Bonkin Posted February 22, 2019 Posted February 22, 2019 Hello everybody, We'll start this monthly update with a video: As you can see, the team remains busy working towards the v5.0 release and today, we have the exciting news that we are able to release a further patch which addresses more bugs and adds some enhancements. The list of changes is as follows: Fix for 1080Ti cards not loading correct texture mipmaps Revised 4.5 quick missions 109s have now the historically correct two radiator circuits Fiat BR-20 engine control levers numbering texture has the "7" and "6" reversed Bugtracker #759 Spitfire Mk I, Mk Ia, and Mk IIa: Wheel brake lever now animated Bugtracker #556 Extra (wrong) contrails removed Hit to the right water radiator damages the left water radiator Bugtracker #527 Beaufighter cockpit glass glass more transparent for pilot and observer Gladiator enhancements to its external model Hurricane control column chain animation corrected Bugtracker #1045 Enhanced English field textures Disabled 'Anthropomorphic Control' so it is now always off Aircraft of air groups marked as scramble (Full Mission Builder) now start with pre-warmed and running engines. To prevent planes (especially Spitfires and Hurricanes) from already rolling on spawn-in, chocks are initially set and a message is shown in the info window. Black smoke initially emitting from engine disappears immediately on removal of chocks (graphics fix for a later patch) Fixes to enable track record compatibility between game versions Oxygen tank damage now in effect Removed vehicles from plane select listing Smoother grass rendering Weapons/smoke effects revised CR-42 aileron wire animation bug fixed Ju-88 Bottom gunner: annoying moving dot removed from the cockpit Most of the bombs now have skip bomb effects on water (the two types that have not yet are SC 50 and GP 40lbs) Bugtracker #1110 Trim Wheel Animations in the Spitfires fixed Bugtracker #1112 Spitfire MkIIa now with correct, enlarged oil cooler NOTE: 1. As usual, please be sure to delete your cache folder (in your 'Documents/1C SoftClub/il-2 sturmovik cliffs of dover' folder) before running the game again. 2. Unfortunately Avast and AVG Antivirus (and only those, belonging to the same company) have repeatedly and falsely considered Cliffs of Dover's Launcher64.exe as a possible virus. There's nothing we currently can do about this. If you are using one of the two and are having trouble starting Cliffs, please set the Launcher64.exe on their whitelist. Sorry for the inconveniences. 3. Make sure to rebind your Prop. pitch Automation key to the new 'Toggle Propeller Pitch Mode' in Control settings if your auto pitch is not working in aircraft with auto pitch... as in Bf109E-4 and Bf-110C models. Anyway, we hope you enjoy it. For and on behalf of Team Fusion Simulations, Bonkin. 10 2 6
Aap Posted February 22, 2019 Posted February 22, 2019 22 minutes ago, Bonkin said: 1. As usual, please be sure to delete your cache file (in your 'Documents/1C SoftClub/il-2 sturmovik cliffs of dover' folder) before running the game again. Which file? I have a cache folder there, but no file with that name.
Team Fusion FG28Artist Posted February 22, 2019 Team Fusion Posted February 22, 2019 ... cache folder (not file) Typo, sorry
354thFG_Leifr Posted February 22, 2019 Posted February 22, 2019 Absolutely stellar work! Amazing! I’ll get all of my old squadron on tonight for a sortie on ATAG!
DD_Arthur Posted February 22, 2019 Posted February 22, 2019 1 hour ago, Leifr said: Absolutely stellar work! Amazing! I’ll get all of my old squadron on tonight for a sortie on ATAG! Better get on early - I expect thousands will be trying to get onto Cliffs tonight. After all, who can resist 'Fiat BR-20 engine control levers numbering texture has the "7" and "6" reversedBugtracker #759' Being fixed at last. 4
Trooper117 Posted February 22, 2019 Posted February 22, 2019 Smoother grass rendering Enhanced English field textures Will be interested to see what this looks like...
=FEW=Hauggy Posted February 22, 2019 Posted February 22, 2019 (edited) Well I can't say that the project is making giants steps forward but I still have hope I'll live long enough to fly over Tobruck. Too bad we can't get pre heated engines online yet (or can we), I would have jumped into my Beau for a spin. Edited February 22, 2019 by =FEW=Hauggy
BladeMeister Posted February 22, 2019 Posted February 22, 2019 Got it! Thanks TFS. The Dewoitine D.520 is looking exceptional as well as the P40 cockpit. I am looking forward to entering a mission and NOT having my plane sliding across the grass. The attention to the little details and fixing the many small, long existing, bugs will go a long ways towards enticing people back into CLOD. CLOD is still graphically amazingly relevant and user friendly to a wide scope of hardware and should keep this Sim appealing and accessible to a wide possibility of an audience. Yes we all want the new content, impatiently, but fixing the core issues from the original source code is paramount. If TFS can fix these core issues, create a worthy AI, Campaign/Career and create/tweak the net-code to facilitate large stable MP sessions, then I see a bright Future for CLOD and TFS. Here is to hoping for that success! Now, off to see these " Enhanced English field textures " and all of the other updates. S!Blade<>< 2 1
Sokol1 Posted February 23, 2019 Posted February 23, 2019 3 hours ago, BladeMeister said: I am looking forward to entering a mission and NOT having my plane sliding across the grass. Today patch/hot fix (4.5.50) adopted this workaround* for this issue (planes turned by wind). "Aircraft of air groups marked as scramble (Full Mission Builder) now start with pre-warmed and running engines. To prevent planes (especially Spitfires and Hurricanes) from already rolling on spawn-in, chocks are initially set and a message is shown in the info window. But this work only for missions that have this entry in .mis file: Scramble 1 So for existing missions with engine start (SetOnPark 1) planes continue turning around, point for wind direction. Perhaps chocks enabled could by tied do "SetOnPark 1" (could start) too in future. Maybe are my "Info Windows" settings, but at spawn I don't see message informing that chocks are enabled, but they are, can open throttle for 110% that plane don't move. When hit the key for chocks is show: "Chocks: Out". * CloD operation is synonymous of "workarounds".
Art-J Posted February 23, 2019 Posted February 23, 2019 (edited) Big thumbs up for the guy responsible for the "smoother grass rendering" part. I know it's one of the many small things BM referred to above, but it's been a pet peeve of mine for years. 4.54 was already an improvement in this regard, but the tweak in 4.55 is a bliss. Love it already, though haven't checked if it works on crop fields too. Edited February 23, 2019 by Art-J
Sakivano Posted February 23, 2019 Posted February 23, 2019 That sea so shining and sparkling and that fire and smoke trails are wonderful. 4 1
Missionbug Posted February 23, 2019 Posted February 23, 2019 (edited) Thank you very much for the updates, really appreciated. Amazing just how much detail goes into these models, who would think all that was under the skin of the Macchi and all the others, and you just have to love that D.520, a French type in game and flyable from the outset. Congratulations to all involved, looking forward to the release of TF 5.0. Wishing you all the very best, Pete. Edited February 23, 2019 by Missionbug
Trooper117 Posted February 23, 2019 Posted February 23, 2019 Yet again throttle and joystick after the patch are not even recognised Even after installing my backed up files, they are still not recognised... looks like either I start from scratch and work through the whole setup process, or just leave it ...
Kling Posted February 23, 2019 Posted February 23, 2019 (edited) 3 hours ago, Trooper117 said: Yet again throttle and joystick after the patch are not even recognised Even after installing my backed up files, they are still not recognised... looks like either I start from scratch and work through the whole setup process, or just leave it ... I never had that problem. I know that some people do. I THINK, if you change USB ports the settings can go to default, or if you delete your conf.ini file obviously all settings will be gone. Go in to windows power mode and make sure that the USB ports are always powered even when the computer goes to sleep mode. The other option is to check in Steam (Steam ->Settings -> Cloud) and make sure that "enable Steam cloud synchronization" is NOT ticked! Hope you sort it out Edited February 23, 2019 by Kling
Team Fusion Buzzsaw Posted February 23, 2019 Team Fusion Posted February 23, 2019 7 hours ago, Trooper117 said: Yet again throttle and joystick after the patch are not even recognised Even after installing my backed up files, they are still not recognised... looks like either I start from scratch and work through the whole setup process, or just leave it ... Hello Trooper Have you looked through the topics in the technical section regarding issues with joysticks? https://forum.il2sturmovik.com/forum/110-technical-assistance/ Another potential solution: Go into your Device Manager in Windows... then the Universal Serial Bus/USB section. Right click on the USB ports and select 'Properties'... make sure they are functioning and the tab for windows "Power Management" does not have the box checked to allow Windows to shut down the power. If the joystick is still not work, then try uninstalling the USB device/port you are using for it, then disconnect the joystick, restart the computer, Windows will automatically re-install the USB device... then plug the joystick. Then add the back confUser.ini and start the game.
Sokol1 Posted February 23, 2019 Posted February 23, 2019 9 hours ago, Trooper117 said: Yet again throttle and joystick after the patch are not even recognised Even after installing my backed up files, they are still not recognised... looks like either I start from scratch and work through the whole setup process, or just leave it ... You have just make a new game install to see what the patch have changed? If is the case, STEAM controller can be enable and this prevents games detect other joysticks. 1
Pea_Shooter Posted February 23, 2019 Posted February 23, 2019 (edited) Just continuing a career mission and realize my Spit's engine revs at take-off but a/c doesn't move. I released brakes but still no go. Are there now chocks in place? EDITED: (fixed) Yes, Just discovered Spit in Campaign now uses chocks ? (at least for that one mission) Edited February 25, 2019 by Pea_Shooter
DN308 Posted February 24, 2019 Posted February 24, 2019 Something concerning bombs management coule be nice, in single as well as multi player Quick, single or campaign missions.
Trooper117 Posted February 24, 2019 Posted February 24, 2019 18 hours ago, Buzzsaw said: Hello Trooper Have you looked through the topics in the technical section regarding issues with joysticks? https://forum.il2sturmovik.com/forum/110-technical-assistance/ Another potential solution: Go into your Device Manager in Windows... then the Universal Serial Bus/USB section. Right click on the USB ports and select 'Properties'... make sure they are functioning and the tab for windows "Power Management" does not have the box checked to allow Windows to shut down the power. If the joystick is still not work, then try uninstalling the USB device/port you are using for it, then disconnect the joystick, restart the computer, Windows will automatically re-install the USB device... then plug the joystick. Then add the back confUser.ini and start the game. Thanks for your input Buzz, but nothing worked... I have spent the afternoon messing with my pc and all my flight sim gear. I took every device for flight simmimg, joystick, throttle, throttle quadrant, rudder pedals, trackir, headset etc, then unplugged them all. I turned off the pc and restarted after plugging them back in, even switching them around into different ports as I wanted to test out a theory... These devices are plug and play? I should just plug them in and the pc should recognise them. I then started all my other flight sims in turn and played a quick mission to see what happened... quess what?.......... They all worked! I then tried to play Cliffs again... and nothing was recognised... lol! Time to start the process of re mapping all my Cliffs controls again, sigh!
=FEW=Hauggy Posted February 24, 2019 Posted February 24, 2019 (edited) Just now, Trooper117 said: Thanks for your input Buzz, but nothing worked... I have spent the afternoon messing with my pc and all my flight sim gear. I took every device for flight simmimg, joystick, throttle, throttle quadrant, rudder pedals, trackir, headset etc, then unplugged them all. I turned off the pc and restarted after plugging them back in, even switching them around into different ports as I wanted to test out a theory... These devices are plug and play? I should just plug them in and the pc should recognise them. I then started all my other flight sims in turn and played a quick mission to see what happened... quess what?.......... They all worked! I then tried to play Cliffs again... and nothing was recognised... lol! Time to start the process of re mapping all my Cliffs controls again, sigh! You could try modifying the ConfUser.ini (located here: C:\Users\"USERNAME"\Documents\1C SoftClub\il-2 sturmovik cliffs of dover) manually and replace all occurrences of joystick1 everywhere by the name of your joystick, you can copy it directly from the game when binding keys. It worked for me, I hope it does for you. Since I did that I haven't had to rebind keys again. Example taken from my file : [HotKey pilot] Saitek_X52_Pro_Flight_Control_System-E2EE7003+Key1=trigger1 BackQuote=engselect_all Saitek_X52_Pro_Flight_Control_System-E2EE7003+Key8=rad_plus What it looked like before: [HotKey pilot] Joystick1+Key1=trigger1 BackQuote=engselect_all Joystick1+Key8=rad_plus This is my joystick name copied from the game when binding keys : Saitek_X52_Pro_Flight_Control_System-E2EE7003 Edited February 24, 2019 by =FEW=Hauggy 2
Team Fusion Buzzsaw Posted February 24, 2019 Team Fusion Posted February 24, 2019 6 hours ago, Trooper117 said: Thanks for your input Buzz, but nothing worked... I have spent the afternoon messing with my pc and all my flight sim gear. I took every device for flight simmimg, joystick, throttle, throttle quadrant, rudder pedals, trackir, headset etc, then unplugged them all. I turned off the pc and restarted after plugging them back in, even switching them around into different ports as I wanted to test out a theory... These devices are plug and play? I should just plug them in and the pc should recognise them. I then started all my other flight sims in turn and played a quick mission to see what happened... quess what?.......... They all worked! I then tried to play Cliffs again... and nothing was recognised... lol! Time to start the process of re mapping all my Cliffs controls again, sigh! As mentioned, if you are unplugging all the joysticks, then I would also recommend you uninstall the USB devices in Device Manager at the same time prior to restarting your PC. Then give the devices a chance to re-install prior to plugging the joysticks in. If the joystick has been unplugged or unpowered at any time after you programmed the inputs, it can lose those mappings. So of course, you need to have a backed up confUser.ini file to paste in. I have exactly the same joystick as you, i.e. the MS FFB2, and I have zero problems when updating or switching between versions as long as I make sure to follow the tips which are on the technical forum here and those mentioned in this thread. I have seven different versions of the game when counting all the various Alphas/Betas/Releases which I work with.
Trooper117 Posted February 24, 2019 Posted February 24, 2019 I've got a Thrustmaster Warthog joystick and throttle Buzz... never owned a MS FFB2 lol! But thanks for the tips anyway
Kling Posted February 24, 2019 Posted February 24, 2019 1 hour ago, Trooper117 said: I've got a Thrustmaster Warthog joystick and throttle Buzz... never owned a MS FFB2 lol! But thanks for the tips anyway Check this thread https://theairtacticalassaultgroup.com/forum/showthread.php?t=28092&highlight=thrustmaster+warthog
Trooper117 Posted February 25, 2019 Posted February 25, 2019 Checked the link thanks, done all that but not the 'save as' thing.... but as I'm into re mapping the controls I'll do it when I have finished that chore! It's funny that all my other sims work fine no matter if I take the joysticks out and replace or even swap their locations... but Cliffs seems to be the only problem child.
=FEW=Hauggy Posted February 25, 2019 Posted February 25, 2019 Just now, Trooper117 said: Checked the link thanks, done all that but not the 'save as' thing.... but as I'm into re mapping the controls I'll do it when I have finished that chore! It's funny that all my other sims work fine no matter if I take the joysticks out and replace or even swap their locations... but Cliffs seems to be the only problem child. Have you done what I suggested? I unplug my stick everytime i'm done with it and used to have the same issue.
Trooper117 Posted February 26, 2019 Posted February 26, 2019 As I said above mate, I'll do the renaming thing when I get round to re mapping the controls Hopefully that will stop all the silliness that I have been encountering... 1
=FEW=Hauggy Posted February 26, 2019 Posted February 26, 2019 Apologies I wasn't sure if that was aimed at Buzz or us both. Anyway Im pretty sure that should do the trick.
7./SchG2_v*Athlon Posted February 26, 2019 Posted February 26, 2019 (edited) Nice video. Can not wait anymore, to fly the MC202 Dewo520. Ju88 C beautiful THX for Patch4,55 Edited February 26, 2019 by 7./SchG2_v*Athlon
DN308 Posted February 26, 2019 Posted February 26, 2019 Well, I’m devastated. i made thé update to night and now, where charging a mission, or anything else, thé game crashes at 95%... » launcher.exe stopped, Windows will search for a solution, bla-bla-bla », and That’s it. I can’t use CoD anymore
Team Fusion Buzzsaw Posted February 27, 2019 Team Fusion Posted February 27, 2019 5 hours ago, DN308 said: Well, I’m devastated. i made thé update to night and now, where charging a mission, or anything else, thé game crashes at 95%... » launcher.exe stopped, Windows will search for a solution, bla-bla-bla », and That’s it. I can’t use CoD anymore Please post the crash log in the Technical section of this forum. Please include the details of your PC and operating system.
Feathered_IV Posted February 27, 2019 Posted February 27, 2019 The update is working well for me, thanks very much for all the hard work! Are there any plans for the future to allow throttle to be controlled via mouse wheel? I’ve used that setup for nearly twenty years in every sim I’ve owned with the exception of CloD. It would be great if it gets that functionality one day. ??
DN308 Posted February 27, 2019 Posted February 27, 2019 15 hours ago, Buzzsaw said: Please post the crash log in the Technical section of this forum. Please include the details of your PC and operating system. Well, i succeded in fixing my problem by deleting confuser.ini and launcher.exe Then logged with Steam and it placed some new files in. Seems to work so far 1
7./SchG2_Willi Posted February 28, 2019 Posted February 28, 2019 (edited) On 2/22/2019 at 2:29 PM, Bonkin said: Removed vehicles from plane select listing HOW CAN CREATE HUMAN GROUND VEHICLES? (Tank, AAA) The Planes are NICE. Thanks for udate. Edited February 28, 2019 by 7./SchG2_Willi
Team Fusion Buzzsaw Posted March 1, 2019 Team Fusion Posted March 1, 2019 On 2/27/2019 at 12:40 PM, DN308 said: Well, i succeded in fixing my problem by deleting confuser.ini and launcher.exe Then logged with Steam and it placed some new files in. Seems to work so far That means either one of two things: 1) Your initial install was corrupted. 2) Your Anti-Virus identified the first install launcher .exe as a virus, but for whatever reason, decided the second install launcher.exe was ok.
Sokol1 Posted March 1, 2019 Posted March 1, 2019 (edited) 16 hours ago, 7./SchG2_Willi said: HOW CAN CREATE HUMAN GROUND VEHICLES? (Tank, AAA) Add tanks, AAA (not all are controllable) to an mission in FMB, and at least one plane set for player spawn. How select that vehicles, AAA is explained in this Quick Mission: https://theairtacticalassaultgroup.com/forum/Downloads.php?do=download&downloadid=4 Edited March 1, 2019 by Sokol1
DN308 Posted March 1, 2019 Posted March 1, 2019 1 hour ago, Buzzsaw said: That means either one of two things: 1) Your initial install was corrupted. 2) Your Anti-Virus identified the first install launcher .exe as a virus, but for whatever reason, decided the second install launcher.exe was ok. 1) probably 2) no because I’ve put an exception on the launcher.exe whatever, it was hard to find this solution but it works so far
RAUBKATER Posted March 8, 2019 Posted March 8, 2019 Dear developers, Great work with the Dewoitine French fighter! I've had a concern on my mind for quite some time now about why nothing is being done about creating (at least one) flyable model of the Luftwaffe Dornier Do 17z bomber?... I mean, historically, the Lutwaffe had more of this type in service during the French campaign AND the Battle of Britain than the other 2 medium bombers (e.i., He 111s and Ju 88s)! I'm sure other community members wonder about the same thing , and would probably pay extra just to be able to fly this type... and then there's the Boulton-Paul "Defiant" RAF fighter_used throughout the french campaign and just about as long as the Luftwaffes use of the Ju 87 "Stuka" in the B.O.B. ( which, you know, IS flyable)...Please enlighten! _ sincerly, RAUBKATER
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now