kraut1 Posted November 3, 2018 Posted November 3, 2018 Hi All, Till now I always used different key mappings for Camera Rotation left/right (Coolie Head left/right) and Pilot Head Movement left right (shift + Coolie Head left/right), this was not suitable during hectic combat situations. Pure rotation is fast but unrealistic and the backward view is limited. I wanted to have combined realistic Rotation and movement to look backwards "over the shoulder" I have just tried this and a works: To combine head rotation left / right (in game called camera rotation) with move pilot head left / right I mapped both on the same Coolie Head directions joy0_pov_270 and joy0_pov_90. In Settings\Cameras I choose the Ratio between movement Speed / Rotation Speed to 3/4, for example movement Speed 30% and Rotation Speed 40%. The Result is you get in combat situations very fast the (realistic) full view backwards over your shoulder. The slower movement Speed is to insure that can still see the crosshear of your sight if you turn your head just a bit (ca.20 to 30degree) Best regards
Letayushi_Medved Posted September 19, 2019 Posted September 19, 2019 Hello @kraut1 , I want to ask if it's possible for you to 'print screen' your setings of pilot head view and camera and then upload the pictures. I'm also experimenting with different settings and I'm trying to make them realistic as possible. If its to much trouble, don't bother yourself. Either way Head Track is the way to go in Il2 but combination of both, is great way to go too. Cheers!
Sokol1 Posted September 19, 2019 Posted September 19, 2019 Zyklon I set in this way, to have "translation" movement with "rotation" of camera: https://www.youtube.com/watch?v=bKhB8cDs2ko 1
Letayushi_Medved Posted September 19, 2019 Posted September 19, 2019 @Sokol1 Oh, now I understand the combination and it makes perfect sense. Yeah, all combined into one clean, smooth movement like the pilot is actually turning his head to check his six. Very good. Thank you, friend!
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