Retrofly Posted September 19, 2020 Posted September 19, 2020 I missed when this was first added, but thank you for adding intercept missions. My favorite for sure.
SYN_Vander Posted September 19, 2020 Author Posted September 19, 2020 (edited) 18 hours ago, Dawg35 said: Thanks SYN_Vander for the quick update for the latest patch! An issue I don't see mentioned so maybe it is only happening to me but whenever I try to assign skins to various flights it never works, the flights still have the default skins. Anyone else seeing this? Am I doing something wrong? Noticed the same I think. Will look into it. EDIT: Looks like I deleted a bit too much code when trying to fix another bug some versions back. Will be fixed in next release. Edited September 19, 2020 by SYN_Vander 1 2
SYN_Vander Posted September 20, 2020 Author Posted September 20, 2020 (edited) And yet again a new version. I have fixed the custom skin issue and changed how 'Intercept' scenario works. I think it will now make more sense plus it gives you more options, so fighter vs fighter is also possible. Also interesting for Cooperative modes where two teams fly against each other (just realized that scoring hasn't been changed, so something to do for the future). Release Notes v38 -Changed 'Intercept' scenario logic: When selecting 'Intercept' as scenario you will always intercept the enemy Blue flight. If the other side has 'Bomber' or 'Attack' scenario selected, you will intercept bombers or fighter bombers. If the other side also has 'Intercept' selected, you will intercept enemy fighters that will in turn intercept you. If 'AI flights' is selected even more enemy fighters may show up depending on the 'Enemy air activity' setting. -Fixed custom skins wouldn't show in the mission Download here: https://sites.google.com/view/il2-great-battles-emg/ On 9/19/2020 at 12:36 AM, AH_Jack said: I'm having a problem running the application. I get a Fatal error detected message with "Failed to execute script EasyMissionGenerator". Is this just me? Check if all the files are in the proper folders. There should be a 'media' and 'template' folder and a config.ini file in the same folder as the executable. Edited September 20, 2020 by SYN_Vander 10
blue_max Posted September 20, 2020 Posted September 20, 2020 (edited) 2 hours ago, SYN_Vander said: -Changed 'Intercept' scenario logic: When selecting 'Intercept' as scenario you will always intercept the enemy Blue flight. If the other side has 'Bomber' or 'Attack' scenario selected, you will intercept bombers or fighter bombers. If the other side also has 'Intercept' selected, you will intercept enemy fighters that will in turn intercept you. If 'AI flights' is selected even more enemy fighters may show up depending on the 'Enemy air activity' setting. Ahhhh this widens the possibilities a lot! Thanks! Awesome work! My remaining requests would be to add this awesome new intercept logic to dogfight, and make it possible to fly on both the winter and summer versions of Velikieluki Oh and question: what happens if you set the enemy to 'any plane'? If you have historical planes selected it probably works out fine. But I'm wondering: if you have historical planes unticked, do you have a chance of running into f.e. a flight of SPAD XIIIs ? Edited September 20, 2020 by blue_max
SYN_Vander Posted September 20, 2020 Author Posted September 20, 2020 1 hour ago, blue_max said: Ahhhh this widens the possibilities a lot! Thanks! Awesome work! My remaining requests would be to add this awesome new intercept logic to dogfight, and make it possible to fly on both the winter and summer versions of Velikieluki Oh and question: what happens if you set the enemy to 'any plane'? If you have historical planes selected it probably works out fine. But I'm wondering: if you have historical planes unticked, do you have a chance of running into f.e. a flight of SPAD XIIIs ? Velikieluki should already support winter version. Just make sure the date is during winter ie dec/Jan/feb. If you select historical planes it should only affect the selection list you use in the gui, not the randomly picked ones I think. 1 1
co199 Posted September 20, 2020 Posted September 20, 2020 (edited) Thanks Vander! Great work! EDIT: The new update is great, the intercept scenario is exactly what I wanted...now to practice practice practice! Edited September 21, 2020 by co199
co199 Posted September 23, 2020 Posted September 23, 2020 The new intercept changes are great - exactly what I was looking for. However, I'm curious about one thing. For example, I'm setting up a 4v4 intercept - my flight of 4 P-51s starting on the runway vs. a flight of 4 Bf-109G-14s starting in the air. I have successfully taken off, my flight and I destroy all 4 planes, then successfully land back at the strip, but the mission still says failed. Is there a hidden requirement on the intercept flights, or is it something not of consequence? I have attached the mission here, if it helps. Thank you! 1944-09-23 - P-51 - Intercept.zip
SYN_Vander Posted September 23, 2020 Author Posted September 23, 2020 8 minutes ago, co199 said: The new intercept changes are great - exactly what I was looking for. However, I'm curious about one thing. For example, I'm setting up a 4v4 intercept - my flight of 4 P-51s starting on the runway vs. a flight of 4 Bf-109G-14s starting in the air. I have successfully taken off, my flight and I destroy all 4 planes, then successfully land back at the strip, but the mission still says failed. Is there a hidden requirement on the intercept flights, or is it something not of consequence? I have attached the mission here, if it helps. Thank you! 1944-09-23 - P-51 - Intercept.zip 496.22 kB · 0 downloads No, as I mentioned I forgot to update the scoring logic. My bad, will address this in next update. 1
hal_900 Posted September 25, 2020 Posted September 25, 2020 On 9/15/2020 at 6:56 PM, SYN_Vander said: Have a hard time understanding what the problem is exactly. In Single and Cooperative modes you can choose plane types for both red and blue flight. I suspect the configuration panel is still ‘collapsed’. Click on the icons on the left; it will show all the configuration options for that panel You shouldn’t need to move mission files around. Coop missions won’t work in Dogfight folder and vice versa. You can’t respawn in coop, It’s by design unfortunately. Perhaps I'm doing it wrong but I wanted the ability to create a co-op mission that lets you select what plane you start in, I would get planes from add-on packs that I dont own unless I specify a single plane, whereas in Dogfight I could select a plane at the start out of all of them. What I wanted was to have both Russian default BOS fighters (lagg / mig?) present to choose from, but it seems it doesnt work like this. Can get around it by having separate missions I guess so its not a big deal.
SYN_Vander Posted September 25, 2020 Author Posted September 25, 2020 4 hours ago, hal_900 said: Perhaps I'm doing it wrong but I wanted the ability to create a co-op mission that lets you select what plane you start in, I would get planes from add-on packs that I dont own unless I specify a single plane, whereas in Dogfight I could select a plane at the start out of all of them. What I wanted was to have both Russian default BOS fighters (lagg / mig?) present to choose from, but it seems it doesnt work like this. Can get around it by having separate missions I guess so its not a big deal. Correct. In cooperative mode you can only select specific 'slots' and you can only choose two specific plane types (blue or red). The idea is that you choose a plane type before you create the mission, not when the mission is running. For Dogfight you can select all planes types ('any'), but that is because in Dogfight mode you don't have slots, but you can have infinite number of plane spawns.
Eagle3* Posted October 9, 2020 Posted October 9, 2020 Awesome update! Flew several hours last night with my group and had a blast. Thanks and keep it up!
=FI=Genosse Posted October 14, 2020 Posted October 14, 2020 (edited) Hi Vander, I've just created a mission with your generator and it seems that the weather conditions are all over the place. In order to illustrate this I'd like to present you this screenshot ... So it's Russia in the winter period 20th of december, 1941 and not 2020 and snow has fallen. But it won't remain lying on the ground at 14°C, will it? Maybe this can be fixed eventually? Gen "There is a climate change!" osse Edited October 15, 2020 by =FI=Genosse 1
Beebop Posted October 14, 2020 Posted October 14, 2020 Maybe the temperature is a typo and should read 4C. Is your monitor cold to the touch? If it is then it's a typo. ?
hsthhsth Posted October 15, 2020 Posted October 15, 2020 I've checked this thread to see if these points have been asked before but could not find them. So apologies if I overlooked. 1. In the Generated_single picture you see the parameters I used to create the mission. My goal was to exclude as much as possible that could 'interfere'. 2. The Waypoints picture shows the waypoints generated on the map. a) Is there a reason why the start waypoint is not on the airfield? b) Is it possible to add the altitude to the waypoint description? Or does it not matter? c) What is a 'medium' altitude? d) Should the landing waypoint also disappear after touchdown? Because this waypoint is generated beside the airfield. Could this also be a reason why the mission cannot be completed?
DD_Friar Posted October 21, 2020 Posted October 21, 2020 Salute, I am currently working on a special dog fight event for my squad (www.dangerdogz.com). I have used one of the generated dogfight missions and within the mission editor I have added some tank spawn points to make it a land and air war (first to take out the 3 objectives wins) Should one of the objectives be a bridge, will tanks be able to destroy the bridge and therefore complete an objective? I have tried shelling a bridge in the quick mission but nothing happens but am hoping should a bridge be one of the objectives it will work? Many many thanks for this application, our squad use it all the time for our co-op nights as none of us have really got our head round the mission editor yet (even after all this time!) so the generator is an absolute gem. Cheers DD_Friar
SYN_Vander Posted October 21, 2020 Author Posted October 21, 2020 On 10/14/2020 at 7:41 PM, =FI=Genosse said: Hi Vander, I've just created a mission with your generator and it seems that the weather conditions are all over the place. In order to illustrate this I'd like to present you this screenshot ... So it's Russia in the winter period 20th of december, 1941 and not 2020 and snow has fallen. But it won't remain lying on the ground at 14°C, will it? Maybe this can be fixed eventually? Gen "There is a climate change!" osse LOL, yeah that doesn't seem right. I think I have some check on temps and season, but I'll have to check. On 10/15/2020 at 5:03 PM, hsthhsth said: I've checked this thread to see if these points have been asked before but could not find them. So apologies if I overlooked. 1. In the Generated_single picture you see the parameters I used to create the mission. My goal was to exclude as much as possible that could 'interfere'. 2. The Waypoints picture shows the waypoints generated on the map. a) Is there a reason why the start waypoint is not on the airfield? b) Is it possible to add the altitude to the waypoint description? Or does it not matter? c) What is a 'medium' altitude? d) Should the landing waypoint also disappear after touchdown? Because this waypoint is generated beside the airfield. Could this also be a reason why the mission cannot be completed? Hi, Indeed the Start/Landing Icon isn't directly above the airfield in this case. It's the same location as where the flight should circle after take-off. I could move this a little bit on my template. Normally, you don't really notice it, but in this case the intercept waypoint was chosen very close to the airfield so the flight plan is 'compressed' and all waypoints are sort of grouped together. 'medium' altitude is a bit vague. I need to add the proper height to the description, but it requires some more work. Here are some pointers: For WW2: Low: 1500m, Medium: 2500-3000m and High: 5000-6000m For WW1: Low: 750m, Medium: 2000m, High: 4000 m There is no logic on landing. Mission is a success if the target is destroyed or a number of planes have been shot down.
hsthhsth Posted October 22, 2020 Posted October 22, 2020 Thank you for the reply. I had some more time and tested for completing a mission. And maybe have the answer as to why I cannot complete a mission despite shooting enemy plane. If you have a look at the initial map and then zoom out you'll see so-called objectives on the map. In my missions they were ships and 'headquarters'. Nothing I could damage with the Sopwith Camel since the loadout has no bombs. And that could be related to my mission type 'Intercept". The briefing also mentions only the enemy aircraft to target. Could it be that the mission logic wants one or more of these 'objectives' destroyed to become successful?
SYN_Vander Posted October 22, 2020 Author Posted October 22, 2020 36 minutes ago, hsthhsth said: Thank you for the reply. I had some more time and tested for completing a mission. And maybe have the answer as to why I cannot complete a mission despite shooting enemy plane. If you have a look at the initial map and then zoom out you'll see so-called objectives on the map. In my missions they were ships and 'headquarters'. Nothing I could damage with the Sopwith Camel since the loadout has no bombs. And that could be related to my mission type 'Intercept". The briefing also mentions only the enemy aircraft to target. Could it be that the mission logic wants one or more of these 'objectives' destroyed to become successful? My bad, for 'Intercept' I haven't implemented scoring correctly. It could be that now it counts up to 6 enemy planes destroyed, but not sure. It's a bug and will be fixed in next release. The objectives I create by default, perhaps I should remove them for 'Intercept'.
Jeronimo83 Posted October 26, 2020 Posted October 26, 2020 Thanks Vander for this great app. I just flew a mission at dusk to bomb a bridge and was suprised by many elements of the mission. Also, the battlefield seems well alive with lots of stuff happening but still runs very well on my dated system. Thanks again for this wonderful tool!!! 1
ww2010 Posted October 28, 2020 Posted October 28, 2020 Thanks for this great app! Quick question, is it possible to have a BF 109 duel multiplayer dogfight mission in il2? Seems like now the 2 sides can only choose planes in their own side
SYN_Vander Posted October 28, 2020 Author Posted October 28, 2020 (edited) 1 hour ago, ww2010 said: Thanks for this great app! Quick question, is it possible to have a BF 109 duel multiplayer dogfight mission in il2? Seems like now the 2 sides can only choose planes in their own side Yes, even when you deselect historical planes it will still only show planes from one side. Two solutions: 1) open the generated mission in the full mission builder and change the plane. It’s pretty easy, see here: 2) open the config file of the easy mission generator, scroll down until you see a section called ‘Custom’. In the plane list per side copy ALL the plane types into the list. Use a proper editor such as notepad ++. Make a backup because a new version will overwrite this config. Edited October 28, 2020 by SYN_Vander 1
Stonehouse Posted November 2, 2020 Posted November 2, 2020 (edited) So sort of related issue I'm trying to use EMG on the Nth Africa repaint of Kuban autumn. Unticking historical aircraft but including AI flights when selecting British or USAAF v's German or Italy ends up with the odd flight of Russian aircraft in mission. Would you use something like the technique you described in the prior post to get around this? ie custom a/c list option Would it perhaps be a possible enhancement for EMG to be able to specify the countries used to populate AI flights? I guess it is not really an issue for the Axis side until we get another country like Japan into the game but it would be handy for the Allied side to be able to control the country mix. Edited November 2, 2020 by No457_Stonehouse
Retrofly Posted November 3, 2020 Posted November 3, 2020 I'm sure Vander posted in this thread already about changing side/language through the Mission editor after you create a mission. If you search you might find it.
SYN_Vander Posted November 3, 2020 Author Posted November 3, 2020 On 11/2/2020 at 9:01 AM, No457_Stonehouse said: So sort of related issue I'm trying to use EMG on the Nth Africa repaint of Kuban autumn. Unticking historical aircraft but including AI flights when selecting British or USAAF v's German or Italy ends up with the odd flight of Russian aircraft in mission. Would you use something like the technique you described in the prior post to get around this? ie custom a/c list option Would it perhaps be a possible enhancement for EMG to be able to specify the countries used to populate AI flights? I guess it is not really an issue for the Axis side until we get another country like Japan into the game but it would be handy for the Allied side to be able to control the country mix. Noted. In the meanwhile I will add a fictional 'channel map' based on Kuban with a British/German planeset (in order to use the Hurricane). This one can also be used for North Africa missions. 2
SYN_Vander Posted November 5, 2020 Author Posted November 5, 2020 (edited) New version out! Release Notes v39 -Support for Hurricane II and C-47 (transport missions, not flyable as player) -Added fictional 'Channel map', based on Kuban with 1941 Western Europe planeset -Changes to Intercept scenario: AI planes can now also be directed to intercept location on outgoing leg -Scoring logic for Intercept scenario fixed. Now need to destroy 50% of enemy leading (Blue) flight -Removed Ground targets for Intercept Scenario -Temperature now adjusted based on season -When choosing 'Random' scenario, the chosen airfield is used, not randomly picked anymore -Minor bugfixes & enhancements in algorithms for detection, waypoints, briefing Download: https://sites.google.com/view/il2-great-battles-emg Edited November 5, 2020 by SYN_Vander 1 3 4
Retrofly Posted November 5, 2020 Posted November 5, 2020 Thanks again Vander for your super speedy updates!
SYN_Vander Posted November 5, 2020 Author Posted November 5, 2020 Just fixed a small bug: British skin for Hurricane wasn't selected automatically. Please re-download if you come across this issue (I didn't bother making a new version). 1 1
simfan2015 Posted November 5, 2020 Posted November 5, 2020 Thank you SYN_Vander ... now I can easily incorperate to AI C-47 too ... WOW !
Stonehouse Posted November 6, 2020 Posted November 6, 2020 Quote Added fictional 'Channel map', based on Kuban with 1941 Western Europe planeset Thanks Vander, much appreciated!
Beebop Posted November 6, 2020 Posted November 6, 2020 I'm having a sizing issue with V39. I haven't had this problem with earlier versions. When I start the program the window is too narrow and some buttons are either truncated or inoperable as the cursor can't access them. I tried clicking on the various icons, Star, Cross, Planes, but all they do is collapses or expand vertically the section they are assigned to. If I maximize the window the width remains the same but the vertical size fills the screen. The configuration file has no parameters for the programs display window. I've re-downloaded twice to no avail. Restarting the computer does not help either. See attached screenshot. Is there a way to change the display size of the program window? (i'll bet there is and i just didn't find it in all these posts) TIA
SYN_Vander Posted November 6, 2020 Author Posted November 6, 2020 37 minutes ago, Beebop said: I'm having a sizing issue with V39. I haven't had this problem with earlier versions. When I start the program the window is too narrow and some buttons are either truncated or inoperable as the cursor can't access them. I tried clicking on the various icons, Star, Cross, Planes, but all they do is collapses or expand vertically the section they are assigned to. If I maximize the window the width remains the same but the vertical size fills the screen. The configuration file has no parameters for the programs display window. I've re-downloaded twice to no avail. Restarting the computer does not help either. See attached screenshot. Is there a way to change the display size of the program window? (i'll bet there is and i just didn't find it in all these posts) TIA please redownload . This is also something I fixed later on. Sorry for that.
Beebop Posted November 6, 2020 Posted November 6, 2020 3 hours ago, SYN_Vander said: Sorry for that. No need to apologize unless you intentionally meant to give me personally grief. (well don't I think I'm special ? ) OK. I've re-downloaded twice already but I'll do it again.
SYN_Vander Posted November 6, 2020 Author Posted November 6, 2020 (edited) 1 hour ago, Beebop said: No need to apologize unless you intentionally meant to give me personally grief. (well don't I think I'm special ? ) OK. I've re-downloaded twice already but I'll do it again. I had a rather hectic release. Everytime I thought I had fixed something, something else popped up. I think I have uploaded v39 like 6 times or so in the time span of two hours . Next time I'll do a proper hotfix with new version number. Edited November 6, 2020 by SYN_Vander 1 1 1
Beebop Posted November 6, 2020 Posted November 6, 2020 What you've accomplished with the EMG is nothing short of brilliant. You've made mission building easy for the common user without them having to learn a rather complex mission builder. Frankly as a Mission Editor user who makes missions for my squadmates, I am amazed at the ease of mission building you have brought to the Community. Your quick responses to issues and fixes to the program have been stellar examples of "Customer Service" unlike what we normally see these days. So if it takes a while to get it right, I have every confidence that you will. THANK YOU for all your hard work! ?? 1 2
Zappatime Posted November 6, 2020 Posted November 6, 2020 (edited) I have about 10-12 missions I made with various versions of EMG, along the way, which all used to load correctly and work, but after the recent game update none of them appear to load; if I click on a mission it says something like ‘the mission description is loading’, but it doesn't go beyond that and no mission description actually loads (if I click ‘start’, the game just goes back to mission select). I made a test mission with the latest version of EMG and it loaded fine. I can’t see anything different with the .eng files (which have the generated mission description coding in them) between this new mission and the older ones that won’t load. I thought at first that it may be because all my older mission names all used the underscore character in their name, I redid the test mission with an underscore in its name to see, but it loaded correctly too. Am I missing something? It’s got me puzzled. Edited November 6, 2020 by Zappatime Typo
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