HagarTheHorrible Posted December 15, 2019 Posted December 15, 2019 No points for sinking barges ? Looked good though ?
76SQN-FatherTed Posted December 15, 2019 Posted December 15, 2019 So, preaching to the choir here, but... ...had a blast on the server tonight. What I love about MP play is how it generates a narrative. So... I joined the server and attempted to use the chat to link up with some Entente flyers, which was always going to be difficult, but I stooged around where I thought they'd be. Eventually I caught up with them in time to see the two of them take down ("butcher" was how the victim described it) an EA. I thought I'd provide top cover to this engagement, but was bounced myself whilst looking on. So I dived down to my mates and 1 v1 became 3 v 1. And then from my perspective the hunter became the hunted and I got in a few shots at my assailant before then diving for home myself with a bleeding radiator. The point of this post is to say thank you to J5 for providing this resource and also to encourage anybody out there to give MP a go - don't look upon it as a competition, but more as way to get a visceral experience of WW1 aircombat 3
No.23_Triggers Posted December 15, 2019 Posted December 15, 2019 Crazy fights tonight....Lost my streak after attempting to ditch a burning SPAD - it exploded as it was rolling to a stop! Unlucky....but that freed me up to do some mindless dogfighting and so I got stuck into a HUGE fight at Bapaume, where I ended up in a last stand against 5 Huns...they got me in the end but I gave a couple of em something to think about first Got involved in some more furballs afterwards, but nothing compared to the big 20-25 plane scrap at Bapaume. Awesome stuff all round.
HagarTheHorrible Posted December 15, 2019 Posted December 15, 2019 (edited) Enjoyed myself tonight. Bit disappointed that Central seemed to be playing, for much of the time, in the weeds and close to their respawn point. I refused to come down off my perch, to entertain and provide a feeding frenzy, for three J5 guys (I believe), when they got bored and headed home I snuck in behind them and took out a balloon, that felt good, after an otherwise pretty mixed evening. I think they turned to try and chase me, but I was off with the bit between my teeth and my tail firmly between my legs. Yah boo sucks to you, as Gen Melchett would say. I tried both Discord and TS and while Central seemed to have a thing going, Entente did not, which was a shame. Edited December 15, 2019 by HagarTheHorrible
J5_Adam Posted December 16, 2019 Posted December 16, 2019 32 minutes ago, US93_Larner said: Well fought, Larner. 1
SeaW0lf Posted December 16, 2019 Posted December 16, 2019 "Is that another D7? Oh, this is sadistic at this point..." I had to laugh out loud! ??? 1
No.23_Gaylion Posted December 16, 2019 Posted December 16, 2019 (edited) Meanwhile on the other side of the lines Talbot eyes 30 planes swirling around.... "yeah he's [edited]" Edited December 16, 2019 by SYN_Haashashin Language 1
No.23_Triggers Posted December 16, 2019 Posted December 16, 2019 9 hours ago, US213_Talbot said: Meanwhile on the other side of the lines Talbot eyes 30 planes swirling around.... "yeah he's [edited]" "Oh, you must be over there- Oh my God" The exact moment Talbot gave up Larner for dead 10 hours ago, SeaW0lf said: "Is that another D7? Oh, this is sadistic at this point..." I had to laugh out loud! ??? Haha! Seeing that D7 was a moment of pure despair LOL! 2 1
Feathered_IV Posted December 16, 2019 Posted December 16, 2019 Enjoying the server, although being at GMT +10 I don't often see other players. Regarding the AI aircraft: How many can I expect to see at one time on an empty server and how often do they respawn? Flying for the RFC, I have seen a single Halberstadt fly a rectangular racetrack pattern at the northern end of the front. Once I engage and perhaps destroy it, there do not appear to be any others and I tend to just tootle around until I quit. Is there a set number of them for each map rotation or a lengthy interval before another respawns?
J99_Sizzlorr Posted December 16, 2019 Posted December 16, 2019 54 minutes ago, Feathered_IV said: Enjoying the server, although being at GMT +10 I don't often see other players. Regarding the AI aircraft: How many can I expect to see at one time on an empty server and how often do they respawn? Flying for the RFC, I have seen a single Halberstadt fly a rectangular racetrack pattern at the northern end of the front. Once I engage and perhaps destroy it, there do not appear to be any others and I tend to just tootle around until I quit. Is there a set number of them for each map rotation or a lengthy interval before another respawns? They all do respawn on DoulCamb with 15 min intervals...
SeaW0lf Posted December 16, 2019 Posted December 16, 2019 If you follow the mud at 6000/7000ft, you are going to find a couple D7s and SE5s on patrol. Just don’t be a slouch, because especially the SE5as work as a duo against one opponent.
Feathered_IV Posted December 16, 2019 Posted December 16, 2019 58 minutes ago, J99_Sizzlorr said: They all do respawn on DoulCamb with 15 min intervals... Hi Sizzlorr, thanks for the answer! Just to clarify; is there just one AI per-side at any one time? Also, what is DoulCamb?
J99_Sizzlorr Posted December 16, 2019 Posted December 16, 2019 There are currently running 3 variations of 2 diffrent missions on J5 Flugpark, DoulCamb is one of them. And there should be 2 diffrent AI planes for each side. One in the northern part of the map the other in the souther part of the map. 1
J2_Jakob Posted December 16, 2019 Posted December 16, 2019 Does the AI despawn (rather quickly) after being destroyed? I remember shooting down a few and they disappeared long before they'd hit the ground.
J99_Sizzlorr Posted December 16, 2019 Posted December 16, 2019 They despawn after pilot is killed afaik.
JGr2/J5_Klugermann Posted December 16, 2019 Posted December 16, 2019 36 minutes ago, J2_Jakob said: Does the AI despawn (rather quickly) after being destroyed? I remember shooting down a few and they disappeared long before they'd hit the ground. 34 minutes ago, J99_Sizzlorr said: They despawn after pilot is killed afaik. 13 minutes ago, US213_Talbot said: Yes. Within 5 or 10 seconds. Disco, AI style. 1
emely Posted December 16, 2019 Posted December 16, 2019 It is a pity that the chat does not write who you shot down, or who shot you down. The two of us were attacked by four Bristol, I was sure that only bots could do this. Not only that, my opponent had a disco before a collision with the ground. I read this topic and understand that this confirms my opinion that I fought with bots. And then I go to the statistics site, and I see data that there were real players. Why does the sun always set on this server at the moment when the maximum number of players is on it? Why on this server you can’t look at the small map that is activated by the m key? 3
J2_Jakob Posted December 16, 2019 Posted December 16, 2019 2 hours ago, emely said: It is a pity that the chat does not write who you shot down, or who shot you down. I think it's actually a good thing. You can always check the parser later... But the feeling of anonymity when you shoot anybody down is interesting (and more realistic?). The kill messages seem to have grown into people's hearts...@J99_Sizzlorr, @US213_Talbot Thanks for the confirmation. I wish we could watch it spiral all the way down, but hey...
No.23_Gaylion Posted December 16, 2019 Posted December 16, 2019 Tisk tisk Jacob, that's how you get got.... 1
No.23_Triggers Posted December 16, 2019 Posted December 16, 2019 (edited) I like having the kill messages off. Makes everything a little more impersonal. I also like the realistic 'moment of doubt' where you think you must have got the guy, but you aren't quite sure... I do miss the way it was before though, when just the pilot despawned after a kill and the plane itself went al the way down. Big immersion™ breaker, seeing a plane pop out of existence tbh. Edited December 16, 2019 by US93_Larner 1 2
SeaW0lf Posted December 16, 2019 Posted December 16, 2019 Yes, no kill messages are more realistic and immersive. It is a big yes for me. It also prevents the "salute" fest that is ROF, when people salute even rammers ? 1
emely Posted December 16, 2019 Posted December 16, 2019 (edited) Ok guys, I can understand your position, and in general I can accept such a rule . Wolf, my opinion, - " S! "help defuse the situation, reminding us that we are not enemies, but this is just a game. Well, if someone salutes automatically for ramming, then this is ridiculous. But nonetheless So what's up with map mode? In that form, full screen, is it realism ?? Is that where realism is? Edited December 16, 2019 by emely
J2_Jakob Posted December 16, 2019 Posted December 16, 2019 Yes - the newspaper map is the IL2:GB full-switch standard so far. (?) 1
Matthias_PDX Posted December 16, 2019 Posted December 16, 2019 (edited) 55 minutes ago, emely said: In that form, full screen, is it realism ?? Is that where realism is? No, not really. But you’re going to be “heads down” while reading it so what’s the best option in that case? IMO, until we get a better option, it is the full screen but that’s up to the mission developers. Edited December 16, 2019 by MatthiasAlpha
1PL-Husar-1Esk Posted December 16, 2019 Posted December 16, 2019 (edited) Don't you guys think that crossing the mud below 1000 feet with impunity should be changed to be more realistic? I didn't notice any rifle fire and machine gun fire about enemy trenches. Also I think that with new dm model it should be more realistic compared to ROF - just riddled with bullets when unlucky but still with wings Edited December 16, 2019 by 1PL-Husar-1Esk 1
WWBiker_ Posted December 16, 2019 Posted December 16, 2019 1 hour ago, emely said: So what's up with map mode? In that form, full screen, is it realism ?? Is that where realism is? as real as looking backwards with Track ir as real as chat or com as real as looking to the side and seeing your at home as real as not getting killed in a crash its a game and if total immersion is what you seek get VR turn off all the candy and in an hour you will need to remind yourself your in a game. If I was Santa I would bring you all a setup for xmas but I had to save up for awhile for mine. Big map is fine with me probably be the only thing I will see clearly as I fossilize . 1
Matthias_PDX Posted December 17, 2019 Posted December 17, 2019 We should just have no map. Go by memory.
No.23_Triggers Posted December 17, 2019 Posted December 17, 2019 If you wanted a 'realistic' map checking system you'd need a modelled pilot in 1st person...you'd then need a button to 'pull map out from map pocket', and then you'd use TiR / VR to look down and check it. End result would be more or less the same: you'd be seeing nothing around you. ....I'm okay with the fullscreen map
JGr2/J5_Baeumer Posted December 17, 2019 Posted December 17, 2019 2 hours ago, 1PL-Husar-1Esk said: Don't you guys think that crossing the mud below 1000 feet with impunity should be changed to be more realistic? I didn't notice any rifle fire and machine gun fire about enemy trenches. As someone who is "down there, doing that", I agree....and I remind my flying mates that it won't always be like this....to enjoy it while they can....as soon as the broken WW1 groundfire assets are fixed or released, all will be as it should be....I look forward to being able to drag enemies into the protective arms of friendly groundfire as I struggle to make it back to my lines. 4 2
emely Posted December 17, 2019 Posted December 17, 2019 5 hours ago, US93_Larner said: If you wanted a 'realistic' map checking system you'd need a modelled pilot in 1st person...you'd then need a button to 'pull map out from map pocket', and then you'd use TiR / VR to look down and check it. End result would be more or less the same: you'd be seeing nothing around you. I can understand these newcomers who don't know a damn thing, but why are you writing this bullshit? You know very well that in RoF there is an opportunity to change the size of the map on the screen and its position. This function has been used for many years and no problems. There is nothing fundamentally new in the circus - neither airplanes, nor objects, it is just a different way of shooting and the planes are more resistant to damage. Everything else is a copy of RoF. So why do you need to give up other good things from RoF?
BMA_West Posted December 17, 2019 Posted December 17, 2019 3 hours ago, emely said: ... You know very well that in RoF there is an opportunity to change the size of the map on the screen and its position. This function has been used for many years and no problems. … So why do you need to give up other good things from RoF? Plenty of ROF functionality got traded in for other things only to the point where one realises how spoiled we once were ...
HagarTheHorrible Posted December 17, 2019 Posted December 17, 2019 As it should be......... Scout pilots, of old, would have had a reasonably good idea, given the conditions prevelant in FC, of where they were, with local landmarks to guide them (not so obvious in FC) but given the size of map in FC and normal J5 play area, for general flying, the map becomes secondary, almost superfluous, for stooging around. The tactical markers, flak zones are helpful, but again, after a couple of flights, they're easy to find, especially the flak ?.
1PL-Husar-1Esk Posted December 17, 2019 Posted December 17, 2019 8 hours ago, J5_Baeumer said: As someone who is "down there, doing that", I agree....and I remind my flying mates that it won't always be like this....to enjoy it while they can....as soon as the broken WW1 groundfire assets are fixed or released, all will be as it should be....I look forward to being able to drag enemies into the protective arms of friendly groundfire as I struggle to make it back to my lines. BTW. What's wrong with small arms , are they buged like high caliber AA ?
HagarTheHorrible Posted December 17, 2019 Posted December 17, 2019 10 minutes ago, 1PL-Husar-1Esk said: BTW. What's wrong with small arms , are they buged like high caliber AA ? Yeh ! They can't reach the trigger !
BMA_Hellbender Posted December 17, 2019 Posted December 17, 2019 12 hours ago, 1PL-Husar-1Esk said: Don't you guys think that crossing the mud below 1000 feet with impunity should be changed to be more realistic? I didn't notice any rifle fire and machine gun fire about enemy trenches. Also I think that with new dm model it should be more realistic compared to ROF - just riddled with bullets when unlucky but still with wings 9 hours ago, J5_Baeumer said: As someone who is "down there, doing that", I agree....and I remind my flying mates that it won't always be like this....to enjoy it while they can....as soon as the broken WW1 groundfire assets are fixed or released, all will be as it should be....I look forward to being able to drag enemies into the protective arms of friendly groundfire as I struggle to make it back to my lines. I agree with both of you. At the moment there is too little to do over No Man's Land, and it sometimes even takes doing a long recon mission (for no points) to trigger objects there. For the CL.II, a ground support and trench attack plane, this doesn't make any sense. The only reason we sometimes go and attack airfields or barges or other "strategic targets" far behind enemy lines is because there isn't enough to do at the trenches. If we had respawning machinegunners and AAA gunners / WWI AAA in the pillboxes, we could specialise entirely in destroying AAA to assist the scouts who are flying overhead.
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