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Jasta 5 Flying Circus Flugpark Server


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HagarTheHorrible
Posted

No points for sinking barges ?

 

 Looked good though ?

76SQN-FatherTed
Posted

So, preaching to the choir here, but...

 

...had a blast on the server tonight. What I love about MP play is how it generates a narrative.  So... I joined the server and attempted to use the chat to link up with some Entente flyers, which was always going to be difficult, but I stooged around where I thought they'd be.  Eventually I caught up with them in time to see the two of them take down ("butcher" was how the victim described it) an EA.  I thought I'd provide top cover to this engagement, but was bounced myself whilst looking on.  So I dived down to my mates and 1 v1  became 3 v 1. And then from my perspective the hunter became the hunted and I got in a few shots at my assailant before then diving for home myself with a bleeding radiator.

 

The point of this post is to say thank you to J5 for providing this resource and also to encourage anybody out there to give MP a go - don't look upon it as a competition, but more as way to get a visceral  experience of WW1 aircombat

  • Like 3
No.23_Triggers
Posted

Crazy fights tonight....Lost my streak after attempting to ditch a burning SPAD - it exploded as it was rolling to a stop! Unlucky....but that freed me up to do some mindless dogfighting and so I got stuck into a HUGE fight at Bapaume, where I ended up in a last stand against 5 Huns...they got me in the end but I gave a couple of em something to think about first ;)

Got involved in some more furballs afterwards, but nothing compared to the big 20-25 plane scrap at Bapaume. 

Awesome stuff all round. 

HagarTheHorrible
Posted (edited)

Enjoyed myself tonight.  Bit disappointed that Central seemed to be playing, for much of the time, in the weeds and close to their respawn point.

I refused to come down off my perch, to entertain and provide a feeding frenzy, for three J5 guys (I believe), when they got bored and headed home I snuck in behind them and took out a balloon, that felt good, after an otherwise pretty mixed evening.  I think they turned to try and chase me, but I was off with the bit between my teeth and my tail firmly between my legs. Yah boo sucks to you, as Gen Melchett would say.

 

I tried both Discord and TS and while Central seemed to have a thing going, Entente did not, which was a shame.

Edited by HagarTheHorrible
Posted
32 minutes ago, US93_Larner said:

 

 

 

Well fought, Larner.

  • Like 1
Posted

"Is that another D7? Oh, this is sadistic at this point..."

 

I had to laugh out loud! ???

  • Haha 1
No.23_Gaylion
Posted (edited)

Meanwhile on the other side of the lines Talbot eyes 30 planes swirling around.... "yeah he's [edited]"

Edited by SYN_Haashashin
Language
  • Haha 1
No.23_Triggers
Posted
9 hours ago, US213_Talbot said:

Meanwhile on the other side of the lines Talbot eyes 30 planes swirling around.... "yeah he's [edited]"


"Oh, you must be over there- Oh my God

The exact moment Talbot gave up Larner for dead 

10 hours ago, SeaW0lf said:

"Is that another D7? Oh, this is sadistic at this point..."

 

I had to laugh out loud! ???


Haha! Seeing that D7 was a moment of pure despair LOL! 

  • Haha 2
  • Sad 1
Posted

Enjoying the server, although being at GMT +10 I don't often see other players.  Regarding the AI aircraft:  How many can I expect to see at one time on an empty server and how often do they respawn?  Flying for the RFC, I have seen a single Halberstadt fly a rectangular racetrack pattern at the northern end of the front.  Once I engage and perhaps destroy it, there do not appear to be any others and I tend to just tootle around until I quit.  Is there a set number of them for each map rotation or a lengthy interval before another respawns?

Posted
54 minutes ago, Feathered_IV said:

Enjoying the server, although being at GMT +10 I don't often see other players.  Regarding the AI aircraft:  How many can I expect to see at one time on an empty server and how often do they respawn?  Flying for the RFC, I have seen a single Halberstadt fly a rectangular racetrack pattern at the northern end of the front.  Once I engage and perhaps destroy it, there do not appear to be any others and I tend to just tootle around until I quit.  Is there a set number of them for each map rotation or a lengthy interval before another respawns?

 

They all do respawn on DoulCamb with 15 min intervals... 

Posted

If you follow the mud at 6000/7000ft, you are going to find a couple D7s and SE5s on patrol. Just don’t be a slouch, because especially the SE5as work as a duo against one opponent. 

Posted
58 minutes ago, J99_Sizzlorr said:

 

They all do respawn on DoulCamb with 15 min intervals... 

 

Hi Sizzlorr, thanks for the answer!

Just to clarify; is there just one AI per-side at any one time?  Also, what is DoulCamb?

Posted

There are currently running 3 variations of 2 diffrent missions on J5 Flugpark, DoulCamb is one of them. And there should be 2 diffrent AI planes for each side. One in the northern part of the map the other in the souther part of the map.

  • Thanks 1
Posted

Does the AI despawn (rather quickly) after being destroyed? I remember shooting down a few and they disappeared long before they'd hit the ground.

Posted

They despawn after pilot is killed afaik.

No.23_Gaylion
Posted

Yes. Within 5 or 10 seconds.

JGr2/J5_Klugermann
Posted
36 minutes ago, J2_Jakob said:

Does the AI despawn (rather quickly) after being destroyed? I remember shooting down a few and they disappeared long before they'd hit the ground.

 

34 minutes ago, J99_Sizzlorr said:

They despawn after pilot is killed afaik.

 

13 minutes ago, US213_Talbot said:

Yes. Within 5 or 10 seconds.

 

Disco, AI style.

  • Haha 1
Posted

It is a pity that the chat does not write who you shot down, or who shot you down.  The two of us were attacked by four Bristol, I was sure that only bots could do this.  Not only that, my opponent had a disco before a collision with the ground.  I read this topic and understand that this confirms my opinion that I fought with bots.  And then I go to the statistics site, and I see data that there were real players.

 

Why does the sun always set on this server at the moment when the maximum number of players is on it?  Why on this server you can’t look at the small map that is activated by the m key?

  • Like 3
JGr2/J5_Klugermann
Posted

Full real server lepton.

 

Related image

Posted
2 hours ago, emely said:

It is a pity that the chat does not write who you shot down, or who shot you down.

 

I think it's actually a good thing. You can always check the parser later... But the feeling of anonymity when you shoot anybody down is interesting (and more realistic?). The kill messages seem to have grown into people's hearts...

@J99_Sizzlorr, @US213_Talbot
Thanks for the confirmation. I wish we could watch it spiral all the way down, but hey...
 

No.23_Gaylion
Posted

Tisk tisk Jacob, that's how you get got....

  • Haha 1
No.23_Triggers
Posted (edited)

I like having the kill messages off. Makes everything a little more impersonal. I also like the realistic 'moment of doubt' where you think you must have got the guy, but you aren't quite sure... 

I do miss the way it was before though, when just the pilot despawned after a kill and the plane itself went al the way down. Big immersion breaker, seeing a plane pop out of existence tbh. 

Edited by US93_Larner
  • Like 1
  • Upvote 2
Posted

Yes, no kill messages are more realistic and immersive. It is a big yes for me. It also prevents the "salute" fest that is ROF, when people salute even rammers ?

  • Like 1
Posted (edited)

Ok guys, I can understand your position, and in general I can accept such a rule .

Wolf, my opinion, - " S! "help defuse the situation, reminding us that we are not enemies, but this is just a game.  Well, if someone salutes automatically for ramming, then this is ridiculous.  But nonetheless

So what's up with map mode?  In that form, full screen, is it realism ??  Is that where realism is?

IMG_7509.JPG

IMG_7510.JPG

Edited by emely
Posted

Yes - the newspaper map is the IL2:GB full-switch standard so far. (?)

  • Upvote 1
Posted (edited)
55 minutes ago, emely said:

In that form, full screen, is it realism ??  Is that where realism is?

 

 

No, not really. But you’re going to be “heads down” while reading it so what’s the best option in that case?  IMO, until we get a better option, it is the full screen but that’s up to the mission developers.

Edited by MatthiasAlpha
1PL-Husar-1Esk
Posted (edited)

Don't you guys think that crossing the mud below 1000 feet with impunity  should be changed to be  more realistic? I didn't notice any  rifle fire and machine gun fire about enemy trenches. Also I think that with new dm model it should be more realistic compared to ROF - just riddled with bullets when unlucky but still with wings ;)

Edited by 1PL-Husar-1Esk
  • Upvote 1
Posted
1 hour ago, emely said:

So what's up with map mode?  In that form, full screen, is it realism ??  Is that where realism is?

as real as looking backwards with Track ir

as real as chat or com

as real as looking to the side and seeing your at home

as real as not getting killed in a crash

its a game and if total immersion is what you seek get VR turn off all the candy and in an hour you will need to remind yourself your in a game. If I was Santa I would bring you all a setup for xmas but I had to save up for awhile for mine.

Big map is fine with me probably be the only thing I will see clearly as I fossilize  .

  • Like 1
Posted

We should just have no map. Go by memory. 

No.23_Triggers
Posted

If you wanted a 'realistic' map checking system you'd need a modelled pilot in 1st person...you'd then need a button to 'pull map out from map pocket', and then you'd use TiR / VR to look down and check it. End result would be more or less the same: you'd be seeing nothing around you. 

....I'm okay with the fullscreen map ;)

Posted

FULL realism man.

JGr2/J5_Baeumer
Posted
2 hours ago, 1PL-Husar-1Esk said:

Don't you guys think that crossing the mud below 1000 feet with impunity  should be changed to be  more realistic? I didn't notice any  rifle fire and machine gun fire about enemy trenches.

As someone who is "down there, doing that", I agree....and I remind my flying mates that it won't always be like this....to enjoy it while they can....as soon as the broken WW1 groundfire assets are fixed or released, all will be as it should be....I look forward to being able to drag enemies into the protective arms of friendly groundfire as I struggle to make it back to my lines.

  • Like 4
  • Upvote 2
Posted
5 hours ago, US93_Larner said:

If you wanted a 'realistic' map checking system you'd need a modelled pilot in 1st person...you'd then need a button to 'pull map out from map pocket', and then you'd use TiR / VR to look down and check it. End result would be more or less the same: you'd be seeing nothing around you. 

I can understand these newcomers who don't know a damn thing, but why are you writing this bullshit?  You know very well that in RoF there is an opportunity to change the size of the map on the screen and its position.  This function has been used for many years and no problems.  There is nothing fundamentally new in the circus - neither airplanes, nor objects, it is just a different way of shooting and the planes are more resistant to damage.  Everything else is a copy of RoF. So why do you need to give up other good things from RoF?

Posted
3 hours ago, emely said:

... You know very well that in RoF there is an opportunity to change the size of the map on the screen and its position.  This function has been used for many years and no problems.  … So why do you need to give up other good things from RoF?

 

Plenty of ROF functionality  got traded in for other things only to the point where one realises how spoiled we once were ...
HagarTheHorrible
Posted

As it should be.........

 

Scout pilots, of old, would have had a reasonably good idea, given the conditions prevelant in FC, of where they were, with local landmarks to guide them (not so obvious in FC) but given the size of map in FC and normal J5 play area, for general flying, the map becomes secondary, almost superfluous, for stooging around.  The tactical markers, flak zones are helpful, but again, after a couple of flights, they're easy to find, especially the flak ?.

1PL-Husar-1Esk
Posted
8 hours ago, J5_Baeumer said:

As someone who is "down there, doing that", I agree....and I remind my flying mates that it won't always be like this....to enjoy it while they can....as soon as the broken WW1 groundfire assets are fixed or released, all will be as it should be....I look forward to being able to drag enemies into the protective arms of friendly groundfire as I struggle to make it back to my lines.

BTW. What's wrong with small arms , are they buged like high caliber AA ?

HagarTheHorrible
Posted
10 minutes ago, 1PL-Husar-1Esk said:

BTW. What's wrong with small arms , are they buged like high caliber AA ?

 

Yeh !  They can't reach the trigger !

BMA_Hellbender
Posted
12 hours ago, 1PL-Husar-1Esk said:

Don't you guys think that crossing the mud below 1000 feet with impunity  should be changed to be  more realistic? I didn't notice any  rifle fire and machine gun fire about enemy trenches. Also I think that with new dm model it should be more realistic compared to ROF - just riddled with bullets when unlucky but still with wings ;)

 

9 hours ago, J5_Baeumer said:

As someone who is "down there, doing that", I agree....and I remind my flying mates that it won't always be like this....to enjoy it while they can....as soon as the broken WW1 groundfire assets are fixed or released, all will be as it should be....I look forward to being able to drag enemies into the protective arms of friendly groundfire as I struggle to make it back to my lines.

 

I agree with both of you.

 

At the moment there is too little to do over No Man's Land, and it sometimes even takes doing a long recon mission (for no points) to trigger objects there. For the CL.II, a ground support and trench attack plane, this doesn't make any sense. The only reason we sometimes go and attack airfields or barges or other "strategic targets" far behind enemy lines is because there isn't enough to do at the trenches. If we had respawning machinegunners and AAA gunners / WWI AAA in the pillboxes, we could specialise entirely in destroying AAA to assist the scouts who are flying overhead.

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