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TFS Developer Update - Patch 4.55 February 2019

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4 hours ago, RAUBKATER said:

Dear developers,

Great work with the Dewoitine French fighter!

I've had a concern on my mind for quite some time now about why nothing is being done about creating (at least one) flyable model of the Luftwaffe Dornier Do 17z bomber?...

I mean, historically, the Lutwaffe had more of this type in service during the French campaign AND the Battle of Britain than the other 2 medium bombers (e.i., He 111s and Ju 88s)!

I'm sure other community members wonder about the same thing , and would probably pay extra just to be able to fly this type... and then there's the Boulton-Paul "Defiant" RAF fighter_used throughout the french campaign and just about as long as the Luftwaffes  use of the Ju 87 "Stuka" in the B.O.B. ( which, you know, IS flyable)...Please enlighten! _ sincerly, RAUBKATER

It requires an enormous amount of work to create flyable bomber cockpits.  The 3D work for the Dornier cockpit would take 9-12 months.

 

There are already three flyable Blue side bombers... the He-111H, the Ju-88A, and the Fiat BR-20.

 

From our perspective it was more important to give the Red side a flyable Wellington... the Blenheim is really not a serious bomb carrier.

 

We are also updating the He-111H and Ju-88A with later models... the H-6 and A-4/A-5.  This is much easier to do than the create the entire new set of cockpits/gunner positions for the Dornier.

 

There is also the fact the Dornier was basically considered obsolescent after the BoB.... and gradually taken out of service.   The Heinkel and Junkers continued through the war.

 

We are also creating the Ju-88C heavy fighter version... another important aircraft which saw service throughout the war... more important than the Dornier.

 

There is also the fact the Dornier is just not a very good bomber when compared to the Heinkel and Junkers... smaller bombload, weak protection, poor armament.  Most players would not fly it.

 

These same arguments apply to the Defiant... it would take a large effort to get this aircraft flyable... and most people would fly it once and then discard it.

 

The Dewoitine D.520 actually fit with the current channel map... since it arrived in service late in the Battle of France, after the breakthrough by the Germans. 

 

The D.520 is also an excellent fighter for the time period... very competitive with the 109's.  And it saw service with Vichy France in Syria and Morocco/Algeria during the Torch invasion.  In fact captured D.520's were used by the Italians in the defense of Sicily, by the Bulgarians in defense of the USAAF B-24 raids in 1944, (did very well versus the P-38's) and the aircraft was even used by the Germans in the south of France in 1944 as a ground attack aircraft during Operation Dragoon, the invasion of Southern France.

 

We have limited resources at TF... we need to focus them on what will work best with the maps and our scenarios.

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Is that possible that I didn’t find the Dewoitine in the game? How Is that possible?

I will double and triple check wish Ingo to have thé pleasure to fly that one

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What it would be a great idea as an evolution of COD would be a pre dday and battle of normandy. Even if after dday the LW would has been weakened, the pre campaign should be really interesting

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2 hours ago, DN308 said:

Is that possible that I didn’t find the Dewoitine in the game? 

 

Yes, ... was not released, yet. :)

 

Will come in TF 5.0 "Tobruk" package (payware).

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And some already flown it?

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4 hours ago, DN308 said:

And some already flown it?

Look at the Updates on this page and you will see video and images which include the Dewoitine D.520.  It will be released with TF 5.0.

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Yeah, I saw some. 

So the question... when?

and why not a battle of France with this kinda planes?

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6 hours ago, DN308 said:

What it would be a great idea as an evolution of COD would be a pre dday and battle of normandy. Even if after dday the LW would has been weakened, the pre campaign should be really interesting

Yes, that actually was the crucial period in the fight for air superiority over the European continent.

 

January to June 1944 saw the Luftwaffe Jagdflieger force damaged beyond repair.

1 minute ago, DN308 said:

Yeah, I saw some. 

So the question... when?

and why not a battle of France with this kinda planes?

A full Battle of France scenario would require a lot of other aircraft besides the D.520 as well as a large new France/Belgium/Germany map.

 

At this stage we are focusing on the Desert and the existing Channel map.

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And that’s could be definitely a great game support no?

many great planes, many great missions and campaigns around the 75th dday anniversary 

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49 minutes ago, Buzzsaw said:

Yes, that actually was the crucial period in the fight for air superiority over the European continent.

 

January to June 1944 saw the Luftwaffe Jagdflieger force damaged beyond repair.

A full Battle of France scenario would require a lot of other aircraft besides the D.520 as well as a large new France/Belgium/Germany map.

 

At this stage we are focusing on the Desert and the existing Channel map.

Ok, thanks for your answers.

I really like COD, its graphic quality and the gaming opportunities.

 I really think COD is the best base for more games, maps and great battles. More than Il-2 GB.

so congrats TF and keep on the outstanding work 

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I would happily pay extra for the DO17. But since we are on the subject... I would pay even more for a flyable Sutherland!

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The mighty Sunderland. The plane that single-handedly drove up the price of real-estate.

 

. . . and bent a lot of U-boats,

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2 hours ago, buster_dee said:

The mighty Sunderland. The plane that single-handedly drove up the price of real-estate.

 

Apologies as this one has obviously gone over my head but.....eh?:)

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Just being silly. The Sunderland was a combat tool, but also nearly a home--beautifully BIG. I like it very much.

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Ah, I see what you mean.  Yes, I've seen interior photo's;  didn't it have something like four decks including a sickbay, galley and bedspaces? 

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It also had a smoking lounge, mobile brothel and indoor swimming pool...

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On 3/16/2019 at 11:09 AM, danielprates said:

I would happily pay extra for the DO17. But since we are on the subject... I would pay even more for a flyable Sutherland!

And if we do a Bay of Biscay map, likely we will do a Sunderland... and FW-200.

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1 hour ago, Buzzsaw said:

And if we do a Bay of Biscay map, likely we will do a Sunderland... and FW-200.

 

That would be the joy of joys!

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On 3/16/2019 at 6:09 PM, danielprates said:

 I would pay even more for a flyable Sutherland!

 

I don't think Donald Sutherland would be too impressed if you tried to fly him...  :o:

 

Donald-Sutherland.jpg

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32 minutes ago, Trooper117 said:

 

I don't think Donald Sutherland would be too impressed if you tried to fly him...  :o:

 

Donald-Sutherland.jpg

 

Hehe... crap, it's SUNDERLAND, not sutherland!

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Posted (edited)
On 3/20/2019 at 8:53 PM, Buzzsaw said:

And if we do a Bay of Biscay map, likely we will do a Sunderland... and FW-200.

 

At the risk of encouraging feature creep, I would have a lot of time for this. 

Edited by Royal_Flight

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Posted (edited)

A few questions I have are:

 

Will any of these be in patch "4.56", 4..., or 5.0:

Tree collisions for ALL planes

Impact marks on the ground (during a crash landing)

Removal of elevator/aileron fires

 

The others that one would ask have been answered.

 

In General:

-Will the Observer (Radio Man) on the Wellington be playable just like on the BR.20, or will only the pilot, bombardier and the gunners (minus the waist gunners) be playable

-Are there any plans for a Norway map in the near future considering the amount of German capital ships.

-Assuming all goes as planned, roughly how long does it take to make an entirely new aircraft? In particular, a single seat fighter.

-Are there plans in the future to add 4K skins like in BoX? Certainly not in 5.0, but later.

-Will American pilot voices be added for TF 5.0, or will all the English pilot voices just be British?

 

 

And yeah, with the flyable Do-17, it's not worth the time and resources to make flyable when there are lots of other planes like the Sunderland that people would rather fly. The Dornier plane that I think we'll see flyable would be the Dornier 217.

 

The B-24D on IL-2 1946 was a project that took years in the making, same with the He-177, that’s been in the making since 2013.

 

Cheers.

Edited by Novice-Flyer

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Hello devs!

 

First let me say, that I'm really thankful for what you do with CloD! I will definitively buy and support new releases of this gorgeous looking sim!

 

Secondly I want to ask if there is an (estimated) date when version 5.0 will be released. Probably somewhere already answered but I couldn't find it so far. Thanks

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I don't model much anymore, but I would love to help research a B24 if it gets a green light. 

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On 3/28/2019 at 2:38 PM, Novice-Flyer said:

A few questions I have are:

 

Will any of these be in patch "4.56", 4..., or 5.0:

Tree collisions for ALL planes

Impact marks on the ground (during a crash landing)

Removal of elevator/aileron fires

 

The others that one would ask have been answered.

 

In General:

-Will the Observer (Radio Man) on the Wellington be playable just like on the BR.20, or will only the pilot, bombardier and the gunners (minus the waist gunners) be playable

-Are there any plans for a Norway map in the near future considering the amount of German capital ships.

-Assuming all goes as planned, roughly how long does it take to make an entirely new aircraft? In particular, a single seat fighter.

-Are there plans in the future to add 4K skins like in BoX? Certainly not in 5.0, but later.

-Will American pilot voices be added for TF 5.0, or will all the English pilot voices just be British?

 

 

And yeah, with the flyable Do-17, it's not worth the time and resources to make flyable when there are lots of other planes like the Sunderland that people would rather fly. The Dornier plane that I think we'll see flyable would be the Dornier 217.

 

The B-24D on IL-2 1946 was a project that took years in the making, same with the He-177, that’s been in the making since 2013.

 

Cheers.

The playable positions in the Wellington will be:

 

-  Front and Rear turrets

 

-  Pilot

 

-  Bombardier

 

The waist gunner positions and the Radio operator will not be playable... it requires a huge amount of modeling work to do these positions, and in terms of what they add to the experience, not really worthwhile.

 

We'd love to see any number of other maps built in the future, and in fact, it will be possible for interested groups to come into TF and work on a map of their choosing by using our map tool, without having coding background.  (bearing in mind, map building requires many many long hours and dedication)

 

Control surface fires will remain, but the effects will modified to include a potential loss of control of the control.

 

Skins may go 4k in the future... or we may use tessellation.

 

No American pilot voices... there were no actual USAAF Squadrons active during the time period of the module.  There will be the option for US markings for players flying online in non-historical servers

 

It takes on average approx. 6 months each to build a cockpit or to build an external model for a Fighter.  (a new plane needs one of each)   Bombers require more than one cockpit, and their external models are bigger and more detailed.

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Oh joy, just imagine the possibilities of a biscay map and some fitting planes. Maybe I am wrong, but insofar NO SIM has ever done a proper depiction of naval aviation operations (save for pacific fighters, and even so only some aspects of carrier aviation).

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On 3/29/2019 at 8:01 PM, Buzzsaw said:

The playable positions in the Wellington will be:

 

-  Front and Rear turrets

 

-  Pilot

 

-  Bombardier

 

The waist gunner positions and the Radio operator will not be playable... it requires a huge amount of modeling work to do these positions, and in terms of what they add to the experience, not really worthwhile.

 

We'd love to see any number of other maps built in the future, and in fact, it will be possible for interested groups to come into TF and work on a map of their choosing by using our map tool, without having coding background.  (bearing in mind, map building requires many many long hours and dedication)

 

Control surface fires will remain, but the effects will modified to include a potential loss of control of the control.

 

Skins may go 4k in the future... or we may use tessellation.

 

No American pilot voices... there were no actual USAAF Squadrons active during the time period of the module.  There will be the option for US markings for players flying online in non-historical servers

 

It takes on average approx. 6 months each to build a cockpit or to build an external model for a Fighter.  (a new plane needs one of each)   Bombers require more than one cockpit, and their external models are bigger and more detailed.

Hey buzzsaw,

 

Do you have a list or link to show the full list of new planes/new models that are coming? I checked out a few update videos and I couldn't believe how many new aircraft are in them. Truly exciting.

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On 3/31/2019 at 12:54 AM, danielprates said:

Oh joy, just imagine the possibilities of a biscay map and some fitting planes. Maybe I am wrong, but insofar NO SIM has ever done a proper depiction of naval aviation operations (save for pacific fighters, and even so only some aspects of carrier aviation).

 

The Bay of Biscay was not a scene of naval aviation.  It was in the German's backyard and within range of aircraft operating from the French western coast.

  Any allied carrier operating there would be subject to strikes from the LW.

 

The RAF staged long range operations to interdict U-boats travelling to and from their Atlantic coast bases.  This involved Sunderland flying boats, Wellington bombers, Beaufighters and later on Mosquitos.  The LW used JU88's, sometimes escorted by Bf110's.

 

It was out of range of single seat fighters for the most part.  A western approaches/Biscay map sounds good but from a gameplay point of view would involve long flights over nothing but water.

 

How entertaining  would be this be exactly?   

 

 

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Half a dozen bomber heads would probably enjoy it for a couple of months...  :yahoo:

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Posted (edited)

No news for a couple months?

Does that mean theres nothing to show or on the contrary things are advancing at a faster pace?

Edited by =FEW=Hauggy

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19 hours ago, JonRedcorn said:

Hey buzzsaw,

 

Do you have a list or link to show the full list of new planes/new models that are coming? I checked out a few update videos and I couldn't believe how many new aircraft are in them. Truly exciting.

The list of aircraft is in this thread:  (although the status of the aircraft has changed)

 

https://forum.il2sturmovik.com/topic/40187-current-status-of-tf-50-tobruk-build/

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On 4/5/2019 at 11:49 AM, =FEW=Hauggy said:

No news for a couple months?

Does that mean theres nothing to show or on the contrary things are advancing at a faster pace?

Everything is advancing well... we are about to test a v4 Alpha with the Beta Testing group.

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On 4/5/2019 at 9:24 AM, DD_Arthur said:

 

The Bay of Biscay was not a scene of naval aviation.  It was in the German's backyard and within range of aircraft operating from the French western coast.

  Any allied carrier operating there would be subject to strikes from the LW.

 

The RAF staged long range operations to interdict U-boats travelling to and from their Atlantic coast bases.  This involved Sunderland flying boats, Wellington bombers, Beaufighters and later on Mosquitos.  The LW used JU88's, sometimes escorted by Bf110's.

 

It was out of range of single seat fighters for the most part.  A western approaches/Biscay map sounds good but from a gameplay point of view would involve long flights over nothing but water.

 

How entertaining  would be this be exactly?   

 

 

 

I would find it hugely entertaining. 

 

 

It wouldn’t take too much effort to create a fairly deep ‘Battle of the Atlantic’ simulation with existing assets, with merchant ships and escorts facing commerce raiders. Maybe U-boats. 

 

With a flyable Sunderland and Fw 200 there are quite a lot of options for gameplay  - locate the convoy, attack/defend it, hunting submarines, engaging enemy aircraft; if the aircraft are multi-crewable then there are more options for people to navigate, observe or spot targets, maning gunner positions and aiming ordinance. All of which could make for a really deep and interesting way to fly, in both single- and multi-player. 

 

Add a few extra game mechanics as well, like torpedos, or the ability to launch Sea Hurricanes from Catapult Aircraft Merchantmen, and this would be a really unique experience that no other flight sim could offer. 

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On 4/5/2019 at 1:24 AM, DD_Arthur said:

 

The Bay of Biscay was not a scene of naval aviation.  It was in the German's backyard and within range of aircraft operating from the French western coast.

  Any allied carrier operating there would be subject to strikes from the LW.

 

The RAF staged long range operations to interdict U-boats travelling to and from their Atlantic coast bases.  This involved Sunderland flying boats, Wellington bombers, Beaufighters and later on Mosquitos.  The LW used JU88's, sometimes escorted by Bf110's.

 

It was out of range of single seat fighters for the most part.  A western approaches/Biscay map sounds good but from a gameplay point of view would involve long flights over nothing but water.

 

How entertaining  would be this be exactly?   

 

 

Actually it was one of the more active areas for naval aviation.

 

There were continual patrols by RAF Coastal Command over the area looking for subs coming to and from Brest and Lorient.  And vice versa, with German aircraft patrolling to attack the RAF aircraft.

 

And there were convoys from Bristol and Liverpool through the Bay heading for the Med which were attacked by the Germans and protected by the RAF.

 

And there could certainly be scenarios for 1940-41-42 when German Capital ships left or arrived at Lorient/Brest and/or were at these bases and were attacked by RAF aircraft and were protected by  the Luftwaffe.

 

A Biscay map is obviously not for multiplayer... would be more suited for Single Player campaigns... so the players could set the game speed at 16X to deal with the long flights over water.

 

In any case, such a map is not something in our immediate planning, but it could be built relatively easily since 90% of it would be water.

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2 minutes ago, Buzzsaw said:

Actually it was one of the more active areas for naval aviation.

 

None of the above has anything to do with naval aviation except for the channel dash in  '42 when the Fleet Air Arm were required to sacrifice some of their most experienced Swordfish crew.

 

A map not suitable for multiplayer?    Interesting.:unsure:

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Weren’t there a whole bunch of frenzied hunts for blockade runners traveling to and from Japan in the Bay of Biscay?

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