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oho

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About oho

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  1. Can you already tell, when we get the next mission types in the career mode?
  2. How can I generate more ground attack missions for Me109 fighter squadron? Do you also generate attacks on moving columns on roads sometimes?
  3. Questions about advanced config

    Thanks for your answer. Does spawning restart again during a let's say longer patrol Mission after the first spawned AC disappeared (for example being shot down or flew out of distance) and I go to my next waypoint on the patrol again? And could you please take a look at the other questions, if you have time?
  4. Just started PWCG again (after 20 Escort Mission generated in a row in the stock fighter career.) because of the great customization Options. I have some questions: 1. What I liked anyway in the 1C-campaign were the 6-8 bomber Formation (dependend on the performance) together with 4 fighter escort. What Setting do I have to use to generate a Mission like that? Do I see on the Mission Generation Process what flight (and how many A/C) I have to escort? Maybe you could include that into the Mission briefing. 2. What I don't understand exactly is the Option Max/Min enemy / friendly flights / aircraft in Mission. I seem to encountered more than the Maximum aircraft in a Mission, for example 2 seperate flights with 4 AC although I had a number of Maximum of 6. Also if I have an escort Mission I always have a Minimum of 2 flights. Or is the max/min AC number in regard to the aircraft in a generated flight? Or is this Option sometimes not functional, because there are not enough A/C available for example, or more flights are needed? Does this Option override Air-density in the Basic Settings (because I think I can't generate a high density Mission with max number of 1 flight and 1 A/C) or vice versa? 3. Does the Option "use random moving ground Units" override the density Option in ground Units. 4. Where did the Option go "Chance of flight being targeted" in the last versions? Is it now always set to 100? 5. How can I generate more ground attack Missions for a fighter. This is the second role, and maybe I can set a percentage somewhere? Are there also moving Targets like moving Transport collums in a ground attack Mission? Some observations: Air start works very good btw, I always had contact (german fighter campaign Stalingrad map) often just seconds after I start the Mission - well done ;-) There seems to be a better setting of turbulence in your campaign than in 1C carreer, perhaps you can list the turbulence in the Mission briefing? Thanks for your great work, Patrick
  5. VeteranenCampaign -- Chir Front

    The first Mission doesn't start. I can chose it but then it just doesn't start.
  6. Thanks. What I noticed with the new patch, campaign, difficulty moderate, in a defend ferry crossing mission, was that with the new patch I have 6 planes chasing me, this has never happened in version 3.001 and also some versions before. Ganging up on the player was an issue until january iirc. Now it seems to reoccur again. Please check if there was an older piece of AI software activated again.
  7. Can somebody supply an overview (ecxel-table for example) for the technical Performance (max. Speed at altitudes, time limits, turn rates etc) of the different planes. We only have a specification for each plane but no synopsis for easy comparison at one glance as far as I know. Perhaps somebody has done a table a can share it with the comunity, or maybe I have overlooked an already posted link? Thanks
  8. [MOD] Old sky color

    Thank you very much. I really like the old skies better.
  9. I have to enter the game set VR in graphic settings - exit again and start. Then it's in VR and it's with steam-VR but not Steam screen itself, which lowers the performance. Can I save the VR setting perminantly?
  10. Yes, the ground Loop is only on very low Speed, I even tried with full and no flaps - always turning. So I should do a rudder right and left quickly when this turn starts?
  11. I can land a Me109 smoothly with full realistic settings. I have the tailwheel locked and pull on the stick to force tailwheel down, i use my pedals for breaking and steering, but before I can bring it to a hault it suddenly always turns so strongly (to the right) that the wings are partially broken because they touch the ground. I can't get rid of this. Any tipps?
  12. Please, can we customize the difficulty level settings like in the normal single-Mission, so every user can customize the career individually.
  13. PWCG 3.5.0 Released

    Do we have later dates to start and to end in PWG 3 than in PWG 2 as Kuban is later? The new advanced config fighter limits number, are they planes or flight (by 4?) number.
  14. PWCG Wishlist

    Thanks Patrick, yes I meant Minimum wind-parameters. It would be fine if there is always a light (sometimes medium) wind on the ground with some light gusts. That makes landing more interesting. The AI is worked on with the new FM so I hope they should not have a Problem with that in the future.
  15. PWCG Wishlist

    An Option for Minimum wind and turbulence would be nice.
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