oho Posted February 25, 2019 Posted February 25, 2019 The AI-Level-Setting (I tried for example 2 and +2 for fighter and bomber) doesn't seem to work any more. I have in my current carreer in general AI-Level = 1 for russian planes - which results in some strange manouvers. I edit the Mission file now manually (Change AILevel = 1 to AILevel = 2) and the fights are much more intesting. Pat: can you please have a look here? At least the first and third of a flight of 4 should have 2 (normal) otherwise we have often a Group of 4 planes hunting one plane and can easily be shot down, because they often don't evade.
dburne Posted February 25, 2019 Posted February 25, 2019 I have noticed for a little while now those adjustments do not seem to have any affect. Think it may have more to do with the game coding though.
PatrickAWlson Posted February 25, 2019 Posted February 25, 2019 @dburne The only thing that PWCG can do is put a number in a file - AiLevel = x. What the game does with it is going to change with each AI modification. @oho The AI modifier in advanced config is a modifier and not a value. Default is zero which means that AI is 1-4. If you set it to 1 then PWCG will add 1 to every AI level - it will not set the AI level to 1. So 1 becomes 2, 2 becomes 3, 3 becomes 4, and 4 stays 4. Exceptions: AI level and modifier is ONLY applied to fighters. Bombers, ground attack, and AAA are always set to 1. I will look at it to verify that the AI modifier is properly applied.
oho Posted February 26, 2019 Author Posted February 26, 2019 Thanks for your answer. I knew that it is added to the Default, but if I set the modifier to 2 I would expect at least 3 for all fighters because Minimum is 1 (novice), but I see mostly AILevel = 1 in the Mission file in my current carreer. As we have 2 Parameters in the advanced config one for fighters and one for Bombers, is there a reason why Bombers and ground attack is set to 1? I personally would like to have both working as you described it
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