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Posted (edited)

hi

attached is the image from the editor , you can see the red lines of the waypoints are connected , the green lines attaching the aircraft to take off and landing . the translator begin mission attached to take off as target . The plane is on the ground , When I start the mission i just see the image of the  void countryside from a certain hight. .

stalingrad.jpg

Edited by dog1
  • Upvote 1
Posted

double click plane, set AI to "Player"

Posted

it is set to player

image of what see when i start the mission .

8-22-2018 7-33-09 PM.jpg

Posted (edited)

@dog1

 

take off and land example.rar be sure to set AUTOPILOT on or YOU will have to fly the plane!

 

In the mission the plane taxis, takes off, hits 2 waypoints then lands. Note: the AI will always circle the AF once given the land command... and to save you headaches, don't even attempt to make such tight flights with Waypoints like you did. The AI will just not do that well.

 

Things you were missing:

 

2s delay from mission start to first command (take off) - you need buffer space like this a lot!

 

Fakefield (airfield) - click edit chart, double click on point to move and edit taxi paths ect. 

 

The first waypoint is fired off of an event from your plane. Select plan, right click, select object menu, add "onplanetookoff" event. (thats the purple line)

 

-

note how all waypoints, takeoff and land commands are all object (green line) linked to you. And the waypoints are target linked (red line), with the exception of the purple ontookoff event message I described above, you need something to fire that first waypoint or else the plane would just circle endlessly after taking off. And of course you need that airfield (fakefield) linked entity or your pilot won't have an airfield basically...

Edited by NETSCAPE
  • Upvote 2
Posted

i set up my first mission after watching the SUPANOVA youtube video  which anyway did not work for me , same result . I dont remember him mentioning the 2 second delays but he did go through the fakefield which i didnt understand .  He did add onplanetookoff i think it was an event to add for each waypoint .  Its late here , i will study it carefully tomorrow morning and correct my existing mission which is saved and come back here with results . In the Fakefield step he simply outlines the runway , i will take a look again at this step more carefully . I started off with Combat flight simulator 2 mission builder in 1999 when there was no internet or forums and later Sim-outhouse came to be and that made matters much easier , it was the first sim to introduce triggers and events as well as time delay , warp and area of influence  . IL2 Mission builder compared to this one is a walk in the park . Thank you for the mission example     

Posted
2 minutes ago, dog1 said:

1999 when there was no internet or forums

 

1999 was the BEST time for the internet :). Yeah man just look over my example mission carefully and I think it will all start to make sense. 

  • Like 1
Posted

Further to what NETSCAPE wrote above:

  • You need an object link from your second waypoint to the plane.
  • In your scenario, you can place the takeoff command anywhere you like. However, the land command must be at the desired touchdown point and it must be pointed in the landing direction. For more details, see Notes on AI Taxi, Takeoff, and Landing.
  • You do not necessarily need an airfield object or the taxi path defined in that object. See the "Note" link above.
  • If you fly the plane, each waypoint will show as a yellow teardrop symbol at the waypoint height. For details, see "Mark the Next Point Along On the Route" on pg. 60 of the editor manual.

Hope that helps.

 

  • Like 1
Posted

NETSCAPE

hello

i installed the explanatory mission but it wont appear in the titles in game in missions , attached is an image in my missions folder ,   in my first attempts in mission building  i tried to save  missions but it does not save 9 files just one and  though it appears in the folder and titles in editor it wont appear in the game in missions and its never 9 files . they where no good anyway is that the reason ? i see in the SUPANOVA video he presses a final test button on top to get confirmation that the mission in OK  yet he did not insert the 2 sec wait time in the waypoints of his mission .

8-23-2018 6-23-44 AM.jpg

Posted (edited)

NETSCAPE

i did my first attempt  this morning  to create a basic mission and again no show . attached is the image of the mission set up .the red lines are visible between the waypoints target , the green lines objects is between the parked  aircraft and take off and landing , the red line is visible between the translator and take off . the purple lines are between the plane and the waypoints .the plane took off events are registered with the plane properties . i did place all the lapino objects and grouped them . i did add the  fake airfield and check the VPP  before setting up the mission , i did not alter or edit just clicked on the yellow circles and ok .    

8-23-2018 7-33-33 AM.jpg

i did give  the mission a name  "my first mission"  and saved but it wont appear in the mission list in game and in editor it appears as one file not 9 files .I did not find where that 2sec delay is  to insert before take off ? where is it ? 

8-23-2018 7-26-11 AM.jpg

Edited by dog1
Posted

Have you looked over the manuals that Jim and Prangster provided? On page 183 of Jim's mission editor manual it talks about issues with missions not showing up in your mission list.

 

image.png.89ff0d022be88cdc7d5ba394d205edd9.png

Posted (edited)

SKETCH

i did remove the 2 files as indicated  M and C treecache but result same . how do you use the test button when the mission is ready to be saved ? i loaded the my mission anyway to see if it saved my first mission  as my mission and again i just see an empty field .

 

Edited by dog1
Posted

Can you post the mission file here or PM it to me? We can take a look to see what's wrong.

Posted

Salutations,

 

I have attached one of my simple single player practice missions in a .zip file.

 

Place the included folder in your games 'missions' folder. 

 

In the mission, two Ju-87 Stuka (Player lead plane) will taxi from parking to the runway, takeoff, fly to a neighboring field, land and taxi to parking. Auto pilot can be used throughout.

 

Examine the mission for reference. I hope it will help you in you mission building efforts.

 

Lapino IL2 Training SP.zip

Posted (edited)

Good morning sabai di 

Found my errrors , the mission was saving in the template folder , moved it to missions . found the mistakes in the mission set up by watching the SUPANOVA  video again . Found the integrity check in tools before saving final set up . Thank you both Sketch and Thad for support    

1.jpg

3.jpg

2.jpg

Edited by dog1
Posted

THAD

tks new copy i will try it right away and report back . In the meantime i have begun studying the tut with the objective off plotting (Chapter 4  pages 60-151-244-254) pages and here is again a mission where the  yellow tear drops dont appear over the WP . The translators appear . I get the test ok ,there is no purple line since it starts in the air going to land only . green lines object connected to all 3 , red lines connected to WP and land  . timer to first WP5 sec . Pls take a look and give me your observations ,1.jpg.7906f28e7c3cb0c192c61aab65230469.jpg2.jpg.1992e8059143e82c838c97f76f0c6a0f.jpg   

Posted

What exactly are you doing or attempting to do?

Posted (edited)

i am in the air flying to Ahtuba airfield and landing . one more thing your mission still wont appear in missions however i noticed something odd in editor , the AI plane thats going to get killed has no WP's on his way to the conflict area  and what is the purple event you inserted  to the plane connecting to the conflict area . what is the purple event you connected to the take off trigger as well and does that work in the air  and is it necessary ? my mision is starting without  .copy mission attached .

my stalingrad mission.rar

Edited by dog1
Posted (edited)

I just loaded and ran the mission on my computer. It's fine. Make sure your missions are being saved to your Missions folder.

 

The Lagg has an event 'onplanetookoff' attached to the Contended Attack Area (id5) which activates it.. It behaves like a WP for the Lagg. Check the 'Advanced Settings' details for the Contended Area. It is set up to Attack Air Targets for Twenty minutes.

 

Remember, this was just a practice mission for taking off, going out for a dogfight and returning to land.

 

The Command Attack (id:52) is object linked to the Lagg. When the F-2 reaches its WP (id:50) it is target linked to the command attack pointing to the Lagg. The F-2 will engage. Once and if the Lagg is destroyed the F-2 will proceed to its next WP.

Edited by Thad
Posted

ok clear , but do you see your waypoints yellow tear drop in your mission ? did you check my mission to see why i dont see the way points ? if i dont have active WP's nothing happens .in the mission . attached is a raw basic mission and again i cant see the WP's .pls comment on both missions . . 

mission 2.rar

Posted (edited)

Yes, I see all of my waypoints.

 

All I saw in your  Stalingrad mission was the aircraft. Nothing else. ?

Edited by Thad
Posted (edited)

Yes, I can see your waypoints in your practice mission but they are messed up. The first one had a 'orientation' number set for some reason and the craft could never reach the WP until I deleted the orientation number entry for it. The second one is too close to the first and the plane never can seem to get to it. It just circles around it. Also, make sure you don't set your waypoints to high for the craft to reach them in time. Another reason to have more distance between them.

 

Put some more distance between your WPs. Add a WP between the two. 

 

Other than these things, the mission should work. ?

Edited by Thad
Posted (edited)

A) attached is the correct mission , my stalingrad template mission , i corrected this one as well which had the same mistake but still the WP's dont show up , 

B) Good news i corrected the mistake in the test mission heading to zero and the first WP appears , when i get there  it sticks and wont trigger the next WP , i  attache images , 

 

my stalingrad template mission.rar

1.jpg

2.jpg

this is from page 60 but i dont understand it , i dont see it in the MCU list ,  your supposed to place it next to the translator but the WP is the one which triggers the next event so can you explain a bit better . 

8-28-2018 12-59-33 PM.jpg

Edited by dog1
Posted
4 hours ago, dog1 said:

...

 

8-28-2018 12-59-33 PM.jpg

 

Sorry, that's not an instruction; it's a description of what you can do if you follow the procedure "Mark the Next Point Along On the Route". I'll rewrite the topic.

Posted

THAD

So far i have studied thoroughly the following waypoints  sections of the TUT  and made various attempts at implementing them with no success . Chapter 4 page 60 , then pages 151 , 244 , 254 , 285  and 204  and i still cant put a simple mission together . I have almost 20 years experience since i started with CFS2 in 99 which had the first and best editor ever  to the more simple IL2 2 years later .With my background  i mean i'm not a novice to this field .   

Posted

You are probably overthinking things. I learned mission building by going step by step through Prankster's Mission Building Guide. As I went through it I tried to understand the what, why and how things were done. Eventually, it all started to make sense. Making a simple mission is now easy for me.

 

I'm going to put together all of my Lapino based single player practice missions for you to look at. They include many of the games planes and differing missions. You may not own them all but you can change the missions planes to those you have. Place the included file in your Missions folder.

Lapino IL2 Training SP.zip

  • Thanks 1
Posted (edited)

Attached is an edited mission in which each waypoint and the land command show up.

MyStalingradTemplateJimTMEdit.zip

 

Comments on your mission:

- You must trigger the first waypoint (whichever one that is supposed to be).
   I missed this step on pg. 60 in the manual. Opps! Sorry!
   In my edited mission, I triggered waypoint id:136

 

- Waypoint id:137 triggers waypoint id:136 and the land command at the same time.
  In my edited mission, I removed the target link from id:137 to id:136. So, you fly to id:136, then to id:137, and
  then the land command is triggered. Note, without the link to the land command, you can have both waypoints target
  linked to one another, in which case you could fly continuously between each waypoint.

 

- Your airfield object is neutral; it must be Russian to affect how the plane lands if you select AI autopilot in
   the air. Otherwise, the AI will land at the land command, heading North. For details, see Notes on AI Taxi, Takeoff, and Landing.

   In my edited mission, I set the airfield to Russian. If you turn on the AI autopilot, the AI lands, taxis into the ramp, and hits a parked IL-2.  :-)

 

Hope that helps. Sorry for wasting your time with a poorly-written topic.

 

Jim

Edited by JimTM
Posted

JIMTM

the mission is now perfect , i will study carefully what you did and apply . By the way the purpose of this mission is to populate gradually the city and the airfields and then use as a base template for all other missions in the area . thank you for support .

THAD 

i have prangsters tangmere but you told me to study the official manual , so i will take a look at prangsters as well in parallel as i move ahead . Finally your missions do appear in the games missions  listing ,i will need time to carefully disect them and digest it all . . I will build a ref editor library folder .  

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