SYN_Vander Posted April 25, 2021 Author Posted April 25, 2021 (edited) 5 hours ago, CorvusX said: I tested a little more, with an U2 as rescue plane on allied side, it worked. Looks like it only affects axis rescue missions. Same behavior on my sons PC. working-resupply-config.zip 1.85 kB · 0 downloads notworking-rescue-config.zip 1.85 kB · 0 downloads working-allied-u2-rescue-config.zip 1.84 kB · 0 downloads Thanks! Yes , there is a bug in the objectives template, for Axis only. It will be fixed in next release. Edited April 25, 2021 by SYN_Vander 2
=FI=Genosse Posted May 1, 2021 Posted May 1, 2021 Hi Vander, I'm not sure if this has already been asked but is there a way to determine the number of ambient flights somehow? In terms of warp free playabilty I'd rather like to reduce this number depending on the the size of the map ... Gen "I'm not a number! I'm a free man!" osse
DDArtie Posted May 4, 2021 Posted May 4, 2021 Question .. after successfully generating a mission and enjoying the combat with my friends .. a message comes up early into the dog fighting that the mission is successful and will end in 10 seconds ?? I cannot find a box to check the mission parameters, is there a way to extend the game play without it ending it on it's own ? I created a Dogfight , Russian Bombing with Axis intercepting them.. we find them shot down maybe two or three and mission ends ? can you help;) Artie
firdimigdi Posted May 4, 2021 Posted May 4, 2021 4 hours ago, DDArtie said: Question .. after successfully generating a mission and enjoying the combat with my friends .. a message comes up early into the dog fighting that the mission is successful and will end in 10 seconds ?? I cannot find a box to check the mission parameters, is there a way to extend the game play without it ending it on it's own ? I created a Dogfight , Russian Bombing with Axis intercepting them.. we find them shot down maybe two or three and mission ends ? can you help;) Artie Check the points value on your server settings. It's probably set real low so you score enough points to trigger The End Of The World Mission. 1
SYN_Vander Posted May 4, 2021 Author Posted May 4, 2021 (edited) On 5/1/2021 at 8:23 AM, =FI=Genosse said: Hi Vander, I'm not sure if this has already been asked but is there a way to determine the number of ambient flights somehow? In terms of warp free playabilty I'd rather like to reduce this number depending on the the size of the map ... Gen "I'm not a number! I'm a free man!" osse Not currently, it's on (two flights per side) or off (no extra flights) I have a new version in the works where you can set the # of AI planes and based on that will spawn one or multiple AI flights per side 8 hours ago, DDArtie said: Question .. after successfully generating a mission and enjoying the combat with my friends .. a message comes up early into the dog fighting that the mission is successful and will end in 10 seconds ?? I cannot find a box to check the mission parameters, is there a way to extend the game play without it ending it on it's own ? I created a Dogfight , Russian Bombing with Axis intercepting them.. we find them shot down maybe two or three and mission ends ? can you help;) Artie This is a setting of the server. EndOfMission timer or something. However, I'm struggling with this myself. If you would set this to 30 min so everyone can wrap up their mission it will then show every minute '30 minutes until end'....'29 minutes until end'..... etc. So perhaps I'll create an option to turn this off completely, but then you will only see a subtitle, but in the stats it will not show who has won. Edited May 4, 2021 by SYN_Vander
DDArtie Posted May 5, 2021 Posted May 5, 2021 16 hours ago, 335th_GRFirdimigdi said: Check the points value on your server settings. It's probably set real low so you score enough points to trigger The End Of The World Mission. Thanks for the reply , I will double check the options in the server settings and get back with the results 12 hours ago, SYN_Vander said: Not currently, it's on (two flights per side) or off (no extra flights) I have a new version in the works where you can set the # of AI planes and based on that will spawn one or multiple AI flights per side This is a setting of the server. EndOfMission timer or something. However, I'm struggling with this myself. If you would set this to 30 min so everyone can wrap up their mission it will then show every minute '30 minutes until end'....'29 minutes until end'..... etc. So perhaps I'll create an option to turn this off completely, but then you will only see a subtitle, but in the stats it will not show who has won. I will try and set the parameters to reflect this and get back to you , Thanks Vander , the generator is awesome
DDArtie Posted May 5, 2021 Posted May 5, 2021 15 hours ago, SYN_Vander said: Not currently, it's on (two flights per side) or off (no extra flights) I have a new version in the works where you can set the # of AI planes and based on that will spawn one or multiple AI flights per side This is a setting of the server. EndOfMission timer or something. However, I'm struggling with this myself. If you would set this to 30 min so everyone can wrap up their mission it will then show every minute '30 minutes until end'....'29 minutes until end'..... etc. So perhaps I'll create an option to turn this off completely, but then you will only see a subtitle, but in the stats it will not show who has won. 19 hours ago, 335th_GRFirdimigdi said: Check the points value on your server settings. It's probably set real low so you score enough points to trigger The End Of The World Mission. 19 hours ago, 335th_GRFirdimigdi said: Check the points value on your server settings. It's probably set real low so you score enough points to trigger The End Of The World Mission. 19 hours ago, 335th_GRFirdimigdi said: Check the points value on your server settings. It's probably set real low so you score enough points to trigger The End Of The World Mission. So... when I set the "mission completion time out" to 1800 secs ( 30 mins) it worked just fine .. when the enemies points had reached zero the count down began at 30 mins and showing every minute after that , worked like a charm , Thanks Vander
352ndOscar Posted May 5, 2021 Posted May 5, 2021 Spelling Error is mission description files: 878:The Secundary Objective has been achieved! 879:The Secundary Objective has been achieved! Thanks for your support!
SYN_Vander Posted May 13, 2021 Author Posted May 13, 2021 (edited) Hi everyone, I have written a totally new backend for the mission generator so it will be easier to add more features and also to add/maintain the map templates. Some new features such as specifying # of ambient AI is already in this new version. However it means I have changed basically all of the backend code so it's hard for me to test everything, which is why I am releasing this as 'beta' for now. If you find any errors, please post here and include (besides description) a copy of the config.ini and the mission_generator.log file. Version 48.1 (beta) -Completely new backend with a new data structure to manipulate the mission file -Some targets can now share suitable locations from template giving more variety -Train is now a moving target, just as vehicles. A static 'railyard' objective will be added later -Option to select the total number of ambient AI planes. This will result in multiple flights, depending on total number. -Option to set AI object density. This will affect ambient AAA, vehicles, ships, trains and smoke. -Option to select number of objectives per side, up to 5. The mission will only be a success if all objectives have been destroyed. -Option to set difficulty for targets. 'Hard': destroy all vehicles/buildings, 'Normal': destroy 2/3 and 'Easy': Destroy at least 1/3. -Ambient AI flights will patrol between three random waypoints, in the area of the enemy primary target in general -A mission_generator.log is created by default Download here: https://drive.google.com/file/d/13Mp0APKKNZIMsAHXRUD7-VI6ET43M_Gh/view?usp=sharing On 5/5/2021 at 6:04 PM, 352ndOscar said: Spelling Error is mission description files: 878:The Secundary Objective has been achieved! 879:The Secundary Objective has been achieved! Thanks for your support! Thanks. Should be fixed in this new version. Edited May 13, 2021 by SYN_Vander 3 5 3
Thad Posted May 13, 2021 Posted May 13, 2021 Outstanding! ? I appreciate all of your work and efforts.
352ndOscar Posted May 13, 2021 Posted May 13, 2021 Thanks Vander. Ill do some playtesting on the new version.
Serdalf Posted May 13, 2021 Posted May 13, 2021 So much work since 2019! This generator is extraordinary and exceptional..Thanks for your work for the community ...? 1
352ndOscar Posted May 13, 2021 Posted May 13, 2021 (edited) For Beta 48.1: - Unable to select Red/Blue flight skins DISREGARD! User Error…. Edited May 13, 2021 by 352ndOscar
Thad Posted May 13, 2021 Posted May 13, 2021 2 hours ago, 352ndOscar said: DISREGARD! User Error…. I'm well familiar with that situation. It's almost my motto. ?
Mtnbiker1998 Posted May 13, 2021 Posted May 13, 2021 Couple Issues I've found so far: -Setting the dogfight game mode to Axis or Allied still lets people join the opposite side -checking the "Forward air spawn" option causes the generator to fail to generate the mission. If I could make one suggestion, maybe instead of (or in addition to?) selecting how many ambient aircraft, being able to select how many flights. When I select say, 10 ambient planes I was envisioning multiple small flights on each side, but I ended up with 2 big flights of 5 per side. Also, how will the AI activity tab work going forward? I set allied to low and Axis to high figuring it would weigh the 10 aircraft more to the Axis side, but still ended up with equal 2 flights of 5 each per side.
SYN_Vander Posted May 14, 2021 Author Posted May 14, 2021 (edited) 12 hours ago, Mtnbiker1998 said: Couple Issues I've found so far: -Setting the dogfight game mode to Axis or Allied still lets people join the opposite side -checking the "Forward air spawn" option causes the generator to fail to generate the mission. If I could make one suggestion, maybe instead of (or in addition to?) selecting how many ambient aircraft, being able to select how many flights. When I select say, 10 ambient planes I was envisioning multiple small flights on each side, but I ended up with 2 big flights of 5 per side. Also, how will the AI activity tab work going forward? I set allied to low and Axis to high figuring it would weigh the 10 aircraft more to the Axis side, but still ended up with equal 2 flights of 5 each per side. Thanks! I’ll fix those. About number of ambient aircraft: I’m always trying to keep the number of configuration options to a minimum so what I will do is: If the AI amount is low the numbers in a flight will be between 2 and 3, medium 2 and 5 and high 3 and 6 or something like that. The AI activity option is now disabled. It used to be a combination between chance of being attacked and the number of AI. The number of AI is now a different option, so perhaps I use this one to influence the chance that the planes will be flying over the target. EDIT: bugs are fixed and there will be more flight when choosing smaller number of AI I'm going to remove the AI activity for now, it's redundant. Edited May 14, 2021 by SYN_Vander
Arengada Posted May 17, 2021 Posted May 17, 2021 Hi there, I've just updated to the latest version but I've got a strange issue. I am able to create the missions and they do get saved in the data/missions folder but once I go in game, there are no missions to be seen. I'm perplexed. I'm sure it's my fault and probably something fairly obvious but I've tried redownloading and verifying files on steam but the problem persists. Hopefully someone will be able to help me out and thank you so very much Vander for this amazing and necessary tool.
SYN_Vander Posted May 17, 2021 Author Posted May 17, 2021 1 hour ago, Arengada said: Hi there, I've just updated to the latest version but I've got a strange issue. I am able to create the missions and they do get saved in the data/missions folder but once I go in game, there are no missions to be seen. I'm perplexed. I'm sure it's my fault and probably something fairly obvious but I've tried redownloading and verifying files on steam but the problem persists. Hopefully someone will be able to help me out and thank you so very much Vander for this amazing and necessary tool. Can you share (copy / paste) your config.ini here?
Arengada Posted May 17, 2021 Posted May 17, 2021 thanks for the reply. here it is : Spoiler [DEFAULT] il2_path = F:\Steam\SteamApps\common\IL-2 Sturmovik Battle of Stalingrad template_path = .\template\ mission_name = missio create_msbin = 1 no_mission = 0 version = 47 version_url = https://drive.google.com/uc?export=download&id=1fOcHIgpYJfZZvfrxu1uGAZVkoiHoO_FD download_url = https://sites.google.com/view/il2-great-battles-emg/ [MISSION] map = Moscow date_day = 20 date_month = 02 date_year = 1942 period = A game_type = single side = allied player_slot = Red leader historical = True enemy_objective_visible = True ai_flights = True fw_respawn = False scenario_allied = intercept scenario_axis = attack country_allied = Russia red_plane_type_allied = Hurricane Mk.II red_skin_allied = default blue_plane_type_allied = MiG-3 Series 24 blue_skin_allied = default red_plane_count_allied = 4 blue_plane_count_allied = 4 ai_only_allied = False start_location_allied = Pavlovskoe plane_start_allied = in the air plane_altitude_allied = medium blue_plane_skill_allied = veteran red_plane_skill_allied = regular gunners_allied = random mission_target_allied = aircraft density_allied = random country_axis = Germany red_plane_type_axis = Bf 109 F-2 red_skin_axis = default blue_plane_type_axis = Bf 110 E-2 blue_skin_axis = default red_plane_count_axis = random blue_plane_count_axis = 6 ai_only_axis = False start_location_axis = Ruza plane_start_axis = in the air plane_altitude_axis = random blue_plane_skill_axis = random red_plane_skill_axis = random gunners_axis = random mission_target_axis = garrison density_axis = random mission_time = late afternoon mission_wind = moderate mission_cloud = medium clouds mission_haze = False mission_rain = False
SYN_Vander Posted May 17, 2021 Author Posted May 17, 2021 2 hours ago, Arengada said: thanks for the reply. here it is : Hide contents [DEFAULT] il2_path = F:\Steam\SteamApps\common\IL-2 Sturmovik Battle of Stalingrad template_path = .\template\ mission_name = missio create_msbin = 1 no_mission = 0 version = 47 version_url = https://drive.google.com/uc?export=download&id=1fOcHIgpYJfZZvfrxu1uGAZVkoiHoO_FD download_url = https://sites.google.com/view/il2-great-battles-emg/ [MISSION] map = Moscow Thanks. Is the mission name really ‘missio’ or are some (special) characters missing?
Arengada Posted May 18, 2021 Posted May 18, 2021 14 hours ago, SYN_Vander said: Thanks. Is the mission name really ‘missio’ or are some (special) characters missing? Yes it is, no other characters. I was doing some tests and also changed the mission name to see if it worked.
SYN_Vander Posted May 18, 2021 Author Posted May 18, 2021 22 minutes ago, Arengada said: Yes it is, no other characters. I was doing some tests and also changed the mission name to see if it worked. Here is the same mission, but generated by me. Can you run this? If not and you are sure the mission files are in the correct folder, try deleting the mission tree cache: mtreecache.eng in the \data folder. Missions.zip
SYN_Vander Posted May 19, 2021 Author Posted May 19, 2021 16 hours ago, Arengada said: thanks but it still does not work unfortunately I’m afraid I don’t have a solution. The mission seems to be fine? 1
Arengada Posted May 19, 2021 Posted May 19, 2021 (edited) 3 hours ago, SYN_Vander said: I’m afraid I don’t have a solution. The mission seems to be fine? thanks fo your efforts. I don't understand it either. I worked perfectly until I updated it. I guess the only thing left to do is uninstall IL2 and reinstall everything. Edit: just found a solution! I renamed the folder where I unzip the mission generator files and it now works! Weird. Thanks again Edited May 19, 2021 by Arengada
SYN_Vander Posted June 1, 2021 Author Posted June 1, 2021 (edited) New version out! Following the release of IL2 version 4.602 I present version 49 of the Easy Mission Generator! I have finally finished the backend conversion to the new data structure as I developed for the TankCrew mission generator. This will make it easier to add new features and some of them have already been added: Version 49 -Added Fokker DVIII to Arras plane set and to 'All Planes' plane set -Added Typhoon MkIb to Rhineland plane set and to 'All Planes' plane set -Added some new Allied AAA and Axis vehicles to templates -Added new front to Rhineland map: sep-oct 1944, covering the Schelde battle. Extra scenery kindly provided by Hamaha15 -Option to choose specific mission folder, leave blank to follow default folder structure Version 48.2 (beta) -Added 'stronghold' as objective -Enhancement: Ambient AI flights will be of smaller size when fewer aircraft are chosen so there can still be multiple flights -Enhancement: The 'AI activity' is now generic, it determines the area size where AI flights will patrol -Enhancement: Redesigned some objectives as to have multiple objects to destroy - to support target difficulty parameter -Enhancement: Bridge objectives are now actual bridges, not pontoon bridges -Bugfix: Checking the "Forward air spawn" option causes the generator to fail to generate the mission -Bugfix: Setting the dogfight game mode to Axis or Allied still lets people join the opposite side -Added rail yard objective. Destroy the trains in the railyard. Only for Rhineland "aug - sep 44", "oct - nov 44" since not all cities have proper rail yards (yet). Version 48.1 (beta) -Completely new backend with a new data structure to manipulate the mission file -Some targets can now share suitable locations from template giving more variety -Train is now a moving target, just as vehicles. A static 'railyard' objective will be added later -Option to select the total number of ambient AI planes. This will result in multiple flights, depending on total number. -Option to set AI object density. This will affect ambient AAA, vehicles, ships, trains and smoke. -Option to select number of objectives per side, up to 5. The mission will only be a success if all objectives have been destroyed. Note the AI will only attack one objective. -Option to set difficulty for targets. 'Hard': destroy almost all vehicles/buildings, 'Normal': destroy 2/3 and 'Easy': Destroy at least 1/3. -Enhancement: Ambient AI flights will patrol between three random waypoints, usually in an area around the objective -A mission_generator.log file is now created Be aware that although I did extensive testing there may be bugs and some things may work out slightly different than before. Just report here, but you can always go back to version 47. As always download here: https://sites.google.com/view/il2-great-battles-emg/ Edited June 1, 2021 by SYN_Vander 5 7 3
co199 Posted June 1, 2021 Posted June 1, 2021 Not sure if it was ever listed, but for missions with multiple objectives - is rearming and refueling at airfields a feature?
Jason_Williams Posted June 1, 2021 Posted June 1, 2021 As usual Vander is on the ball. Thanks dude! Jason
SYN_Vander Posted June 1, 2021 Author Posted June 1, 2021 18 minutes ago, co199 said: Not sure if it was ever listed, but for missions with multiple objectives - is rearming and refueling at airfields a feature? Rearming etc is possible at your home airfield yes. 1
SYN_Vander Posted June 1, 2021 Author Posted June 1, 2021 Known bugs: -Unfortunately, an old bug reappeared: In Flying Circus if you win the objective you will get a message, but in the debriefing it will say you failed. This, because the objective is set to incorrect faction, ie 'Allies' instead of ' Entente'.
Mtnbiker1998 Posted June 1, 2021 Posted June 1, 2021 Yay!! Super excited to see all those recent beta additions make it into the new version. Looking forward to trying out the new front in the Rhineland especially!!! Thanks Vander!
Mtnbiker1998 Posted June 2, 2021 Posted June 2, 2021 I hope you aren't getting sick of me reporting bugs Vander, but I think I found another 2. I think they're related to the people joining opposite side bug. On coop now, setting the coop game mode to axis or Allies allows players to join both sides, Dogfight seems to be fixed though, so thats good! For dogfight however, now I've noticed that the Red and Blue AI flights no longer generate when the mission is set to Axis or Allies, not sure if thats a bug or part of the new version. Either way, thought I'd bring it up as its different from the old versions.
SYN_Vander Posted June 2, 2021 Author Posted June 2, 2021 (edited) 5 hours ago, Mtnbiker1998 said: I hope you aren't getting sick of me reporting bugs Vander, but I think I found another 2. I think they're related to the people joining opposite side bug. On coop now, setting the coop game mode to axis or Allies allows players to join both sides, Dogfight seems to be fixed though, so thats good! For dogfight however, now I've noticed that the Red and Blue AI flights no longer generate when the mission is set to Axis or Allies, not sure if thats a bug or part of the new version. Either way, thought I'd bring it up as its different from the old versions. Thnx, I’ll look into it! And please report, I simply can’t test everything on my own, but fixing it is usually very simple and quick. Edited June 2, 2021 by SYN_Vander 1
352ndOscar Posted June 3, 2021 Posted June 3, 2021 No offense to my English speaking cousins, but I was working a series of DF Missions going from Sep-Nov 44 (Battle of Aachen thru Battle of Hurtgen Forest) which I now can not continue/finish with v49 because of this change in the Rhineland map: "Added new front to Rhineland map: sep-oct 1944, covering the Schelde battle. Extra scenery kindly provided by Hamaha15" I guess I'll have to revert back to the previous version (Beta 481) to continue it until its completion........ just saying. I don't know of a solution to this battle area problem except dividing up the time periods based of fronts of 21st Army Group vs 1st Army Group - meaning more maps. Discuss?
percydanvers Posted June 3, 2021 Posted June 3, 2021 Thank you for adding the battle of the Schelde! It has become my favorite mission setting - perfect for the Typhoon!
SYN_Vander Posted June 3, 2021 Author Posted June 3, 2021 15 minutes ago, 352ndOscar said: No offense to my English speaking cousins, but I was working a series of DF Missions going from Sep-Nov 44 (Battle of Aachen thru Battle of Hurtgen Forest) which I now can not continue/finish with v49 because of this change in the Rhineland map: "Added new front to Rhineland map: sep-oct 1944, covering the Schelde battle. Extra scenery kindly provided by Hamaha15" I guess I'll have to revert back to the previous version (Beta 481) to continue it until its completion........ just saying. I don't know of a solution to this battle area problem except dividing up the time periods based of fronts of 21st Army Group vs 1st Army Group - meaning more maps. Discuss? Sorry, I can't quite follow: Why does the addition of another front/map template stop you from continuing with your missions?
352ndOscar Posted June 3, 2021 Posted June 3, 2021 (edited) Vander, my sincerest apologies. I reinstalled v481 alongside the new v49 so that I could compare the map sets in each. My bad. I see now that you “added” not “replaced” a map. Again, my apologizes, I jumped the gun. I ‘could’ use the “Date” drop down to continue the ‘mission’ dates into November 44 with the “aug-sep 44” map. However, when choosing a mission date of “17 October 44” and the “aug-sep 44” map, EMG gives me a mission that is taking place on the Rhineland Summer” map versus “Rhineland Autumn” map. EDIT: WRONG. I just flew that mission and it’s on the Autumn map???? So, when exactly does the map change? Aug -> Sep ?? What determines when the map seasons changes: Date or month? I don’t have a solution for that….. As I said, historically, you have 21st Army Group headed from Ghent (9-8)/Brussels (9-3) to Antwerp (9-4) to Arnhem (4-16) to the Ruhr (4-45) from summer to winter; then you have 1st Army Group headed from Mons (9-3) to Liège (9-8) to Aachen (10-21) to Cologne (3-45) to the Ruhr (4-45) from summer to winter. Both of which have to holdup and bounce down to the Ardennes in December 44 before continuing into the Ruhr in Jan 45. To satisfy this, historically, would require a couple more maps in different time periods. At least, that’s my thinking……. Edited June 3, 2021 by 352ndOscar
SYN_Vander Posted June 3, 2021 Author Posted June 3, 2021 1 hour ago, 352ndOscar said: Vander, my sincerest apologies. I reinstalled v481 alongside the new v49 so that I could compare the map sets in each. My bad. I see now that you “added” not “replaced” a map. Again, my apologizes, I jumped the gun. I ‘could’ use the “Date” drop down to continue the ‘mission’ dates into November 44 with the “aug-sep 44” map. However, when choosing a mission date of “17 October 44” and the “aug-sep 44” map, EMG gives me a mission that is taking place on the Rhineland Summer” map versus “Rhineland Autumn” map. EDIT: WRONG. I just flew that mission and it’s on the Autumn map???? So, when exactly does the map change? Aug -> Sep ?? What determines when the map seasons changes: Date or month? I don’t have a solution for that….. As I said, historically, you have 21st Army Group headed from Ghent (9-8)/Brussels (9-3) to Antwerp (9-4) to Arnhem (4-16) to the Ruhr (4-45) from summer to winter; then you have 1st Army Group headed from Mons (9-3) to Liège (9-8) to Aachen (10-21) to Cologne (3-45) to the Ruhr (4-45) from summer to winter. Both of which have to holdup and bounce down to the Ardennes in December 44 before continuing into the Ruhr in Jan 45. To satisfy this, historically, would require a couple more maps in different time periods. At least, that’s my thinking……. Season determination is very simple: MISSION_SEASON = { '01': 'winter', '02': 'winter', '03': 'spring', '04': 'spring', '05': 'spring', '06': 'summer', '07': 'summer', '08': 'summer', '09': 'autumn', '10': 'autumn', '11': 'autumn', '12': 'winter' } If a map supports it it will use the season textures. If you want to use a certain date, let's say september, but with summer textures you can manually change that in the mission editor. Or just change the date in the mission description file. 1
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