CanadaOne Posted February 13, 2019 Posted February 13, 2019 Is there a way to put a tank in a city/town and just have it wander around and maybe try to kill you if it sees you? Or does it require 1001 waypoints? Thank you.
Gambit21 Posted February 13, 2019 Posted February 13, 2019 They need waypoints to drive around - the logic just isn't that sophisticated yet to search among structures etc. That said, you could easily (with a bit of time) devise randomized behavior that would make the tank's route completely unpredictable and cover as much of the town as you wished. 1
CanadaOne Posted February 13, 2019 Author Posted February 13, 2019 Hmmm.... I guess I'll try to try that. At least I'll try to try to try that. Thank you.
Gambit21 Posted February 13, 2019 Posted February 13, 2019 2 minutes ago, CanadaOne said: Hmmm.... I guess I'll try to try that. At least I'll try to try to try that. Thank you. You basically need to put random generators (2x, 3x, 4x etc) between waypoints/routes. So at some point in your waypoint chain, say an intersection you'll NOT connect that waypoint to the next waypoint, but to a random generator instead. Then each output of that generator will connect to a different route. You can make this as complex as you want and convoluted as you want, and the person playing it would experience seemingly autonomous behavior. 1
CanadaOne Posted February 13, 2019 Author Posted February 13, 2019 1 minute ago, Gambit21 said: You basically need to put random generators (2x, 3x, 4x etc) between waypoints/routes. So at some point in your waypoint chain, say an intersection you'll NOT connect that waypoint to the next waypoint, but to a random generator instead. Then each output of that generator will connect to a different route. You can make this as complex as you want and convoluted as you want, and the person playing it would experience seemingly autonomous behavior. And the flibbergatz connects to the whoozit pump? I'll try that out, assuming I can understand it. Thanks again. No Tank Crew for you?
Gambit21 Posted February 13, 2019 Posted February 13, 2019 Just now, CanadaOne said: And the flibbergatz connects to the whoozit pump? I'll try that out, assuming I can understand it. Thanks again. No Tank Crew for you? Gimme a sec I'll take a screenie In on the Right, out on the LEFT X3. Each to a different route. You can download this generator from JimTM's link. I can make a simple demo mission later - no time right this sec.
JimTM Posted February 13, 2019 Posted February 13, 2019 (edited) 1 hour ago, CanadaOne said: And the flibbergatz connects to the whoozit pump? I'll try that out, assuming I can understand it. Thanks again. No Tank Crew for you? The topic "Randomly Choose an Event to Trigger" on pg. 103 of the editor manual may help you understand better what Gambit21 is referring to. The topic includes an example showing how to send an He111 on a random route. The "random switch" (aka random generator) referenced in the topic is available in the sample missions and groups (available where you get the manual). Edited February 13, 2019 by JimTM 1
CanadaOne Posted February 13, 2019 Author Posted February 13, 2019 7 hours ago, [TWB]Sketch said: Here you go @CanadaOne: Man, you are just off the charts with your videos. Your last video really helped a lot. Seems a little inadequate to just say thanks... but thanks.
Sketch Posted February 13, 2019 Posted February 13, 2019 (edited) You're very welcome. Edited February 13, 2019 by [TWB]Sketch Your, you're, and you are
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