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1PL-Sahaj-1Esk
Posted

Hi J5,

 

I am not sure if it was addressed already by someone but there seems to be a bug while attacking the trenches position from the Entente side. 

 

It is impossible to destroy the target as a whole. The icon stays on the map, objects disappear after some of them get destroyed. 

 

Has this been reported before? 

 

S! Sahaj 

JGr2/J5_Baeumer
Posted

Hi Sahaj,

 

I believe Sizzlors maps have changed during the last update so that some of the trench attack missions have reappearing machine gunners; it is more difficult to destroy these targets solo and a few ground attack planes are required for both sides to do it easily and safely.

1PL-Lucas-1Esk
Posted
5 hours ago, J5_Baeumer said:

Hi Sahaj,

 

I believe Sizzlors maps have changed during the last update so that some of the trench attack missions have reappearing machine gunners; it is more difficult to destroy these targets solo and a few ground attack planes are required for both sides to do it easily and safely.

 

Baeumer,

The problem is, there are no visible targets (because they are dead) however the icon is still visible and target is not 'scored'.

Today, when we were flying on Sizzlorr's scenario, we managed to destroy Southern trenches and failed to do so at Northern and Central sectors.

  • Upvote 1
1PL-Husar-1Esk
Posted

Something might be wrong with objective at Trenches activated by Recon B and A. We destroyed all AA machine guns  and tank (confirm in scores and not visible targets) but no message about successful job. 

mission - Doullens to Cambrai - DUSK- Summer 1918.

JGr2/J5_Baeumer
Posted

Matt and Sizzlor are looking into the trench attacks on a couple of levels including making them more consistent similar to Sizzlors approach....I'm sure Sizzlor will review the mission in question and report back his findings  after he sees the info you shared.  Thank you for the detailed report.

NO.20_W_M_Thomson
Posted

So last Thursday the 20th did all 3 recons then landed safe, shot the spot lights, at least that's what they looked like in the hangers and got no point or even a thank you. Then it looked like 2 more recons plus the arty recon popped up, Why so many recons? 2 recons and a bunch of objectives is good enough if you ask me. This is a 3 hr map not a 3 day map.

How many of us do the recon?  

  • Thanks 1
JGr2/J5_Baeumer
Posted (edited)

Thanks for your comments Thomsen.   Actually, the recon is something that players have never been able to receive credit for, until now.   What you likely didn't do correctly is kill the three objects without reloading your clip.

 

I'm working with our team to refine this aspect of the scoring process as I've not been able to finish them off either despite 4 or 5 attempts to do so.   I believe we may have come up with the refinements, just waiting on implementation.

 

That said, you simply didn't get the points but you did unlock the targets, as you noticed and described. 

 

By the way, this is the first time any player had ever had the opportunity to score points for completing these kinds of missions...not in Rise of Flight or FC. 

 

Thanks for your interest and support as we continue to refine this breakthrough for the game.

 

Edited by J5_Baeumer
  • Upvote 3
NO.20_W_M_Thomson
Posted
22 minutes ago, J5_Baeumer said:

Thanks for your comments Thomsen.   Actually, the recon is something that players have never been able to receive credit for, until now.   What you likely didn't do correctly is kill the three objects without reloading your clip.

Oh ok, sorry I missed that part, Thanks for doing this we appreciate the hard work ,It's Such a thank less job but what ever helps to win the war.

1PL-Husar-1Esk
Posted

Just minor thing but after successful recon mission,  icon should disappear from map I think but is not. 

(Doullens to Cambrai - DUSK- Summer 1918)

Posted (edited)
22 hours ago, 1PL-Sahaj-1Esk said:

Hi J5,

 

I am not sure if it was addressed already by someone but there seems to be a bug while attacking the trenches position from the Entente side. 

 

It is impossible to destroy the target as a whole. The icon stays on the map, objects disappear after some of them get destroyed. 

 

Has this been reported before? 

 

S! Sahaj 

 

Thanks Sahaj, sadly I couldn't find the culprit. I will change the trench attacks, so that you have to destroy 4 out of the 5 targets to get a successful message in the next version. Sometimes I have the feeling the server is swallowing some timers, when there is some action on the map simoultanously.

 

10 hours ago, 1PL-Lucas-1Esk said:

 

Baeumer,

The problem is, there are no visible targets (because they are dead) however the icon is still visible and target is not 'scored'.

Today, when we were flying on Sizzlorr's scenario, we managed to destroy Southern trenches and failed to do so at Northern and Central sectors.

 

I looked into it and found that the southern trench attack icon wasn't showing up at all after the successful recon in sector C

 

2 hours ago, 1PL-Husar-1Esk said:

Just minor thing but after successful recon mission,  icon should disappear from map I think but is not. 

(Doullens to Cambrai - DUSK- Summer 1918)

 

Found that recon icon in sector C on the alied side wasn't deactivated properly thank you!

Edited by J99_Sizzlorr
Spelling
  • Thanks 1
BMA_Hellbender
Posted
21 hours ago, 1PL-Sahaj-1Esk said:

Hi J5,

 

I am not sure if it was addressed already by someone but there seems to be a bug while attacking the trenches position from the Entente side. 

 

It is impossible to destroy the target as a whole. The icon stays on the map, objects disappear after some of them get destroyed. 

 

Has this been reported before? 

 

S! Sahaj 

 

14 minutes ago, J99_Sizzlorr said:

Tanks Sahaj, sadly I couldn't find the culprit. I will change the trench attacks, so that you have to destroy 4 out of the 5 targets to get a successful message in the next version. Sometimes I have the feeling the server is swallowing some timers, when there is some action on the map simoultanously.

 

Very likely the objects weren't destroyed, only the gunner ran away from his station and what's left is a tiny (almost invisible) machinegun. With the Halberstadt you can set your gunner to attack ground, and he will tag/destroy it for you — but of course for Entente that means you need to bring a Bristol along, and they're not typically used for ground attack.

 

Mmmh... I was too Central-minded to even consider that. ?

 

Maybe in the end it will be for the best if trench attack is something like 3 tanks and 3 AAA machinegunners, and it ends when all tanks are destroyed.

  • Upvote 1
1PL-Husar-1Esk
Posted (edited)
1 hour ago, J5_Hellbender said:

 

 

Very likely the objects weren't destroyed, only the gunner ran away from his station and what's left is a tiny (almost invisible) machinegun. With the Halberstadt you can set your gunner to attack ground, and he will tag/destroy it for you — but of course for Entente that means you need to bring a Bristol along, and they're not typically used for ground attack.

 

Mmmh... I was too Central-minded to even consider that. ?

 

Maybe in the end it will be for the best if trench attack is something like 3 tanks and 3 AAA machinegunners, and it ends when all tanks are destroyed.

All were destroyed we were aware of that they run away and left the machine gun, and had them count in the scorebord. Flying one metter above zigzags and not vis.

 

@J99_Sizzlorr Good idea Hellbender, machine guns are not that significant - dozens of them in the trenches, they are deadly and could be knocked out before push - but we have not that kind of scenario.

another one is if they could stand near some object like dugout.

 

Edited by 1PL-Husar-1Esk
  • Upvote 1
1PL-Lucas-1Esk
Posted

I think that sometimes the trench targets are being 'blocked' or something. I also experienced the situation that the trench icon was showing up and you could not find any target to destoy.

I do not know what is causing the problem. I know what to strike and how to destroy a MG/tank but I have an impression that sometimes the targets are disappearing and something is preventing from scoring te target area as 'destroyed'

JGr2/J5_Baeumer
Posted (edited)
3 hours ago, J5_Hellbender said:

but of course for Entente that means you need to bring a Bristol along, and they're not typically used for ground attack.

 

Correct.  Camels were used!  Entente....nudge, nudge, wink, wink, know what I mean? Know what I mean? 

 

 

2 hours ago, 1PL-Husar-1Esk said:

Maybe in the end it will be for the best if trench attack is something like 3 tanks and 3 AAA machinegunners, and it ends when all tanks are destroyed.

 

Something similar has been proposed and is being considered by the team.

Edited by J5_Baeumer
  • Like 1
HagarTheHorrible
Posted
41 minutes ago, J5_Baeumer said:

 

Correct.  Camels were used!  Entente....nudge, nudge, wink, wink, know what I mean? Know what I mean? 

 

 

 

 

 

Errrrrr !

 

With twenty pound Coopers ? 

 

You literaly need to hit them on the head with those things, in fact that's probably more effective than the explosive thats in them.  A fringe benefit, I suppose, is that you might actually get a few, if they die from laughter.

  • Haha 1
RNAS10_Oliver
Posted (edited)

I've found the ground attack missions to be easily doable with the Camel. The Coopers are suitable enough that have a good chance to take out one target dumping them all on your first attack run. Then coming round and just using your guns to finish the other two required targets. I've not done the trench attack missions though so perhaps that's tougher than the ground attack missions.

 

That said seems the RFC's use of the Camel as fighter bombers was not much popular with some squadrons in the RNAS;

 

image.png.3bb94701a947e7b4f5975e6f604eed6d.png

Edited by Oliver88
Posted (edited)

So it looks like ROF has tone differentiation for flak after all.

 

The one above is from a 77mmaaa, which I believe is German, and the one below is from a 13pdraaa, which I believe is British.

 

9z7YewF.jpg

 

 

Looks like we just got the black puff for both guns in Il-2. Would be nice to confirm it.

Edited by SeaW0lf
Posted (edited)

 

 

Would Jasta 5 consider these possibilities for their server?

Edited by J2_Drookasi
JGr2/J5_Baeumer
Posted
5 hours ago, J2_Drookasi said:

Would Jasta 5 consider these possibilities for their server?

 

We are following the discussions and are considering.  That said, please read the following post made a few hours after yours by your own Trupobaw.  Sounds like there is already evidence indicating skins are not the cause.

 

 

Posted
6 hours ago, J5_Baeumer said:

Sounds like there is already evidence indicating skins are not the cause.

Actually as I read it, Trupobaw is proposing an experiment to gather more data on whether custom skins might be the cause of the invisibility bug or not. A process of eliminating possibilities if we can do nothing better.

  • Upvote 2
No.23_Triggers
Posted

Don't want to be "That Guy", but what does J5 think about introducing a ping limit - if there isn't one already? 

Reason I ask is on two occasions I've found myself fighting a certain Dr.1 pilot (maybe two different ones?) who is displaying an unbelievable amount of warping. I also saw many other pilots complaining about the same guy.

The first time we met in the air, I simply disengaged out of irritation as the guy was impossible to hit the way he was warping around the sky, and on the second occasion he warped into the path of one of my wingmen, ending his V-life in a collision. 

I believe this is the gent in question (Timestamp 01:07:35)
 



I don't like the idea of excluding anyone, but that kind of thing is pretty game-breaking, and gives the Dr.I pilot a pretty serious advantage...

  • Upvote 3
JGr2/J5_Baeumer
Posted

Will look into settings.   

 

Also, will be locking skins for tomorrow's Sunday Furball, so everyone bring your cameras.

  • Upvote 1
JG1_Rotermann
Posted
16 minutes ago, J5_Baeumer said:

Will look into settings.   

 

Also, will be locking skins for tomorrow's Sunday Furball, so everyone bring your cameras.

 

Locking them to what, the default skins?

 

No.23_Gaylion
Posted

Yes, we are trying to determine if the "invisible fokker" bug is related to custom skins. 

 

Just trying to rule out various theories.

JG1_Rotermann
Posted

The invisible plane bug has always been an off and on thing in IL-2.

  • Upvote 2
RNAS10_Oliver
Posted

To be honest thought the icons not appearing in the video evidence already proved this was not related to custom skins. And that no reports when skins are locked are not going to prove/disprove anything. That said I’ve no skins installed to see on anyone else’s aircraft so whatever it’s not going to hurt me for everyone else to test it.

  • Upvote 1
No.23_Gaylion
Posted

Might want to try it with a map without clouds and one with clouds. 

 

Need to rule out the clouds being a factor.

 

It has something to do with the 10k bubble for sure.

No.23_Triggers
Posted

Flugpark saw some good non-event day numbers tonight, and the US 93rd and 213th were out causing havoc on the front! 

Posted
17 hours ago, US93_Larner said:

Don't want to be "That Guy", but what does J5 think about introducing a ping limit - if there isn't one already? 

Reason I ask is on two occasions I've found myself fighting a certain Dr.1 pilot (maybe two different ones?) who is displaying an unbelievable amount of warping. I also saw many other pilots complaining about the same guy.

The first time we met in the air, I simply disengaged out of irritation as the guy was impossible to hit the way he was warping around the sky, and on the second occasion he warped into the path of one of my wingmen, ending his V-life in a collision. 

I believe this is the gent in question (Timestamp 01:07:35)

I don't like the idea of excluding anyone, but that kind of thing is pretty game-breaking, and gives the Dr.I pilot a pretty serious advantage...

 

The player in question has a low ping of 60 (I checked his ping the last time I saw him). I think it is better to contact him and ask what's happening. Perhaps a bad wifi connection? People could help him to fix his setup.

1PL-Husar-1Esk
Posted
48 minutes ago, SeaW0lf said:

 

The player in question has a low ping of 60 (I checked his ping the last time I saw him). I think it is better to contact him and ask what's happening. Perhaps a bad wifi connection? People could help him to fix his setup.

VonGrube , almost 600 ms ping he is warping like hell . Shooting him down is just pure luck , networking engine has problem with extrapolating his position I think we should have some ping limit because this is too much and there are others waiting in queue.

 

  • Like 1
Posted
14 hours ago, US213_Talbot said:

Might want to try it with a map without clouds and one with clouds. 

 

Need to rule out the clouds being a factor.


It has something to do with the 10k bubble for sure.

 

We could try and be methodical while testing this. Have two squadrons hanging on the edge of the bubble, trying to enter/exit it multiple times, at different altitudes, with/without clouds. Even with custom skins ON, I think it could be an interesting experiment.

 - Have people in both squads who don't have ANY custom skins installed

 - Have people in both squads who have ALL the skins that are currently in use (need to pre-arrange this with both squadrons to be sure)

 - Maybe have some people who have SOME of the skins that are currently in use, for good measure.

 

That would of course cost us at least one evening of actually not shooting anybody down, just flying around, communicating and recording.

 

  • Upvote 1
Posted
6 minutes ago, J2_Jakob said:

 

We could try and be methodical while testing this. Have two squadrons hanging on the edge of the bubble, trying to enter/exit it multiple times, at different altitudes, with/without clouds. Even with custom skins ON, I think it could be an interesting experiment.

 - Have people in both squads who don't have ANY custom skins installed

 - Have people in both squads who have ALL the skins that are currently in use (need to pre-arrange this with both squadrons to be sure)

 - Maybe have some people who have SOME of the skins that are currently in use, for good measure.

 

That would of course cost us at least one evening of actually not shooting anybody down, just flying around, communicating and recording.

 

 

Isn't that what beta testing is for?

Posted
1 hour ago, 1PL-Husar-1Esk said:

VonGrube , almost 600 ms ping he is warping like hell . Shooting him down is just pure luck , networking engine has problem with extrapolating his position I think we should have some ping limit because this is too much and there are others waiting in queue.

 

 

I didn't know about this player, but about the player in question, and people were mentioning his name over the last events, limiting ping will not prevent him from login in the server, since 60ms is lower than most players.

Posted

I'm not sure, Sizzlor. Perhaps?

We still have invis planes, however. ?

Posted (edited)
1 minute ago, J2_Jakob said:

I'm not sure, Sizzlor. Perhaps?

We still have invis planes, however. ?

 

You are right of course. ;)

 

@SeaW0lf he has a ping of 600ms is what Husar is saying...

Edited by J99_Sizzlorr
1PL-Husar-1Esk
Posted (edited)
25 minutes ago, SeaW0lf said:

 

I didn't know about this player, but about the player in question, and people were mentioning his name over the last events, limiting ping will not prevent him from login in the server, since 60ms is lower than most players.

I don't think that someone with less than 100 ms ping is any problem at all. Vongrube has almost 600 , see yourself , his moves are  insane. This was not one case scenario ,it happed for more than 2 Sundays.

 

 

image.png.89db355713ccd8e5e96d0dab91cabf72.png

 

Edited by 1PL-Husar-1Esk
Posted
32 minutes ago, 1PL-Husar-1Esk said:

I don't think that someone with less than 100 ms ping is any problem at all. Vongrube has almost 600 , see yourself , his moves are  insane. This was not one case scenario ,it happed for more than 2 Sundays.

 

 

image.png.89db355713ccd8e5e96d0dab91cabf72.png

 

 

Then people were saying the wrong name, but I think a bad connection can make you warp even if you live in the same state or country as the server.

1PL-Husar-1Esk
Posted (edited)
1 hour ago, SeaW0lf said:

 

Then people were saying the wrong name, but I think a bad connection can make you warp even if you live in the same state or country as the server.

Bad connenction is very general term. If someone is droping packtes it can happend even with low latency connection and low ping but busy node. Anyway what we see in the game is just educated guess - predicion algorithm. And as we reciving those indivuals in the game is important to us, his connection condition are too bad and Il2GB net code can't handle it - can't smooth out his movement .

Edited by 1PL-Husar-1Esk
JGr2/J5_Baeumer
Posted (edited)

We are employing a ping limit of 250 starting today.  Let us know if this is problematic for anyone.

 

On another note, amazing activity in the community over the past several days... almost non-stop action!    Notice all the mission wins as well, indicating strong activity.

 

I noticed LATE last night several pilots with -CZ (Czechoslovakia?) after their names and some other groups unfamiliar to me.    Good signs!

 

current.thumb.PNG.a084ff92d8e7a8940d25a9a085c2b0c8.PNG

Edited by J5_Baeumer
  • Like 1
  • Upvote 1
US63_SpadLivesMatter
Posted

The WoL ping limit of 200 has me get kicked occasionally, so hopefully I don't get caught out by the 250.

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