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Posted

The AI-Level-Setting (I tried for example 2 and +2 for fighter and bomber)  doesn't seem to work any more.

I have in my current carreer in general AI-Level  = 1 for russian planes - which results in some strange manouvers.

I edit the Mission file now manually (Change AILevel = 1 to AILevel = 2) and the fights are much more intesting.

Pat: can you please have a look here?

At least the first and third of a flight of 4 should have 2 (normal) otherwise we have often a Group of 4 planes hunting one plane and can easily be shot down, because they often don't evade.

  

Posted

I have noticed for a little while now those adjustments do not seem to have any affect.

Think it may have more to do with the game coding though.

PatrickAWlson
Posted

@dburne

The only thing that PWCG can do is put a number in a file - AiLevel = x.  What the game does with it is going to change with each AI modification.

 

@oho 

The AI modifier in advanced config is a modifier and not a value.  Default is zero which means that AI is 1-4.  If you set it to 1 then PWCG will add 1 to every AI level - it will not set the AI level to 1.  So 1 becomes 2, 2 becomes 3, 3 becomes 4, and 4 stays 4.  Exceptions: AI level and modifier is ONLY applied to fighters.  Bombers, ground attack, and AAA are always set to 1.

I will look at it to verify that the AI modifier is properly applied.

 

 

Posted

Thanks for your answer.  I knew that it is added to the Default, but if I set the modifier to 2 I would expect at least 3 for all fighters because Minimum is 1 (novice), but I see mostly AILevel = 1 in the Mission file in my current carreer.

As we have 2 Parameters in the advanced config one for fighters and one for Bombers, is there a reason why Bombers and ground attack is set to 1? I personally would like to have both working as you described it :)

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