hides the dot/pixels. If you are going to put up this much at least make it more effective as a deterrent, not camouflage.
HazMatt Posted February 16, 2024 Posted February 16, 2024 I agree. The "new flak" doesn't appear to be anything like I would imagine in reality. The whole sky filled up with puffy ack in a 5 mor 10 mile area shooting at one fighter plane? Maybe it would be more believable if it was against a formation of bombers. Maybe it's just me but I don't see it as an "enhancement"
Haluter Posted February 16, 2024 Posted February 16, 2024 Thank you both for your feedback. The new flak is still a work in progress, and we are adjusting it continuously so that we can find the right balance for everyone.
leu5 Posted February 16, 2024 Posted February 16, 2024 On 2/16/2024 at 8:26 AM, haluter said: Thank you both for your feedback. The new flak is still a work in progress, and we are adjusting it continuously so that we can find the right balance for everyone. The new flak caused me to lose around 10 FPS in VR. 1
leu5 Posted February 16, 2024 Posted February 16, 2024 I think if you reduced the anti-aircraft guns by half it would be better. 1
[DBS]Tx_Tip Posted February 18, 2024 Posted February 18, 2024 Cinematic Flak Interesting. Is Combat Box now designated as a Mod Server?
Haluter Posted February 18, 2024 Posted February 18, 2024 10 hours ago, [DBS]Tx_Tip said: Cinematic Flak Interesting. Is Combat Box now designated as a Mod Server? No, we don't use mods. 1
[DBS]Tx_Tip Posted February 19, 2024 Posted February 19, 2024 1 hour ago, haluter said: No, we don't use mods. So “cinematic flak” doesn’t increase the actual rate of fire for high-altitude flak guns?
HazMatt Posted February 19, 2024 Posted February 19, 2024 (edited) Don't get me wrong, it looks very cool, but for sure if there an enemy fighter in there, it's doubtful that you would ever see them. Maybe if there was a way to turn down the intensity a bit? Edited February 19, 2024 by HazMatt
69th_Mobile_BBQ Posted February 19, 2024 Posted February 19, 2024 (edited) 50 minutes ago, HazMatt said: Don't get me wrong, it looks very cool, but for sure if there an enemy fighter in there, it's doubtful that you would ever see them. Maybe if there was a way to turn down the intensity a bit? I tend to agree. Even though the flak "field" clearly gives you a search area to look for the enemy fighter, it also gives the enemy fighter a form of camouflage unless you've flown close enough to potentially be hit by the flak yourself. Regardless, it does nothing to account for the fact that if you fly a small plane that goes really fast, the chance of flak hitting you at all is almost nil and your pursuers are probably in more danger of FF than the actual target is of getting hit. (here's looking at you, 109.) Edited February 19, 2024 by 69th_Mobile_BBQ 1
HazMatt Posted February 19, 2024 Posted February 19, 2024 Would it be possible to use this kind of flak at high alts and something different down lower? It seemed odd to me the first time I saw it and it appeared to be at a really low alt? 1
C6_Werner_VR Posted February 21, 2024 Posted February 21, 2024 (edited) On the rear bases that have 262 can have us protection against straffing, a certain player named Derfety takes great pleasure in that no 262 takes off, I think it has some backflow to this device and we would like to use this 262 without having to straffer systemically within 2 minutes after disposal of this device, it is usually in the referrals when it comes to a map or 262 and available. https://combatbox.net/fr/sortie/log/2529570/?tour=81 https://combatbox.net/fr/sortie/log/2530305/?tour=81 https://combatbox.net/fr/sortie/log/2532045/?tour=81 https://combatbox.net/fr/sortie/log/2537775/?tour=81 https://combatbox.net/fr/sortie/log/2537942/?tour=81 https://combatbox.net/fr/sortie/log/2539572/?tour=81 https://combatbox.net/fr/sortie/log/2561406/?tour=81 https://combatbox.net/fr/sortie/log/2561465/?tour=81 Edited February 21, 2024 by C6_Werner_VR 4 1
354thFG_Leifr Posted February 21, 2024 Posted February 21, 2024 That's called playing to the mission, son. 3
C6_Werner_VR Posted February 21, 2024 Posted February 21, 2024 2 hours ago, 86th_Leifr said: That's called playing to the mission, son. Did you put one foot in the server? no! so shut up!!! 1 1
354thFG_Leifr Posted February 21, 2024 Posted February 21, 2024 (edited) 52 minutes ago, C6_Werner_VR said: Did you put one foot in the server? no! so shut up!!! lol ? What a weird thing to say; yes, I fly on the server extensively. Derfety has also spent a good length of time in the Arado bombing Allied spawns during Apollo campaigns, the man is just a good pilot and knows when to strike. Learn to work around it, use SRS, find some air cover whilst starting up, deal with it. If you cannot deal with this issue, maybe post up on the CB Discord and see how the responses work out for you. Edited February 21, 2024 by 86th_Leifr 1
MasterBaiter Posted February 21, 2024 Posted February 21, 2024 1 hour ago, C6_Werner_VR said: Did you put one foot in the server? no! so shut up!!! Imagine discussing and arguing politely. I know it's crazy. But imagine... 2
C6_Werner_VR Posted February 21, 2024 Posted February 21, 2024 2 hours ago, Winterz said: Imagine discussing and arguing politely. I know it's crazy. But imagine... I can’t imagine, I live in the real world myself!
422nd_Konnel Posted February 26, 2024 Posted February 26, 2024 Hello, Combat Box has many varied maps, but I notice that many of them are missing. And we have few maps in the rotation. I would like to know when the other maps will return and/or why all the maps don't stay in the rotation? They could also be separated into groups, we would rest the maps that run exhaustively right now. Thanks 2
ITAF_Rani Posted February 27, 2024 Posted February 27, 2024 (edited) Hi Alonzo, Your server is great. I would suggest if you can simulate allied landind 1943 Sicily.. Changing the names of the main cities could be a nice touch ( adding a label) You could use the following map (named Spring Cleaning April 44,already in use) where the left side should be Sicily and right side the south part of Italy ( Calabria) We already have all the planest we need for this timeframe. Axis Mc 202 Me 109 G2,G4,G6 Fw 190 A3 Ju 88,Ju 52,He 111 Allied Spit mkV / IX Hurricane p40 p38 C 47, A20 ( B 25 / B26 )Ai What do you think? Best Edited February 27, 2024 by ITAF_Rani
Sketch Posted February 27, 2024 Posted February 27, 2024 If you make the mission, we can possibly host it as an FNF event to see how the player base likes it. You can learn more by joining our Discord -> https://combatbox.net/
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now