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71st_AH_Rob_XR-R
Posted

Could you use some assistance with mapping squadrons? 

 

I have good information on 2 TAF available and some data on aces as well. 

PatrickAWlson
Posted

Always happy to have more info.   My starting point is the squadrons that are currently in PWCG (away from my home machine so I forget what they are).  Going to get more information from Luke hopefully this weekend as well.

 

Aces are always nice.  I had dozens of aces modeled in RoF and only tow or three in BoX.  

  • 2 weeks later...
PatrickAWlson
Posted

Still working FC.  I took out RoF code (it's been there for the past several years) to clean things up.  Suffice to say that with the introduction of FC things got too messy.

 

Over half of my test cases were based off of RoF so I have to migrate those to BoS or FC.  That's what I am working on now.  Once all tests pass then some flight testing and release.  I would not advise BoS only players to download PWCG 7.0 as it will focus solely on FC.

 

Beyond that the plan remains the same.  Go through a heavy round of bug fix and cleanup for both BoS and FC to square away reported issues.  

  • Like 1
  • Thanks 1
Posted
37 minutes ago, PatrickAWlson said:

Still working FC.  I took out RoF code (it's been there for the past several years) to clean things up.  Suffice to say that with the introduction of FC things got too messy.

 

Over half of my test cases were based off of RoF so I have to migrate those to BoS or FC.  That's what I am working on now.  Once all tests pass then some flight testing and release.  I would not advise BoS only players to download PWCG 7.0 as it will focus solely on FC.

 

Beyond that the plan remains the same.  Go through a heavy round of bug fix and cleanup for both BoS and FC to square away reported issues.  

 

Thanks for the tip on 7.0.

Posted

Hi Pat,

 

I'd like to help with generating the necessary data for some of the 9th Air Force units. Is there a particular format you would like the information laid out that could most easily be imported to whatever database you have?

Posted (edited)

I have an xml file with the necessary 9th AF data available for you Pat, just no ability to attach here. Should I email?

 

*Edit* Ahhh… brain engaged, I see we can post zips.

9th Air Force Units Fall-Winter 1944.zip

Edited by DD_Fenrir
  • Upvote 1
  • 1 month later...
PatrickAWlson
Posted

Been awhile since I posted because I have been releasing once a week, so no need.  But here we are, several weeks removed from the last release, so I thought I would drop a quickie.

 

I am rewriting pretty much all of mission generation.  The ground unit code had gotten very unruly.  Alter that then clean up the 1500 odd errors then test.  OK, we're good.  Then I was looking into some reports of incorrect flight behavior.  OK, rewrite that too.  I am under 600 compilation errors right now.  Another day or three :) . 

 

What do you get out of it?  Immediately, not much.  Going forward, much faster development from me and fewer quirky near impossible to trace bugs.  

 

For any neophyte software developers out there, the phrase is "choose composition over inheritance".    Really, do that.

  • Like 8
Posted

Thank you for the update Pat. Your work is  so appreciated. I look forward to the next release. 

Posted

:good:

 

Yes thanks for the update Pat and all the hard work you put into this so we can have fun!

Posted

Hats off for you Mr. Wilson.

Amazing what you have done for this community.

Thank you and I do hope you have a great 2020.

Posted

Glad you are still plugging away Pat... many here appreciate your continued efforts!

  • 3 weeks later...
PatrickAWlson
Posted

Quick update.  I committed a check point of the mission generation rewrite.  500 classes and 18000 lines of code impacted.  Not done yet.

 

At some point this is going live.  Going to need dedicated volunteers to go though different flight type scenarios.  Very high initial risk when doing this many changes, but once that hump is gotten over the new code structure will guarantee lower risk, fewer unexpected outcomes, and much easier expansion.

  • Like 2
Posted

I can help testing for BoX if necessary

Posted

Thanks for the update Pat, always willing to help test.

  • 2 weeks later...
PatrickAWlson
Posted

Nothing really new to say except that I'm plugging along.  Got the production code building and now I'm reworking the test code.  Probably still a month away from Beta.

  • Like 2
Posted

thank you for the amazing work!!! When I have to pause a lot , flying online isnt a good option. I love flying SP at these times and this is a great tool!!

  • 2 weeks later...
PatrickAWlson
Posted

Still plugging away.  After completely revamping the flight generation code it is building, tests have been rewritten and they pass.  Still more to do.  It generates missions  but they don't yet work properly (more testing).  Still, better progress than I had hoped for.  

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  • Thanks 1
Posted

Thanks Pat, these updates on the development of your software are greatly appreciated. With my wing-men we can't wait to see the next update!

PatrickAWlson
Posted

PWCG 8 is flying missions.  Alpha is out for those willing to test it. It installs in a different directory so it will not overwrite an existing PWCG install.  Data and campaign files are unchanged so you can even try out 8.0 with one of your existing campaigns.  

  • Like 1
  • Upvote 1
PatrickAWlson
Posted

PWCG 8 has been in alpha for a week.  It's working pretty well but there are a few persistent and a few unusual issues.  These are being corrected.  I am also working to correct things found in 7.4  In addition new features are being added. 

 

Murleen added cold start for Bodenplatte, something many of you have been waiting for. 

 

I have added recon and contact patrol missions for WWI and WWII. 

 

In the course of fixing a broken squadron journal I am rethinking how it works given all of the things added to PWCG since the squadron journal came into being.  For 8.0 events will be recorded for all squadrons.  When you open the squadron journal you will see the squadron events for that squadron from the beginning of the campaign.  Transfer and you will see the squadron logs for the new squadron, but from the beginning of the campaign and not the time of your transfer.  Might put in a drop down that allows you to view squadron journals for other friendly squadrons.

 

Several bug fixes are in as well.

  • Thanks 2
Posted
6 hours ago, PatrickAWlson said:

PWCG 8 has been in alpha for a week.  It's working pretty well but there are a few persistent and a few unusual issues.  These are being corrected.  I am also working to correct things found in 7.4  In addition new features are being added. 

 

Murleen added cold start for Bodenplatte, something many of you have been waiting for. 

 

I have added recon and contact patrol missions for WWI and WWII. 

 

In the course of fixing a broken squadron journal I am rethinking how it works given all of the things added to PWCG since the squadron journal came into being.  For 8.0 events will be recorded for all squadrons.  When you open the squadron journal you will see the squadron events for that squadron from the beginning of the campaign.  Transfer and you will see the squadron logs for the new squadron, but from the beginning of the campaign and not the time of your transfer.  Might put in a drop down that allows you to view squadron journals for other friendly squadrons.

 

Several bug fixes are in as well.

 

All sounding good, I am most definitely looking forward to starting a new Spit Mk IX  Campaign in Bodenplatte using Cold Start.

Posted
9 hours ago, PatrickAWlson said:

For 8.0 events will be recorded for all squadrons.  When you open the squadron journal you will see the squadron events for that squadron from the beginning of the campaign.  Transfer and you will see the squadron logs for the new squadron, but from the beginning of the campaign and not the time of your transfer.  Might put in a drop down that allows you to view squadron journals for other friendly squadrons.

 

Thank you @PatrickAWlson!!  I know we all enjoy BoX & PWCG in many different ways, but for me this dynamic "Squadron Simulator" component (that you keep improving) is a big immersion builder that is a really nice complement to the entire series.  I think it will add another tracking element for the MP Coop groups too. 

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